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[M] (2) Neo Sol Dios

Forum Index > SC2 Maps & Custom Games
Post a Reply
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 26 2014 22:11 GMT
#1
[image loading]
Neo Sol Dios - version 1.1
Uploaded - [NA] [EU] [KR] [SEA]

+ Show Spoiler [analyzer] +
[image loading]



2 players
playable 128x128
0 xel'naga towers
12 8m2g bases(10 expansions)/1 6hym2g expansion

Notes:
My submission to the Map-ximum Map Contest. This is a major overhaul, both aesthetically and gameplay-wise, of the Original Sol Dios, though the bulk of the changes are aesthetic, which got a complete overhaul - see the many pictures.

Pictures!
+ Show Spoiler [Pictures!] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Changelog!
+ Show Spoiler [Changelog!] +
1.1 - original(don't ask, I'm just that good)
+ Show Spoiler +
[image loading]


Recent Works:

Instigator
AEM Oasis
AEM Angel's Wing
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2014-08-26 22:35:25
August 26 2014 22:33 GMT
#2
After looking many times at the main picture and then at the picture in the changelog spoiler, I've come to the conclusion that I don't see the difference between the old Sol Dios and Neo Sol Dios
rly ?
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 26 2014 22:50 GMT
#3
On August 27 2014 07:33 algue wrote:
After looking many times at the main picture and then at the picture in the changelog spoiler, I've come to the conclusion that I don't see the difference between the old Sol Dios and Neo Sol Dios

The 4/5 bases are now open to the center pathway, instead of there being a single connection at the bottom right. Other than that the layout looks basically the same.
vibeo gane,
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 26 2014 22:57 GMT
#4
On August 27 2014 07:33 algue wrote:
After looking many times at the main picture and then at the picture in the changelog spoiler, I've come to the conclusion that I don't see the difference between the old Sol Dios and Neo Sol Dios

That's not the old map, check the link in the map notes. There are several small adjustments to pathable areas, the most notable probably being the area behind the third base hugging the main, which is now more constricted for things like Blink. Also no Xel'Naga Tower, and the main path change NegativeZero mentioned.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
lorestarcraft
Profile Joined April 2011
United States1049 Posts
August 26 2014 23:02 GMT
#5
On August 27 2014 07:33 algue wrote:
After looking many times at the main picture and then at the picture in the changelog spoiler, I've come to the conclusion that I don't see the difference between the old Sol Dios and Neo Sol Dios

But the new thread gets it in MotM!

It looks like it's mainly an aesthetic facelift.
SC2 Mapmaker
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 26 2014 23:13 GMT
#6
I don't care if it's not in the next MotM, it already won once. This is mainly for the Map-ximum contest. I felt the changes were big enough that updating an old thread wasn't quite good enough.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-08-27 00:10:02
August 27 2014 00:04 GMT
#7
Very nice improvements to what's already an awesome map. For the folks who can't see the differences other than textures, the biggest change is the bottom right quadrant -- the pathing is heavily modified to address peoples' concerns regarding flank opportunities for Zerg and the Xel'Naga tower has been removed. The mains are also marginally larger than they were before.
Twitter: @iamcaustic
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 27 2014 15:13 GMT
#8
One other change I didn't mention, the rock tower that blocks the island base is accessible from the low ground. The force field in front of it is just LoS blockers. Nearly the whole map is at least slightly changed too, but it's nothing major aside from a few key points. Think of it like Neo Planet S vs. the original.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
GeneralSezme
Profile Joined July 2014
United States58 Posts
August 27 2014 20:08 GMT
#9
I've played on this map before and i like it
Melee map maker
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