Simple Questions/Answers - Page 146
Forum Index > SC2 Maps & Custom Games |
StealthToast
Greece10 Posts
| ||
turtles
Australia360 Posts
| ||
SwedenTheKid
567 Posts
| ||
turtles
Australia360 Posts
If you allowed yourself to make it a non-melee map then all you would have to do is open the trigger editor and share map vission between relevant players. | ||
SwedenTheKid
567 Posts
On a second note, does this sort of natural work? Has it been done before? Core building can add to the nat wall-off. ![]() | ||
OtherWorld
France17333 Posts
On November 17 2014 12:04 SwedenTheKid wrote: Ok sounds good. Didn't want to change it to a non melee map, but I think it can be done. On a second note, does this sort of natural work? Has it been done before? Core building can add to the nat wall-off. ![]() Hmm I don't see why it wouldn't work. The creep covers the wall, | ||
turtles
Australia360 Posts
If you allowed yourself to make it a non-melee map then all you would have to do is open the trigger editor and share map vission between relevant players. Actually, you don't want to see what they see, otherwise you would know when they were being attacked or see enemy units through their vision. you just want to be able to see where they were in the fog just like with rocks. The simplest way would be to make the missile turrets belong to player 0. That way when the game starts players can see them through the fog of war. Then once the game starts transfer ownership of the turrets over to player 15. There is a trigger something like "change owner of unit" which will do that. | ||
Meavis
Netherlands1300 Posts
| ||
Uvantak
Uruguay1381 Posts
Anything can be done in mapmaking, but if you want it to be good you need to be careful about it. Also the town hall as part of the wall has been done before, iirc it was a lefix map that had it? it was a in-main half base nat where the townhall was part of the wallof at the top of a 2-wide main base ramp. | ||
SwedenTheKid
567 Posts
![]() | ||
Uvantak
Uruguay1381 Posts
I guess any more posts should go under theWIP thread Yes, that would be better, but first i highly recommend you to rework your current natural set up, you MUST be very careful with cannon rushes, otherwise. + Show Spoiler + Red are Pylons. White are Cannons ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The nat is also missing one mineral patch if you want this base to belong to Blizzard's standard. | ||
SwedenTheKid
567 Posts
![]() Edit- Ok yeah I had to alter the terrain a lot. Nat is much bigger now | ||
TheFish7
United States2824 Posts
On November 18 2014 04:06 Uvantak wrote: Also the town hall as part of the wall has been done before, iirc it was a lefix map that had it? it was a in-main half base nat where the townhall was part of the wallof at the top of a 2-wide main base ramp. I can't let lefix get credit for that one! ![]() Guillotine + Show Spoiler + ![]() Brazen Bull + Show Spoiler + ![]() Unfortunately neither map got extensively tested, although I did get to see some pro level games on Guillotine. A few thoughts: - Naturals like this are extra vulnerable to all kinds of proxies (proxy cannons like Uvantak said) but also proxy bunkers, harass from starport/gate units, proxy Hatch into cancel into evo chamber block into ling runby, I even saw a proxy Nexus used once on Guillotine that resulted in a win. - There is a risk of giving attacking units a better concave without a good concave area for defending units to hold - Needs to be space behind the mineral lines - Be conscious of whether or not mineral patches and/or geysers can be sieged or harassed and at what stage of the game - Also be conscious of whether players can get their wall up in time to defend certain rushes (less of a problem in hots than it was in wol which was one of the reasons I created those maps) - Half bases, 6m bases etc seem to generally favor zerg economically in many situations (although can be mitigated by the rest of the map) - Can units, (esp. Protoss) maneuver around the base to defend drops at the main --> 3rd? Can Immortals and Colossi leave the natural without getting stuck - Make it as obvious as possible as to how to wall off, even pro players messed up their walls on my maps. | ||
Elche
Finland170 Posts
DesRow told me he would gladly play some maps if I gave him a top-5 and I though I might want to hear some opinions. | ||
hero_lief
United States53 Posts
On November 24 2014 01:56 Elche wrote: What are the top 5 community made melee maps atm that you would like to see pro player play games on? DesRow told me he would gladly play some maps if I gave him a top-5 and I though I might want to hear some opinions. I would love to get some feedback on my map from a pro level. I need a few days to finish the actual art of it though, but the layout is mostly done. I can send you a pic if you want. | ||
OtherWorld
France17333 Posts
On November 24 2014 01:56 Elche wrote: What are the top 5 community made melee maps atm that you would like to see pro player play games on? DesRow told me he would gladly play some maps if I gave him a top-5 and I though I might want to hear some opinions. I think going with the 5 last MotM winners, or alternatively with 5 maps handpicked among the various MotMs top 5, is a good idea | ||
MarlieChurphy
United States2063 Posts
PS- Are there any triggers I can export from a map that has data like player stats on the map (wins/losses, races etc) Or are there any other good melee type triggers I could use for like a ladder system etc? Like how does starbow or play/obs maps work? How do I add achievements and shit too for shits and gigs? PPS- How can I turn off the bgh and zombies mods and shit for my map? That crap is annoying and it's buggy sometimes when creating the map without mod it still does mod. I don't understand it. | ||
PermaScrub
32 Posts
| ||
SwedenTheKid
567 Posts
You can't, as far as I'm aware of. Q: When I tried to place a doodad, it wouldn't allow me to place it in any spot, so I made sure "Ignore placement requirements" was on, and it was. Now all doodads cant be placed in the exact spot I want them to be, and act as if they are obeying the placement grid. How do I turn this off? | ||
Uvantak
Uruguay1381 Posts
| ||
| ||