• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:14
CET 19:14
KST 03:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1423 users

Simple Questions/Answers - Page 146

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 144 145 146 147 148 182 Next
StealthToast
Profile Joined May 2014
Greece10 Posts
November 15 2014 15:26 GMT
#2901
Does anyone know if it'll be possible to convert HotS maps to LotV ones once the expansion is out? Or at least keep them as HotS maps? I've read that LotV's editor is the same version that was used in Heroes of the Storm (hence why LotV is standalone), and I'm worried on whether or not I'd need to start my data/triggers from scratch. :X
turtles
Profile Blog Joined August 2011
Australia360 Posts
November 15 2014 15:34 GMT
#2902
If it's the same as transitions from WOL to HOTS then you might need to make a few new patches to make sure it works but you're not going to have to start from scratch. There will probably be only one or two lines which function differently.
SwedenTheKid
Profile Joined July 2014
567 Posts
November 16 2014 07:51 GMT
#2903
Does anyone know how to make neutral/hostile units (supply depots, missile turrets etc.) visible through the fog of war like rocks and xel'naga towers? I had the idea of hostile missile turrets behind a base (far enough away not to kill overlords that might hatch) to help deal with air raids/drops. Can I find this in unit traits? And is it a viable map mechanic?
Casual Mapmaker
turtles
Profile Blog Joined August 2011
Australia360 Posts
November 17 2014 01:11 GMT
#2904
Wouldn't neutral units be visible anyway if they belong to player 0? When maps had burrowed supply depots at the bottom of ramps weren't they visible?

If you allowed yourself to make it a non-melee map then all you would have to do is open the trigger editor and share map vission between relevant players.
SwedenTheKid
Profile Joined July 2014
567 Posts
November 17 2014 03:04 GMT
#2905
Ok sounds good. Didn't want to change it to a non melee map, but I think it can be done.
On a second note, does this sort of natural work? Has it been done before? Core building can add to the nat wall-off.
[image loading]
Casual Mapmaker
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2014-11-17 09:34:45
November 17 2014 09:34 GMT
#2906
On November 17 2014 12:04 SwedenTheKid wrote:
Ok sounds good. Didn't want to change it to a non melee map, but I think it can be done.
On a second note, does this sort of natural work? Has it been done before? Core building can add to the nat wall-off.
[image loading]

Hmm I don't see why it wouldn't work. The creep covers the wall, you can wall with a reasonable amount of buildings (wait, how wide is the wall actually?) and you can park an overlord on the side of the wall. Sounds good, just make sure you don't have a cannon rush spot in your mineral line, I think there may be one (but I'm not sure)
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
turtles
Profile Blog Joined August 2011
Australia360 Posts
November 17 2014 12:56 GMT
#2907
If you allowed yourself to make it a non-melee map then all you would have to do is open the trigger editor and share map vission between relevant players.


Actually, you don't want to see what they see, otherwise you would know when they were being attacked or see enemy units through their vision. you just want to be able to see where they were in the fog just like with rocks.

The simplest way would be to make the missile turrets belong to player 0. That way when the game starts players can see them through the fog of war. Then once the game starts transfer ownership of the turrets over to player 15. There is a trigger something like "change owner of unit" which will do that.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
November 17 2014 17:32 GMT
#2908
as said before, it fucks up your mineral line pretty badly, theres also no room for drop harass or static defense against mutas
"Not you."
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 17 2014 19:06 GMT
#2909
You need to be very careful when doing that kind of thing, because as meavis said you need to cannon check the mineral line, not only from behind, and sides but the actual mineral line, is toss capable of walling you off like this? (Blue being Pylons and red cannons). Also you would need to take into account muta and banshee harass into the mineral line, not to mention about certain roach or marauder timing attacks designed to kill the town hall.

Anything can be done in mapmaking, but if you want it to be good you need to be careful about it.

Also the town hall as part of the wall has been done before, iirc it was a lefix map that had it? it was a in-main half base nat where the townhall was part of the wallof at the top of a 2-wide main base ramp.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SwedenTheKid
Profile Joined July 2014
567 Posts
November 18 2014 01:51 GMT
#2910
Ok thanks for the feedback. The mineral line placement wasn't going to hug the cliff in the Final version, I just put it in for the photo to better show proportions. Sorry for the confusion. As for timing attacks I don't think it will be much of a problem and more of a map feature. I guess any more posts should go under theWIP thread
[image loading]
Casual Mapmaker
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 18 2014 02:39 GMT
#2911
I guess any more posts should go under theWIP thread


Yes, that would be better, but first i highly recommend you to rework your current natural set up, you MUST be very careful with cannon rushes, otherwise.

+ Show Spoiler +

Red are Pylons.
White are Cannons
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


The nat is also missing one mineral patch if you want this base to belong to Blizzard's standard.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SwedenTheKid
Profile Joined July 2014
567 Posts
Last Edited: 2014-11-18 03:24:20
November 18 2014 03:13 GMT
#2912
Thanks for the concern! But I will be adding doodads and path blocking so I don't think most of those will be problems. Also will be looking at natural bases by experienced map makers. And yes its missing a mineral, because non standard
Edit- Ok yeah I had to alter the terrain a lot. Nat is much bigger now
Casual Mapmaker
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-11-19 00:53:04
November 19 2014 00:51 GMT
#2913
On November 18 2014 04:06 Uvantak wrote:
Also the town hall as part of the wall has been done before, iirc it was a lefix map that had it? it was a in-main half base nat where the townhall was part of the wallof at the top of a 2-wide main base ramp.


I can't let lefix get credit for that one!
Guillotine
+ Show Spoiler +
[image loading]


Brazen Bull
+ Show Spoiler +
[image loading]


Unfortunately neither map got extensively tested, although I did get to see some pro level games on Guillotine. A few thoughts:
- Naturals like this are extra vulnerable to all kinds of proxies (proxy cannons like Uvantak said) but also proxy bunkers, harass from starport/gate units, proxy Hatch into cancel into evo chamber block into ling runby, I even saw a proxy Nexus used once on Guillotine that resulted in a win.
- There is a risk of giving attacking units a better concave without a good concave area for defending units to hold
- Needs to be space behind the mineral lines
- Be conscious of whether or not mineral patches and/or geysers can be sieged or harassed and at what stage of the game
- Also be conscious of whether players can get their wall up in time to defend certain rushes (less of a problem in hots than it was in wol which was one of the reasons I created those maps)
- Half bases, 6m bases etc seem to generally favor zerg economically in many situations (although can be mitigated by the rest of the map)
- Can units, (esp. Protoss) maneuver around the base to defend drops at the main --> 3rd? Can Immortals and Colossi leave the natural without getting stuck
- Make it as obvious as possible as to how to wall off, even pro players messed up their walls on my maps.
~ ~ <°)))><~ ~ ~
Elche
Profile Joined June 2011
Finland170 Posts
November 23 2014 16:56 GMT
#2914
What are the top 5 community made melee maps atm that you would like to see pro player play games on?
DesRow told me he would gladly play some maps if I gave him a top-5 and I though I might want to hear some opinions.
hero_lief
Profile Joined December 2010
United States53 Posts
Last Edited: 2014-11-23 17:37:25
November 23 2014 17:32 GMT
#2915
On November 24 2014 01:56 Elche wrote:
What are the top 5 community made melee maps atm that you would like to see pro player play games on?
DesRow told me he would gladly play some maps if I gave him a top-5 and I though I might want to hear some opinions.

I would love to get some feedback on my map from a pro level. I need a few days to finish the actual art of it though, but the layout is mostly done. I can send you a pic if you want.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
November 23 2014 19:45 GMT
#2916
On November 24 2014 01:56 Elche wrote:
What are the top 5 community made melee maps atm that you would like to see pro player play games on?
DesRow told me he would gladly play some maps if I gave him a top-5 and I though I might want to hear some opinions.

I think going with the 5 last MotM winners, or alternatively with 5 maps handpicked among the various MotMs top 5, is a good idea
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
Last Edited: 2014-11-24 03:56:57
November 24 2014 03:56 GMT
#2917
On my custom melee type map, I have a bunch of screenshots I'd like to place into the how to play with tips on early game building placements, as well as some extra screenshots of gameplay action, and then some other edited 'cool' looking pics. How do I edit all these into each section? And is there a limit to size or how many I can put?

PS- Are there any triggers I can export from a map that has data like player stats on the map (wins/losses, races etc) Or are there any other good melee type triggers I could use for like a ladder system etc? Like how does starbow or play/obs maps work? How do I add achievements and shit too for shits and gigs?

PPS- How can I turn off the bgh and zombies mods and shit for my map? That crap is annoying and it's buggy sometimes when creating the map without mod it still does mod. I don't understand it.
RIP SPOR 11/24/11 NEVAR FORGET
PermaScrub
Profile Joined July 2011
32 Posts
November 24 2014 08:12 GMT
#2918
The swarm host model seems to lack any animations when viewing it. Yet the actors have references to animations and it works fine in game. Am I missing something?
SwedenTheKid
Profile Joined July 2014
567 Posts
December 06 2014 00:56 GMT
#2919
@CagedMind
You can't, as far as I'm aware of.
Q:
When I tried to place a doodad, it wouldn't allow me to place it in any spot, so I made sure "Ignore placement requirements" was on, and it was. Now all doodads cant be placed in the exact spot I want them to be, and act as if they are obeying the placement grid. How do I turn this off?
Casual Mapmaker
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
December 06 2014 01:17 GMT
#2920
Press shift when placing the doodad, also if you select a doodad press control and right click (or it was left click?) around you can rotate the doodad.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Prev 1 144 145 146 147 148 182 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#60
WardiTV2250
IndyStarCraft 235
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 235
UpATreeSC 81
StarCraft: Brood War
Rain 3549
Horang2 1587
Shuttle 779
firebathero 160
scan(afreeca) 52
sSak 37
Mong 30
Aegong 22
JulyZerg 17
ivOry 6
[ Show more ]
SilentControl 5
Dota 2
Gorgc5362
qojqva3452
420jenkins277
BananaSlamJamma171
XcaliburYe148
League of Legends
rGuardiaN20
Counter-Strike
fl0m572
byalli525
Other Games
FrodaN1033
Beastyqt715
ceh9575
KnowMe280
Lowko263
Sick262
Hui .186
Liquid`VortiX147
Mew2King100
ArmadaUGS88
QueenE50
Trikslyr46
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 101
• Reevou 1
• IndyKCrew
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
StarCraft: Brood War
• Michael_bg 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV218
League of Legends
• Nemesis3622
• TFBlade947
• imaqtpie259
Other Games
• Shiphtur284
Upcoming Events
Replay Cast
4h 46m
WardiTV Korean Royale
17h 46m
OSC
22h 46m
Replay Cast
1d 4h
Replay Cast
1d 14h
Kung Fu Cup
1d 17h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.