• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:22
CET 00:22
KST 08:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Clair Obscur - Expedition 33 Beyond All Reason Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2091 users

[M] (2) Brazen Bull

Forum Index > SC2 Maps & Custom Games
Post a Reply
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 30 2013 04:58 GMT
#1
Brazen Bull

136x132
Published; NA, KR

[image loading]

Angled Overview:

+ Show Spoiler +
[image loading]


Description:

Basically a remix of one of my TLMC2 submissions. I wanted to further explore having an in-base 6m1hyg natural along with a double-wide main ramp. I attempted to solve some of the issues with the last map; the main bases have been made smaller to be more in line with a standard sized main. The middle of the map has been broken up a bit, and the 3rd and 4th bases have been brought slightly closer to the natural to facilitate an easier transition to 3 and 4 bases.

Suggested Wall-offs:

Please take note that the necessary wall off to the main ramp on this map is non-standard. Below I list two wall-offs that can be planted about 5 seconds before a 6-pool hits the top of the main ramp. Also note that the corners of Town Hall structures allow for unit pathing. This means you must build a structure flush along one edge of the town hall to prevent small units from slipping through (see below)

Terran:
+ Show Spoiler +
[image loading]


Protoss:
+ Show Spoiler +
[image loading]


Screenshots:

+ Show Spoiler +
[image loading]

[image loading]
~ ~ <°)))><~ ~ ~
enord
Profile Blog Joined September 2013
France258 Posts
October 30 2013 12:00 GMT
#2
at last a real in base nat
make / have a good tl .. ohhh and i want my icon back :°D
eTcetRa
Profile Joined November 2010
Australia822 Posts
October 30 2013 12:14 GMT
#3
You really like that walloff don't you

Pretty map. Foliage could be reduced though.
Retired Mapmaker™
moskonia
Profile Joined January 2011
Israel1448 Posts
October 30 2013 14:06 GMT
#4
I like it! Map looks really good as well as having an interesting layout. It's pretty standard beyond the nat, but that is good since a map shouldn't have too many revolutionizing things. Well done.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 30 2013 14:23 GMT
#5
Thanks, guys. I felt that the wall off was worth another shot, since Guillotine had some issues that went beyond the wall-off itself (specifically 1. the direct nat-nat was too direct and tended to favor certain units 2. the main base was too large, allowing for too easily hidden buildings 3. the 3rd base was a bit too far away and 4. the terrain was very open but not easily cliffable, again favoring certain units.)

So, this is pretty much attempt #2 at "wacky walloff" (Besides, I didn't have any other ideas this time around )
~ ~ <°)))><~ ~ ~
mogoh
Profile Joined August 2011
Germany109 Posts
December 01 2013 14:52 GMT
#6
Please upload the map to EU.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-12-01 15:52:03
December 01 2013 15:51 GMT
#7
Can you explain how it will be balanced with Zerg that have larva placement at bottom part of hatchery?

Isn't it better to make these naturals 100% symmetric between both? I mean something like symmetry from Newkirk Presinct or other horizontally symmetric map.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
December 01 2013 23:10 GMT
#8
On December 01 2013 23:52 mogoh wrote:
Please upload the map to EU.

Done

On December 02 2013 00:51 Existor wrote:
Can you explain how it will be balanced with Zerg that have larva placement at bottom part of hatchery?

Isn't it better to make these naturals 100% symmetric between both? I mean something like symmetry from Newkirk Presinct or other horizontally symmetric map.


It might be better as a mirrored symmetry map. I have never done one however so it wasn't something I was going to attempt for the tlmc. I tried to be very careful with rush distance on this map and I find it hard to do that on mirrored maps. As far as the larva placement, they just show up in the mineral line in the north position instead of behind the hatch. It might add 2 seconds of travel time in a ZvZ but I don't think it's any more imbalanced than any other reflective symmetry map.
~ ~ <°)))><~ ~ ~
Please log in or register to reply.
Live Events Refresh
BSL: GosuLeague
21:00
RO16 SWISS - Day 1
ZZZero.O125
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft188
ROOTCatZ 46
CosmosSc2 22
StarCraft: Brood War
Britney 19170
Rain 2487
Calm 1875
Shuttle 366
ZZZero.O 125
Leta 107
NaDa 19
Counter-Strike
allub262
Super Smash Bros
Liquid`Ken26
PPMD17
Other Games
Grubby5421
FrodaN2143
shahzam570
Liquid`Hasu173
C9.Mang0125
UpATreeSC109
Maynarde96
ForJumy 51
Chillindude48
Trikslyr35
fpsfer 2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• davetesta35
• musti20045 29
• Dystopia_ 3
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki12
• FirePhoenix11
• STPLYoutube
• mYiSmile10
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV707
League of Legends
• Doublelift2263
• TFBlade957
Other Games
• imaqtpie1167
• Scarra882
• Shiphtur221
Upcoming Events
PiGosaur Cup
1h 38m
The PondCast
10h 38m
Replay Cast
23h 38m
RSL Revival
1d 8h
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
1d 21h
RSL Revival
2 days
WardiTV Korean Royale
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
IPSL
3 days
Julia vs Artosis
JDConan vs DragOn
[ Show More ]
RSL Revival
4 days
Wardi Open
4 days
IPSL
4 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
4 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.