• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:24
CET 15:24
KST 23:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0222LiuLi Cup: 2025 Grand Finals (Feb 10-16)26Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)14
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Revival: Season 4 Korea Qualifier (Feb 14)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Which units you wish saw more use in the game? StarCraft player reflex TE scores [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Path of Exile Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2161 users

Simple Questions/Answers - Page 147

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 145 146 147 148 149 182 Next
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
December 06 2014 01:19 GMT
#2921
also, holding ctrl allows you to drag objects on the exact center or border of tiles.
"Not you."
SwedenTheKid
Profile Joined July 2014
567 Posts
December 06 2014 01:30 GMT
#2922
Thanks guys!
Casual Mapmaker
MorroLord
Profile Joined March 2013
Italy4 Posts
December 18 2014 18:06 GMT
#2923
Hello! i search about a good Bracket Maker, with editing possibilities.. any tips?
Thanks
yeah
javascripter
Profile Joined September 2014
14 Posts
December 23 2014 17:04 GMT
#2924
Is there a way to lower all the land on a map equally? I started it out a little to high for water to work.

Also, is there a way to use triggers to raise supply depots? And does it matter whether or not it is currently lowered?
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
December 23 2014 17:18 GMT
#2925
I don't think you can lower the land, however you can change the height of the water easily. I have no idea about your second question, but I think it is possible, since raising the depot is an ability that the player can use.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
javascripter
Profile Joined September 2014
14 Posts
December 23 2014 17:19 GMT
#2926
Yes, but water on raises to a max of 48 height or something like that, and my lowered cliff areas are above that. Which was somewhat of a mistake.
javascripter
Profile Joined September 2014
14 Posts
Last Edited: 2014-12-23 20:23:24
December 23 2014 18:59 GMT
#2927
Also, using a trigger with two events that will trigger it, how do I set it up so that I can later do something differently depending on which one happened? (increment a variable if one happens and decrements a variable if another happens?)

And does setting a variable equal to "+" increment it?

EDIT: It doesn't, how do you increment/decrement a variable?
turtles
Profile Blog Joined August 2011
Australia360 Posts
December 23 2014 23:07 GMT
#2928
is there a way to use triggers to raise supply depots?


Go into the data editor and look at supply depots in the units tab (or lowered supply depots if they are a seperate unit). It will have a section called abilities on of which will be for lowering/raising. In the triggers section you want "issue unit order" trigger. Select the order and chose "order with no target" and select the ability.

Some abilities do different things based on which parameter you give them for example 0 might be raise and 1 might be lower. So you might have to use another trigger to select which one. I think it's something like "ability command for ability" in the trigger editor. I don't have it in front of me so I can't give you specifics. Hopefully I gave enough info to give you a lead though.

Also, using a trigger with two events that will trigger it, how do I set it up so that I can later do something differently depending on which one happened? (increment a variable if one happens and decrements a variable if another happens?)


If you are not familliar with programming then I recomend that you find a beginners tutorial about functions, triggers, different variable types etc. It will teach you what you need to know.

If you are familliar with programming then you need two seperate triggers calling a function (the editor calls functions with no return type "action defenitions") with different parameters based on which trigger fired.

how do you increment/decrement a variable?


Doing basic maths:

Say you have a variable x which is an integer.

use the function "set variable" and set the variable to x. As for the right hand side of the equation click it and go to functions and look into the math section or just type in the search field. Search for one called something like "arithmatic (integer)" or somethjing like that. set the two fields as x and 1.

It will end up looking like "x = x + 1"

Short cut for modifying a variable

There is a function called "modify variable (int)" which is a shortcut for the above if you only want to increment/decrement/other a variable.
javascripter
Profile Joined September 2014
14 Posts
December 24 2014 01:46 GMT
#2929
Sweet. It turned out "issue order" works for activating abilities. And I found the bit for math you were talking about.

I do know programming. How do I call the action definition (I find calling them definitions strange though) from the trigger?
(Also, I haven't heard of "trigger" in programming. Is it kinda like an event or interrupt? (I think those are fairly similar?))
turtles
Profile Blog Joined August 2011
Australia360 Posts
December 24 2014 02:18 GMT
#2930
I do know programming.


I should have just looked at your name

I haven't heard of "trigger" in programming. Is it kinda like an event or interrupt? (I think those are fairly similar?))


To me a trigger is a function which gets called when it's event happens. An event is something like "unit dies", so every time a unit dies SC2 will call that function. But I've heard others refer to EVERYTHING in the trigger editor as a trigger so I'm not sure what the proper term to use is. But yes, to my understanding it's exactly like an event or interupt.

How do I call the action definition


I'm assuming you're using the GUI. (there are ways you can write the script by hand in a text editor and import it, maybe that would feel more natural to you but I think the GUI is quite good)

Bottom left is a list of all the functions/triggers/action definitions. You can right click and it will come down with a menu. One of them is "create action definition". It's silly when an "action definition" is just a regular function which returns NULL but for some reason Blizzard decided they had to give it a different name to confuse people.

click on the newly created action definition and you will see sections for parameters, variables, and actions. Right click the parameters and click "new parameter" and chose what variable type the parameters will be.

Once your action definition is set up go to the trigger and create new action. The action definition should be there in the list of possible actions. You can set the parameters to call it with.
javascripter
Profile Joined September 2014
14 Posts
Last Edited: 2014-12-24 06:25:23
December 24 2014 02:30 GMT
#2931
The GUI isn't amazing, but it also isn't horrible, and it is Way better than labview, Which I have had to do before.
If I could convert the stuff from the GUI to code and back on the Fly, I might do that, but I'M lazy and don't like to learn whole New languages. (especially the stuff I'M asking about Here)

I didn't even think of looking for the name of the function.

How do I set up something to log the current value of int variables? That would be helpful for debugging.
Ej_
Profile Blog Joined January 2013
47656 Posts
December 28 2014 19:56 GMT
#2932
im making a 4p rotational map and the symmetry tool is fucking up some things, most notably mineral lines. Is that to be expected? Do I just have to place the resources manually?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
December 28 2014 23:46 GMT
#2933
You want to use a 90 degree top-down camera view when using the symmetry tool
~ ~ <°)))><~ ~ ~
turtles
Profile Blog Joined August 2011
Australia360 Posts
December 29 2014 03:22 GMT
#2934
How do I set up something to log the current value of int variables? That would be helpful for debugging.


There is a debugger you can use though I don't like it much. Look under file->preferences or something and you have to start the game in windowed mode.

I've created my own debbugging tools library which I use sometimes but no matter what approach I take there are downsides to it. I'm yet to find a good way to log actions for later debugging.
sleightofderppro
Profile Joined January 2015
United States1 Post
Last Edited: 2015-01-06 20:21:38
January 06 2015 20:18 GMT
#2935
Where are the Terran Vehicle and Ship Weapons/Plating upgrade in the editor? Like the HotS upgrades where both are together. Only the WoL upgrades show up in the search/armory and I've quadruple checked to make sure I'm on the HotS editor, and I can't find it. Here is my search page, as you can see I made a new mod just to be sure it's on HotS
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 08 2015 14:45 GMT
#2936
Ok so I wanted to make a map or two during this week of free time I have, but my editor has an unexpected bug. Here's what happens : I can place units, doodads, regions, etc, but once they are placed I can't select them (to move them for example). Example : I place a gas geyser, then press space to switch in selection mode, my cursor gains a 'S' near it, but when clicking or boxing the geyser nothing happens, just like if I was boxing an empty area.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
ward4321123
Profile Joined January 2015
United States1 Post
Last Edited: 2015-01-08 17:39:58
January 08 2015 17:39 GMT
#2937
Bot edit.

User was banned for this post.
JaredStarr
Profile Joined June 2013
Canada115 Posts
January 09 2015 00:56 GMT
#2938
[image loading]

Would this work as a 4th and up base in melee?
SwedenTheKid
Profile Joined July 2014
567 Posts
January 09 2015 02:20 GMT
#2939
Maybe? It depends on the rest of the map...
Casual Mapmaker
JaredStarr
Profile Joined June 2013
Canada115 Posts
January 09 2015 04:56 GMT
#2940
There's no obvious issues though? Tanks?

Mineral line would face the map center, hallways on either side and. Main would be somewhere behind it.
Prev 1 145 146 147 148 149 182 Next
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
2025 Grand Finals Playoffs
Maru vs SerralLIVE!
RotterdaM2288
ComeBackTV 1336
PiGStarcraft773
IndyStarCraft 424
Rex251
BRAT_OK 244
3DClanTV 92
IntoTheiNu 42
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 2288
PiGStarcraft818
IndyStarCraft 432
BRAT_OK 263
Rex 251
EmSc Tv 56
StarCraft: Brood War
Britney 32995
Rain 3185
Flash 2438
Sea 2309
Stork 762
firebathero 665
actioN 554
Mini 504
EffOrt 406
Soma 401
[ Show more ]
Shuttle 241
Rush 240
ggaemo 208
Hyun 120
Last 120
Sharp 118
sorry 96
Bonyth 67
Movie 66
Backho 64
JYJ 37
ToSsGirL 37
sSak 28
JulyZerg 26
yabsab 23
HiyA 22
IntoTheRainbow 21
soO 17
GoRush 15
Shine 13
Terrorterran 13
zelot 12
Sacsri 11
SilentControl 10
NotJumperer 9
Noble 9
Rock 7
Dota 2
Dendi2458
XcaliburYe625
febbydoto27
Counter-Strike
fl0m3585
Super Smash Bros
Mew2King87
Heroes of the Storm
Khaldor320
Other Games
singsing3481
B2W.Neo1322
Liquid`RaSZi1212
XaKoH 434
Happy387
crisheroes238
Hui .53
KnowMe44
MindelVK10
Organizations
Counter-Strike
PGL30988
StarCraft 2
EmSc Tv 56
EmSc2Tv 56
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH162
• Adnapsc2 7
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• FirePhoenix9
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• WagamamaTV541
• lizZardDota2166
League of Legends
• Nemesis5872
• Jankos3186
• Stunt558
Upcoming Events
Ladder Legends
3h 36m
Replay Cast
9h 36m
Replay Cast
18h 36m
Wardi Open
21h 36m
Monday Night Weeklies
1d 2h
OSC
1d 9h
WardiTV Winter Champion…
1d 21h
PiGosaur Cup
2 days
Replay Cast
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
PiG Sty Festival
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
Epic.LAN
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
CranKy Ducklings
5 days
Epic.LAN
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.