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[Map(s)] Roadrunner conversion + Melee maps

Forum Index > SC2 Maps & Custom Games
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1 2 3 Next All
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-08-24 17:06:54
June 13 2010 22:13 GMT
#1
-----------------
tRUMR's melee map thread?
-----------------


Publishing

Have published TSI Roadrunner, TSI Shuriken, TSI Cityscape, Planeswalker & Triathlon on the EU server, just search for their respective names. (Judgement day has also been published under "BW Judgement day")

Looking for people to publish the other maps (from here as well as this thread), if there is any specific thing you'd like to publish EU, US AISA or SEA then just shoot me a pm or dl it from here (slight possibility of non up-to-date-ness).


------

Made a few melee maps (mostly scbw "stylish") and tried my hand at converting Roadrunner a bunch of maps to sc2.


SCBW conversions


(4) R-Point-sc2
+ Show Spoiler +
[image loading]
scbw -> scII thread

(4) Roadrunner-sc2
+ Show Spoiler +
[image loading]
Fixed (narrowed) path leading from 3rd to hostile? ramp.
Fixed 6 o'clock nat (main and 3rd), was a bit off.
Pic not 100% up to date, some texture/doodad fixing
----old----+ Show Spoiler +

[image loading]
[image loading]Should be somewhat functional due to a mild case of ocd.
Special thanks go to the editor which would only convert the mineral patch locations.
Still have to fix the minerals, just using what the editor churned out which is ok apart from mules getting stuck at some nats (will be fixed soon, just have to re-upload).
Download link is still old version, will re-upload soonish.


More pics: [image loading]

(3) Triathlon-sc2
+ Show Spoiler +
[image loading]
Kind of in the works still somewhat.
Switched out the arbiter/egg-stuff for the good old rocks, kind of a way different gameplay but w/e or not since egg stuff still works, need the right values but it's got a working invisiegg mechanic

(4) Fortress - sc2
+ Show Spoiler +
[image loading]
"Mineral gates"+ Show Spoiler +
[image loading]

(4) Judgement Day-sc2
+ Show Spoiler +
[image loading]Fixed the mid a bit, was off (new upload up later, pic up to date)
[image loading]

(4) Return of the King-sc2
+ Show Spoiler +
[image loading]



Custom melee maps

(2) !?! (name pending)
+ Show Spoiler +
[image loading]
2 player map with a wide, long & somewhat barren middle and expos around the edges.

With explanations/more pics:
+ Show Spoiler +
[image loading][image loading]
[image loading]
Tower ranges.

(4) Cityscape
+ Show Spoiler +
[image loading] 4 player map, somewhat similar to metalopolis I guess, in tileset obviously as well as layout (partially).
Still contemplating tower placements (as well as possible los blockers)

Alternative angle
+ Show Spoiler +
[image loading]

(3) Planeswalker
+ Show Spoiler +
[image loading]Old:+ Show Spoiler +
[image loading]

Thread

(2) Flying pony?
+ Show Spoiler +
[image loading]
132x134 playable or something, pretty much exactly the same as Lost Temple.

Still a work in progress pretty much so no dl link yet.

Thread

(4) Shuriken
+ Show Spoiler +
[image loading]thread

(2) Tremor
+ Show Spoiler +
[image loading]thread

(4) Septic
+ Show Spoiler +
[image loading]
thread

(4) Basin
+ Show Spoiler +
[image loading]
4 Mains and a middle "rotationally symmetric".
"Andromedra'ish" style cliffable natural.
Mains not cliffable.

More pics: [image loading]

(2) Boiler
+ Show Spoiler +
[image loading]
Changed outer min-only expos to normal gas ones.
nat not tankable from across the chasm (buildings behind the line may be).
Added destructible debri to third choke for easier defence
----old----
[image loading]
The mid is kind of weirdish as you need 2x cc/nexus/hatch to claim both patches effectively.

More pics:
[image loading][image loading]

(4) Roundabout
+ Show Spoiler +
[image loading]
Main ramp is wide but walled off to a normal size by the destructable rocks.
Sieging the main from one of the 3rd's cliff needs air spotting.

More pics: [image loading]

(3) Erosion
+ Show Spoiler +
[image loading]Red things are mains, bit asymmetrical but hopefully not too.
Somewhat small number of resources available.
Main (unless the elevated nat counts as a cliff) and third not cliffable.

More pics: [image loading]


Downloads should be available here if anyone want's to test something out.
ESV Mapmaking!
Win.win
Profile Joined March 2010
United States230 Posts
June 13 2010 22:17 GMT
#2
you've got skill. roadrunner looks fantastic, and props on the 3 player map
SC2 Team Inflow: http://inflowgaming.net/
Arco
Profile Joined September 2009
United States2090 Posts
June 13 2010 22:21 GMT
#3
Roadrunner looks nice, I think it seems fairly balanced in SC2 as well.
Tone_
Profile Joined May 2009
United Kingdom554 Posts
June 13 2010 22:21 GMT
#4
Very nice, Roadrunner is very good and Roundabout looks great.
Hasta La Victoria Siempre | 톤
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
June 13 2010 22:24 GMT
#5
The roads look so unnatural.. Perhaps you should make your own road design that appears to have some purpose than decoration? You are not limited by the scbw tileset anymore! Spice it up.
since 98'
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-06-13 22:28:43
June 13 2010 22:27 GMT
#6
On June 14 2010 07:24 larjarse wrote:
The roads look so unnatural.. Perhaps you should make your own road design that appears to have some purpose than decoration? You are not limited by the scbw tileset anymore! Spice it up.


Yes, not really too happy with the roads and bridges, incorporating them is just very awkward . Might just go for something different in the middle but it won't be too detailed I think unless I can find some new ways to fiddle with the textures.

Nevermind misunderstood :D, but still yes might go for something else, different, more in the middle.
ESV Mapmaking!
0neder
Profile Joined July 2009
United States3733 Posts
June 13 2010 22:33 GMT
#7
Blizzard doesn't have an intersection tile for the roads? =)

Awesome stuff, man.
Grebliv
Profile Joined May 2006
Iceland800 Posts
June 13 2010 22:37 GMT
#8
On June 14 2010 07:33 0neder wrote:
Blizzard doesn't have an intersection tile for the roads? =)

Awesome stuff, man.


Roads are kind of this line/point stuff you plop down and it generates a road in between , have not found anything better yet at least, might discover something with some further delving though, don't believe they are this restricted.
ESV Mapmaking!
ckw
Profile Blog Joined February 2010
United States1018 Posts
Last Edited: 2010-06-13 23:11:41
June 13 2010 22:49 GMT
#9
Roadrunner / Erosion / The Boiler looks sooo good man. Tons of maps coming out now that Beta is down and people have nothing to do which is great but these look to be above average.

Question: In the map Roundabout, are the mains big enough? It looks like it but at the same time it seems small??? Pardon me if I'm wrong just checking.

Also, on Basin, the ledges behind the mains don't look "balanced". Wouldn't the top right base be more exposed to siege drop harass as the ledge goes across the entire main? Overall, Basin looks like a very Terran friendly map.
Being weak is a choice.
Punic
Profile Blog Joined April 2010
United States152 Posts
June 13 2010 22:58 GMT
#10
best maps ive seen so far

very good work
"Where is the chapstick?" - Stephano
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-06-13 23:01:54
June 13 2010 23:01 GMT
#11
ah i like this roadrunner very nice

dont u need larger main bases tho?
Progamerpls no copy pasterino
Morayfire73
Profile Joined April 2010
United States298 Posts
June 13 2010 23:17 GMT
#12
I like what you did in with the ramp on roundabout, having the destructible rocks shorten it allows for walling off, and in my opinion is a really neat idea.
[Insert witty comment here]
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-06-13 23:21:31
June 13 2010 23:17 GMT
#13
On June 14 2010 08:01 MorroW wrote:
ah i like this roadrunner very nice

dont u need larger main bases tho?


I think they're about sc2 lost temple size, some playtesting might be needed to see how it works out/feels.

On June 14 2010 08:17 Morayfire73 wrote:
I like what you did in with the ramp on roundabout, having the destructible rocks shorten it allows for walling off, and in my opinion is a really neat idea.


Yes it's kind of a cross between a same level choke and a ramp, allows for a wider arch of attack.

Was going for a wide ramp originally but kind of got second thoughts with the shortish rush distance.
ESV Mapmaking!
Grebliv
Profile Joined May 2006
Iceland800 Posts
June 14 2010 23:33 GMT
#14
Added a port of Judgement day

+ Show Spoiler +
[image loading]

[image loading]


Download link same as the op
ESV Mapmaking!
Jovian
Profile Joined June 2010
United States39 Posts
June 15 2010 00:04 GMT
#15
Absolutely LOVE how Roadrunner looks - BUT I have to say this. Remember how Blizz had that graphic that people complained looked 'too much' like a swastika? (Even though no one else really thought that/cared?) You may have the same issue with this map. (I think its just a bunch of whiny morons protesting something stupid - but just a heads up.
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-06-15 00:30:06
June 15 2010 00:29 GMT
#16
On June 15 2010 09:04 Jovian wrote:
Absolutely LOVE how Roadrunner looks - BUT I have to say this. Remember how Blizz had that graphic that people complained looked 'too much' like a swastika? (Even though no one else really thought that/cared?) You may have the same issue with this map. (I think its just a bunch of whiny morons protesting something stupid - but just a heads up.



Haha, glad you like it and thanks for the heads up, guess the roads can be altered a bit if someone puts up that complaint with a straight face :D
ESV Mapmaking!
gerundium
Profile Joined June 2010
Netherlands786 Posts
Last Edited: 2010-06-15 00:44:40
June 15 2010 00:43 GMT
#17
I am loving these maps. They all seem like they would play out very well. I especially like the basin map, it seems well balanced and polished.
Arco
Profile Joined September 2009
United States2090 Posts
June 15 2010 00:46 GMT
#18
Wow, Judgement Day looks SEXY.

Niceeeee work.

Can't wait to try some games on this one.
Whole
Profile Blog Joined May 2010
United States6046 Posts
June 15 2010 01:11 GMT
#19
I don't like the idea of mineral only expansions in this game. Gas is much more valuable in this game because when a Geyser is mined out, you can't get anything from it. However, workers still returned gas from mined out Geysers in SC:BW. So it made sense to have mineral only expansions in SC:BW because it was more abundant. But gas is too valuable to just throw mineral only expansions freely. Also, this map becomes a low gas/high mineral map with only 4 gas expansions which might be imbalanced for a few races. (it seems Terran bio would dominate) I say four and not six because it is nearly impossible to secure that middle expansion. I like that though because it has an extremely high value.

On the map with the mineral only expansions, I suggest removing two mineral only expansions so only 2 would remain. Then make that mineral only easier to defend. I feel those mineral only expansions are too in the open for being lower value.

However, these are excellent maps. I really love that 3 player one. It is a low-resource map, so it encourages early aggression to take out a player for his minerals, but due to its nature of being a 3 player FFA, it makes you play defensive that the same time. Possibly throwing a mineral only expansion for each player would be a good idea. A very interesting map to say the least and keep up the good work.
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-06-15 01:53:53
June 15 2010 01:51 GMT
#20
On June 14 2010 07:49 ckw wrote:
Roadrunner / Erosion / The Boiler looks sooo good man. Tons of maps coming out now that Beta is down and people have nothing to do which is great but these look to be above average.

Question: In the map Roundabout, are the mains big enough? It looks like it but at the same time it seems small??? Pardon me if I'm wrong just checking.

Also, on Basin, the ledges behind the mains don't look "balanced". Wouldn't the top right base be more exposed to siege drop harass as the ledge goes across the entire main? Overall, Basin looks like a very Terran friendly map.


Roundabout mains felt pretty big when I playtested them so I think it's mostly just the map deceiving.

On Basin the cliffs behind the mains are not pathable and the blue line is out of bounds so the ledges are not a problem; only space you have their is enough to hide an overlord, the map itself may be terran favored with the harassable/siegeable -> nat/3rd, time will tell (hopefully ).

On June 15 2010 09:46 Tump wrote:
Wow, Judgement Day looks SEXY.

Niceeeee work.

Can't wait to try some games on this one.


Can't wait for the beta :'(

On June 15 2010 10:11 Whole wrote:
I don't like the idea of mineral only expansions in this game. Gas is much more valuable in this game because when a Geyser is mined out, you can't get anything from it. However, workers still returned gas from mined out Geysers in SC:BW. So it made sense to have mineral only expansions in SC:BW because it was more abundant. But gas is too valuable to just throw mineral only expansions freely. Also, this map becomes a low gas/high mineral map with only 4 gas expansions which might be imbalanced for a few races. (it seems Terran bio would dominate) I say four and not six because it is nearly impossible to secure that middle expansion. I like that though because it has an extremely high value.

On the map with the mineral only expansions, I suggest removing two mineral only expansions so only 2 would remain. Then make that mineral only easier to defend. I feel those mineral only expansions are too in the open for being lower value.

However, these are excellent maps. I really love that 3 player one. It is a low-resource map, so it encourages early aggression to take out a player for his minerals, but due to its nature of being a 3 player FFA, it makes you play defensive that the same time. Possibly throwing a mineral only expansion for each player would be a good idea. A very interesting map to say the least and keep up the good work.


On The Boiler you've got a point about the mineral only expos, kind of have to change the exposed one to a normal one, the 3rd I think I'll try keeping but perhaps with a bit more favorable terrain.

About the Erosion map it's mostly thought off as a 1v1 map but the min only Idea might not be too bad since It is likely that only one player will get to expo outside of the nat and 3rd as when you claim 1 expo in the additional main you've basically got them all and the map is not that rich to begin with.


Thanks for the feedback everyone btw.
ESV Mapmaking!
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