• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:38
CET 20:38
KST 04:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket12Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays A cwal.gg Extension - Easily keep track of anyone soO on: FanTaSy's Potential Return to StarCraft [ASL20] Ask the mapmakers — Drop your questions FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread EVE Corporation Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2201 users

[MOD] Yet Another Build Order Tester (YABOT) - Page 23

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 21 22 23 24 25 43 Next All
de1irium
Profile Blog Joined August 2010
United States121 Posts
August 14 2010 21:57 GMT
#441
Just wanted to say thanks for your work on this, it's been a huge help for me!
jpaugh78
Profile Joined May 2010
United States179 Posts
Last Edited: 2010-08-15 14:20:39
August 15 2010 14:19 GMT
#442
On August 15 2010 00:49 Xanatoss wrote:
Wasted a whole day of practice until I recognized Very Hard AI has increased Gather Rate... I really was questioning myself fot getting crushed so badly over and over ._.

Are you talking about the Blizzard Very Hard AI or Yabot's?

I only ask, because I've been playing against the Very Hard Blizzard AI, and at the beginning it didn't appear to cheat when I tested it out awhile back.
unAimed
Profile Joined April 2010
Germany33 Posts
August 15 2010 14:24 GMT
#443
On August 15 2010 23:19 jpaugh78 wrote:
Show nested quote +
On August 15 2010 00:49 Xanatoss wrote:
Wasted a whole day of practice until I recognized Very Hard AI has increased Gather Rate... I really was questioning myself fot getting crushed so badly over and over ._.

Are you talking about the Blizzard Very Hard AI or Yabot's?

I only ask, because I've been playing against the Very Hard Blizzard AI, and at the beginning it didn't appear to cheat when I tested it out awhile back.


Insane is the only AI by Blizzard which cheats.
The darkest hour is just before the dawn.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
August 15 2010 14:42 GMT
#444
On August 15 2010 04:24 xorpwnz wrote:
I'm going to meet with the Green Tea AI author and hopefully have some solutions to these problems soon. Do any of you know if these kind of problems also happen with Green Tea on any other maps?


All I know is when I played vs Green Tea quite a lot in phase 2, the AI never bugged out.
Xanatoss
Profile Joined May 2010
Germany539 Posts
August 15 2010 16:26 GMT
#445
On August 15 2010 23:19 jpaugh78 wrote:
Show nested quote +
On August 15 2010 00:49 Xanatoss wrote:
Wasted a whole day of practice until I recognized Very Hard AI has increased Gather Rate... I really was questioning myself fot getting crushed so badly over and over ._.

Are you talking about the Blizzard Very Hard AI or Yabot's?

I only ask, because I've been playing against the Very Hard Blizzard AI, and at the beginning it didn't appear to cheat when I tested it out awhile back.


This is the Yabot-Thread, so im talking oc about Grean Tea AI :x
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
jpaugh78
Profile Joined May 2010
United States179 Posts
August 15 2010 16:51 GMT
#446
On August 16 2010 01:26 Xanatoss wrote:
Show nested quote +
On August 15 2010 23:19 jpaugh78 wrote:
On August 15 2010 00:49 Xanatoss wrote:
Wasted a whole day of practice until I recognized Very Hard AI has increased Gather Rate... I really was questioning myself fot getting crushed so badly over and over ._.

Are you talking about the Blizzard Very Hard AI or Yabot's?

I only ask, because I've been playing against the Very Hard Blizzard AI, and at the beginning it didn't appear to cheat when I tested it out awhile back.


This is the Yabot-Thread, so im talking oc about Grean Tea AI :x

My bad. I haven't used it since the new version came out a week ago. Been too busy playing the Blizzard Hard AI and doing some 2v2 with my friend. Sorry about the confusion.
Janhaus
Profile Joined August 2010
13 Posts
August 15 2010 20:08 GMT
#447
Same experience here, despite reading numerous threads that Very Hard AI doesn't resource-cheat, finally figured out that Very-Hard AI in YABOT, since it uses Green Tea AI, does indeed resource cheat.

Got a separate Q - anybody have a good PvT VR Rush YABOT build order? I played around with trying some of the posted ones here at TL but there's no option in YABOT for 'chronoboost'?

On August 15 2010 00:49 Xanatoss wrote:
Wasted a whole day of practice until I recognized Very Hard AI has increased Gather Rate... I really was questioning myself fot getting crushed so badly over and over ._.

Anyways /cheer to the Yabot-Crew, you do an amazing job!

Snowfield
Profile Blog Joined April 2010
1289 Posts
August 15 2010 20:40 GMT
#448
Couple of issues

When playing terran it uses the protoss voices for pylons etc
The 3gate robo doesnt exactly make a good attack, doesnt even have immortals with it
kxr1der
Profile Joined March 2009
United States213 Posts
Last Edited: 2010-08-16 04:34:19
August 16 2010 04:10 GMT
#449
deleted
InfoDav
Profile Joined April 2010
Canada46 Posts
August 16 2010 04:21 GMT
#450
For those of you wondering if you can run custom maps while online, yes you can, and here's how.

1- Close Starcraft 2.
2- Open the map in the map editor.
3- Start the map with File->Test Document.
4- Wait until it loads up and quit the map.
5- At that point, do not close your Starcraft 2, and log into your account.
6- Alt-tab back at the map editor and do Test Document again.
7- Bam, you'll play the custom map while connected to BNET, and you'll be able to watch replays.

Not sure if there's a simpler way, for me it was the only way to play while connected. I'm posting that here because I wanted to test builds while talking to my friends. Maybe should post this somewhere else however if there's no simpler way to do it.
xorpwnz
Profile Joined May 2010
United States185 Posts
August 16 2010 06:01 GMT
#451
On August 16 2010 13:21 InfoDav wrote:
For those of you wondering if you can run custom maps while online, yes you can, and here's how.

1- Close Starcraft 2.
2- Open the map in the map editor.
3- Start the map with File->Test Document.
4- Wait until it loads up and quit the map.
5- At that point, do not close your Starcraft 2, and log into your account.
6- Alt-tab back at the map editor and do Test Document again.
7- Bam, you'll play the custom map while connected to BNET, and you'll be able to watch replays.

Not sure if there's a simpler way, for me it was the only way to play while connected. I'm posting that here because I wanted to test builds while talking to my friends. Maybe should post this somewhere else however if there's no simpler way to do it.

Awesome, thanks for the info! I have added your steps to the first page

BTW, new version is up!
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2010-08-18 07:38:42
August 17 2010 21:46 GMT
#452
I dont know if this has allready been mentioned but is it possible to implement a feature that lets you start at certain points of your BO including the Timer?
Or at least some hardcoded start-points like
- 15 Food Terran with 1 Depot, 1 Rax, 1 Refinery and 200 Minerals able to start OC and 1st Marine
- 17 Food Protoss with 2 Pylons, 1 Extractor, 1 Gate and 150 Minerals able to start warp in his CyCo
- xx Food Zerg with Pool + Gas and 100 Gas aswell as 1xx Minerals able to start Meta Boost (not familiar with that opening)

I ask because I am pretty tired of doing the same variationless Opening over and over again just because I want to experiment with a variation around the 7:00 min mark.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
xorpwnz
Profile Joined May 2010
United States185 Posts
August 18 2010 06:24 GMT
#453
On August 18 2010 06:46 Xanatoss wrote:
I dont know if this has allready been mentioned but is it possible to implement a feature that lets you start at certain points of your BO including the Timer?
Or at least some hardcoded start-points like
- 15 Food Terran with 1 Depot, 1 Rax, 1 Refinery and 200 Minerals able to start OC and 1st Marine
- 17 Food Protoss with 2 Pylons, 1 Extractor and 150 Minerals able to start warp in his CyCo
- xx Food with Pool + Gas and 100 Gas aswell as 1xx Minerals able to start Meta Boost (not familiar with that opening)

I ask because I am pretty tired of doing the same variationless Opening over and over again just because I want to experiment with a variation around the 7:00 min mark.

I did start trying to implement something like this (saved states). It gets complicated because there is a lot of data involved to save the location and state of every unit in the map. I am still developing this idea but it will most likely end up as a saved state that restores everything to full health, places all units near your base, and I'm not sure yet about what will happen to the AI.
tappi
Profile Joined August 2010
Finland4 Posts
Last Edited: 2010-08-19 17:39:39
August 19 2010 07:36 GMT
#454
Would it be a huge load of work to add multiplayer support for this map?

It would really help a lot while practicing with a friend when you could just restart without making another game when someone makes a blunder.
Artificial intelligence is no match for natural stupidity
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
August 19 2010 11:17 GMT
#455
On August 08 2010 13:49 VelRa_G wrote:
Hi xorpwnz, the current YABOT is powerful but awfully complicated and lacking the convenience and plain simplicity of qxc's original build order tester. I'd like to see a BASIC and ADVANCED mode tab in the main menu where advanced is the current YABOT and basic is similar to qxc's with hotkeys for reset. I feel as if this would make the map much more accessible.

Also, I do not feel as if Green Tea + ai micro functionality is the appropriate direction for a build order tester. The focus is on refinement, not winning or losing against a system which will never play like a human. Practice partners should be able to use YABOT as a way to practice builds, to establish game scenarios using an accessible interface.

The system has a lot of potential, to be the go-to Starcraft 2 laboratory for all skill levels across all areas of gameplay. I don't want this post to come across as me placing a burden, it is our responsibility as a community to help you create a great learning tool.

I agree with this, sorry but its the first time ive had time to use this after playing the campaign and I need to test my builds against the rushes I will encounter not against turtling cheating non human AIs. Please consider giving us attack waves again at least as an option because that was so beneficial to me in Beta.
Galin
Profile Joined August 2010
United States1 Post
August 20 2010 23:14 GMT
#456
I really like this tool. It's much nicer to be able to see the timing and the list of your BO instead of just winging it in a custom AI match.

Is there any way to make it so that the game UI defaults to whichever race you select in the initial menu? I know you can change it by modifying the player properties in the map editor, but doing that makes it a constant so if you switch races the UI remains the same.
Protoss FTW!
xorpwnz
Profile Joined May 2010
United States185 Posts
August 21 2010 01:27 GMT
#457
On August 19 2010 20:17 Vimsey wrote:
Show nested quote +
On August 08 2010 13:49 VelRa_G wrote:
Hi xorpwnz, the current YABOT is powerful but awfully complicated and lacking the convenience and plain simplicity of qxc's original build order tester. I'd like to see a BASIC and ADVANCED mode tab in the main menu where advanced is the current YABOT and basic is similar to qxc's with hotkeys for reset. I feel as if this would make the map much more accessible.

Also, I do not feel as if Green Tea + ai micro functionality is the appropriate direction for a build order tester. The focus is on refinement, not winning or losing against a system which will never play like a human. Practice partners should be able to use YABOT as a way to practice builds, to establish game scenarios using an accessible interface.

The system has a lot of potential, to be the go-to Starcraft 2 laboratory for all skill levels across all areas of gameplay. I don't want this post to come across as me placing a burden, it is our responsibility as a community to help you create a great learning tool.

I agree with this, sorry but its the first time ive had time to use this after playing the campaign and I need to test my builds against the rushes I will encounter not against turtling cheating non human AIs. Please consider giving us attack waves again at least as an option because that was so beneficial to me in Beta.

I agree... the solution is still not optimal and I will consider putting in some sort of attack wave system again. Something else I have been working on in the mean time is actually taking out the AI altogether which will allow for human vs. human play on Battle.net. It's coming along well and hope to have this up on Battle.net by next week. This way, you can at least scrim against friends and even compare build orders better.

On August 21 2010 08:14 Galin wrote:
I really like this tool. It's much nicer to be able to see the timing and the list of your BO instead of just winging it in a custom AI match.

Is there any way to make it so that the game UI defaults to whichever race you select in the initial menu? I know you can change it by modifying the player properties in the map editor, but doing that makes it a constant so if you switch races the UI remains the same.

Unfortunately there is no way to do that currently with the map scripting. I guess Blizzard never intended your race to change after starting the map :p
MercurialGaming
Profile Joined August 2010
United Kingdom13 Posts
August 23 2010 07:03 GMT
#458
Is there some way to pit 2 AI's against each other? I want to test a few builds but my timing is horrible with them atm and I can't be bothered to familiarise myself with them if they suck.

On a side note; is there anyway to add chrono boost to a build order?
<COPPER LEAGUE HERO>
Twaxter
Profile Joined April 2010
Canada190 Posts
August 24 2010 04:23 GMT
#459
Great job guys really

I shitting myself looking at the loading menu.
This is perfect for me, instead of playing customs, I can use this to prep up before the unforgiving diamond ladder system and warm up.

I LOVE YOU GUYS AND TEAMLIQUID
KEEP DOING WHAT EVER THE FUCK YOU DO
Lose and Learn
cakedrust`
Profile Joined August 2010
3 Posts
Last Edited: 2010-08-24 05:52:38
August 24 2010 05:51 GMT
#460
Hi guys thanks so much for this practice map, its helping me with my game a lot. My problem is fairly simple. I'm unsure as how to copy and paste the coded build order from the webpage into my yabotsettings file. My questions are as follows?

-Where do you start to paste the coded text?
-Where should the coded order stop in terms of the program sheet?

to illustrate my questions here is a example of an encoded build order.

WHAT SHOULD GO HERE 100 Tank Opening | 3 | Pking | Terran economy opening with fast tank. Scout after building the first supply depot. Continously build SCVs except when Orbital Command finishes. Get tech lab on barracks and swap with factory. After getting your tank out you can follow up by getting a second tank and start researching siege mode. [s] 10 100 0 -1 1 0 15 0 | 12 155 0 -1 1 0 1 0 | 13 80 0 -1 1 0 12 0 | 15 20 20 -1 1 2 0 0 | 15 50 24 -1 1 1 5 0 | 16 105 56 -1 1 0 15 0 | 16 205 100 -1 1 0 5 0 | 17 75 28 -1 1 0 12 0 | 18 95 81 -1 1 0 16 0 | 19 120 59 -1 1 0 15 0 | 20 190 155 -1 1 1 10 0 WHAT SHOULD BE HERE

thanks so much!
Prev 1 21 22 23 24 25 43 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 338
White-Ra 201
IndyStarCraft 148
UpATreeSC 110
SpeCial 61
MindelVK 45
StarCraft: Brood War
Britney 37613
Calm 2712
Dewaltoss 131
Leta 54
HiyA 17
Dota 2
Gorgc5965
qojqva1875
Counter-Strike
pashabiceps1023
fl0m1000
ScreaM645
Heroes of the Storm
Liquid`Hasu230
Other Games
FrodaN1567
Grubby1174
B2W.Neo612
DeMusliM471
crisheroes349
XaKoH 338
mouzStarbuck192
RotterdaM137
Sick128
C9.Mang091
Trikslyr53
SteadfastSC35
Organizations
Dota 2
PGL Dota 2 - Main Stream19315
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• FirePhoenix16
• 80smullet 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2226
• WagamamaTV423
• Ler84
League of Legends
• Nemesis2934
• TFBlade1071
Other Games
• imaqtpie869
• Shiphtur229
Upcoming Events
RSL Revival
11h 52m
Classic vs MaxPax
SHIN vs Reynor
herO vs Maru
WardiTV Korean Royale
16h 22m
SC Evo League
16h 52m
IPSL
21h 22m
Julia vs Artosis
JDConan vs DragOn
OSC
21h 22m
BSL 21
1d
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 11h
Wardi Open
1d 18h
IPSL
2 days
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
2 days
StRyKeR vs Artosis
OyAji vs KameZerg
[ Show More ]
OSC
2 days
OSC
2 days
Monday Night Weeklies
2 days
OSC
3 days
Wardi Open
3 days
Replay Cast
4 days
Wardi Open
4 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
Replay Cast
6 days
LAN Event
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.