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[MOD] Yet Another Build Order Tester (YABOT) - Page 23

Forum Index > SC2 Maps & Custom Games
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de1irium
Profile Blog Joined August 2010
United States121 Posts
August 14 2010 21:57 GMT
#441
Just wanted to say thanks for your work on this, it's been a huge help for me!
jpaugh78
Profile Joined May 2010
United States179 Posts
Last Edited: 2010-08-15 14:20:39
August 15 2010 14:19 GMT
#442
On August 15 2010 00:49 Xanatoss wrote:
Wasted a whole day of practice until I recognized Very Hard AI has increased Gather Rate... I really was questioning myself fot getting crushed so badly over and over ._.

Are you talking about the Blizzard Very Hard AI or Yabot's?

I only ask, because I've been playing against the Very Hard Blizzard AI, and at the beginning it didn't appear to cheat when I tested it out awhile back.
unAimed
Profile Joined April 2010
Germany33 Posts
August 15 2010 14:24 GMT
#443
On August 15 2010 23:19 jpaugh78 wrote:
Show nested quote +
On August 15 2010 00:49 Xanatoss wrote:
Wasted a whole day of practice until I recognized Very Hard AI has increased Gather Rate... I really was questioning myself fot getting crushed so badly over and over ._.

Are you talking about the Blizzard Very Hard AI or Yabot's?

I only ask, because I've been playing against the Very Hard Blizzard AI, and at the beginning it didn't appear to cheat when I tested it out awhile back.


Insane is the only AI by Blizzard which cheats.
The darkest hour is just before the dawn.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
August 15 2010 14:42 GMT
#444
On August 15 2010 04:24 xorpwnz wrote:
I'm going to meet with the Green Tea AI author and hopefully have some solutions to these problems soon. Do any of you know if these kind of problems also happen with Green Tea on any other maps?


All I know is when I played vs Green Tea quite a lot in phase 2, the AI never bugged out.
Xanatoss
Profile Joined May 2010
Germany539 Posts
August 15 2010 16:26 GMT
#445
On August 15 2010 23:19 jpaugh78 wrote:
Show nested quote +
On August 15 2010 00:49 Xanatoss wrote:
Wasted a whole day of practice until I recognized Very Hard AI has increased Gather Rate... I really was questioning myself fot getting crushed so badly over and over ._.

Are you talking about the Blizzard Very Hard AI or Yabot's?

I only ask, because I've been playing against the Very Hard Blizzard AI, and at the beginning it didn't appear to cheat when I tested it out awhile back.


This is the Yabot-Thread, so im talking oc about Grean Tea AI :x
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
jpaugh78
Profile Joined May 2010
United States179 Posts
August 15 2010 16:51 GMT
#446
On August 16 2010 01:26 Xanatoss wrote:
Show nested quote +
On August 15 2010 23:19 jpaugh78 wrote:
On August 15 2010 00:49 Xanatoss wrote:
Wasted a whole day of practice until I recognized Very Hard AI has increased Gather Rate... I really was questioning myself fot getting crushed so badly over and over ._.

Are you talking about the Blizzard Very Hard AI or Yabot's?

I only ask, because I've been playing against the Very Hard Blizzard AI, and at the beginning it didn't appear to cheat when I tested it out awhile back.


This is the Yabot-Thread, so im talking oc about Grean Tea AI :x

My bad. I haven't used it since the new version came out a week ago. Been too busy playing the Blizzard Hard AI and doing some 2v2 with my friend. Sorry about the confusion.
Janhaus
Profile Joined August 2010
13 Posts
August 15 2010 20:08 GMT
#447
Same experience here, despite reading numerous threads that Very Hard AI doesn't resource-cheat, finally figured out that Very-Hard AI in YABOT, since it uses Green Tea AI, does indeed resource cheat.

Got a separate Q - anybody have a good PvT VR Rush YABOT build order? I played around with trying some of the posted ones here at TL but there's no option in YABOT for 'chronoboost'?

On August 15 2010 00:49 Xanatoss wrote:
Wasted a whole day of practice until I recognized Very Hard AI has increased Gather Rate... I really was questioning myself fot getting crushed so badly over and over ._.

Anyways /cheer to the Yabot-Crew, you do an amazing job!

Snowfield
Profile Blog Joined April 2010
1289 Posts
August 15 2010 20:40 GMT
#448
Couple of issues

When playing terran it uses the protoss voices for pylons etc
The 3gate robo doesnt exactly make a good attack, doesnt even have immortals with it
kxr1der
Profile Joined March 2009
United States213 Posts
Last Edited: 2010-08-16 04:34:19
August 16 2010 04:10 GMT
#449
deleted
InfoDav
Profile Joined April 2010
Canada46 Posts
August 16 2010 04:21 GMT
#450
For those of you wondering if you can run custom maps while online, yes you can, and here's how.

1- Close Starcraft 2.
2- Open the map in the map editor.
3- Start the map with File->Test Document.
4- Wait until it loads up and quit the map.
5- At that point, do not close your Starcraft 2, and log into your account.
6- Alt-tab back at the map editor and do Test Document again.
7- Bam, you'll play the custom map while connected to BNET, and you'll be able to watch replays.

Not sure if there's a simpler way, for me it was the only way to play while connected. I'm posting that here because I wanted to test builds while talking to my friends. Maybe should post this somewhere else however if there's no simpler way to do it.
xorpwnz
Profile Joined May 2010
United States185 Posts
August 16 2010 06:01 GMT
#451
On August 16 2010 13:21 InfoDav wrote:
For those of you wondering if you can run custom maps while online, yes you can, and here's how.

1- Close Starcraft 2.
2- Open the map in the map editor.
3- Start the map with File->Test Document.
4- Wait until it loads up and quit the map.
5- At that point, do not close your Starcraft 2, and log into your account.
6- Alt-tab back at the map editor and do Test Document again.
7- Bam, you'll play the custom map while connected to BNET, and you'll be able to watch replays.

Not sure if there's a simpler way, for me it was the only way to play while connected. I'm posting that here because I wanted to test builds while talking to my friends. Maybe should post this somewhere else however if there's no simpler way to do it.

Awesome, thanks for the info! I have added your steps to the first page

BTW, new version is up!
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2010-08-18 07:38:42
August 17 2010 21:46 GMT
#452
I dont know if this has allready been mentioned but is it possible to implement a feature that lets you start at certain points of your BO including the Timer?
Or at least some hardcoded start-points like
- 15 Food Terran with 1 Depot, 1 Rax, 1 Refinery and 200 Minerals able to start OC and 1st Marine
- 17 Food Protoss with 2 Pylons, 1 Extractor, 1 Gate and 150 Minerals able to start warp in his CyCo
- xx Food Zerg with Pool + Gas and 100 Gas aswell as 1xx Minerals able to start Meta Boost (not familiar with that opening)

I ask because I am pretty tired of doing the same variationless Opening over and over again just because I want to experiment with a variation around the 7:00 min mark.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
xorpwnz
Profile Joined May 2010
United States185 Posts
August 18 2010 06:24 GMT
#453
On August 18 2010 06:46 Xanatoss wrote:
I dont know if this has allready been mentioned but is it possible to implement a feature that lets you start at certain points of your BO including the Timer?
Or at least some hardcoded start-points like
- 15 Food Terran with 1 Depot, 1 Rax, 1 Refinery and 200 Minerals able to start OC and 1st Marine
- 17 Food Protoss with 2 Pylons, 1 Extractor and 150 Minerals able to start warp in his CyCo
- xx Food with Pool + Gas and 100 Gas aswell as 1xx Minerals able to start Meta Boost (not familiar with that opening)

I ask because I am pretty tired of doing the same variationless Opening over and over again just because I want to experiment with a variation around the 7:00 min mark.

I did start trying to implement something like this (saved states). It gets complicated because there is a lot of data involved to save the location and state of every unit in the map. I am still developing this idea but it will most likely end up as a saved state that restores everything to full health, places all units near your base, and I'm not sure yet about what will happen to the AI.
tappi
Profile Joined August 2010
Finland4 Posts
Last Edited: 2010-08-19 17:39:39
August 19 2010 07:36 GMT
#454
Would it be a huge load of work to add multiplayer support for this map?

It would really help a lot while practicing with a friend when you could just restart without making another game when someone makes a blunder.
Artificial intelligence is no match for natural stupidity
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
August 19 2010 11:17 GMT
#455
On August 08 2010 13:49 VelRa_G wrote:
Hi xorpwnz, the current YABOT is powerful but awfully complicated and lacking the convenience and plain simplicity of qxc's original build order tester. I'd like to see a BASIC and ADVANCED mode tab in the main menu where advanced is the current YABOT and basic is similar to qxc's with hotkeys for reset. I feel as if this would make the map much more accessible.

Also, I do not feel as if Green Tea + ai micro functionality is the appropriate direction for a build order tester. The focus is on refinement, not winning or losing against a system which will never play like a human. Practice partners should be able to use YABOT as a way to practice builds, to establish game scenarios using an accessible interface.

The system has a lot of potential, to be the go-to Starcraft 2 laboratory for all skill levels across all areas of gameplay. I don't want this post to come across as me placing a burden, it is our responsibility as a community to help you create a great learning tool.

I agree with this, sorry but its the first time ive had time to use this after playing the campaign and I need to test my builds against the rushes I will encounter not against turtling cheating non human AIs. Please consider giving us attack waves again at least as an option because that was so beneficial to me in Beta.
Galin
Profile Joined August 2010
United States1 Post
August 20 2010 23:14 GMT
#456
I really like this tool. It's much nicer to be able to see the timing and the list of your BO instead of just winging it in a custom AI match.

Is there any way to make it so that the game UI defaults to whichever race you select in the initial menu? I know you can change it by modifying the player properties in the map editor, but doing that makes it a constant so if you switch races the UI remains the same.
Protoss FTW!
xorpwnz
Profile Joined May 2010
United States185 Posts
August 21 2010 01:27 GMT
#457
On August 19 2010 20:17 Vimsey wrote:
Show nested quote +
On August 08 2010 13:49 VelRa_G wrote:
Hi xorpwnz, the current YABOT is powerful but awfully complicated and lacking the convenience and plain simplicity of qxc's original build order tester. I'd like to see a BASIC and ADVANCED mode tab in the main menu where advanced is the current YABOT and basic is similar to qxc's with hotkeys for reset. I feel as if this would make the map much more accessible.

Also, I do not feel as if Green Tea + ai micro functionality is the appropriate direction for a build order tester. The focus is on refinement, not winning or losing against a system which will never play like a human. Practice partners should be able to use YABOT as a way to practice builds, to establish game scenarios using an accessible interface.

The system has a lot of potential, to be the go-to Starcraft 2 laboratory for all skill levels across all areas of gameplay. I don't want this post to come across as me placing a burden, it is our responsibility as a community to help you create a great learning tool.

I agree with this, sorry but its the first time ive had time to use this after playing the campaign and I need to test my builds against the rushes I will encounter not against turtling cheating non human AIs. Please consider giving us attack waves again at least as an option because that was so beneficial to me in Beta.

I agree... the solution is still not optimal and I will consider putting in some sort of attack wave system again. Something else I have been working on in the mean time is actually taking out the AI altogether which will allow for human vs. human play on Battle.net. It's coming along well and hope to have this up on Battle.net by next week. This way, you can at least scrim against friends and even compare build orders better.

On August 21 2010 08:14 Galin wrote:
I really like this tool. It's much nicer to be able to see the timing and the list of your BO instead of just winging it in a custom AI match.

Is there any way to make it so that the game UI defaults to whichever race you select in the initial menu? I know you can change it by modifying the player properties in the map editor, but doing that makes it a constant so if you switch races the UI remains the same.

Unfortunately there is no way to do that currently with the map scripting. I guess Blizzard never intended your race to change after starting the map :p
MercurialGaming
Profile Joined August 2010
United Kingdom13 Posts
August 23 2010 07:03 GMT
#458
Is there some way to pit 2 AI's against each other? I want to test a few builds but my timing is horrible with them atm and I can't be bothered to familiarise myself with them if they suck.

On a side note; is there anyway to add chrono boost to a build order?
<COPPER LEAGUE HERO>
Twaxter
Profile Joined April 2010
Canada190 Posts
August 24 2010 04:23 GMT
#459
Great job guys really

I shitting myself looking at the loading menu.
This is perfect for me, instead of playing customs, I can use this to prep up before the unforgiving diamond ladder system and warm up.

I LOVE YOU GUYS AND TEAMLIQUID
KEEP DOING WHAT EVER THE FUCK YOU DO
Lose and Learn
cakedrust`
Profile Joined August 2010
3 Posts
Last Edited: 2010-08-24 05:52:38
August 24 2010 05:51 GMT
#460
Hi guys thanks so much for this practice map, its helping me with my game a lot. My problem is fairly simple. I'm unsure as how to copy and paste the coded build order from the webpage into my yabotsettings file. My questions are as follows?

-Where do you start to paste the coded text?
-Where should the coded order stop in terms of the program sheet?

to illustrate my questions here is a example of an encoded build order.

WHAT SHOULD GO HERE 100 Tank Opening | 3 | Pking | Terran economy opening with fast tank. Scout after building the first supply depot. Continously build SCVs except when Orbital Command finishes. Get tech lab on barracks and swap with factory. After getting your tank out you can follow up by getting a second tank and start researching siege mode. [s] 10 100 0 -1 1 0 15 0 | 12 155 0 -1 1 0 1 0 | 13 80 0 -1 1 0 12 0 | 15 20 20 -1 1 2 0 0 | 15 50 24 -1 1 1 5 0 | 16 105 56 -1 1 0 15 0 | 16 205 100 -1 1 0 5 0 | 17 75 28 -1 1 0 12 0 | 18 95 81 -1 1 0 16 0 | 19 120 59 -1 1 0 15 0 | 20 190 155 -1 1 1 10 0 WHAT SHOULD BE HERE

thanks so much!
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