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[MOD] Yet Another Build Order Tester (YABOT) - Page 25

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 23 24 25 26 27 43 Next All
OverLulz
Profile Joined April 2010
Germany75 Posts
September 01 2010 13:02 GMT
#481
amazing! thank you very much taking the effort to built YABOT. i like the feature of online 1o1 where you can reset instantly is really time saving!
now get the map on europe and i'm happy
Scottymc
Profile Joined August 2010
Australia134 Posts
September 01 2010 22:25 GMT
#482
xorpwnz Where can i donate money to help you make these maps?
If you think playing with under 100APM is noob try having a ping of 450. Welcome australians to BNET 2.0....
roon
Profile Joined September 2010
2 Posts
September 02 2010 14:25 GMT
#483
How much work is it to Publish a map or is it just a matter of uploading it? EU needs this feature
jpaugh78
Profile Joined May 2010
United States179 Posts
Last Edited: 2010-09-02 14:57:07
September 02 2010 14:56 GMT
#484
On September 02 2010 23:25 roon wrote:
How much work is it to Publish a map or is it just a matter of uploading it? EU needs this feature


Unless they changed something, publishing is just the simple process of opening the map in the galaxy editor, and there is an option in there to publish the map to Battle.net. So somebody with the EU client just needs to do that. There may be regional settings somewhere that may need to be tweaked, but I'm not sure.
xorpwnz
Profile Joined May 2010
United States185 Posts
September 02 2010 18:17 GMT
#485
On September 02 2010 07:25 Scottymc wrote:
xorpwnz Where can i donate money to help you make these maps?

There is a donate link on the top right of the sc2mapster.com page
http://www.sc2mapster.com/maps/yabot/

On September 02 2010 23:56 jpaugh78 wrote:
Show nested quote +
On September 02 2010 23:25 roon wrote:
How much work is it to Publish a map or is it just a matter of uploading it? EU needs this feature


Unless they changed something, publishing is just the simple process of opening the map in the galaxy editor, and there is an option in there to publish the map to Battle.net. So somebody with the EU client just needs to do that. There may be regional settings somewhere that may need to be tweaked, but I'm not sure.

Okay so if anyone from Europe and Asia would like to help publish these, please send me a PM and I will arrange to send you the MP versions to publish
Dreadwolf
Profile Joined July 2010
Canada220 Posts
September 02 2010 22:08 GMT
#486
I tried to use this for the first time today and i was wondering, how to do chose my race?
dabom88
Profile Blog Joined July 2010
United States3483 Posts
September 02 2010 22:30 GMT
#487
Is there any way I can control where I spawn on the maps?
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
chocopan
Profile Joined April 2010
Japan986 Posts
September 03 2010 00:21 GMT
#488
Hi. I PMed you which I guess will work but I'll also say here - can publish in SEA if it's ok. We need the help down here :D.
Dance those ultras
xorpwnz
Profile Joined May 2010
United States185 Posts
September 03 2010 03:33 GMT
#489
On September 03 2010 07:08 Dreadwolf wrote:
I tried to use this for the first time today and i was wondering, how to do chose my race?

When you first run the map and choose the advanced mode, which ever race's build order you choose will be your race. Otherwise, you can use the "-r t" reset command to be Terran, "-r p" to reset as protoss, etc.

On September 03 2010 07:30 dabom88 wrote:
Is there any way I can control where I spawn on the maps?

Right now it's randomized... I may add an option for this later.
ouranos
Profile Joined September 2010
Australia2 Posts
September 03 2010 11:15 GMT
#490
Hi, PMed you can publish in SEA as well
Merlinius
Profile Joined September 2010
62 Posts
Last Edited: 2010-09-03 13:34:17
September 03 2010 13:30 GMT
#491
Hey, first of all thank you for all the effort you put into this.

Some issues I have:

1. The AI simply doesn't attack in rush builds. In 6 pool for instance, it doesn't attack when it should, so there is really no point in telling him to do this build. It has nothing to do with me having too strong of a force, or interfering with his build. It doesn't even attack when I stay idle in my base.

How can you force the opponent to attack? I read there is (was?) an option for this but there is no info on this on your website.

2. When I tell the AI to do a random build, it executes very, very strange build orders. Like gateway + 2x cybernetics core. Or immediately building 2 spawning pools as zerg. Or building a nexus at his natural at 16 supply, but placing it very strangely, not directly at the minerals. At least on hard difficulty.

3. One more question: Why does yabot show my APM way higher than blizzard's APM stat?
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
September 03 2010 13:34 GMT
#492
On September 03 2010 22:30 Merlinius wrote:
Hey, first of all thank you for all the effort you put into this.

Some issues I have:

1. The AI simply doesn't attack in rush builds. In 6 pool for instance, it doesn't attack when it should, so there is really no point in telling him to do this build. It has nothing to do with me having too strong of a force, or interfering with his build. It doesn't even attack when I stay idle in my base.

How can you force the opponent to attack? I read there is (was?) an option for this but there is no info on this on your website.

2. When I tell the AI to do a random build, it executes very, very strange build orders. Like gateway + 2x cybernetics core. Or immediately building 2 spawning pools as zerg. Or building a nexus at his natural at 16 supply, but placing it very strangely, not directly at the minerals. At least on hard difficulty.

Hah be careful what you wish for (random)!
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Stibbs
Profile Joined April 2010
Australia3 Posts
September 03 2010 15:11 GMT
#493
On September 03 2010 03:17 xorpwnz wrote:
Okay so if anyone from Europe and Asia would like to help publish these, please send me a PM and I will arrange to send you the MP versions to publish


I'd be happy to publish on SEA if the people above have not done so already.
itgl72
Profile Joined August 2010
United States13 Posts
September 03 2010 15:33 GMT
#494
On June 02 2010 08:37 xorpwnz wrote:
Show nested quote +
On June 02 2010 07:30 Rashia wrote:
one thing that I noticed was that It didn't record researches and upgrading gates into warp gates.

For now I am just tracking structures but I will be adding units and upgrades ASAP.

Show nested quote +
On June 02 2010 08:25 cyoadventure wrote:
I love it. Is there a way to have the HUD change to whatever race you pick? The zerg one annoys me.

Yeah that annoys the heck out of me too! The race of the UI is just random each time you load the map. So far I haven't been able to find a way of setting that manually.



OK, well, thats what I was wondering too. Oh well....
It is what it is.
avelin
Profile Joined September 2010
Austria3 Posts
September 03 2010 16:38 GMT
#495
well, also send you a PM yesterday.
If you are still looking for someone publishing the map in europe, tell me - just need the multiplayer files and its up in a few minutes.
xorpwnz
Profile Joined May 2010
United States185 Posts
September 03 2010 18:29 GMT
#496
Thanks to the replies and PMs regarding publishing. I have found people to publish on EU and SEA but would still be open to other regions. Thanks!
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
September 03 2010 20:30 GMT
#497
awww damn, i sent my publish pm too late
hmmm its not on SEA yet too D=
probably the best custom maps in exsistance
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Merlinius
Profile Joined September 2010
62 Posts
September 04 2010 12:34 GMT
#498
On September 04 2010 03:29 xorpwnz wrote:
Thanks to the replies and PMs regarding publishing. I have found people to publish on EU and SEA but would still be open to other regions. Thanks!


Hey, it would be great if you could take a short look at my questions above

# Click
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2010-09-04 18:44:34
September 04 2010 18:43 GMT
#499
On September 04 2010 21:34 Merlinius wrote:
Show nested quote +
On September 04 2010 03:29 xorpwnz wrote:
Thanks to the replies and PMs regarding publishing. I have found people to publish on EU and SEA but would still be open to other regions. Thanks!


Hey, it would be great if you could take a short look at my questions above

# Click


id advise you play just use the multiplayer function now since its out

theres three maps out on SEA at the moment, im curious as to scrap stations odd picture, its been flipped?
edit: metalopolis too, steppes is fine
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
chocopan
Profile Joined April 2010
Japan986 Posts
Last Edited: 2010-09-04 21:27:09
September 04 2010 21:22 GMT
#500
On September 05 2010 03:43 Cyber_Cheese wrote:
theres three maps out on SEA at the moment, im curious as to scrap stations odd picture, its been flipped?
edit: metalopolis too, steppes is fine


Not sure about the flipped images, I will check that. The maps work thought right? It's just the images are strange?

There is a minor issue with uploading the last two maps Lost Temple and Blistering Sands. Will be up soon.

Edit: You are right about the flipping. Was too tired last night to notice.
Dance those ultras
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