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[MOD] Yet Another Build Order Tester (YABOT) - Page 27

Forum Index > SC2 Maps & Custom Games
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Prev 1 25 26 27 28 29 43 Next All
relay
Profile Joined April 2010
Norway30 Posts
September 16 2010 02:11 GMT
#521
Could someone please explain what the blue and green numbers mean? I guess they're minerals and gas, but Orbital Command obviously doesn't cost 20 20.

[image loading]
xorpwnz
Profile Joined May 2010
United States185 Posts
September 16 2010 07:26 GMT
#522
Hey relay, you're right... this is a known issue and will hopefully be fixed at some point.

From the sc2mapster page:

"When a build objective is an upgrade, the recorded minerals and gas are after the upgrade was clicked."
beadgc
Profile Joined May 2010
Sweden6 Posts
September 18 2010 07:34 GMT
#523
I just tried YABOT on the EU realm and I'm wondering why the more detailed summary after you're finished with the game isn't used anymore? You could see when you built different buildings and not just the summary you get now.

Anyways, great job!
chocopan
Profile Joined April 2010
Japan986 Posts
September 20 2010 23:09 GMT
#524
On September 18 2010 16:34 beadgc wrote:
I just tried YABOT on the EU realm and I'm wondering why the more detailed summary after you're finished with the game isn't used anymore?


The multiplayer versions and the singleplayer versions of the maps are not feature-identitical. For now if you want the other features, download and use the singleplayer 1.2 maps.
Dance those ultras
DharmaTurtle
Profile Joined August 2010
United States283 Posts
September 21 2010 21:18 GMT
#525
I think Patch 1.1 borked the map. When I load it up, I don't see any units at all and I don't have any menus pop up. Anyone else have these problems?
I went from bronze to platinum in 3 awesome days.
dabom88
Profile Blog Joined July 2010
United States3483 Posts
September 21 2010 21:52 GMT
#526
Anyone know if the patch will effect YABOT?
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Sceptre
Profile Joined April 2010
Canada130 Posts
September 21 2010 22:13 GMT
#527
The patch definitely messes with Yabot. I tried loading it up on Steppes of War and it doesn't work at all.
Ah, go Puck yourself.
PukinDog
Profile Joined September 2010
United States131 Posts
September 21 2010 22:33 GMT
#528
Patch kills Yabot. Working fine just before patching, after patch, no units, no menus.
You must macro like every SCV is bringing not minerals, but Pie.
ScarSSBM
Profile Joined May 2010
United States21 Posts
September 22 2010 05:57 GMT
#529
yeah man sucks that i just downloaded this yesterday lol

got 1 good day out of YABOT
We are who we choose to be. Now, choose!
Sickill187
Profile Joined April 2010
United States10 Posts
September 22 2010 06:31 GMT
#530
Is it possible to encode build orders using an encoder for the multiplayer 1.15 version? or can you only use your 3 save slots, and there is no way to edit those save slots like in the single player version?
Sickill187
Profile Joined April 2010
United States10 Posts
September 22 2010 06:31 GMT
#531
The battle.net version 1.15 is still working fine after the 1.1 Patch.
TTL
Profile Joined July 2010
65 Posts
September 22 2010 08:27 GMT
#532
Please update YABOT ZOMG,cant live without it. Have to test 6 pool against protoss ;DDD
xorpwnz
Profile Joined May 2010
United States185 Posts
September 22 2010 16:49 GMT
#533
Hey guys... I'm working on a fix right now and should have something ready by tomorrow.

Stupid Blizzard making changes...
yups
Profile Joined August 2010
Denmark116 Posts
September 22 2010 19:42 GMT
#534
On September 23 2010 01:49 xorpwnz wrote:
Hey guys... I'm working on a fix right now and should have something ready by tomorrow.

Stupid Blizzard making changes...


Really appreciate this. I dont like my YABOT sessions to show up in my match history, which I assume they would if I played it through customs games.
Sickill187
Profile Joined April 2010
United States10 Posts
September 23 2010 02:34 GMT
#535
Thanks Xorpwnz! YABOT is very useful, and I really like it. I actually downloaded and tried out both versions, but a few hours later SC2 blasted it with patch 1.1 ugh! So, when you get it fixed I will be on it like white on rice! =P Oh, I wanted to ask you if there was plans to make the build order slots in the Multiplayer version customizeable like you can with the Encoder/Decoder for the single player. Like you can copy paste the info into a file and it Populates in the build list. Also, On the multiplayer version, The build order text gets obstructed by the game info text that pops up on same area of screen. Maybe changing the color of the text might help? Oh, and I know that you are supposed to be able to play the multiplayer against a friend but if you play it against the AI, it would be nice if you could select the build order like on the singleplayer version. Thanks Again!
Squisher_
Profile Joined August 2010
43 Posts
September 23 2010 23:33 GMT
#536
Omg please fix for single player DX
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 24 2010 06:52 GMT
#537
Ok.. I am having trouble understanding something here.

I just played a game in Free Style mode. I have saved it to slot 1.
When I edit the bank file the information is not saved in a similar way to how your build editor encodes it.
How can I decode the data from the bank file to make it compatible with the build editor.
Also, if this is easier. How can I turn the data I saved in Slot 1 into a listed build.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Ghost Reportin
Profile Joined September 2010
83 Posts
September 24 2010 07:14 GMT
#538
hi yabot wont load for me all i see is the fog of war. thanks
xorpwnz
Profile Joined May 2010
United States185 Posts
September 24 2010 07:41 GMT
#539
It looks like Green Tea AI got messed up badly by the patch... so going to wait a few days and see if the author fixes it. If not, I will probably have to revert back the the Blizzard AI in the SP maps. This is part of the reason I decided not to put Green Tea into the MP maps. Unfortunately that means we can't control what the AI does really.

BTW, yes, the new website we're releasing will be able to encode/decode the MP encoding as well as the SP encoding.
DharmaTurtle
Profile Joined August 2010
United States283 Posts
September 24 2010 10:51 GMT
#540
I don't think he's going to update it over the weekend.

He (ptanhkhoa) said:
"Sorry, i have to take priority of my working jobs over this. Current I'm in difficult situation and need to concentrate on work ( the worst thing is i can lose my job ). But sure that i'm won't abandon this project."

http://sc2.nibbits.com/assets/green-tea-ai/

So... update with Blizzard AI for SP maps please? =D

Thanks for all your work!
I went from bronze to platinum in 3 awesome days.
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