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[MOD] Yet Another Build Order Tester (YABOT) - Page 29

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 27 28 29 30 31 43 Next All
dilbags
Profile Joined August 2010
Australia13 Posts
October 01 2010 14:36 GMT
#561
Hi xorpwns, is there any chance of bringing back attackwaves? thanks
AmaZing
Profile Blog Joined March 2010
Nepal299 Posts
October 02 2010 01:04 GMT
#562
Hmm i want the Qxc Bo tester but with map options is there any like that?
Only coz i am getting really impatient waiting for this lol
ಠ_ಠ
PackofHighly
Profile Blog Joined August 2010
United States153 Posts
October 02 2010 03:13 GMT
#563
If the author of the GT AI is not able to fix it for 1.1.x is there anyone else who might? Surely its something simple such as new dependencies, syntax strictness or something similar.
THIS was your PLAN?
ekhie
Profile Joined August 2010
Finland14 Posts
October 02 2010 12:40 GMT
#564
I'm having huge cravings and itch for YABOT! ;-( I need my fix... :D

Anyways, appreciate the mod greatly and hope to see new version out asap.
Ready to roll out!
mrgulio
Profile Joined July 2010
United States33 Posts
October 02 2010 19:52 GMT
#565
I'm launching from the SC2 editor and when I load any of the YABOT maps nothing happens and the minus commands do not do anything. What am I doing wrong?
chocopan
Profile Joined April 2010
Japan986 Posts
October 02 2010 23:11 GMT
#566
@mrgulio The singleplayer YABOT maps are not compatible with the current SC2 version.

The multiplayer versions of the maps still work, although they don't have all the same functionality as the singleplayer versions.

Updates are incoming.

For now, search for YABOT in a bnet custom game.
Dance those ultras
oZii
Profile Blog Joined May 2010
United States1198 Posts
October 03 2010 13:05 GMT
#567
Looking forward to getting update many people are itching. I also think what has happen kind of shows that while GT AI is appreciated but it is really a unecessary feature if it avoids this kind of hiccup. Personally just using the blizzard AI is fine with me.
greycubed
Profile Joined May 2010
United States615 Posts
October 04 2010 02:33 GMT
#568
On October 03 2010 22:05 oZii wrote:
Looking forward to getting update many people are itching. I also think what has happen kind of shows that while GT AI is appreciated but it is really a unecessary feature if it avoids this kind of hiccup. Personally just using the blizzard AI is fine with me.
Agreed.
http://i.imgur.com/N3ujB.png
Janhaus
Profile Joined August 2010
13 Posts
October 05 2010 15:20 GMT
#569
Blizzard AI has improved since patch 1.1 right? I'm not sure but I think the Very Hard AI got smarter - I've gotten reaper rushed, early rushed, medvac-dropped, all strategies that I've never encountered before from blizz ai, so I think its ok to use that instead of GT AI.
dexus
Profile Joined June 2010
Canada32 Posts
Last Edited: 2010-10-05 15:55:50
October 05 2010 15:54 GMT
#570
I just want to be able to use the build order encoder tool so I can share builds with some of my practice partners/friends.

I had a look at the BANK files saved when I save to custom slot 0,1,2 and all the characters are messed up. I've tried pasting in the encoded string from the encoder online, which causes a load error when launching the map.
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
October 05 2010 19:34 GMT
#571
Hi again xorpwnz! Thanks a lot for the map. Could you please sync your in-game timer with the new, patched in-game timer?
Nuda Veritas
Drathmar
Profile Joined September 2010
United States160 Posts
October 06 2010 17:34 GMT
#572
Any idea when/if a new version is coming out?
"you're just neural parasited by a retarded infestor" - day[9]
PackofHighly
Profile Blog Joined August 2010
United States153 Posts
October 07 2010 05:19 GMT
#573
Loving the new site guys. Can't wait to see 1.3!
THIS was your PLAN?
xorpwnz
Profile Joined May 2010
United States185 Posts
October 07 2010 08:17 GMT
#574
Hey guys, sorry for the delay but the new version is now up! I had to remove the Green Tea AI, so it's back to the AI executing the build order but it doesn't actually attack. I'll be releasing version 1.3 in one week though with many improvements. Attack waves will be back in some capacity, I promise.

Also, we launched our new website for beta testing and we especially need some diamond players who are willing to get some build orders into our database. www.sc2builds.com Thanks
TTL
Profile Joined July 2010
65 Posts
October 07 2010 08:40 GMT
#575
Thanks for the update ,dont forget to add new maps for next version ;D Attack waves on timer could be awesome also
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
October 07 2010 12:31 GMT
#576
You're my hero !

Thanks for the upgrade, and keep up the good work .
Join the Liquipedia Zerg Project ! PM me for more information :).
alexamasan
Profile Joined June 2010
United States13 Posts
October 07 2010 13:20 GMT
#577
Oh xorpwnz, we love you so much.
chocopan
Profile Joined April 2010
Japan986 Posts
October 07 2010 13:22 GMT
#578
Nice website, nice all round in fact. Presumably multiplayer versions are incoming also perhaps maybe probably at all....?
Dance those ultras
PukinDog
Profile Joined September 2010
United States131 Posts
October 07 2010 17:04 GMT
#579
xorpwnz, thanks a million, dude. Cant wait for the AI version. You are the best!
You must macro like every SCV is bringing not minerals, but Pie.
beamlite
Profile Joined September 2010
118 Posts
October 07 2010 17:09 GMT
#580
Thank you mr. Pwnz.
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