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[MOD] Yet Another Build Order Tester (YABOT) - Page 22

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 20 21 22 23 24 43 Next All
xorpwnz
Profile Joined May 2010
United States185 Posts
Last Edited: 2010-08-10 23:13:27
August 10 2010 23:10 GMT
#421
On August 11 2010 06:44 iCCup.Raelcun wrote:
Couldn't you publish it as a 1 player map and players would be able to launch it through create game feature?

Is there actually a way to publish and download single player maps? I thought that you can only publish melee maps, but I could be mistaken.

Edit: Ah, now I realize that is what you were talking about, but just making a single player slot for the melee map, right? I will look into that. Currently I have slots for the computer player and if you make a custom game and fill both with human players, it messes up the map.
Barter
Profile Joined July 2010
Brazil15 Posts
August 11 2010 02:47 GMT
#422
Yeah you could publish it as a single player map, would have to choose only some of them cause you can only upload five.
I would love to be able to stay on bnet so I can chat, see who is online and so on while playing the map.
dirtyhand
Profile Joined August 2010
United States7 Posts
August 11 2010 02:53 GMT
#423
Sorry if this has been asked/answered before... but how do I change the UI skin to a specific race? I selected terran from the dropdown but it seems to always use the Zerg skin for the UI (and sounds)
kingrenu
Profile Joined March 2010
United States29 Posts
August 11 2010 05:52 GMT
#424
is it possible to have it show u how many resources you've harvested at a certain point in time in the game?
We all have a little Korean in us.
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
August 11 2010 12:33 GMT
#425
On August 11 2010 11:53 dirtyhand wrote:
Sorry if this has been asked/answered before... but how do I change the UI skin to a specific race? I selected terran from the dropdown but it seems to always use the Zerg skin for the UI (and sounds)


The UI is random at startup. Nothing we can do yet, unfortunately. =(
Nuda Veritas
TzTz
Profile Blog Joined April 2010
Germany511 Posts
August 11 2010 19:52 GMT
#426
In case you didn't know. I just played on the Lost Temple version of your map and the Stim Upgrade was still researched after a reset.
xorpwnz
Profile Joined May 2010
United States185 Posts
August 11 2010 23:48 GMT
#427
On August 11 2010 14:52 kingrenu wrote:
is it possible to have it show u how many resources you've harvested at a certain point in time in the game?

Not currently, but sounds like a good feature for the next version!

On August 11 2010 21:33 VelRa_G wrote:
Show nested quote +
On August 11 2010 11:53 dirtyhand wrote:
Sorry if this has been asked/answered before... but how do I change the UI skin to a specific race? I selected terran from the dropdown but it seems to always use the Zerg skin for the UI (and sounds)


The UI is random at startup. Nothing we can do yet, unfortunately. =(

That's true... no way to change the UI after the map starts. You can open a map in the map editor and change the player options for player 1 to set the UI manually though. I usually just reload until I get the UI I want

On August 12 2010 04:52 TzTz wrote:
In case you didn't know. I just played on the Lost Temple version of your map and the Stim Upgrade was still researched after a reset.

Yeah, I'm aware of this and it will be fixed shortly.
Macavity
Profile Joined July 2010
United States83 Posts
August 11 2010 23:53 GMT
#428
Instead of adding more feature creep, how about making a multiplayer version of YABOT for team players? Team players could practice their openings together and be more in sync with one another.
Chriamon
Profile Joined April 2010
United States886 Posts
August 11 2010 23:55 GMT
#429
Is there a way to just reset back to the beginning, a la qxc's tester? Hardly any of my openings would be planned out to 10 minutes, and I'd prefer to just restart when I'm done with my build order.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
carwashguy
Profile Joined June 2009
United States175 Posts
August 12 2010 00:53 GMT
#430
Great job! I finally got enough time to play with this thing, and I really like it! In the little practice I've done, it has really exposed my problem areas (mainly, I've been using chronoboost incorrectly). I've just been practicing up to my last step and hitting "-e" to see my "build time." I've been "time attacking" it. I think I'm going to pull out my abacus and set a benchmark. I might do something like: get three 5:30s or less in a row with perfect accuracy with -o. After that, I'll know I've got it down.

Anyway, great work! This is helping me a lot.

@Chriamon use "-r" in chat.
xorpwnz
Profile Joined May 2010
United States185 Posts
Last Edited: 2010-08-12 09:27:22
August 12 2010 09:27 GMT
#431
On August 12 2010 09:53 carwashguy wrote:
Great job! I finally got enough time to play with this thing, and I really like it! In the little practice I've done, it has really exposed my problem areas (mainly, I've been using chronoboost incorrectly). I've just been practicing up to my last step and hitting "-e" to see my "build time." I've been "time attacking" it. I think I'm going to pull out my abacus and set a benchmark. I might do something like: get three 5:30s or less in a row with perfect accuracy with -o. After that, I'll know I've got it down.

Anyway, great work! This is helping me a lot.

@Chriamon use "-r" in chat.

That's great to hear... I'm glad it's helping you.

Chriamon, also you can use -o to hide the objectives list and -a to hide the APM meter. Then it's a lot like the QXC tester
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
August 12 2010 11:57 GMT
#432
I think it needs more build orders. The only TvX build there is the tank build and I don't think that's very viable against rushes. Need more TvX builds, preferably solid ones that can almost guarantee you a fair shot at winning.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
sircuddles
Profile Joined August 2010
Canada91 Posts
August 12 2010 21:35 GMT
#433
Yeah I'm just starting to get into SC2 online and just found out about this, and it's amazing. I only wish there were some current solid build orders I could learn (maybe 3 Rax/111 for Terran) to take with me into online. Anyone have any strings from http://www.xorpwnz.com/YABOT/ I can import?
huyNh
Profile Joined March 2010
Canada366 Posts
August 13 2010 01:32 GMT
#434
When I use the Freestyle terran option, my marines already have the stimpack upgraded? Or am I doing something wrong?
huyNh.703
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2010-08-13 19:47:57
August 13 2010 19:44 GMT
#435
Not sure if you are handling the AI, but I was trying a build vs 3gate FE @ LT and the AI made the nexus inside the main :/ Not sure if it is a known 'bug' or anything but figured I'd at least post it.

Edit: Also thx a lot for this, this project really is awesome
dirtyhand
Profile Joined August 2010
United States7 Posts
August 14 2010 00:46 GMT
#436
Is it possible to move the the BO menu in game? The 'notification' icons are also displayed in that area and its hard to read the BO text.
xorpwnz
Profile Joined May 2010
United States185 Posts
August 14 2010 01:48 GMT
#437
On August 12 2010 20:57 Dionyseus wrote:
I think it needs more build orders. The only TvX build there is the tank build and I don't think that's very viable against rushes. Need more TvX builds, preferably solid ones that can almost guarantee you a fair shot at winning.

Hopefully the new website we're working on will make a plethora of build orders available. Trying to get it up as quick as possible.

On August 13 2010 06:35 sircuddles wrote:
Yeah I'm just starting to get into SC2 online and just found out about this, and it's amazing. I only wish there were some current solid build orders I could learn (maybe 3 Rax/111 for Terran) to take with me into online. Anyone have any strings from http://www.xorpwnz.com/YABOT/ I can import?

There are quite a few here but they need to be converted to the newest version of the encoded string by using the online tool.

On August 13 2010 10:32 Aeyn wrote:
When I use the Freestyle terran option, my marines already have the stimpack upgraded? Or am I doing something wrong?

That's a known bug that I will fix shortly.

On August 14 2010 04:44 Zarahtra wrote:
Not sure if you are handling the AI, but I was trying a build vs 3gate FE @ LT and the AI made the nexus inside the main :/ Not sure if it is a known 'bug' or anything but figured I'd at least post it.

Edit: Also thx a lot for this, this project really is awesome

Thanks... I will look into that one!

On August 14 2010 09:46 dirtyhand wrote:
Is it possible to move the the BO menu in game? The 'notification' icons are also displayed in that area and its hard to read the BO text.

As far as I know it's not possible to move that... but I will look around for options to style it for better readability.

FrogOfWar
Profile Joined March 2010
Germany1406 Posts
August 14 2010 13:26 GMT
#438
Also many thanks for this map, it is really cool and I'm looking forward to the new build orders that will be coming. One question: is it possible to save replays of games played on yabot? Sometimes it would be useful to know exactly what the AI has done.

By the way, the AI seems to be bugged. I played versus very hard and the thing was just crazy. Its early MM push turned around in the middle of the map and went back home for no reason (except maybe it didn't like the defenses I was putting up, since afaik it sees everything?), and it never attacked again. It expanded some and built a number of pointless command centers. When I attacked it had three bases, but only about a dozen units, all MM.
Xanatoss
Profile Joined May 2010
Germany539 Posts
August 14 2010 15:49 GMT
#439
Wasted a whole day of practice until I recognized Very Hard AI has increased Gather Rate... I really was questioning myself fot getting crushed so badly over and over ._.

Anyways /cheer to the Yabot-Crew, you do an amazing job!
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
xorpwnz
Profile Joined May 2010
United States185 Posts
August 14 2010 19:24 GMT
#440
I'm going to meet with the Green Tea AI author and hopefully have some solutions to these problems soon. Do any of you know if these kind of problems also happen with Green Tea on any other maps?
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