|
On August 11 2010 06:44 iCCup.Raelcun wrote: Couldn't you publish it as a 1 player map and players would be able to launch it through create game feature? Is there actually a way to publish and download single player maps? I thought that you can only publish melee maps, but I could be mistaken.
Edit: Ah, now I realize that is what you were talking about, but just making a single player slot for the melee map, right? I will look into that. Currently I have slots for the computer player and if you make a custom game and fill both with human players, it messes up the map.
|
Yeah you could publish it as a single player map, would have to choose only some of them cause you can only upload five. I would love to be able to stay on bnet so I can chat, see who is online and so on while playing the map.
|
Sorry if this has been asked/answered before... but how do I change the UI skin to a specific race? I selected terran from the dropdown but it seems to always use the Zerg skin for the UI (and sounds)
|
is it possible to have it show u how many resources you've harvested at a certain point in time in the game?
|
On August 11 2010 11:53 dirtyhand wrote: Sorry if this has been asked/answered before... but how do I change the UI skin to a specific race? I selected terran from the dropdown but it seems to always use the Zerg skin for the UI (and sounds)
The UI is random at startup. Nothing we can do yet, unfortunately. =(
|
In case you didn't know. I just played on the Lost Temple version of your map and the Stim Upgrade was still researched after a reset.
|
On August 11 2010 14:52 kingrenu wrote: is it possible to have it show u how many resources you've harvested at a certain point in time in the game? Not currently, but sounds like a good feature for the next version!
On August 11 2010 21:33 VelRa_G wrote:Show nested quote +On August 11 2010 11:53 dirtyhand wrote: Sorry if this has been asked/answered before... but how do I change the UI skin to a specific race? I selected terran from the dropdown but it seems to always use the Zerg skin for the UI (and sounds) The UI is random at startup. Nothing we can do yet, unfortunately. =( That's true... no way to change the UI after the map starts. You can open a map in the map editor and change the player options for player 1 to set the UI manually though. I usually just reload until I get the UI I want 
On August 12 2010 04:52 TzTz wrote: In case you didn't know. I just played on the Lost Temple version of your map and the Stim Upgrade was still researched after a reset. Yeah, I'm aware of this and it will be fixed shortly.
|
Instead of adding more feature creep, how about making a multiplayer version of YABOT for team players? Team players could practice their openings together and be more in sync with one another.
|
Is there a way to just reset back to the beginning, a la qxc's tester? Hardly any of my openings would be planned out to 10 minutes, and I'd prefer to just restart when I'm done with my build order.
|
Great job! I finally got enough time to play with this thing, and I really like it! In the little practice I've done, it has really exposed my problem areas (mainly, I've been using chronoboost incorrectly). I've just been practicing up to my last step and hitting "-e" to see my "build time." I've been "time attacking" it. I think I'm going to pull out my abacus and set a benchmark. I might do something like: get three 5:30s or less in a row with perfect accuracy with -o. After that, I'll know I've got it down.
Anyway, great work! This is helping me a lot.
@Chriamon use "-r" in chat.
|
On August 12 2010 09:53 carwashguy wrote: Great job! I finally got enough time to play with this thing, and I really like it! In the little practice I've done, it has really exposed my problem areas (mainly, I've been using chronoboost incorrectly). I've just been practicing up to my last step and hitting "-e" to see my "build time." I've been "time attacking" it. I think I'm going to pull out my abacus and set a benchmark. I might do something like: get three 5:30s or less in a row with perfect accuracy with -o. After that, I'll know I've got it down.
Anyway, great work! This is helping me a lot.
@Chriamon use "-r" in chat. That's great to hear... I'm glad it's helping you.
Chriamon, also you can use -o to hide the objectives list and -a to hide the APM meter. Then it's a lot like the QXC tester
|
I think it needs more build orders. The only TvX build there is the tank build and I don't think that's very viable against rushes. Need more TvX builds, preferably solid ones that can almost guarantee you a fair shot at winning.
|
Yeah I'm just starting to get into SC2 online and just found out about this, and it's amazing. I only wish there were some current solid build orders I could learn (maybe 3 Rax/111 for Terran) to take with me into online. Anyone have any strings from http://www.xorpwnz.com/YABOT/ I can import?
|
When I use the Freestyle terran option, my marines already have the stimpack upgraded? Or am I doing something wrong?
|
Not sure if you are handling the AI, but I was trying a build vs 3gate FE @ LT and the AI made the nexus inside the main :/ Not sure if it is a known 'bug' or anything but figured I'd at least post it.
Edit: Also thx a lot for this, this project really is awesome
|
Is it possible to move the the BO menu in game? The 'notification' icons are also displayed in that area and its hard to read the BO text.
|
On August 12 2010 20:57 Dionyseus wrote: I think it needs more build orders. The only TvX build there is the tank build and I don't think that's very viable against rushes. Need more TvX builds, preferably solid ones that can almost guarantee you a fair shot at winning. Hopefully the new website we're working on will make a plethora of build orders available. Trying to get it up as quick as possible.
On August 13 2010 06:35 sircuddles wrote:Yeah I'm just starting to get into SC2 online and just found out about this, and it's amazing. I only wish there were some current solid build orders I could learn (maybe 3 Rax/111 for Terran) to take with me into online. Anyone have any strings from http://www.xorpwnz.com/YABOT/ I can import? There are quite a few here but they need to be converted to the newest version of the encoded string by using the online tool.
On August 13 2010 10:32 Aeyn wrote: When I use the Freestyle terran option, my marines already have the stimpack upgraded? Or am I doing something wrong? That's a known bug that I will fix shortly.
On August 14 2010 04:44 Zarahtra wrote:Not sure if you are handling the AI, but I was trying a build vs 3gate FE @ LT and the AI made the nexus inside the main :/ Not sure if it is a known 'bug' or anything but figured I'd at least post it. Edit: Also thx a lot for this, this project really is awesome  Thanks... I will look into that one!
On August 14 2010 09:46 dirtyhand wrote: Is it possible to move the the BO menu in game? The 'notification' icons are also displayed in that area and its hard to read the BO text. As far as I know it's not possible to move that... but I will look around for options to style it for better readability.
|
Also many thanks for this map, it is really cool and I'm looking forward to the new build orders that will be coming. One question: is it possible to save replays of games played on yabot? Sometimes it would be useful to know exactly what the AI has done.
By the way, the AI seems to be bugged. I played versus very hard and the thing was just crazy. Its early MM push turned around in the middle of the map and went back home for no reason (except maybe it didn't like the defenses I was putting up, since afaik it sees everything?), and it never attacked again. It expanded some and built a number of pointless command centers. When I attacked it had three bases, but only about a dozen units, all MM.
|
Wasted a whole day of practice until I recognized Very Hard AI has increased Gather Rate... I really was questioning myself fot getting crushed so badly over and over ._.
Anyways /cheer to the Yabot-Crew, you do an amazing job!
|
I'm going to meet with the Green Tea AI author and hopefully have some solutions to these problems soon. Do any of you know if these kind of problems also happen with Green Tea on any other maps?
|
|
|
|