• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:27
CET 12:27
KST 20:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket11Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
When Is the Best Time to Buy Plane Tickets RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread The Games Industry And ATVI US Politics Mega-thread Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2194 users

[MOD] Yet Another Build Order Tester (YABOT) - Page 21

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 19 20 21 22 23 43 Next All
xorpwnz
Profile Joined May 2010
United States185 Posts
August 02 2010 18:13 GMT
#401
Hey guys, I just finished the single player campaign, so now I'm going to work on the map and get it updated. I will be adding settings for "Easy AI" and "No AI" for people who just want to practice learning some build orders without interruption. I hope to also get some updated build orders into the map.
DirDirDirty
Profile Joined April 2010
United States19 Posts
August 03 2010 05:19 GMT
#402
I am entirely lost on how to actually get this working ingame. I downloaded from the website, and on the site it says simply drag the map over the SC2 icon but when I do that it doesnt do a single thing. Is there a folder I need to put these in and then access ingame somehow?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 03 2010 05:22 GMT
#403
On August 03 2010 14:19 DirDirDirty wrote:
I am entirely lost on how to actually get this working ingame. I downloaded from the website, and on the site it says simply drag the map over the SC2 icon but when I do that it doesnt do a single thing. Is there a folder I need to put these in and then access ingame somehow?


just open it with the map editor and then hit test map.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 03 2010 05:24 GMT
#404
How do you play this by yourself (without an AI)?
DirDirDirty
Profile Joined April 2010
United States19 Posts
August 03 2010 05:26 GMT
#405
On August 03 2010 14:22 sob3k wrote:
Show nested quote +
On August 03 2010 14:19 DirDirDirty wrote:
I am entirely lost on how to actually get this working ingame. I downloaded from the website, and on the site it says simply drag the map over the SC2 icon but when I do that it doesnt do a single thing. Is there a folder I need to put these in and then access ingame somehow?


just open it with the map editor and then hit test map.


Awesome, thank you.
Whalecore
Profile Joined March 2009
Norway1111 Posts
Last Edited: 2010-08-04 13:23:41
August 04 2010 13:06 GMT
#406
I love this project, keep working on it man!

I've had some problems with the hard AI though. While the very hard AI seems to be able to execute any of the included builds, the hard AI will do weird things instead of following the build it's been told. An example: I was playing vs the Terran emp/bio build on very hard, I noticed he had way too many units too early, so I found out the very hard AI was cheating. But other than that, it did everything like it should. So I restarted and went with the hard AI instead, but it didn't follow the build at all.

Anyone else noticed this?

Edit: I think the reason the hard AI started doing weird things was that I scouted him actually. By not scouting him, and instead using the -c.cheat.givemeopponentsvision command to give me vision of his base, I saw that he did the build perfectly. Nice!
Playgu
xorpwnz
Profile Joined May 2010
United States185 Posts
August 04 2010 17:32 GMT
#407
On August 04 2010 22:06 Whalecore wrote:
I love this project, keep working on it man!

I've had some problems with the hard AI though. While the very hard AI seems to be able to execute any of the included builds, the hard AI will do weird things instead of following the build it's been told. An example: I was playing vs the Terran emp/bio build on very hard, I noticed he had way too many units too early, so I found out the very hard AI was cheating. But other than that, it did everything like it should. So I restarted and went with the hard AI instead, but it didn't follow the build at all.

Anyone else noticed this?

Edit: I think the reason the hard AI started doing weird things was that I scouted him actually. By not scouting him, and instead using the -c.cheat.givemeopponentsvision command to give me vision of his base, I saw that he did the build perfectly. Nice!

Actually what probably happened is that when you scouted him, you accidentally got in the way of one of his construction steps. Unfortunately when this happens, the build order gets stuck and then Green Tea AI takes over doing it's own thing.
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
August 05 2010 17:27 GMT
#408
I am unable to change races when using YABOT. What's the deal?!
xorpwnz
Profile Joined May 2010
United States185 Posts
August 05 2010 23:56 GMT
#409
On August 06 2010 02:27 AirbladeOrange wrote:
I am unable to change races when using YABOT. What's the deal?!

You can choose your race by using the drop-down list at the top of the build order listing.
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
August 08 2010 04:49 GMT
#410
Hi xorpwnz, the current YABOT is powerful but awfully complicated and lacking the convenience and plain simplicity of qxc's original build order tester. I'd like to see a BASIC and ADVANCED mode tab in the main menu where advanced is the current YABOT and basic is similar to qxc's with hotkeys for reset. I feel as if this would make the map much more accessible.

Also, I do not feel as if Green Tea + ai micro functionality is the appropriate direction for a build order tester. The focus is on refinement, not winning or losing against a system which will never play like a human. Practice partners should be able to use YABOT as a way to practice builds, to establish game scenarios using an accessible interface.

The system has a lot of potential, to be the go-to Starcraft 2 laboratory for all skill levels across all areas of gameplay. I don't want this post to come across as me placing a burden, it is our responsibility as a community to help you create a great learning tool.
Nuda Veritas
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
August 08 2010 05:27 GMT
#411
On August 03 2010 03:13 xorpwnz wrote:
Hey guys, I just finished the single player campaign, so now I'm going to work on the map and get it updated. I will be adding settings for "Easy AI" and "No AI" for people who just want to practice learning some build orders without interruption. I hope to also get some updated build orders into the map.


What did you think of the single player campaign?
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
xorpwnz
Profile Joined May 2010
United States185 Posts
August 09 2010 01:39 GMT
#412
On August 08 2010 13:49 VelRa_G wrote:
Hi xorpwnz, the current YABOT is powerful but awfully complicated and lacking the convenience and plain simplicity of qxc's original build order tester. I'd like to see a BASIC and ADVANCED mode tab in the main menu where advanced is the current YABOT and basic is similar to qxc's with hotkeys for reset. I feel as if this would make the map much more accessible.

Also, I do not feel as if Green Tea + ai micro functionality is the appropriate direction for a build order tester. The focus is on refinement, not winning or losing against a system which will never play like a human. Practice partners should be able to use YABOT as a way to practice builds, to establish game scenarios using an accessible interface.

The system has a lot of potential, to be the go-to Starcraft 2 laboratory for all skill levels across all areas of gameplay. I don't want this post to come across as me placing a burden, it is our responsibility as a community to help you create a great learning tool.

I will definitely take these comments to heart for the next version. I just (a few seconds ago) released version 1.0, which adds a "No AI" difficulty setting if you want to practice your build orders undisturbed. I will think about adding a "basic" mode, which is a really good idea. However, in the mean time, if you choose the freestyle build order for yourself and no AI, I would consider that the basic mode... would you agree? Just typing "-r" to reset is easy enough I think, but I could add an option to quickly change races. Something like "-r t" for Terran, "-r p" for Protoss, etc. that defaults to the basic settings and resets the map.
Spooney
Profile Joined August 2010
Romania3 Posts
August 09 2010 04:36 GMT
#413
zerg AI makes two spawning pools, found them when my scout got there
Janhaus
Profile Joined August 2010
13 Posts
August 10 2010 03:41 GMT
#414
Hi xorpwnz,

Thanks for releasing V1! Q about the YABOT Build Encoder v2.0...in both browsers that I've tried, firefox and IE, the dropdown menu under the 'Step' column for, say, a Bldg is a long string like YABOTBuildEncoder.GameUnit...and I can't see anything else after that. Is it possible to remove this first part of the text so that it shows like just Assimilator? Otherwise I have to click one, hit esc to see which item I selected, and repeat.
Quepp42
Profile Joined May 2010
United States96 Posts
August 10 2010 04:12 GMT
#415
I would just like to thank you for all the hard work! This is truly a fantastic tool and greatly appreciate your contribution to the SC2 community!
All it takes to fly is to throw yourself at the ground and miss.
xorpwnz
Profile Joined May 2010
United States185 Posts
August 10 2010 05:01 GMT
#416
On August 10 2010 12:41 Janhaus wrote:
Thanks for releasing V1 about the YABOT Build Encoder v2.0...in both browsers that I've tried, firefox and IE, the dropdown menu under the 'Step' column for, say, a Bldg is a long string like YABOTBuildEncoder.GameUnit...and I can't see anything else after that. Is it possible to remove this first part of the text so that it shows like just Assimilator? Otherwise I have to click one, hit esc to see which item I selected, and repeat.

Thanks for letting me know... it's fixed now!

On August 10 2010 13:12 Quepp42 wrote:
I would just like to thank you for all the hard work! This is truly a fantastic tool and greatly appreciate your contribution to the SC2 community!

Thanks so much!!

mcneebs
Profile Blog Joined January 2009
Canada391 Posts
August 10 2010 05:04 GMT
#417
Thanks a ton for this! I moved on the first and haven't had internet at home, so this has really been a life saver. Cheers!
You do it to yourself. Just you. You and no one else.
Barter
Profile Joined July 2010
Brazil15 Posts
August 10 2010 15:26 GMT
#418
Is there any way to play this map while connected to battle.net?
xorpwnz
Profile Joined May 2010
United States185 Posts
August 10 2010 16:32 GMT
#419
On August 11 2010 00:26 Barter wrote:
Is there any way to play this map while connected to battle.net?

I am currently looking into ways to make the map flexible enough to allow any number of human and computer players, but for now it is an offline only map.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
August 10 2010 21:44 GMT
#420
Couldn't you publish it as a 1 player map and players would be able to launch it through create game feature?
Prev 1 19 20 21 22 23 43 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
07:30
Playoffs
Maru vs MaxPaxLIVE!
Crank 1405
Tasteless1111
IndyStarCraft 192
Rex141
CranKy Ducklings102
3DClanTV 58
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1405
Tasteless 1111
IndyStarCraft 192
Rex 141
StarCraft: Brood War
Britney 46022
Rain 2700
Mini 675
BeSt 538
actioN 527
Killer 401
Stork 393
firebathero 370
Light 248
EffOrt 126
[ Show more ]
Rush 119
Leta 110
Sharp 102
ajuk12(nOOB) 99
ZerO 85
hero 75
ToSsGirL 56
zelot 41
soO 37
Mind 28
Liquid`Ret 24
Hm[arnc] 17
Sea.KH 17
Backho 15
Noble 15
Icarus 7
Bale 5
Dota 2
singsing212
XcaliburYe125
League of Legends
KnowMe24
Counter-Strike
olofmeister1730
shoxiejesuss744
zeus597
Other Games
summit1g16135
B2W.Neo1053
crisheroes284
Fuzer 237
ArmadaUGS48
QueenE32
Trikslyr29
Dewaltoss13
ZerO(Twitch)12
Organizations
Dota 2
PGL Dota 2 - Main Stream13695
StarCraft 2
ComeBackTV 325
StarCraft: Brood War
UltimateBattle 61
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH202
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1331
Upcoming Events
Replay Cast
11h 33m
RSL Revival
20h 3m
Classic vs TBD
SHIN vs TBD
WardiTV Korean Royale
1d
SC Evo League
1d 1h
IPSL
1d 5h
Julia vs Artosis
JDConan vs DragOn
OSC
1d 5h
BSL 21
1d 8h
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 20h
Wardi Open
2 days
IPSL
2 days
StRyKeR vs OldBoy
Sziky vs Tarson
[ Show More ]
BSL 21
2 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Wardi Open
4 days
Replay Cast
4 days
Wardi Open
5 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.