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[MOD] Yet Another Build Order Tester (YABOT) - Page 21

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 19 20 21 22 23 43 Next All
xorpwnz
Profile Joined May 2010
United States185 Posts
August 02 2010 18:13 GMT
#401
Hey guys, I just finished the single player campaign, so now I'm going to work on the map and get it updated. I will be adding settings for "Easy AI" and "No AI" for people who just want to practice learning some build orders without interruption. I hope to also get some updated build orders into the map.
DirDirDirty
Profile Joined April 2010
United States19 Posts
August 03 2010 05:19 GMT
#402
I am entirely lost on how to actually get this working ingame. I downloaded from the website, and on the site it says simply drag the map over the SC2 icon but when I do that it doesnt do a single thing. Is there a folder I need to put these in and then access ingame somehow?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 03 2010 05:22 GMT
#403
On August 03 2010 14:19 DirDirDirty wrote:
I am entirely lost on how to actually get this working ingame. I downloaded from the website, and on the site it says simply drag the map over the SC2 icon but when I do that it doesnt do a single thing. Is there a folder I need to put these in and then access ingame somehow?


just open it with the map editor and then hit test map.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 03 2010 05:24 GMT
#404
How do you play this by yourself (without an AI)?
DirDirDirty
Profile Joined April 2010
United States19 Posts
August 03 2010 05:26 GMT
#405
On August 03 2010 14:22 sob3k wrote:
Show nested quote +
On August 03 2010 14:19 DirDirDirty wrote:
I am entirely lost on how to actually get this working ingame. I downloaded from the website, and on the site it says simply drag the map over the SC2 icon but when I do that it doesnt do a single thing. Is there a folder I need to put these in and then access ingame somehow?


just open it with the map editor and then hit test map.


Awesome, thank you.
Whalecore
Profile Joined March 2009
Norway1110 Posts
Last Edited: 2010-08-04 13:23:41
August 04 2010 13:06 GMT
#406
I love this project, keep working on it man!

I've had some problems with the hard AI though. While the very hard AI seems to be able to execute any of the included builds, the hard AI will do weird things instead of following the build it's been told. An example: I was playing vs the Terran emp/bio build on very hard, I noticed he had way too many units too early, so I found out the very hard AI was cheating. But other than that, it did everything like it should. So I restarted and went with the hard AI instead, but it didn't follow the build at all.

Anyone else noticed this?

Edit: I think the reason the hard AI started doing weird things was that I scouted him actually. By not scouting him, and instead using the -c.cheat.givemeopponentsvision command to give me vision of his base, I saw that he did the build perfectly. Nice!
Playgu
xorpwnz
Profile Joined May 2010
United States185 Posts
August 04 2010 17:32 GMT
#407
On August 04 2010 22:06 Whalecore wrote:
I love this project, keep working on it man!

I've had some problems with the hard AI though. While the very hard AI seems to be able to execute any of the included builds, the hard AI will do weird things instead of following the build it's been told. An example: I was playing vs the Terran emp/bio build on very hard, I noticed he had way too many units too early, so I found out the very hard AI was cheating. But other than that, it did everything like it should. So I restarted and went with the hard AI instead, but it didn't follow the build at all.

Anyone else noticed this?

Edit: I think the reason the hard AI started doing weird things was that I scouted him actually. By not scouting him, and instead using the -c.cheat.givemeopponentsvision command to give me vision of his base, I saw that he did the build perfectly. Nice!

Actually what probably happened is that when you scouted him, you accidentally got in the way of one of his construction steps. Unfortunately when this happens, the build order gets stuck and then Green Tea AI takes over doing it's own thing.
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
August 05 2010 17:27 GMT
#408
I am unable to change races when using YABOT. What's the deal?!
xorpwnz
Profile Joined May 2010
United States185 Posts
August 05 2010 23:56 GMT
#409
On August 06 2010 02:27 AirbladeOrange wrote:
I am unable to change races when using YABOT. What's the deal?!

You can choose your race by using the drop-down list at the top of the build order listing.
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
August 08 2010 04:49 GMT
#410
Hi xorpwnz, the current YABOT is powerful but awfully complicated and lacking the convenience and plain simplicity of qxc's original build order tester. I'd like to see a BASIC and ADVANCED mode tab in the main menu where advanced is the current YABOT and basic is similar to qxc's with hotkeys for reset. I feel as if this would make the map much more accessible.

Also, I do not feel as if Green Tea + ai micro functionality is the appropriate direction for a build order tester. The focus is on refinement, not winning or losing against a system which will never play like a human. Practice partners should be able to use YABOT as a way to practice builds, to establish game scenarios using an accessible interface.

The system has a lot of potential, to be the go-to Starcraft 2 laboratory for all skill levels across all areas of gameplay. I don't want this post to come across as me placing a burden, it is our responsibility as a community to help you create a great learning tool.
Nuda Veritas
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
August 08 2010 05:27 GMT
#411
On August 03 2010 03:13 xorpwnz wrote:
Hey guys, I just finished the single player campaign, so now I'm going to work on the map and get it updated. I will be adding settings for "Easy AI" and "No AI" for people who just want to practice learning some build orders without interruption. I hope to also get some updated build orders into the map.


What did you think of the single player campaign?
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
xorpwnz
Profile Joined May 2010
United States185 Posts
August 09 2010 01:39 GMT
#412
On August 08 2010 13:49 VelRa_G wrote:
Hi xorpwnz, the current YABOT is powerful but awfully complicated and lacking the convenience and plain simplicity of qxc's original build order tester. I'd like to see a BASIC and ADVANCED mode tab in the main menu where advanced is the current YABOT and basic is similar to qxc's with hotkeys for reset. I feel as if this would make the map much more accessible.

Also, I do not feel as if Green Tea + ai micro functionality is the appropriate direction for a build order tester. The focus is on refinement, not winning or losing against a system which will never play like a human. Practice partners should be able to use YABOT as a way to practice builds, to establish game scenarios using an accessible interface.

The system has a lot of potential, to be the go-to Starcraft 2 laboratory for all skill levels across all areas of gameplay. I don't want this post to come across as me placing a burden, it is our responsibility as a community to help you create a great learning tool.

I will definitely take these comments to heart for the next version. I just (a few seconds ago) released version 1.0, which adds a "No AI" difficulty setting if you want to practice your build orders undisturbed. I will think about adding a "basic" mode, which is a really good idea. However, in the mean time, if you choose the freestyle build order for yourself and no AI, I would consider that the basic mode... would you agree? Just typing "-r" to reset is easy enough I think, but I could add an option to quickly change races. Something like "-r t" for Terran, "-r p" for Protoss, etc. that defaults to the basic settings and resets the map.
Spooney
Profile Joined August 2010
Romania3 Posts
August 09 2010 04:36 GMT
#413
zerg AI makes two spawning pools, found them when my scout got there
Janhaus
Profile Joined August 2010
13 Posts
August 10 2010 03:41 GMT
#414
Hi xorpwnz,

Thanks for releasing V1! Q about the YABOT Build Encoder v2.0...in both browsers that I've tried, firefox and IE, the dropdown menu under the 'Step' column for, say, a Bldg is a long string like YABOTBuildEncoder.GameUnit...and I can't see anything else after that. Is it possible to remove this first part of the text so that it shows like just Assimilator? Otherwise I have to click one, hit esc to see which item I selected, and repeat.
Quepp42
Profile Joined May 2010
United States96 Posts
August 10 2010 04:12 GMT
#415
I would just like to thank you for all the hard work! This is truly a fantastic tool and greatly appreciate your contribution to the SC2 community!
All it takes to fly is to throw yourself at the ground and miss.
xorpwnz
Profile Joined May 2010
United States185 Posts
August 10 2010 05:01 GMT
#416
On August 10 2010 12:41 Janhaus wrote:
Thanks for releasing V1 about the YABOT Build Encoder v2.0...in both browsers that I've tried, firefox and IE, the dropdown menu under the 'Step' column for, say, a Bldg is a long string like YABOTBuildEncoder.GameUnit...and I can't see anything else after that. Is it possible to remove this first part of the text so that it shows like just Assimilator? Otherwise I have to click one, hit esc to see which item I selected, and repeat.

Thanks for letting me know... it's fixed now!

On August 10 2010 13:12 Quepp42 wrote:
I would just like to thank you for all the hard work! This is truly a fantastic tool and greatly appreciate your contribution to the SC2 community!

Thanks so much!!

mcneebs
Profile Blog Joined January 2009
Canada391 Posts
August 10 2010 05:04 GMT
#417
Thanks a ton for this! I moved on the first and haven't had internet at home, so this has really been a life saver. Cheers!
You do it to yourself. Just you. You and no one else.
Barter
Profile Joined July 2010
Brazil15 Posts
August 10 2010 15:26 GMT
#418
Is there any way to play this map while connected to battle.net?
xorpwnz
Profile Joined May 2010
United States185 Posts
August 10 2010 16:32 GMT
#419
On August 11 2010 00:26 Barter wrote:
Is there any way to play this map while connected to battle.net?

I am currently looking into ways to make the map flexible enough to allow any number of human and computer players, but for now it is an offline only map.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
August 10 2010 21:44 GMT
#420
Couldn't you publish it as a 1 player map and players would be able to launch it through create game feature?
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