[UMS] Multitasking Trainer v0.94 - Page 23
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Stato
United Kingdom51 Posts
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BnK
United States538 Posts
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hellsan631
United States695 Posts
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stet_tcl
Greece319 Posts
![]() On June 29 2010 05:16 Migi wrote: I don't know if this has been said already, but in version 0.93 - the only one I've played so far - there's a bug with Tassadar: if you have overlords hanging above his spawn area, he will stay neutral so you can't pick him up. You have to fly away with your overlords and return and only then he will say his "Khassar de templari" so you can pick him up. Pretty confusing and frustrating in the midst of total chaos. This is actually a feature. The templar becomes allied with a "unit enters region" trigger so it's normal to have to move your overlord to get him. Don't forget that this is a Multitasking trainer so having to give an extra command or two is never a bad thing... | ||
Twe3k
89 Posts
On July 10 2010 06:38 BnK wrote: anyone know why the zergling doesn't kill my probe? It just follow my probe without doing anything. same. | ||
stet_tcl
Greece319 Posts
All problems (that I'm aware of) caused by Patch 16 (including the Zergling and Probe not being able to attack, messed up pulldown items etc) have been fixed. Changelog: + Show Spoiler + **Multitasking Trainer v0.94** * The map should now work normally with patch 16 New Features
Balance Fixes
Known Problems
Have fun! | ||
BnK
United States538 Posts
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WolfStar
United Kingdom155 Posts
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Dr.Frost
United States389 Posts
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stet_tcl
Greece319 Posts
New version should be ok. | ||
z01
Canada96 Posts
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bobhund
Sweden364 Posts
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Ingruz
Italy380 Posts
Thank you! :D | ||
hellsan631
United States695 Posts
however, the timer ui still appears to have a pink/blue background. also, since there are no more replays saved for custom games that aren't published, how about some sort of apm indicator or notification upon victory/defeat of the map, so you can record progress and keep track of it. and perhaps publish it to the US/EU servers if possible? | ||
iokke
United States1179 Posts
On July 15 2010 07:59 Ingruz wrote: Great map man! Just a fast question: I keep losing everytime because I exceed macro energy cap but I cannot see any indicator of it, can someone explain to me what is it? Thank you! :D Its the energy on your nexus/orbital/queen, you got to keep it below a certain level (to make sure you arent forgetting to use your macro mechanic, like chronoboost i.e.) | ||
stet_tcl
Greece319 Posts
On July 14 2010 03:10 z01 wrote: I'd love to see more maps like this, perhaps against other races with standard opener/rush timings to practice against. Me too! As I've said before I don't have the time needed to implement something like that but I would appreciate any help provided ![]() On July 16 2010 07:02 hellsan631 wrote: ty for all the fixes. however, the timer ui still appears to have a pink/blue background. also, since there are no more replays saved for custom games that aren't published, how about some sort of apm indicator or notification upon victory/defeat of the map, so you can record progress and keep track of it. and perhaps publish it to the US/EU servers if possible? Read the thread please ![]() I don't think there would be any use in publishing the map right now, I will as soon as the game is released. | ||
TzTz
Germany511 Posts
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Nyxxo
Germany12 Posts
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stet_tcl
Greece319 Posts
On July 20 2010 16:53 TzTz wrote: Version 0.941 the Zergling won't attack the Probe... It's too easy that way... TzTz are you absolutely sure you have v0.941? It works normally for all the people I've asked... If you are indeed running 0.941 could you post or PM me some more details like the version of SCII you are running, your operating system, difficulty settings etc.. It would help a lot in identifying the problem. Does anyone else have the same problem? | ||
dexus
Canada32 Posts
Edit: I found a copy on a German website, so I uploaded it to rapidshare in case anyone else has issues. Link to v0.941: http://rapidshare.com/files/408199219/Multitasking_Trainer_v0.941.SC2Map | ||
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