• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:10
CEST 02:10
KST 09:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
[ASL22] Ro16 Preview: Holy Diver Syncronization issues and can't find games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo)
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6959 users

[UMS] Multitasking Trainer v0.94 - Page 22

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 20 21 22 23 24 37 Next All
NonY
Profile Blog Joined June 2007
8751 Posts
June 15 2010 23:30 GMT
#421
On June 16 2010 08:17 dw wrote:
Finally beat it on impossible as P. I used a different strategy than Nony, as his is harder to pull off than mine.

I did 1 zealot to hold the reapers using building placement to block them from killing any probes.
I then made 2 robo's, 1 warp prism, then only immortal. eventually i get a support bay and shuttle speed. after the AI's final drop I load up and go straight for the CC.

Finished with 1 second left.

Props to Ouga for doing it as zerg.

Yeah that'd (probably) lose to cloaked banshees. They're pretty rare though. I think I only encountered them twice
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Ouga
Profile Joined March 2008
Finland645 Posts
June 16 2010 10:51 GMT
#422
On June 16 2010 08:30 Liquid`NonY wrote:
Show nested quote +
On June 16 2010 08:17 dw wrote:
I did 1 zealot to hold the reapers using building placement to block them from killing any probes.
I then made 2 robo's, 1 warp prism, then only immortal. eventually i get a support bay and shuttle speed. after the AI's final drop I load up and go straight for the CC.

Finished with 1 second left.


Yeah that'd (probably) lose to cloaked banshees. They're pretty rare though. I think I only encountered them twice


Actually IMO cloak banshees are sort of easiest ones to handle - they come so late (like 1:30 left) that you can just ignore them if your technique is to do this with drops or banshees. I had banshees coming on my "kill", but just ignored them and went for the drop instead. I might have had more issues if it was MM drop actually, since 3-3 ups really make them tough to kill when there's 2 medics and they manage to stand next to wall so lings alone can't beat them in almost any numbers. I feel these can't be completely ignored though, since tank drops, late thor drop and mm drops all come at like 02-03min left.
Ouga
Profile Joined March 2008
Finland645 Posts
Last Edited: 2010-06-16 11:42:29
June 16 2010 11:32 GMT
#423
On June 16 2010 07:59 AWEadam wrote:
Would you be willing to share what your basic strategy/end unit composition was?


I'd throw rep since it'd be better than 1000 words, but suppose you can't view replays of this map? At least says "unable to load map" or something to me when I try.

But I can say pretty accurate BO and strat since I feel I tweaked the bo to pretty close to perfection until 4:30 push. Skip 4/5 of incoming jizz if you don't care about early game. BANEDROP IS THE KEY

15pool, 16hat
15->18 6lings, they spawn 1-3s before reapers are in. I probably could've slammed pool better, I always put it right next to hat on its right. Thus reapers usually came from left side, and I did my best to do some surround on them. About 50% of the time I got them bugged and lost 0 drones, but if even one got thru, it was usually 2-4 dead, never more tho.
While lings popped, did 2 gas, queen, cancelled other gas, 19/18 over. New queen from same hat when first is up.
Then just drones until 36/36. @ about 22-25/28 I did 2nd gas, @ 26-28/28 evo chamber.
First 100 gas to lair, 2nd 100 gas to +1 melee. Make sure to have 2nd gas instantly mining gas. You want to make sure you have the 200/200 available when lair finishes, and start droptech instantly, to have decent timing window to do the executor drops. I start my droptech @ 7:10 left.
After droptech, next gas to lingspeed, and then finally to overspeed. Timings are sick precise, I actually have +1 and lingspeed ready about 5sec prior to mm push/thor drop.

From 36/36 I'll do overs til x/68, and purelings. I have those 6 lings from prior, so I'll end up having (68-33)*2=70 lings if it goes perfectly. 20 of them are enough for the thor, I pick first ones there. I also have one lingscout so I know exactly when MM come, at the maxrange possible. Suppose ovie could do it too.

So the mm push is just countered by surrounding him with those ~40-50 lings. Usually I have some lings still popping when push comes. I'm pretty sure you can't push them back with lings alone without that +1, that medic alone keeps them up too long since lings would do 2dmg instead of 3 to 3armor mm. Also to be noticed, droptech is ready just before push comes so preferably one exe should've been saved at least when push is countered.

After that, it's around 4:00 to do the rest. I like to keep 5 ovies patrolling on top of executor spawn, to make him clickable asap to use less time in making him go into ovie. Last executor in theory could be done with before 1:00 left, which gives decent time to do the last attack.

I kinda feel Z has no good counter to beat those 3-3 upped units straight up, or well I just chose to try do it with banes. For like 20 tries I thought drop wasn't possible due to vikings, but hell ovies have so much hp that if you bring all your 15-20 ovies enough will survive. After all 20 banes is enough to take down the CC. I make the banenest @ 68/68, and just try to load them to make the drop from left side of the map when there's like 1:00 left and as many banes as possible, I had about 40 on successful try. In theory ofc those 20 would be enough, but it's hard to predict what ovies will go down to their antiair You don't really need much extra defense after the push/thor have been taken out.

I believe with good control you could do this without dropping, but still with banes. That just requires tons of lings, all drones and greatly sharing them among the field while banetrain goes straight to CC. Just sucks that few tank hits on banes can fail the whole try
NonY
Profile Blog Joined June 2007
8751 Posts
June 16 2010 12:05 GMT
#424
On June 16 2010 19:51 Ouga wrote:
Show nested quote +
On June 16 2010 08:30 Liquid`NonY wrote:
On June 16 2010 08:17 dw wrote:
I did 1 zealot to hold the reapers using building placement to block them from killing any probes.
I then made 2 robo's, 1 warp prism, then only immortal. eventually i get a support bay and shuttle speed. after the AI's final drop I load up and go straight for the CC.

Finished with 1 second left.


Yeah that'd (probably) lose to cloaked banshees. They're pretty rare though. I think I only encountered them twice


Actually IMO cloak banshees are sort of easiest ones to handle - they come so late (like 1:30 left) that you can just ignore them if your technique is to do this with drops or banshees. I had banshees coming on my "kill", but just ignored them and went for the drop instead. I might have had more issues if it was MM drop actually, since 3-3 ups really make them tough to kill when there's 2 medics and they manage to stand next to wall so lings alone can't beat them in almost any numbers. I feel these can't be completely ignored though, since tank drops, late thor drop and mm drops all come at like 02-03min left.

Hmm that's weird that they came that late. Maybe a bug? I never saw them that late.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Ouga
Profile Joined March 2008
Finland645 Posts
June 16 2010 14:30 GMT
#425
Hmm that's weird that they came that late. Maybe a bug? I never saw them that late.


The MM push comes @ 4:30, and has been handled with at like 4:00 right? I don't think any of the last harrasses absolutely have to be dealt with if they come after that? Even the 2nd thor drop, which probably comes out fastest, probably is there at 2:30-3:00 or so? As zerg I'd prolly be able to just transfer drones to expo to overcome this and thor would just shoot down lair and and gases. Other options are nuke (megarare), banshees (rare), mm drop and tank drop, but they don't come too early either. Seeing I pretty much could survive without income from last 2:00, I don't think handling them is absolutely necessary. Still worth taking down ofc, but imo playing expecting banshees costs too much compared to how often they come / how it's still possible to survive without antiair when they do. Ofc didn't play this as T/P to know is the income from <2:00 absolutely vital - would think banshee strat also relies mainly on units produced prior to 2:00. Not to mention, banshee strat definately has so much minerals that can afford to make towers, and I guess making obs with few stalk/sentries isn't much of a defense either. I didn't feel like making 2 spores made much sense against harrass that would only come 1/10 games.

I suppose thusfar only strat that involves straight up fight is yours, and might very well be that no one has thought of way to do working push as T/Z. I don't think any of the drop/air strats need resources from the last 1:30, since only toss can warp in last sec units - my drop can't wait to get the last reinforcements in.
FaZiNaTe
Profile Joined August 2009
Germany290 Posts
June 16 2010 17:34 GMT
#426
I finally managed to beat hard with Toss

Now gogo impossible

Banshees are really rare indeed ... i got them only 1-2 times.

@ time mine always came @ 3min left or so.

twitch.com/fazinate
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
June 16 2010 17:40 GMT
#427
Can we get this map on XX Impossible for people like Nony :D.
Began Starcraft journey on 5th May 2009
Ouga
Profile Joined March 2008
Finland645 Posts
June 16 2010 21:18 GMT
#428
Banshees are really rare indeed ... i got them only 1-2 times.

@ time mine always came @ 3min left or so.



That's different though, imo all waves come faster in "easier" modes. In that aspect impossible isn't all that bad Difficulty in impossible is that 2 waves come at same time @ 4:30 or so, but that automatically delays the 3rd wave a bit imo. In hard I guess MMM comes more like at 6:30 or even sooner? I know I always made spores on hard, because they felt like coming too fast to be ignored.
StyX
Profile Joined March 2010
France23 Posts
June 19 2010 22:16 GMT
#429
Finally finished hard level.

Cloacked banshees are too strong, I just give up when they come, we need too many things to counter them which are not needed for the other drops (or nuke ).

By the way I can't look at my replays, I want to check my apms ! :/ Is there a way to do it (not using map editor) ?
Challe
Profile Joined June 2010
Afghanistan58 Posts
June 19 2010 22:22 GMT
#430
this is to easy lol
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-06-20 01:52:00
June 20 2010 01:48 GMT
#431
I can't beat this on hard for the life of me, I'm sure I could do it if I practiced a build that works well for this specific situation, it just seems absurd.
Doc Daneeka
Profile Joined March 2010
United States577 Posts
June 20 2010 04:33 GMT
#432
poor, poor proberto
payed off security
Ichabod
Profile Joined May 2010
United States1659 Posts
June 20 2010 04:45 GMT
#433
On June 17 2010 02:40 Gunman_csz wrote:
Can we get this map on XX Impossible for people like Nony :D.


Impossible still has to be beatable (well, I guess they could make it unbeatable, but that wouldn't be much fun after a while).
Heziva
Profile Joined June 2010
France7 Posts
June 20 2010 12:41 GMT
#434
Noob question... how do you select a peon before creating any batiment ?

Playing this map, I saw that I lost a huge amount of time selecting a single probe from the mineral lines. Here is how I did it :
- centering screen on the main batiment (5 5, as I put a shorcut to it in 5)
- Drawing a little rectangle, hoping to get only one probe.

But sometimes I got 2 probes at once, or I had to wait for a probe to go in my rectangle and then I loose the runnig probe .

So my solution was to assign a shortcut to a mining probe (I used 2), in order not to loose any time selecting it. But is it viable on a real game, when you have to keep 1 and 2 for your armies ?
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-06-20 12:52:43
June 20 2010 12:52 GMT
#435
--- Nuked ---
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
June 20 2010 15:30 GMT
#436
On June 20 2010 21:41 Heziva wrote:
Noob question... how do you select a peon before creating any batiment ?

Playing this map, I saw that I lost a huge amount of time selecting a single probe from the mineral lines. Here is how I did it :
- centering screen on the main batiment (5 5, as I put a shorcut to it in 5)
- Drawing a little rectangle, hoping to get only one probe.

But sometimes I got 2 probes at once, or I had to wait for a probe to go in my rectangle and then I loose the runnig probe .

As Inori said you'll get better at it with practice. Keep in mind that if you select two probes and issue an order to build something to both only one will go. So when you select more than one probe by mistake it's always better in terms of speed to order both to build (since only one will go) rather than deselecting one or something.

So my solution was to assign a shortcut to a mining probe (I used 2), in order not to loose any time selecting it. But is it viable on a real game, when you have to keep 1 and 2 for your armies ?

Why not use 3? ^^
Many good players used to have a 'builder' probe hotkeyed in Bw, if it suits you I don't see why not do it in sc2.
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
Last Edited: 2010-06-21 12:45:16
June 21 2010 12:40 GMT
#437
On June 20 2010 21:41 Heziva wrote:
So my solution was to assign a shortcut to a mining probe (I used 2), in order not to loose any time selecting it. But is it viable on a real game, when you have to keep 1 and 2 for your armies ?

Hotkeys are there so you can use them in whatever way you can find it helpful. In this case you should definitely hotkey the running probe and one working probe.
It's nice have a system of hotkeying buildings and units but it's also nice to be flexible and to alternate hotkeys and use different schemes.

It's almost irrelevant what keys you use for what you need. Sure it's better to use some keys that you'll easier find without looking but if you get used to some key it doesn't matter if the PROs use some other because you have the same result.

And one more thing, hotkeys are about control. When you need a full control over something hotkey it. Dumb example : say you are a noob, and the only key you are able to press without totally losing yourself is 1. When you scout keep your scouting probe on 1. If you have some army and want to attack get your army on 1. You made your warp prism and want to drop something get your warp prism on 1. This is exaggerated scenario but i hope you get my point.

Obviously in hotkey trainer you have several simultaniously equally important tasks so you need 5-7 hotkeys.
Reality hits you hard bro.
Migi
Profile Joined June 2010
Belgium2 Posts
June 28 2010 20:16 GMT
#438
I don't know if this has been said already, but in version 0.93 - the only one I've played so far - there's a bug with Tassadar: if you have overlords hanging above his spawn area, he will stay neutral so you can't pick him up. You have to fly away with your overlords and return and only then he will say his "Khassar de templari" so you can pick him up. Pretty confusing and frustrating in the midst of total chaos.

But that's just a detail. Overall this map is great, well balanced, and - although a little frustrating at times - it's fun! Good job, keep it up!
If you say SC has only 3 races you are wrong
Kambing
Profile Joined May 2010
United States1176 Posts
June 28 2010 22:19 GMT
#439
On June 29 2010 05:16 Migi wrote:
I don't know if this has been said already, but in version 0.93 - the only one I've played so far - there's a bug with Tassadar: if you have overlords hanging above his spawn area, he will stay neutral so you can't pick him up. You have to fly away with your overlords and return and only then he will say his "Khassar de templari" so you can pick him up. Pretty confusing and frustrating in the midst of total chaos.


I haven't messed around with it, but that could be a game bug rather than a map bug. If a new unit spawns next to one of your units, it can't be "acquired" by it until you move out and back into capture range.

The way to get around this is to place your first overlord on a patrol over tassadar (e.g., back and forth across tassadar's circle) and place subsequent overlords off to the side. The patrolling overlord will recapture fresh tassadars as they respawn.
Ouga
Profile Joined March 2008
Finland645 Posts
Last Edited: 2010-06-29 02:16:24
June 29 2010 02:15 GMT
#440
On June 29 2010 05:16 Migi wrote:
I don't know if this has been said already, but in version 0.93 - the only one I've played so far - there's a bug with Tassadar: if you have overlords hanging above his spawn area, he will stay neutral so you can't pick him up. You have to fly away with your overlords and return and only then he will say his "Khassar de templari" so you can pick him up. Pretty confusing and frustrating in the midst of total chaos.


A bug or not, I overcame it by putting all ovies on patrol above that spot. A bit to side and back to spawnpoint, enough to make him go allied from neutral. Also ovie moves a bit towards beacon after you make npc go into ovie due to patrolling. Thus I'd like to think I countered the bug by making my life easier

edit: meh, 5h idle window and somehow I was beat in solving the prob :p
Prev 1 20 21 22 23 24 37 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Wild Card
CranKy Ducklings9
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 75
StarCraft: Brood War
Rain 1521
GuemChi 1267
Artosis 547
MaD[AoV]19
Dota 2
monkeys_forever422
NeuroSwarm191
League of Legends
Doublelift3978
JimRising 339
Counter-Strike
minikerr4
Super Smash Bros
hungrybox1097
AZ_Axe227
Mew2King162
Other Games
summit1g10909
Livibee430
C9.Mang0325
PiGStarcraft149
XaKoH 148
Liquid`TLO71
ViBE69
Maynarde10
Organizations
Other Games
gamesdonequick1933
BasetradeTV25
[ Show 10 non-featured ]
StarCraft 2
• Hupsaiya 93
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur163
Upcoming Events
IntoTheTV X SOOP
10h 50m
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
21h 50m
Replay Cast
23h 50m
IntoTheTV X SOOP
1d 10h
Replay Cast
1d 23h
GSL
2 days
Replay Cast
2 days
GSL
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
4 days
Shine vs Rush
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.