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[UMS] Multitasking Trainer v0.94 - Page 20

Forum Index > SC2 Maps & Custom Games
Post a Reply
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Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-06-14 16:22:24
June 14 2010 16:21 GMT
#381
--- Nuked ---
Zero[UK]
Profile Joined April 2010
United Kingdom34 Posts
June 14 2010 16:23 GMT
#382
On June 15 2010 01:17 SkullOne wrote:
Show nested quote +
On June 14 2010 10:59 Powster wrote:
Has any non starcraft / warcraft player beat this on normal / hard? I am gonna try to be able to beat hard before beta is back.. First time I played I couldnt even last like 20 seconds but after like 100 SC2 games in the beta I can do pretty good on normal till 6:30


I'm a non-SC player and I have problems beating it on very easy with Terran let alone Normal.

Proberto is the bane of my SC2 existence.

Love this map though. Just wish I had time to play it a little more.


Dont worry about it, it's a learning process. I started off not being able to beat very easy.. then you start grapsing concepts of the game and learn your timing. Learn how to deal with the pressure. Within a week I've got to normal but just currently struggling on keeping the probe alive but after my exams I'll give it a good whack .
Thunderflesh
Profile Blog Joined June 2010
United States382 Posts
June 14 2010 16:52 GMT
#383
On June 12 2010 14:11 EnderPR wrote:
I am playing on Mac OS X and when I open it in mapcraft it says unable to open map. Is there something I can do about this or do I just need to get a life for the duration of the Beta's downtime?


Place the map file into the "Maps" folder. Filepath is something like "Documents/Blizzard/StarCraft2/Maps". Then open it with Mapcraft and it should run.
You'll worry less about what people think about you when you realize how seldom they do.
goswser
Profile Blog Joined May 2009
United States3548 Posts
June 14 2010 17:12 GMT
#384
I can beat it on normal as terran now and do fairly well on hard, I think once I play it a few more times I can win on hard as terran, but impossible might not even be possible as terran since they have too many tanks for marauder balls to fight, and slow pushing simply isn't an option.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Nielsje_8
Profile Joined June 2010
Netherlands4 Posts
June 14 2010 17:36 GMT
#385
Newguy, could you tell me your strategy as Terran on Normal please? I can't seem to figure out how to amass an army to destroy the enemy Command Centre, or at least I can't do it within the time limit. I usually tech up to 3 tanks and 8 marines for the waves and drops (which are no problem at all), but after that it always ends up the same: my army gets destroyed and is too small to do enough damage to the enemy. Any advice?
dondake
Profile Joined June 2010
25 Posts
June 14 2010 18:17 GMT
#386
Just saw Gomas' stream, he won it on hard with mass marauders and scvs infront of them, he didnt use tanks at all.
Ouga
Profile Joined March 2008
Finland645 Posts
June 14 2010 18:47 GMT
#387
Indeed in theory it sounds like pure marauder might be the winning strat here. Tanks + mass vikings in air mode (in impossible there's actually ~10 vikings nullifying any air attempts) simply can't be beaten with any other units since I don't think you can accumulate enough tanks to overcome his armysize in that time (in hard+) and air is totally out of question due to amount of vikings/turrets. Marines are also too crappy dmg takers since you can't even bring medics to fight. Anyhow, while attacking, bringing drones to fight is definately good idea. You're usually attacking when there's 1:30 or less left of time, and you aren't going to do any good with the minerals gathered in the end, so just turn those ~30 collectors into decent meatshield for your marauders.

It's actually quite boring how no race has chance to think of using air units. Sure, it definately throws the suicide zerg drops out of the window but it also throws every possible air unit out of the mix. In impossible there's no chance in any theory to bring a single air unit to fight, so there really is no much strategic elements there when it's clear you're forced to do 1-3 basic ground units in masses with all races.

And I understand asking for complete diversity is stupid, sorry for another rant
SainT.Foreverr
Profile Joined May 2010
19 Posts
June 14 2010 19:03 GMT
#388
ok here is my problem. I want to watch the replay of me playing on the UMS, for example lets say i just beat the UMS in normal, but i want to watch that replay, ok fine i do the procedure like i always do with all replays open directly or just drag to shortcut etc etc, but for some reason i cant watch the ums replays to check my APM because its saying some error about a mod.. i tried to place the map in the mod folder, map folder in pretty much every folder, tried to open the replay trough the editor and nothing, is there some way i can watch the replay of the UMS so i can check the apm plz? ty in advance
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
June 14 2010 21:48 GMT
#389
I've had a really hard time trying to make a function that calculates a difficulty factor for attack waves depending on the unit numbers and types and the time they occur...

So, after several hours of trying to remember how Mathematica works and tons of interpolations I think I finally have it!


Useless post, I know, I just had the need to tell someone, this has been giving me trouble for quite some time. :D
Lolger
Profile Joined June 2010
Denmark2 Posts
Last Edited: 2010-06-14 23:19:31
June 14 2010 22:00 GMT
#390
"Unable to open map"


Anyone else experiencing problems opening the map?

Might be cause I am running the Mac client, but unsure... Anyone know a solution?


EDIT: Nevermind, posted too soon
"Like a Toss!"
NonY
Profile Blog Joined June 2007
8751 Posts
June 15 2010 03:04 GMT
#391
http://www.livestream.com/tylersc/video?clipId=pla_cce0d438-c8bd-4232-bb62-243d83ba959b&utm_source=lslibrary&utm_medium=ui-thumb

ezly
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Manlot
Profile Blog Joined December 2009
Mexico111 Posts
June 15 2010 03:09 GMT
#392
GJ NonY!
Vancebla_
Profile Joined May 2010
29 Posts
June 15 2010 03:16 GMT
#393
how do i get this? kthx
aoe3 > sc2
Soulous
Profile Joined April 2010
United States133 Posts
June 15 2010 03:17 GMT
#394
On June 15 2010 12:16 Vancebla_ wrote:
how do i get this? kthx

You click on the link that says download here.
bontez
Profile Joined March 2010
United States165 Posts
June 15 2010 03:29 GMT
#395
omg NonY good job. Haha I had trouble beating normal.
Arcticc
Profile Joined June 2010
United States203 Posts
June 15 2010 03:50 GMT
#396
On June 15 2010 12:04 Liquid`NonY wrote:
http://www.livestream.com/tylersc/video?clipId=pla_cce0d438-c8bd-4232-bb62-243d83ba959b&utm_source=lslibrary&utm_medium=ui-thumb

ezly



Truly impressive. I just assumed that impossible was made to be unbeatable.
DalaiLameR
Profile Blog Joined April 2009
16 Posts
June 15 2010 13:04 GMT
#397
Just finished "impossible" as Terran
[image loading]

shiftY803
Profile Joined April 2010
200 Posts
Last Edited: 2010-06-15 13:10:56
June 15 2010 13:10 GMT
#398
I only had time to try a couple runs last night - set to Hard. Is the "max macro energy" for queens on a "per queen" basis? Either I got really distracted in my second run, or it is adding the energy of the queens together. Can anyone confirm what it does for zerg?

If it is the combined energy for multiple queens, the max should not be set to 50, otherwise you insta-fail when your 2 queens are vomiting in sync.
live without appeal. ~ camus
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2010-06-15 13:23:49
June 15 2010 13:18 GMT
#399
On June 15 2010 22:04 DalaiLameR wrote:
Just finished "impossible" as Terran
[image loading]


lol was it really close? since it gave you defeat message and your time has run out but you also get victory message

looks like you dropped tanks in back to kill the OC?

congrats

weird that macro energy is 75 for terran. afaik, there's no reason to save it beyond 50. but you get 25 energy of time in case you are slow. protoss has incentive to save energy, like after i build the number of probes i want, i'd rather save all my energy for robotics, but i have to waste two boosts on warp gate research or something, just to keep it below 35. and of course, there's only 10 energy worth of time as a buffer. imo the energy cap for terran should be 55-60. if using a boost asap every time was actually useful, i wouldn't mind a cap of 30 on nexus.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
DalaiLameR
Profile Blog Joined April 2009
16 Posts
Last Edited: 2010-06-15 16:08:11
June 15 2010 13:25 GMT
#400
Yeah, i literally killed the OC in the very last second.

I teched to cloakbanshees while defending my main with 2 tanks, turrets and bunkers. Adding many Barracks and producing only banshees. Then floating the barracks first and sneaking the cloakbanshees in the back of the main and killing the OC.

Congrats to you too, just watched your VOD

I think terran has an easier time completing impossible due to their strong basedefense and their easy macromechanic. i really think it should be 65max or even lower (zerg and toss go +10 energylimit), since you really have so much more time.
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