[UMS] Multitasking Trainer v0.94 - Page 20
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Deleted User 61629
1664 Posts
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Zero[UK]
United Kingdom34 Posts
On June 15 2010 01:17 SkullOne wrote: I'm a non-SC player and I have problems beating it on very easy with Terran let alone Normal. ![]() Proberto is the bane of my SC2 existence. ![]() Love this map though. Just wish I had time to play it a little more. Dont worry about it, it's a learning process. I started off not being able to beat very easy.. then you start grapsing concepts of the game and learn your timing. Learn how to deal with the pressure. Within a week I've got to normal but just currently struggling on keeping the probe alive but after my exams I'll give it a good whack ![]() | ||
Thunderflesh
United States382 Posts
On June 12 2010 14:11 EnderPR wrote: I am playing on Mac OS X and when I open it in mapcraft it says unable to open map. Is there something I can do about this or do I just need to get a life for the duration of the Beta's downtime? Place the map file into the "Maps" folder. Filepath is something like "Documents/Blizzard/StarCraft2/Maps". Then open it with Mapcraft and it should run. | ||
goswser
United States3519 Posts
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Nielsje_8
Netherlands4 Posts
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dondake
25 Posts
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Ouga
Finland645 Posts
It's actually quite boring how no race has chance to think of using air units. Sure, it definately throws the suicide zerg drops out of the window but it also throws every possible air unit out of the mix. In impossible there's no chance in any theory to bring a single air unit to fight, so there really is no much strategic elements there when it's clear you're forced to do 1-3 basic ground units in masses with all races. And I understand asking for complete diversity is stupid, sorry for another rant ![]() | ||
SainT.Foreverr
19 Posts
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stet_tcl
Greece319 Posts
So, after several hours of trying to remember how Mathematica works and tons of interpolations I think I finally have it! Useless post, I know, I just had the need to tell someone, this has been giving me trouble for quite some time. :D | ||
Lolger
Denmark2 Posts
Anyone else experiencing problems opening the map? Might be cause I am running the Mac client, but unsure... Anyone know a solution? EDIT: Nevermind, posted too soon ![]() | ||
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NonY
8748 Posts
ezly | ||
Manlot
Mexico111 Posts
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Vancebla_
29 Posts
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Soulous
United States133 Posts
On June 15 2010 12:16 Vancebla_ wrote: how do i get this? kthx You click on the link that says download here. | ||
bontez
United States165 Posts
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Arcticc
United States203 Posts
On June 15 2010 12:04 Liquid`NonY wrote: http://www.livestream.com/tylersc/video?clipId=pla_cce0d438-c8bd-4232-bb62-243d83ba959b&utm_source=lslibrary&utm_medium=ui-thumb ezly Truly impressive. I just assumed that impossible was made to be unbeatable. | ||
DalaiLameR
16 Posts
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shiftY803
200 Posts
If it is the combined energy for multiple queens, the max should not be set to 50, otherwise you insta-fail when your 2 queens are vomiting in sync. | ||
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NonY
8748 Posts
On June 15 2010 22:04 DalaiLameR wrote: Just finished "impossible" as Terran ![]() ![]() lol was it really close? since it gave you defeat message and your time has run out but you also get victory message looks like you dropped tanks in back to kill the OC? congrats weird that macro energy is 75 for terran. afaik, there's no reason to save it beyond 50. but you get 25 energy of time in case you are slow. protoss has incentive to save energy, like after i build the number of probes i want, i'd rather save all my energy for robotics, but i have to waste two boosts on warp gate research or something, just to keep it below 35. and of course, there's only 10 energy worth of time as a buffer. imo the energy cap for terran should be 55-60. if using a boost asap every time was actually useful, i wouldn't mind a cap of 30 on nexus. | ||
DalaiLameR
16 Posts
I teched to cloakbanshees while defending my main with 2 tanks, turrets and bunkers. Adding many Barracks and producing only banshees. Then floating the barracks first and sneaking the cloakbanshees in the back of the main and killing the OC. Congrats to you too, just watched your VOD ![]() I think terran has an easier time completing impossible due to their strong basedefense and their easy macromechanic. i really think it should be 65max or even lower (zerg and toss go +10 energylimit), since you really have so much more time. | ||
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