[UMS] Multitasking Trainer v0.94 - Page 21
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Madkipz
Norway1643 Posts
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Ouga
Finland645 Posts
![]() I'm totally all ears for successful attempts with stuff like 4hat 5queen though ![]() | ||
Response
United States1936 Posts
On June 15 2010 12:04 Liquid`NonY wrote: http://www.livestream.com/tylersc/video?clipId=pla_cce0d438-c8bd-4232-bb62-243d83ba959b&utm_source=lslibrary&utm_medium=ui-thumb ezly wow really impressive, I've been trying this alot and getting owned, I thought about hallucination but never remembered to actually try it ![]() | ||
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NonY
8748 Posts
On June 16 2010 00:09 Response wrote: wow really impressive, I've been trying this alot and getting owned, I thought about hallucination but never remembered to actually try it ![]() thx. i did a lot of stupid stuff with hallucinate before i hallucinated zealots. first i did colossi, no idea why. they stood over my other units so they werent soaking up damage from tanks anyway AND they got killed by vikings. then i did archons for a while but i think they were getting held up on attacking vikings. i never had time to watch the battle very much. plus they took up a bunch of room. so i think zealots are probably best | ||
Madkipz
Norway1643 Posts
Anyone claiming zerg has easy time with macro rule really isn't thinking straight. In this timelimit, there's no room for fckups like "oops forgot to re-larva, let's just do few tumors". dont get a second queen ![]() | ||
purerythem
United States245 Posts
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Effect010
Germany89 Posts
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otscho
Switzerland9 Posts
playing as usual and on the other hand you click dozens of waypoints for your Proberto ![]() not that awesome at all, imo | ||
Drunken.Jedi
Germany446 Posts
On June 16 2010 01:35 otscho wrote: Is it intended to send your probe on a whole long journey on waypoints? That's just plain stupid... playing as usual and on the other hand you click dozens of waypoints for your Proberto ![]() not that awesome at all, imo You can't use waypoints, as your probe will slow down slightly for every waypoint, giving the zergling time to land a hit, so you have to constantly give your probe normal move commands. | ||
otscho
Switzerland9 Posts
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Madkipz
Norway1643 Posts
You can't use waypoints, you can shift que one waypoint once in awhile. | ||
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NonY
8748 Posts
On June 16 2010 02:58 otscho wrote: I sent my probe on a circuit.. approximately every round Proberto takes some beating... but shield regens fast. Sometime it dies anyways as I have to click accurately. on easier modes this will work but on harder modes it wont of course, using patrol does not slow down the probe's speed but the map doesn't allow proberto to patrol | ||
stet_tcl
Greece319 Posts
On June 16 2010 03:36 Liquid`NonY wrote: on easier modes this will work but on harder modes it wont of course, using patrol does not slow down the probe's speed but the map doesn't allow proberto to patrol I'm afraid NonY is right. You don't get punished for using waypoints on easier settings. Next order of business when i get the time to work on the map again is to find a way to limit the number of available waypoints for the probe. People would just be wasting their time if they queued waypoints of course but I think it's better I prevent them from doing so anyway ^^ | ||
Ouga
Finland645 Posts
![]() Whaa, did it as zerg finally. Must brag, since no other zerg has showed this done yet. As can be seen from the timeframe, it wasn't exactly totally tight, eventhough attack really got me off my probe control. Proberto had 4 lives @ 1:30 left... So yeah, constructive criticism about how to tweak impossible a bit: add 2 turrets to left side of the map. That might very well make this map impossible to beat, for t/z dunno, but now drop/banshees seem sort of slightly abusive way to do it, which the lack of turrets allow. http://www.aijaa.com/v.php?i=6331212.jpg is the link, dunno why it doesn't open from the img link. | ||
cArn-
Korea (South)824 Posts
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CursOr
United States6335 Posts
If he thinks its a good way to spend the "downtime"... maybe its a real good way to keep yourself sharp. Run a couple of these a day. I have a very difficult time beating it on normal. Maybe that's because I'm Terran. (`50% success rate) I find Protoss the easiest on normal, but I don't think I'm ever going to try hard. You guys are insane on hard/impossible. Real nice though. Real nice. | ||
FarbrorAbavna
Sweden4856 Posts
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AWEadam
United States23 Posts
On June 16 2010 04:58 Ouga wrote: link to z impossible pic, img brackets not working ![]() Whaa, did it as zerg finally. Must brag, since no other zerg has showed this done yet. As can be seen from the timeframe, it wasn't exactly totally tight, eventhough attack really got me off my probe control. Proberto had 4 lives @ 1:30 left... So yeah, constructive criticism about how to tweak impossible a bit: add 2 turrets to left side of the map. That might very well make this map impossible to beat, for t/z dunno, but now drop/banshees seem sort of slightly abusive way to do it, which the lack of turrets allow. http://www.aijaa.com/v.php?i=6331212.jpg is the link, dunno why it doesn't open from the img link. Awesome! Great job, Ouga. Would you be willing to share what your basic strategy/end unit composition was? | ||
dw
United States13 Posts
I did 1 zealot to hold the reapers using building placement to block them from killing any probes. I then made 2 robo's, 1 warp prism, then only immortal. eventually i get a support bay and shuttle speed. after the AI's final drop I load up and go straight for the CC. Finished with 1 second left. Props to Ouga for doing it as zerg. | ||
InfiniteIce
United States794 Posts
On June 15 2010 04:03 SainT.Foreverr wrote: ok here is my problem. I want to watch the replay of me playing on the UMS, for example lets say i just beat the UMS in normal, but i want to watch that replay, ok fine i do the procedure like i always do with all replays open directly or just drag to shortcut etc etc, but for some reason i cant watch the ums replays to check my APM because its saying some error about a mod.. i tried to place the map in the mod folder, map folder in pretty much every folder, tried to open the replay trough the editor and nothing, is there some way i can watch the replay of the UMS so i can check the apm plz? ty in advance Do a search on TL.net for "SC2Gears". IMO, the absolute #1 best APM/replay tool out there...little complicated at first to figure out how to access replays (add folder, list replay source, etc), but the instructions are pretty clear if you don't find it intuitive. (Actually, I'll link you to the relevant thread so you don't have to find it...I'm a nice guy.) SC2Gears thread on TL | ||
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