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[UMS] Multitasking Trainer v0.94 - Page 21

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 19 20 21 22 23 37 Next All
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 15 2010 13:28 GMT
#401
Yes max macro energy is pr queen, just spam out some tumors its really easy.
"Mudkip"
Ouga
Profile Joined March 2008
Finland645 Posts
June 15 2010 14:21 GMT
#402
Anyone claiming zerg has easy time with macro rule really isn't thinking straight. In this timelimit, there's no room for fckups like "oops forgot to re-larva, let's just do few tumors". Of course it depends if you find some sneaky way past bruteforce like Dalai did, then there might be room to macrofailing as zerg too, until proven I doubt it Still thinking 2hat 2queen is the way to go, and I don't see much luck in succeeding if you end up making tumors with that. While queen energy cap is 40 (+15), you have no chance to come back from failing any seconds like p/t do. You know, P can strategically use first at 34, but next time can still be used at 25. If zerg uses one at 32, he can in theory reduce this to 30-31 with perfect macro per round, but still coming back from one 10energy fail often ends up becoming fatal mistake.

I'm totally all ears for successful attempts with stuff like 4hat 5queen though And grats to nony&dalai.
Response
Profile Blog Joined April 2004
United States1936 Posts
June 15 2010 15:09 GMT
#403
On June 15 2010 12:04 Liquid`NonY wrote:
http://www.livestream.com/tylersc/video?clipId=pla_cce0d438-c8bd-4232-bb62-243d83ba959b&utm_source=lslibrary&utm_medium=ui-thumb

ezly


wow really impressive, I've been trying this alot and getting owned, I thought about hallucination but never remembered to actually try it congrats:-)
the REAL ReSpOnSe
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2010-06-15 15:22:46
June 15 2010 15:22 GMT
#404
On June 16 2010 00:09 Response wrote:
Show nested quote +
On June 15 2010 12:04 Liquid`NonY wrote:
http://www.livestream.com/tylersc/video?clipId=pla_cce0d438-c8bd-4232-bb62-243d83ba959b&utm_source=lslibrary&utm_medium=ui-thumb

ezly


wow really impressive, I've been trying this alot and getting owned, I thought about hallucination but never remembered to actually try it congrats:-)

thx. i did a lot of stupid stuff with hallucinate before i hallucinated zealots. first i did colossi, no idea why. they stood over my other units so they werent soaking up damage from tanks anyway AND they got killed by vikings. then i did archons for a while but i think they were getting held up on attacking vikings. i never had time to watch the battle very much. plus they took up a bunch of room. so i think zealots are probably best
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-15 15:38:26
June 15 2010 15:26 GMT
#405

Anyone claiming zerg has easy time with macro rule really isn't thinking straight. In this timelimit, there's no room for fckups like "oops forgot to re-larva, let's just do few tumors".


dont get a second queen
"Mudkip"
purerythem
Profile Joined June 2009
United States245 Posts
June 15 2010 15:54 GMT
#406
is it possible to sticky this?
Effect010
Profile Joined May 2010
Germany89 Posts
June 15 2010 16:14 GMT
#407
this map is awesome..i played like 5 times now and feel like i´ve already gotten better...always lost because of i´m floating very hard
"Keep stepping over dead bodys." - day9
otscho
Profile Joined June 2010
Switzerland9 Posts
Last Edited: 2010-06-15 16:36:32
June 15 2010 16:35 GMT
#408
Is it intended to send your probe on a whole long journey on waypoints? That's just plain stupid...
playing as usual and on the other hand you click dozens of waypoints for your Proberto

not that awesome at all, imo
Ignipotensia
Drunken.Jedi
Profile Joined June 2009
Germany446 Posts
June 15 2010 17:13 GMT
#409
On June 16 2010 01:35 otscho wrote:
Is it intended to send your probe on a whole long journey on waypoints? That's just plain stupid...
playing as usual and on the other hand you click dozens of waypoints for your Proberto

not that awesome at all, imo

You can't use waypoints, as your probe will slow down slightly for every waypoint, giving the zergling time to land a hit, so you have to constantly give your probe normal move commands.
otscho
Profile Joined June 2010
Switzerland9 Posts
June 15 2010 17:58 GMT
#410
I sent my probe on a circuit.. approximately every round Proberto takes some beating... but shield regens fast. Sometime it dies anyways as I have to click accurately.
Ignipotensia
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 15 2010 18:01 GMT
#411
You can't use waypoints,
you can shift que one waypoint once in awhile.
"Mudkip"
NonY
Profile Blog Joined June 2007
8751 Posts
June 15 2010 18:36 GMT
#412
On June 16 2010 02:58 otscho wrote:
I sent my probe on a circuit.. approximately every round Proberto takes some beating... but shield regens fast. Sometime it dies anyways as I have to click accurately.

on easier modes this will work but on harder modes it wont

of course, using patrol does not slow down the probe's speed but the map doesn't allow proberto to patrol
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
June 15 2010 18:49 GMT
#413
On June 16 2010 03:36 Liquid`NonY wrote:
Show nested quote +
On June 16 2010 02:58 otscho wrote:
I sent my probe on a circuit.. approximately every round Proberto takes some beating... but shield regens fast. Sometime it dies anyways as I have to click accurately.

on easier modes this will work but on harder modes it wont

of course, using patrol does not slow down the probe's speed but the map doesn't allow proberto to patrol

I'm afraid NonY is right. You don't get punished for using waypoints on easier settings.

Next order of business when i get the time to work on the map again is to find a way to limit the number of available waypoints for the probe.
People would just be wasting their time if they queued waypoints of course but I think it's better I prevent them from doing so anyway ^^
Ouga
Profile Joined March 2008
Finland645 Posts
Last Edited: 2010-06-15 20:31:00
June 15 2010 19:58 GMT
#414
link to z impossible pic, img brackets not working

Whaa, did it as zerg finally. Must brag, since no other zerg has showed this done yet. As can be seen from the timeframe, it wasn't exactly totally tight, eventhough attack really got me off my probe control. Proberto had 4 lives @ 1:30 left...

So yeah, constructive criticism about how to tweak impossible a bit: add 2 turrets to left side of the map. That might very well make this map impossible to beat, for t/z dunno, but now drop/banshees seem sort of slightly abusive way to do it, which the lack of turrets allow.

http://www.aijaa.com/v.php?i=6331212.jpg is the link, dunno why it doesn't open from the img link.
cArn-
Profile Blog Joined May 2010
Korea (South)824 Posts
June 15 2010 20:08 GMT
#415
Awesome map, awesome probe name
Twitter : http://twitter.com/CARNDARAK
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-06-15 20:23:27
June 15 2010 20:22 GMT
#416
I think the fact that NonY is posting so much here really bodes well for this map.
If he thinks its a good way to spend the "downtime"... maybe its a real good way to keep yourself sharp. Run a couple of these a day.

I have a very difficult time beating it on normal. Maybe that's because I'm Terran. (`50% success rate)
I find Protoss the easiest on normal, but I don't think I'm ever going to try hard. You guys are insane on hard/impossible. Real nice though. Real nice.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
June 15 2010 21:00 GMT
#417
Loving this map. Great way to improve your multitasking skills, and you dont need to play like a million games to do it either.
Do you really want chat rooms?
AWEadam
Profile Joined April 2010
United States23 Posts
June 15 2010 22:59 GMT
#418
On June 16 2010 04:58 Ouga wrote:
link to z impossible pic, img brackets not working

Whaa, did it as zerg finally. Must brag, since no other zerg has showed this done yet. As can be seen from the timeframe, it wasn't exactly totally tight, eventhough attack really got me off my probe control. Proberto had 4 lives @ 1:30 left...

So yeah, constructive criticism about how to tweak impossible a bit: add 2 turrets to left side of the map. That might very well make this map impossible to beat, for t/z dunno, but now drop/banshees seem sort of slightly abusive way to do it, which the lack of turrets allow.

http://www.aijaa.com/v.php?i=6331212.jpg is the link, dunno why it doesn't open from the img link.


Awesome! Great job, Ouga.

Would you be willing to share what your basic strategy/end unit composition was?
I heart SCII
dw
Profile Joined August 2008
United States13 Posts
June 15 2010 23:17 GMT
#419
Finally beat it on impossible as P. I used a different strategy than Nony, as his is harder to pull off than mine.

I did 1 zealot to hold the reapers using building placement to block them from killing any probes.
I then made 2 robo's, 1 warp prism, then only immortal. eventually i get a support bay and shuttle speed. after the AI's final drop I load up and go straight for the CC.

Finished with 1 second left.

Props to Ouga for doing it as zerg.
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
June 15 2010 23:17 GMT
#420
On June 15 2010 04:03 SainT.Foreverr wrote:
ok here is my problem. I want to watch the replay of me playing on the UMS, for example lets say i just beat the UMS in normal, but i want to watch that replay, ok fine i do the procedure like i always do with all replays open directly or just drag to shortcut etc etc, but for some reason i cant watch the ums replays to check my APM because its saying some error about a mod.. i tried to place the map in the mod folder, map folder in pretty much every folder, tried to open the replay trough the editor and nothing, is there some way i can watch the replay of the UMS so i can check the apm plz? ty in advance


Do a search on TL.net for "SC2Gears". IMO, the absolute #1 best APM/replay tool out there...little complicated at first to figure out how to access replays (add folder, list replay source, etc), but the instructions are pretty clear if you don't find it intuitive.

(Actually, I'll link you to the relevant thread so you don't have to find it...I'm a nice guy.)
SC2Gears thread on TL
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
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