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[UMS] Multitasking Trainer v0.94 - Page 18

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 16 17 18 19 20 37 Next All
Barroo
Profile Joined June 2010
England15 Posts
June 13 2010 11:52 GMT
#341
Ok, that sounds fair enough, thanks for the fast response! I'll just wait for the save function, and until then I got enough to work on to improve my game anyway. This trainer will keep me busy for the next few weeks, so thanks again for creating this awesome tool!

However, does anybody got some advice on beating Normal as Terran? What units did you build and build order did you use? Thanks in advance!


Its not only you Nielsje_8! Im struggling on Normal with Protoss. Again i seem to be able to keep the probe alive, defend against the harrass/drop, get the Tassador, but cannot get enough units to get past those sieged tanks. I deffinitely think that its my micro letting me down, however can't help feel that I need to get more Immortals out or something. Always seem to struggle against Siege Tanks. Any other Toss players playing this just gone mass Immortal or any other ideas?
"My cow died last night, so I don't need your bull."
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
June 13 2010 12:03 GMT
#342
On June 13 2010 20:52 Barroo wrote:
Show nested quote +
Ok, that sounds fair enough, thanks for the fast response! I'll just wait for the save function, and until then I got enough to work on to improve my game anyway. This trainer will keep me busy for the next few weeks, so thanks again for creating this awesome tool!

However, does anybody got some advice on beating Normal as Terran? What units did you build and build order did you use? Thanks in advance!


Its not only you Nielsje_8! Im struggling on Normal with Protoss. Again i seem to be able to keep the probe alive, defend against the harrass/drop, get the Tassador, but cannot get enough units to get past those sieged tanks. I deffinitely think that its my micro letting me down, however can't help feel that I need to get more Immortals out or something. Always seem to struggle against Siege Tanks. Any other Toss players playing this just gone mass Immortal or any other ideas?


I hiiiighly doubt its your micro letting you down, on hard i just a-moved my army to victory to beat it...
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Nielsje_8
Profile Joined June 2010
Netherlands4 Posts
Last Edited: 2010-06-13 12:47:40
June 13 2010 12:46 GMT
#343
We seem to have the same problem, Barroo. Good to know it's not just me ;-)

40 tries on Normal as a Terran, and up until now all my strategies failed: Banshees failed, Mech failed, MMM failed, mass Marines failed. But I will beat this, no matter how many tries it will take me! Maybe anybody got any advice on beating this as a Terran?

On a side note, anybody knows how to watch replays? After the last patch I can't seem to watch replays by opening it with the Blizzard Launcher.
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
June 13 2010 12:52 GMT
#344
OMFG, I finally know where to put that fucking executor. Don't know how many times I've actually beaten this but lost because after killing of the command center.

xD
NonY
Profile Blog Joined June 2007
8748 Posts
June 13 2010 12:58 GMT
#345
On June 13 2010 09:49 Ftrunkz wrote:
Some feedback:

I'm high diamond, macro limit of 35 as protoss is really dumb on impossible, the standard build litterally loses because u usually dont chrono boost until the pylon finishes, lol.

yeah this is kinda weird but there are other things that make you do non-standard things. like i have to build a warp prism. i have to defend against drops. i know the reapers are coming, but after they're dead, i dont have to worry about defense until the marauder attack. but this map doesn't have to follow standards from multiplayer in order to work on multitasking. also, it's probably good that the artificial setup makes you do non-standard things because it forces you to invent your own build order specifically for that map. so it's a lesson on optimizing build order under certain conditions and multitasking.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
goswser
Profile Blog Joined May 2009
United States3519 Posts
June 13 2010 13:45 GMT
#346
Is it even possible to beat the hard level as terran? I can defend the reapers, keep my probe alive, and rescue the executor 5 times, but how do you kill the base in that time limit?
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
ChickenLips
Profile Blog Joined May 2010
2912 Posts
June 13 2010 13:55 GMT
#347
On June 13 2010 22:45 Newguy wrote:
Is it even possible to beat the hard level as terran? I can defend the reapers, keep my probe alive, and rescue the executor 5 times, but how do you kill the base in that time limit?


By having more stuff, quite simply.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Zorkiel
Profile Joined June 2010
Norway24 Posts
June 13 2010 14:29 GMT
#348
Can beat this map now on normal as toss, took me about 5 tries before my first clear. My army consists of zelots with charge and usually around 5 immortals, attacking when I reach 100 food. I haven’t bothered getting warpgate any of the times since I haven't needed it. Looking forward to doing this on hard
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-06-13 14:46:19
June 13 2010 14:44 GMT
#349
On June 13 2010 21:58 Liquid`NonY wrote:
Show nested quote +
On June 13 2010 09:49 Ftrunkz wrote:
Some feedback:

I'm high diamond, macro limit of 35 as protoss is really dumb on impossible, the standard build litterally loses because u usually dont chrono boost until the pylon finishes, lol.

yeah this is kinda weird but there are other things that make you do non-standard things. like i have to build a warp prism. i have to defend against drops. i know the reapers are coming, but after they're dead, i dont have to worry about defense until the marauder attack. but this map doesn't have to follow standards from multiplayer in order to work on multitasking. also, it's probably good that the artificial setup makes you do non-standard things because it forces you to invent your own build order specifically for that map. so it's a lesson on optimizing build order under certain conditions and multitasking.


Pretty much this, when I know an attack is coming I just pop a few bunkers down, kinda exploits it but the traditional build orders do not work.
Also, saving that HT is kind of a pain when you are forced to get drop ships.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Nightbiscuit
Profile Joined May 2010
Sweden179 Posts
June 13 2010 15:02 GMT
#350
Anyone know how to beat it on impossible as Zerg?

I go
10 overlord
12 pool
Spine Crawler + lings + queen as soon as pool finished to kill reapers.

Then I tech to lair as soon as my queen pops (to get overlord upgrades asap). The problem however, is that I don't have enough units to fend of the attack that comes next. Mass Spine Crawlers work, but they become useless when you have to attack.
groms
Profile Joined May 2010
Canada1017 Posts
June 13 2010 15:12 GMT
#351
Oh man im feeling so good right now. Finally cleared this on normal and now gonna start working on hard. Should be fun. Although I will prob try to clear it with the other races on normal first.
I have a recurring dream that I'm running away from a terran player but the marauders keep slowing me down. - Artosis
Crywolf
Profile Joined May 2010
Indonesia62 Posts
June 13 2010 15:16 GMT
#352
On June 14 2010 00:02 Nightbiscuit wrote:
Anyone know how to beat it on impossible as Zerg?

I go
10 overlord
12 pool
Spine Crawler + lings + queen as soon as pool finished to kill reapers.

Then I tech to lair as soon as my queen pops (to get overlord upgrades asap). The problem however, is that I don't have enough units to fend of the attack that comes next. Mass Spine Crawlers work, but they become useless when you have to attack.


Probably mass units. I played hard on zerg and able to defend against reaper then marauders. But I always lose when I try attacking with my mass units. Maybe anyone got tips playing with Zerg?
FaZiNaTe
Profile Joined August 2009
Germany290 Posts
Last Edited: 2010-06-13 17:18:11
June 13 2010 17:17 GMT
#353
atm nony is streaming again.


I am Diamond TOp 10 player all time in beta.

Won it @ normal easy with mass stalker + zeas and mass mass immortals and 2 sentrys

SO gogo the days i break hard and then go for impossible!!!



looks like nony getting hard times with impossible good to see
twitch.com/fazinate
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
Last Edited: 2010-06-13 17:40:28
June 13 2010 17:39 GMT
#354
Didn't find Hard that bad as P just by spamming chargelot/sentry/immortal out of 2gate/1robo (mid diamond generally on ladder). Pretty much just a moved the terran base other than focusing a couple of siege tanks after the infantry was cleaned up before attacking the CC directly. Impossible seems pretty ridiculous though ><
=O
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
June 13 2010 18:08 GMT
#355
Hey any tips for terran, I do have some little multitasking skill but the problem is the time limit. I thought that going mass marauder will be the shit but unfortunately it's not.
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-06-13 18:20:37
June 13 2010 18:12 GMT
#356
Feedback
-Reapers "just appear" giving not much time to react - would be better if there were cliffs around and they would jump up and walk to the mineral lines instead of appearing
-Can't use traditional build orders - MUST get dropships to rescue that HT etc.
-Attacks seem huge
-Terran is very hard to do this map,
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
k!llua
Profile Blog Joined March 2010
Australia895 Posts
June 13 2010 18:13 GMT
#357
Can someone post roughly what supply/army size you need to defeat the various attacks on each difficulty level?
my hair is a wookie, your argument is invalid
Inhumoff
Profile Joined April 2010
Norway28 Posts
June 13 2010 18:16 GMT
#358
finished v-easy and easy mode on all races .... atm on normal with P and i mess it up

mby im too old >
unreal
metaldragon
Profile Joined October 2009
United States251 Posts
June 13 2010 18:24 GMT
#359
Watching nonys stream and he gets the the end o impposible but im not sure what possible army composition can take out the CC fast enough.

Kill turrets and use DT???
lurked
Profile Blog Joined March 2010
Canada918 Posts
June 13 2010 18:41 GMT
#360
Woah, thanks a lot for this map, it's a really good training.

I thought I would be decent, but I can't seem to get passed the first attack wave on normal difficulty! haha I guess I really suck

Good job, it'll help to kill some time while waiting for the beta to come back up ^^
Magic is "just" magic until I get my hands on the source code.
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