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On June 10 2010 20:02 Ftrunkz wrote:Show nested quote +On June 10 2010 01:54 Inori wrote: I guess Zealot/Sentry mix isn't cutting it because cloaked Banshees can be on the "drop" event (just got them). Really? I must've played it 15 times on impossible and never got them once. Also, has ANYONE come close to beating this on impossible as protoss? Cos here is my closest attempt: http://www.livestream.com/pinder/video?clipId=pla_2ef56a19-214f-4ca2-b1fe-969f96c36dfc&utm_source=lslibrary&utm_medium=ui-thumbAnyone who has done this on impossible as protoss (or hell, any race), please make a vid of it! I'm keen to see if it is actually possible (dumb question considering difficulty is called 'impossible', i know) or if I'm just wasting my time T-T.
Watching that made me nauseous, but it was worth it for your rage at the end, haha. The only thing I could suggest while watchnig it is less sentries and more stalkers.
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I can beat it on normal and i know ill be able to beat it on hard in a few more tries. Impossible looks difficult just because of the size of the army thats in the terran base.
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8748 Posts
rofl anyone who was just watching my stream knows i get so close to beating impossible. on my last try, i would have won but i misclicked my warp prism so it was in range of one viking and i noticed it just a second too late so it died. but i killed the orbital command with 9 seconds left. just needed one more rescue of tassadar -_-
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Try it again, i want to see your stream.
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Fun game but I think the only thing I have a problem with it is that you are too vague on what to do with the executor. The beacon is way off on the left side and to be honest, I had no idea it existed until I opened it in the map editor. Something simple as in pinging the executor on the right island then pinging it to the beacon would help. I was frustrated when I had everything right but the temp was next to my Nexus instead of the beacon.
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Wow..this map is very impossible..I can't even beat it on easy. It's annoying because you have to tech up to drop ships to rescue that stupid high templar, I focus on keeping that probe alive, when the terran attacks me I don't have enough units to defend it seems. Haven't gotten very far with it..Any tips on multitasking? TT very frustrating map when a high level diamond can't do it 
Great map though, going to play it until the beta is back up and basically nothing but it..My multitasking is just horrible when it comes to keeping a probe alive .. WTB Bisu's multitasking (Bisu of 2 years ago, not this year ^^
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On June 12 2010 11:15 NuKedUFirst wrote:Wow..this map is very impossible..I can't even beat it on easy. It's annoying because you have to tech up to drop ships to rescue that stupid high templar, I focus on keeping that probe alive, when the terran attacks me I don't have enough units to defend it seems. Haven't gotten very far with it..Any tips on multitasking? TT very frustrating map when a high level diamond can't do it  Great map though, going to play it until the beta is back up and basically nothing but it..My multitasking is just horrible when it comes to keeping a probe alive .. WTB Bisu's multitasking (Bisu of 2 years ago, not this year ^^ 
I was able to beat easy on my second attempt (mostly due to the first attempt being "wait, what do I do?"), and normal on my 4th, 5th & 6th. No offense, but your ranking is mostly irrelevant to the actual gameplay of this map...
Keep trying! Use more hotkeys... Use the camera save functions (Ctrl F5, F6, etc), IF you think they will help...they might not help you, but then again they might, so maybe give them a try. You'll note that the probe always respawns in the same location after you let it die. I use a camera hotkey to that spawn location, so that when my probe dies, I can [QUICKLY] look back at my base, place maybe one building, then tap the camera recall hotkey and go back to the probe spawn instantly. Then simply select the probe and move it.
Keeping the probe alive: Use the whole area for the probe to run from the ling, i.e. don't keep making turn after turn after turn in a small area. The ling will not catch up to the probe, at least on easy, when they are running/chasing in a straight-line path. Make sure when you move the probe, don't use waypoints (i.e. shift+rally) for the probe. It's well-proven that the probe will slow down when using rally points, hence why you actually have to manually turn the probe using several move commands to stay ahead of the ling. If you do this, while using the whole area, the ling will be far enough behind that your probe's shields will regen by the time it is hit again, and not lose any actual HP (only shields).
Also, when you get a new probe, make sure to issue the move command first; that is, hotkey the probe once it's already running away from the ling. I also find that, depending on where the probe was killed, it's better to let the ling catch up a bit. For example, if I was killed in the bottom right corner, and the respawn is bottom left, running straight up or diagonally up-right would give the ling a very short distance to close. So, I let it approach the probe to keep the move paths in a straight line, so every time I turn the probe, the lings catchup time is maximized after/if it even hits my probe.
Also, if you don't have enough units? Just make more. I know, that sounds stupid. But, you have minerals to mine...you have to spend them and keep them under a certain level. Alternatively, consider the possibility that perhaps it's not a matter of not having enough units, but not having the right units Try varying your unit mixtures. Are you casting enough spells? I'm not sure what race you're using, but say we're doing Toss...are you using guardian shields? Forcefields? Blink? Etc etc. Consider also that you probably will have enough time to get an attack upgrade (two if you double-forge...I mean, you do get an absurd amount of minerals and have to keep them under a certain amount, right?) , or armor, etc. Maybe two of each, double-forge. It's not exclusively about multitasking, you still need to have good unit positions, and pick your battle targets wisely...
Some of these things sound simple in concept, and are things that will probably make you go "well no shit, DUHRRR". But it's really easy to forget about some of these concepts when you're in a higher-intensity micro/macro situation with so much going on at once, especially if you aren't familiar with the pace. Consciously remind yourself to keep up the basics. And make sure to do so!
If it's too hard, then keep playing it.....it's a trainer, so go train!
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I'm not going to lie, this is extremely difficult. I'm glad though, it's certainly going to help me out.
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I am playing on Mac OS X and when I open it in mapcraft it says unable to open map. Is there something I can do about this or do I just need to get a life for the duration of the Beta's downtime?
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How do I play it offline? I opened with map editor but unable to play.
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Drag the map on top of the sc2 launcher and it'll boot up offline.
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How this helped me out so much! I can tell my multitasking capabilities will be a lot better ingame after this. Thanks a lot!! :D
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On June 12 2010 14:34 ZlaSHeR wrote: Drag the map on top of the sc2 launcher and it'll boot up offline.
Great help. Thx
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On June 12 2010 14:11 EnderPR wrote: I am playing on Mac OS X and when I open it in mapcraft it says unable to open map. Is there something I can do about this or do I just need to get a life for the duration of the Beta's downtime?
It's not working for me either 
Not sure if I'm doing something wrong though.. just won't load the map.
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I've managed to beat it on very easy so far haha. Sadly I spend most of the time looking at the probe still, but this map is very useful!
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On June 12 2010 05:06 Liquid`NonY wrote: rofl anyone who was just watching my stream knows i get so close to beating impossible. on my last try, i would have won but i misclicked my warp prism so it was in range of one viking and i noticed it just a second too late so it died. but i killed the orbital command with 9 seconds left. just needed one more rescue of tassadar -_- oh wow i dismissed it as impossible. I'm beating if before you >
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can someone explain again how to watch replays? i stored the map in the /maps directory and when i double click a replay it game loads to 100% and then freezes on the loading screen. how do i access the in-game replay system when bnet 2.0 is down?
On June 02 2010 17:25 DeCoup wrote: Yeah you can watch replays as long as you store the map in /Maps You can just access the replays from the in-game replay system fine if you do this.
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Very nice map I must say. Help a lot for everyone
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