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[OSL] Bacchanalia is Back
Welcome to TeamLiquid's coverage of the Bacchus OSL S2! With Offline Qualifiers complete on May 1, the round of 36's players and schedule are now set:
+ Show Spoiler [Ro36 schedule, translated by p4NDemik] +Map OrderSet 1: 홀리월드 (New Map - "Holy World") Set 2: OutsiderSet 3: Return of the King◆ Group A - Wednesday, 5/6 - 18:30 KST Match 1: GuemChi vs. ThezergMatch 2: Leta vs. Match 1 Winner ◆ Group B - Friday, 5/8 - 18:30 KST Match 1: ZerO vs. IrOnMatch 2: Kal vs. Match 1 Winner ◆ Group C - Wednesday, 5/13 - 18:30 KST Match 1: BackHo vs. GoRushMatch 2: Tester vs. Match 1 Winner ◆ Group D - Friday, 5/15 - 18:30 KST Match 1: go.go vs. JuniMatch 2: Luxury vs. Match 1 Winner ◆ Group E - Wednesday, 5/20 - 18:30 KST Match 1: hyvaa vs. MiracleMatch 2: Hwasin vs. Match 1 Winner ◆ Group F - Friday, 5/22 - 18:30 KST Match 1: EffOrt vs. RuByMatch 2: July vs. Match 1 Winner ◆ Group G - Wednesday, 5/27 - 18:30 KST Match 1: Light vs. s2Match 2: YellOw[ArnC] vs. Match 1 Winner ◆ Group H - Friday, 5/29 - 18:30 KST Match 1: Kwanro vs. CasyMatch 2: GGPlay vs. Match 1 Winner ◆ Group I - Wednesday, 6/3 - 18:30 KST Match 1: Canata vs. HoGiLMatch 2: UpMaGiC vs. Match 1 Winner ◆ Group J - Friday, 6/5 - 18:30 KST Match 1: type-b vs. PureMatch 2: BeSt vs. Match 1 Winner ◆ Group K - Wednesday, 6/10 - 18:30 KST Match 1: RorO vs. YoonJoongMatch 2: Flash vs. Match 1 Winner ◆ Group L - Friday, 6/12 - 18:30 KST Match 1: Lomo vs. Shine[kaL]Match 2: Stork vs. Match 1 Winner Source: Fomos.kr Translation credit: p4NDemik This round of 36 features a stellar talent pool even by the OSL's high standards, with a nice mix of veteran players and young guns to boot. With the taste of epic still lingering in my mouth after the Batoo OSL's extraordinary Fantasy-Jaedong final, I'm eager to see StarCraft's most prestigious tournament back in swing. In the offchance you're not: here are five reasons this Ro36, and the Bacchus OSL S2 in general, will be well worth watching. It's OSL season - let the hype-mongering begin!
Bacchus S2's new map: Holy World
Each of the recent OSL seasons has introduced a distinctive new map - the Incruit brought us Plasma and the Batoo Tears of the Moon - and Bacchus S2 is no exception. Holy World is a four-player twilight (surprise, surprise) map featuring sunken mains, fairly wide-open naturals, a somewhat protected mineral-only, and third gas bases with vulnerable Outsider-esque mineral lines:
Holy World's most unique feature is the neutral command center at its center, which inspired eight pages of "omg queens and infested Terrans" here at TL. Not so fast: as much as I'd love to see Zergs taking advantage of the neutral command center, Terrans and Protosses will probably prevent infestation by making the CC's destruction an early-game ritual.
Overall, Holy World looks like a marriage of Neo Requiem with the expansion layout of most modern, standard macro maps. Its vulnerable natural and sunken main preclude most common FE builds, but once the natural is secure the mineral-only and third gas are easily accessible. The resulting balance between one-base openings and heavily macro-oriented late-games should produce some interesting tactics.
There's one last note I'd like to make about this map: what the hell is up with the gas placement at the 7:00 main? Its proximity to the ramp means that disrupting gas collection with early pressure will be significantly easier than at any of the other positions. I pity the Terran who spawns at 7:00 vs. 2-gate goon.
Bacchus Boy's return to Starleague glory?
Repeat sponsorships often coincide with major cross-Starleague storylines: the SKY2001 and 2002 OSLs both saw Boxer fall short of a Golden Mouse to Protoss stars, EVER2005 and EVER2008 were July's second and third OSL titles (with another Zerg monster, Jaedong, taking EVER2007), Savior claimed both Pringles-sponsored MSLs in 2006, and Bisu won both the GOMTV MSL S1 and S2. As for Bacchus OSL S1, it will always be known as Flash's coming out party. The Ultimate Weapon tore through Much, Bisu, and Stork with an ingenious TvP style that made even Katrina and Troy look playable versus Protoss. I remember this OSL by the supremely appropriate title of Plexa's finals coverage.
Flash, king of Bacchus S1 If at this moment - as Flash completed his domination of Bacchus S1 by hoisting its trophy - someone told me that in May 2009, more than a year and six Starleagues in the future, Flash would have yet to win another major tournament, I'd have been shocked. A packed schedule, overwork for KTF, the rise of Jaedong, cheesy opponents - whatever the reason, Flash has yet to make good on his immense talent with another major league title. Will Bacchus's second OSL sponsorship mean Flash's second Starleague championship? With relative lightweights RorO and Shuttle filling out his Ro36 group, it's beginning to look like the stars are finally aligned for the Ultimate Weapon's return to OSL glory.
Dionysus smiles on Air Force ACE
As more gamers age and enter military service, Air Force ACE is beginning to look respectable not only in the Proleague (with recent 3-1 wins over KTF and eSTRO) but also in the individual leagues. Though Anytime, YellOw, and Reach didn't survive Offline Qualifiers, Casy and new recruit GoRush both battled through their groups to make appearances here in the Ro36. Their qualification runs were actually quite impressive - Casy dropped only one game through three matches and overcame his weakest matchup to go 2-0 over Tempest, while GoRush came back from 0-1 down to beat MBC Protoss han (Jaedong's bane in an offline past) before 2-0ing Iris with strong macro.
GoRush and Casy do ACE proud A few months ago I would probably have read "ACE players in an OSL" as "cannon fodder for up-and-comers", but times have changed: GoRush and Casy are playing solid StarCraft, and, perhaps more importantly, they both have ridiculously favorable draws in the Ro36.
GoRush gets to face off against PvZ disasters BackHo (12-21 career) and Tester (12-25 career). In Group H, Casy can play his most famous matchup against Kwanro and, if he wins, GGPlay, who is beginning to look more and more like the Ghost of OSLs Past. With draws like these, it's not inconceivable that we'll see an ACE member crack the Bacchus OSL S2 proper (its Ro16). My money's on GoRush, who's been hanging tough (against much younger Zergs on Battle Royal) in his first few Proleague appearances since basic training.
Which seed will fall...
Despite how easy the OSL Ro36's structure is on its seeds, we've yet to see one transpire without at least one seeded player failing to qualify for the Ro16. Which veterans of the Batoo OSL will bite the dust here? Here are the four likeliest candidates:
Kal could have trouble with Zero's sometimes-deadly ZvP, assuming he can't resurrect his once-mighty PvZ. STX vs. WeMade, April 17, 2009: did anyone else watch Goojilla scout Shine[KaL]'s 2-hatch all-in and then lose to it anyway? That garbage won't fly here.
Tester is easily the seed least likely to qualify, especially considering how clearly out of place he was in the Batoo OSL's otherwise-stacked Ro16. Only an unexpectedly out-of-form GoRush could allow Tester out of his group.
July will be in trouble against Effort, whose ZvZ has been looking stronger by the match in Proleague.
GGPlay has a fairly weak pair of potential challengers in Kwanro and Casy, but nevertheless should feel lucky if he qualifies for yet another OSL. GGPlay's recent outings for Woongjin have been disastrous, and he gave Tester a run for his money as the Batoo OSL Ro16's weakest link.
...and which OSL rookie rise?
The OSL's royal road is beyond treacherous, but 11 of the Bacchus OSL S2's 24 non-seeded players will attempt to walk it beginning with their Ro36 matches. Here is a quick run-through of this OSL's potential royal roaders and their gauntlet-running abilities:
HoGiL, type-b, Juni, s2, and RorO are all mediocre Zergs whose presence in the Ro36 is due in no small part to the Offline Qualifiers's map pool. Especially given their tough Ro36 opponents, I don't expect any of them to crack the OSL proper, let alone make a title run. Keep an eye on Hogil, though, who is 4-1 in R4 of Proleague and coming off of a 2-win match versus T1 (Fantasy, and Thezerg in the ace game).
Kwanro, ZerO, and hyvaa are each wildly inconsistent players who easily have the capability to pull Ro36 upsets, but will likely fall apart later in the tournament. I actually kind of like hyvaa's TvZ over Miracle and Hwasin in Group E, but Zero has easily the best shot at a royal road victory in this OSL. His potent ZvZ may take him far in this Zerg-friendly map pool, and (on a good day) his ZvP is easily up to the task of downing IrOn and Kal in Group B.
Lomo should be able to handle Shine[kaL] in Group L, but I doubt he'll survive Stork's perennially-strong PvT. What happened to the Lomo we saw in the Arena MSL? This lovable, bubble-gum-chewing Terran embarrassed Kwanro before continuing on to give Flash (in his monstrous post-Bacchus S1 state) a great five-game series in the quarterfinals. Since then, Lomo has gone 13-23 and almost disappeared from OZ's Proleague lineups. I guess two-port wraith only goes so far - certainly not far enough to walk the royal road.
GuemChi, voted as 2008's best rookie Protoss by 93% of Korean BW experts, has followed up his early promise with a mediocre career at Woongjin. He's currently sitting on a six-game losing streak and, even if he survives Thezerg, is likely to get steamrolled by Leta in Group A later tonight.
IrOn: the OSL's first true royal roader?
IrOn is perhaps the most intriguing royal road candidate, both because he's a complete unknown and because he cracked the Ro36 on his first try. Yes, this MBC Protoss with two televised games (both embarrassing losses to Bisu at WCG Korea 2008) upset SangHo 2-1 and overcame a host of fellow B-teamers to make the OSL from his first-ever Offline Qualifiers. In his post-qualification interview IrOn promised to "work hard and silence those who say that there are no newcomers in my team", and also said that his best matchup is PvZ - could he possibly continue his dream run by upsetting Zero and then Kal in Group B? Odds are slim, but I'll be cheering for him nonetheless. Of course, part of the royal road's allure is that its candidates are always underdogs heading into the OSL at hand!
One More Thing:
+ Show Spoiler [This is passion for the game] +Tears of joy: Shuttle reacts to his Ro36 qualification Photo credit: Fomos
I'm anticipating some exciting Ro36 matches! Thanks for reading, and you can expect the next installment in TL's Bacchus OSL S2 coverage before the Ro16 (when the drama begins in earnest). And of course: BeSt fighting!
Peace, JWD
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Maybe the 7 gas was the only place they could find in that main that wasn't tankable?
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cool write up!
Man that first image is ugly 
I'll be cheering for Iron!
I really hope Flash can take this OSL, its been so long since he won a title and its talent gone to waste. Not to mention Flash's TvP and TvZ are amazing to watch when he is in good form
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HOGIL this is where he rises to the finals and loses to flash fucking sick writeup aswell :D
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That picture is disturbing.
Looking forward to this and hopefully this is flash or fantasy's osl!
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konadora
Singapore66161 Posts
So this was the write-up you mentioned on mogulus. Greatly written, pleasant to read. Can't wait for today's matches! (Hope I can get a stream though).
On May 06 2009 17:43 anTi_ wrote: That picture is disturbing.
Looking forward to this and hopefully this is flash or fantasy's osl!
Pfft, Bacchus Season 1 OSL was disturbing as well
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Spenguin
Australia3316 Posts
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Korea (South)3086 Posts
On May 06 2009 17:53 n-o0O-b wrote: what company is bacchus? They make energy drinks in Korea, if I'm not mistaken.
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Awesome .
July fighting.
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Wait are these 36 all that will make to the OSL? Where's Jaedong?
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On May 06 2009 17:56 Exteray wrote:Wait are these 36 all that will make to the OSL? Where's Jaedong? top4 are seeded into ro16
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thanks for the article man. unfortunetly, i dont see flash in the finals of this event. (sorry scaramanga)
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On May 06 2009 18:01 omninmo wrote: thanks for the article man. unfortunetly, i dont see flash in the finals of this event. (sorry scaramanga) you wouldnt i expect that from someone with your level of play + Show Spoiler +
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Nice write-up, tx.
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what are you all talking about, that pic is absolutely awesome I'd like to have a sip of that gosuness that bacchus is drinking
Jaedong or Flash for title plz somehow I feel like its gonna be neither of em, but I can hope, right
Oh and great job JWD, great write up
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CA10828 Posts
lol sick banner, thanks silversky!
great writeup JWD. i'm super excited for this OSL, mainly because of casy and gorush. i want to see some sick aggressive M&M play and some really nice game management from the two of them.
about the gas, i think it has to do with gas mining efficiency. i think geyser placement left and top have faster gathering rates than right and below.
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Superb JWD thanks for the writeup!
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After seeing the picture of Shuttle I can't help but barrack for him. It's so awesome to see a progamer showing emotion, and that's the kind of dedication to the game you'd expect from someone like BoxeR imo.
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Shuttle
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5673 Posts
Gorush! Gorush! Gorush! Even though he isn't technically SKT T1 anymore, I'm totally rooting for him to make the Ro16.
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fantasy third time lucky gogogo
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Shuttle is crying..what a pussy. When I lose I don't cry, the worst case scenario I break my keyboard/mouse but NEVER CRY. Pussyyyyy
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On May 06 2009 19:59 BookTwo wrote: fantasy third time lucky gogogo
Did u see what Hogil did to Fantasy? Fantasy won't win this. It will be Lee Jae Dong!!!
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CA10828 Posts
On May 06 2009 20:52 SixSongs wrote: Shuttle is crying..what a pussy. When I lose I don't cry, the worst case scenario I break my keyboard/mouse but NEVER CRY. Pussyyyyy ...
he's crying being he's happy that he made the Ro36 OSL
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On May 06 2009 20:52 SixSongs wrote: Shuttle is crying..what a pussy. When I lose I don't cry, the worst case scenario I break my keyboard/mouse but NEVER CRY. Pussyyyyy ...oh wow
Read the caption under the picture please :x
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BAAAAAAAAAAAAAACCCCCCCCCKKKKKKKKKKKKHHHHHHHHHOOOOOOOOOO Fighting!
did you see his game against Hoejja? I think his PvZ has gotten a lot better than it was before
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On May 06 2009 18:03 Scaramanga wrote:Show nested quote +On May 06 2009 18:01 omninmo wrote: thanks for the article man. unfortunetly, i dont see flash in the finals of this event. (sorry scaramanga) you wouldnt i expect that from someone with your level of play + Show Spoiler +
Just like we all expect blind faith from someone who roots for KTF. + Show Spoiler +giggle, just kidding, couldn't help myself
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flash fighting!
i am sad to see flash only have one badge of OSL.
king of bacchus!
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It's been too long since Flash has won anything... He needs to catch up to Jaedong, Flash Fighting!
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konadora
Singapore66161 Posts
On May 06 2009 20:52 SixSongs wrote: Shuttle is crying..what a pussy. When I lose I don't cry, the worst case scenario I break my keyboard/mouse but NEVER CRY. Pussyyyyy Did you even read the thread? Thread
Die please for calling someone like Shuttle a pussy.
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Your analysis of all the Stars players is depressing and true.
I think I might just cheer for ACE this OSL and try not to be heartbroken when ZerO/GGPlay/Guemchi lose to someone horrible.
Also, awwww shuttle.
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Nice write-up JWD.
On May 06 2009 20:52 SixSongs wrote: Shuttle is crying..what a pussy. When I lose I don't cry, the worst case scenario I break my keyboard/mouse but NEVER CRY. Pussyyyyy
Try to read textes before posting things like this, he won. +that is retarded comment anyway
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On May 06 2009 20:53 SixSongs wrote:Did u see what Hogil did to Fantasy? Fantasy won't win this. It will be Lee Jae Dong!!!
NEVAH! He has to brake the curse on the third time like stork.
cmoooon fantasy!!!
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United States12607 Posts
On May 06 2009 17:47 konadora wrote: So this was the write-up you mentioned on mogulus. Greatly written, pleasant to read. Can't wait for today's matches! (Hope I can get a stream though).
Yeah it was! Thanks man!
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GoRush the original gangster, FIGHTING!!!!!!!!
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Casy FIGHTTING!!!!!!!!!!!
2 mediocre zergs... man, he could potentially make Ro16, lololol
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United States17042 Posts
There's one last note I'd like to make about this map: what the hell is up with the gas placement at the 7:00 main? Its proximity to the ramp means that disrupting gas collection with early pressure will be significantly easier than at any of the other positions. I pity the Terran who spawns at 7:00 vs. 2-gate goon.
The gas needs to be at the top or at the bottom, and the minerals need to be that distance away from the natural (so that the mins can be cliffed more easily if the nat is broken. I agree that it makes defending the main that much harder, but I'm not sure what exactly should be changed to make it better, seeing as with this structure the map is symmetrical, and it matches with the rest of the positions...
great writeup though. I like the storyline about flash, but I would rather see casy win in straight TvZ's (and meet gorush in the finals, but I thnk that's way too much to ask for.
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United States12607 Posts
On May 07 2009 00:15 GHOSTCLAW wrote:Show nested quote +
There's one last note I'd like to make about this map: what the hell is up with the gas placement at the 7:00 main? Its proximity to the ramp means that disrupting gas collection with early pressure will be significantly easier than at any of the other positions. I pity the Terran who spawns at 7:00 vs. 2-gate goon.
The gas needs to be at the top or at the bottom, and the minerals need to be that distance away from the natural (so that the mins can be cliffed more easily if the nat is broken. I agree that it makes defending the main that much harder, but I'm not sure what exactly should be changed to make it better, seeing as with this structure the map is symmetrical, and it matches with the rest of the positions...
That's all well and good, but why can't the 7:00 gas be below the mineral line? That would make it symmetrical with the top right position, and keep it a fair distance from the ramp. Basically, the location of the gas in no way matches with the rest of the positions.
The only potentially valid explanation for this gas placement thus far has been from LID8:
about the gas, i think it has to do with gas mining efficiency. i think geyser placement left and top have faster gathering rates than right and below. Edit: see posts from Tuke and Chef below.
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On May 06 2009 22:28 konadora wrote:Show nested quote +On May 06 2009 20:52 SixSongs wrote: Shuttle is crying..what a pussy. When I lose I don't cry, the worst case scenario I break my keyboard/mouse but NEVER CRY. Pussyyyyy Did you even read the thread? ThreadDie please for calling someone like Shuttle a pussy.
I second the request to please die. There's nothing weak about a strong love for the game. Now go break your keyboard-
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nice reading. I love OSL!! =)
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return of the bacchusbanners omfg yes i have waited for this moment
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Korea (South)3086 Posts
On May 07 2009 00:57 SpiritoftheTunA wrote: return of the bacchusbanners omfg yes i have waited for this moment LOL
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On May 06 2009 23:05 BookTwo wrote:Show nested quote +On May 06 2009 20:53 SixSongs wrote:On May 06 2009 19:59 BookTwo wrote: fantasy third time lucky gogogo Did u see what Hogil did to Fantasy? Fantasy won't win this. It will be Lee Jae Dong!!! NEVAH! He has to brake the curse on the third time like stork. cmoooon fantasy!!!
BREAK.
That and at least Fantasy made a good showing... Stork got horribly steamrolled on his tries.
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Holy crap that banner is fucking amazing!
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OMG Infested
Sorry, had to :D
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On May 06 2009 23:05 BookTwo wrote:Show nested quote +On May 06 2009 20:53 SixSongs wrote:On May 06 2009 19:59 BookTwo wrote: fantasy third time lucky gogogo Did u see what Hogil did to Fantasy? Fantasy won't win this. It will be Lee Jae Dong!!! NEVAH! He has to brake the curse on the third time like stork. cmoooon fantasy!!! But that just means he'll get knocked out early this OSL and win the next.
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You rock JWD! And Flash always wins OSL's after Jaedong does so I'm confident.
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On May 07 2009 00:25 JWD wrote:Show nested quote +On May 07 2009 00:15 GHOSTCLAW wrote:
There's one last note I'd like to make about this map: what the hell is up with the gas placement at the 7:00 main? Its proximity to the ramp means that disrupting gas collection with early pressure will be significantly easier than at any of the other positions. I pity the Terran who spawns at 7:00 vs. 2-gate goon.
The gas needs to be at the top or at the bottom, and the minerals need to be that distance away from the natural (so that the mins can be cliffed more easily if the nat is broken. I agree that it makes defending the main that much harder, but I'm not sure what exactly should be changed to make it better, seeing as with this structure the map is symmetrical, and it matches with the rest of the positions... That's all well and good, but why can't the 7:00 gas be below the mineral line? That would make it symmetrical with the top right position, and keep it a fair distance from the ramp. Basically, the location of the gas in no way matches with the rest of the positions. The only potentially valid explanation for this gas placement thus far has been from LID8: Show nested quote +about the gas, i think it has to do with gas mining efficiency. i think geyser placement left and top have faster gathering rates than right and below. If someone could confirm/deny this statement I'd much appreciate it. Here is some research done on gas placement http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=10 and http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=2 hopefully this helps
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If someone could confirm/deny this statement I'd much appreciate it.
Confirmed... Like 5 years ago. 3 miners for top and to the left, 4 for bottom and to the right. Each position has 2 gas that are in optimal position, and 1 in non-optimal position. All of them have proper placement in the main (which is insanely important for ZvZ).
Here's one article explaining it breifly: http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=2
Here's another with an update on diagonal positions: http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=10
And this one is really, really complicated and includes data about minerals: http://www.yellowchrome.org/1com/sclegacy/final_review.pdf
Haven't you noticed that every geyser in all promaps for the last few years has been at the top or to the left in main bases? That's not just so Flash can build his supply depot below his CC. The only map that has gases to the right and to the bottom in mains is Katrina, which I hope you noticed was deliberately placed extra far away (in order that even to the top and to the left gas positions would need four workers). Unfortunately this also means builds that involve using a minimal number of SCVs on gas don't work properly, especially in zvz when you need extra lings, or a quicker hatchery, or whatever. You will get behind.
EDIT: Oh damn you tuke for beating me
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United States12607 Posts
Thank you Tuke and Chef, obviously gas mining by efficiency is something I should have known about earlier (I figured if LID8 was unsure about it, there might be some confusion ). This obviously explains why the 7:00 gas is above the mineral line, but I still think the mapmakers could have comfortably arranged the main so that the gas was a bit farther from the ramp/cliff.
Ah, and thanks Rainman ^^ peace dude
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is awesome32274 Posts
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sweet!
btw that pic is sik
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I think Purple (11 o clock) has it the worst actually. It would be very easy to wall off that path with a supply depot and then hit on the gas and minerals from the left. Hopefully that won't be a big issue as the stage of the game the strategy becomes possible though. Defending it will be much like Medusa.
This isn't to say I think the map is bad or anything... If you look closely, all promaps have positional imbalances in them. I've never seen them decide the winner of the game in any direct fashion, though they do limit the strategies available to the player. If we wanted a completely symmetrical game where every player had exactly the same options, however, we would not have 3 races and every map would only have two start locations. The winner of the game is still the better player in most scenarios on these maps (and in fact, scouting the wrong direction will have a bigger impact on your game than these imbalances).
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We'll see how this map works out, but that tankdrop with scv to make supply can be pretty bad. Pro-players will probably show how it works and how it's countered.
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Well it doesn't even have to use a dropship. Just glitch an scv and a tank thru the minerals for a very fast harass.
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I think best counter to that would be just make pylon/supply or take overlord there.
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What the hell @ banner
I gotta remember if I open TL in a public location to open /forum/
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Please dont let us down this time Flash! I'll always be cheering for you though!
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goooooo jaedong goooooooooo
stop noobing around with all-in mutas play some real sc and win back-to-back OSLs!
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I'm happy for shuttle, He stomped ForGG in the current GomTV season (and last season)...that's impressive.
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Mexico1178 Posts
On May 06 2009 17:54 SilverskY wrote:They make energy drinks in Korea, if I'm not mistaken.
AND THEY ARE AWESOME... OMFG 1buck for something that last longer than redbull and kicks in faster.. my weekly trip to ktown here always include buying a box of bacchus-d
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On May 07 2009 03:38 Chef wrote:Well it doesn't even have to use a dropship. Just glitch an scv and a tank thru the minerals for a very fast harass.
I could have sworn one of the details of the map was that gas was out of siege range, could be mistaken.
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GoRush actually has a legitimate shot at getting out of his group. Should be interesting to watch. But that banner...x.x;
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Fingers crossed for BackHo over GoRush... He'll spank Tester if he can do that.
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On May 07 2009 05:02 Kuja900 wrote:Show nested quote +On May 07 2009 03:38 Chef wrote:Well it doesn't even have to use a dropship. Just glitch an scv and a tank thru the minerals for a very fast harass. I could have sworn one of the details of the map was that gas was out of siege range, could be mistaken. -.-
- The second expo's minerals are 1000 each, and the gas behind it is spaced 3 squares away from the center so that it wouldn't be siegable.
That's talking about the expo that's a mineral wall. It means tanks can't hit the geyser (like if a player decided to build their Hatchery on the other side of the geyser instead of by the minerals). Normally it would be hittable, but they moved it an extra square which is why it's specified. If you look at my picture there's no way in hell that's out of range
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Yea, I think Holy War will have to rebalanced for positions. Oh well.
A lot more TvZs and a lot less PvP's than recent leagues, definitely. Not used to seeing this race distribution.
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July will finally get the platinum mouse this OSL.
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Baa?21243 Posts
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Is Bisu not participating in the OSL or he got dropped out? Sorry I haven't quite follow up
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On May 07 2009 07:59 Aurioch wrote: Is Bisu not participating in the OSL or he got dropped out? Sorry I haven't quite follow up He made the semifinals, so he's seeded in the Ro16, along with Jaedong, Fantasy, and by.hero.
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Great writeup as always, JWD.
I'm thinking Group B is going to be a great group, tacked as my favorite to watch so far.
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On May 07 2009 03:54 Frits wrote: Please dont let us down this time Flash! I'll always be cheering for you though!
Same here. Go Flash!
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United States12607 Posts
On May 07 2009 08:22 vx70GTOJudgexv wrote: Great writeup as always, JWD.
I'm thinking Group B is going to be a great group, tacked as my favorite to watch so far.
Thanks man! Yeah, I'm pretty interested in B too. We've got the beginning of Zero's royal road run, IrOn's debut (I wonder whether he'll cheese or try to play straight up, and whether he's actually good enough to hang with Zero?), and Kal, who I'm a fan of but has been putting up pretty disappointing results for a while now.
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o wow those pictures were so so sad
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On May 06 2009 17:41 Crunchums wrote: Maybe the 7 gas was the only place they could find in that main that wasn't tankable?
that does seem likely, as the places they could move it look too close to the cliffs. still, being pro map-makers you would think they could figure out some way around that
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You know, they could normalize it by having the 'to the top' and 'to the left' geysers be a tile or so further from the nexus/cc/hat. That way it would require 4 workers at every location and maintain positional balance, at the cost of introducing a map quirk.
ie. you could now put geysers to the right or below to have correct positioning of geysers relative to ramps, etc. without having a worker disadvantage for doing it
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United States12607 Posts
On May 07 2009 10:50 errol1001 wrote: You know, they could normalize it by having the 'to the top' and 'to the left' geysers be a tile or so further from the nexus/cc/hat. That way it would require 4 workers at every location and maintain positional balance, at the cost of introducing a map quirk.
ie. you could now put geysers to the right or below to have correct positioning of geysers relative to ramps, etc. without having a worker disadvantage for doing it
Edit: see neobowman's post below...thanks neobowman!
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the little baby pic is disturbing...
people think im a pedo when i look at tl in the library
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On May 07 2009 15:05 ZaplinG wrote: the little baby pic is disturbing...
people think im a pedo when i look at tl in the library
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I brought my friends to TL at school to try and introduce them to SC. First thing they see, freakin baby pic. No way they're going to play now.
Also, the gas at 7:00 is made that way because that's the only position that's balanced. Any other position, they'd either have to move the mineral line or make it so you need 4 workers to mine from it effectively.
On May 07 2009 13:53 JWD wrote:Show nested quote +On May 07 2009 10:50 errol1001 wrote: You know, they could normalize it by having the 'to the top' and 'to the left' geysers be a tile or so further from the nexus/cc/hat. That way it would require 4 workers at every location and maintain positional balance, at the cost of introducing a map quirk.
ie. you could now put geysers to the right or below to have correct positioning of geysers relative to ramps, etc. without having a worker disadvantage for doing it Two problems with this: a) I'm skeptical [top/left + tile away] is equal to [bottom/right + tile closer] in terms of gas mining efficiency b) Needing four workers for maximum gas harvesting speed would completely change every build order, and probably alter the game as we know it pretty dramatically.
Errol's right. They made it so you need 4 workers on Katrina as well because altering the gas position there would dramatically affect the positional balance. Also, trying to play ZvZ with each gas in each main at a different position is impossible. It's either wasting or drone, or losing by one or two mutas in the muta battle.
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Hey, I have a question that might have been answered already, so bear with me and just answer it again. It is also kind of embarrassing because I have never liked any of the music in Korean esports. So: What is the song during the intro? Do I only think it's catchy because I'm drunk? Please answer my questions and save my sanity.
EDIT: I suppose it's only a short clip so I still have my dignity... Maybe I'm sobering up.
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