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[OSL] Bacchanalia is Back - Page 5
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Racenilatr
United States2756 Posts
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funnybananaman
United States830 Posts
On May 06 2009 17:41 Crunchums wrote: Maybe the 7 gas was the only place they could find in that main that wasn't tankable? that does seem likely, as the places they could move it look too close to the cliffs. still, being pro map-makers you would think they could figure out some way around that | ||
errol1001
454 Posts
ie. you could now put geysers to the right or below to have correct positioning of geysers relative to ramps, etc. without having a worker disadvantage for doing it | ||
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JWD
United States12607 Posts
On May 07 2009 10:50 errol1001 wrote: You know, they could normalize it by having the 'to the top' and 'to the left' geysers be a tile or so further from the nexus/cc/hat. That way it would require 4 workers at every location and maintain positional balance, at the cost of introducing a map quirk. ie. you could now put geysers to the right or below to have correct positioning of geysers relative to ramps, etc. without having a worker disadvantage for doing it Edit: see neobowman's post below...thanks neobowman! | ||
ZaplinG
United States3818 Posts
people think im a pedo when i look at tl in the library | ||
BookTwo
1985 Posts
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DoX.)
Singapore6164 Posts
On May 07 2009 15:05 ZaplinG wrote: the little baby pic is disturbing... people think im a pedo when i look at tl in the library | ||
neobowman
Canada3324 Posts
Also, the gas at 7:00 is made that way because that's the only position that's balanced. Any other position, they'd either have to move the mineral line or make it so you need 4 workers to mine from it effectively. On May 07 2009 13:53 JWD wrote: Two problems with this: a) I'm skeptical [top/left + tile away] is equal to [bottom/right + tile closer] in terms of gas mining efficiency b) Needing four workers for maximum gas harvesting speed would completely change every build order, and probably alter the game as we know it pretty dramatically. Errol's right. They made it so you need 4 workers on Katrina as well because altering the gas position there would dramatically affect the positional balance. Also, trying to play ZvZ with each gas in each main at a different position is impossible. It's either wasting or drone, or losing by one or two mutas in the muta battle. | ||
thopol
Japan4560 Posts
EDIT: I suppose it's only a short clip so I still have my dignity... Maybe I'm sobering up. | ||
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