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[OSL] Bacchanalia is Back - Page 5

Forum Index > News
88 CommentsPost a Reply
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Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
May 07 2009 01:06 GMT
#81
o wow those pictures were so so sad
funnybananaman
Profile Joined April 2009
United States830 Posts
May 07 2009 01:18 GMT
#82
On May 06 2009 17:41 Crunchums wrote:
Maybe the 7 gas was the only place they could find in that main that wasn't tankable?


that does seem likely, as the places they could move it look too close to the cliffs. still, being pro map-makers you would think they could figure out some way around that
errol1001
Profile Joined April 2008
454 Posts
Last Edited: 2009-05-07 01:51:31
May 07 2009 01:50 GMT
#83
You know, they could normalize it by having the 'to the top' and 'to the left' geysers be a tile or so further from the nexus/cc/hat. That way it would require 4 workers at every location and maintain positional balance, at the cost of introducing a map quirk.

ie. you could now put geysers to the right or below to have correct positioning of geysers relative to ramps, etc. without having a worker disadvantage for doing it
JWD
Profile Blog Joined October 2007
United States12607 Posts
Last Edited: 2009-05-08 00:33:38
May 07 2009 04:53 GMT
#84
On May 07 2009 10:50 errol1001 wrote:
You know, they could normalize it by having the 'to the top' and 'to the left' geysers be a tile or so further from the nexus/cc/hat. That way it would require 4 workers at every location and maintain positional balance, at the cost of introducing a map quirk.

ie. you could now put geysers to the right or below to have correct positioning of geysers relative to ramps, etc. without having a worker disadvantage for doing it


Edit: see neobowman's post below...thanks neobowman!
✌
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
May 07 2009 06:05 GMT
#85
the little baby pic is disturbing...

people think im a pedo when i look at tl in the library
Don't believe the florist when he tells you that the roses are free
BookTwo
Profile Blog Joined May 2009
1985 Posts
May 07 2009 09:34 GMT
#86
^
DoX.)
Profile Joined December 2008
Singapore6164 Posts
May 07 2009 14:25 GMT
#87
On May 07 2009 15:05 ZaplinG wrote:
the little baby pic is disturbing...

people think im a pedo when i look at tl in the library

neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2009-05-08 00:21:39
May 08 2009 00:19 GMT
#88
I brought my friends to TL at school to try and introduce them to SC. First thing they see, freakin baby pic. No way they're going to play now.

Also, the gas at 7:00 is made that way because that's the only position that's balanced. Any other position, they'd either have to move the mineral line or make it so you need 4 workers to mine from it effectively.

On May 07 2009 13:53 JWD wrote:
Show nested quote +
On May 07 2009 10:50 errol1001 wrote:
You know, they could normalize it by having the 'to the top' and 'to the left' geysers be a tile or so further from the nexus/cc/hat. That way it would require 4 workers at every location and maintain positional balance, at the cost of introducing a map quirk.

ie. you could now put geysers to the right or below to have correct positioning of geysers relative to ramps, etc. without having a worker disadvantage for doing it


Two problems with this:

a) I'm skeptical [top/left + tile away] is equal to [bottom/right + tile closer] in terms of gas mining efficiency
b) Needing four workers for maximum gas harvesting speed would completely change every build order, and probably alter the game as we know it pretty dramatically.


Errol's right. They made it so you need 4 workers on Katrina as well because altering the gas position there would dramatically affect the positional balance. Also, trying to play ZvZ with each gas in each main at a different position is impossible. It's either wasting or drone, or losing by one or two mutas in the muta battle.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
Last Edited: 2009-05-13 07:30:15
May 13 2009 07:14 GMT
#89
Hey, I have a question that might have been answered already, so bear with me and just answer it again. It is also kind of embarrassing because I have never liked any of the music in Korean esports. So: What is the song during the intro? Do I only think it's catchy because I'm drunk? Please answer my questions and save my sanity.

EDIT: I suppose it's only a short clip so I still have my dignity... Maybe I'm sobering up.
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