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[OSL] Bacchanalia is Back - Page 3

Forum Index > News
88 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2009-05-06 15:15:49
May 06 2009 15:15 GMT
#41


There's one last note I'd like to make about this map: what the hell is up with the gas placement at the 7:00 main? Its proximity to the ramp means that disrupting gas collection with early pressure will be significantly easier than at any of the other positions. I pity the Terran who spawns at 7:00 vs. 2-gate goon.


The gas needs to be at the top or at the bottom, and the minerals need to be that distance away from the natural (so that the mins can be cliffed more easily if the nat is broken. I agree that it makes defending the main that much harder, but I'm not sure what exactly should be changed to make it better, seeing as with this structure the map is symmetrical, and it matches with the rest of the positions...

great writeup though. I like the storyline about flash, but I would rather see casy win in straight TvZ's (and meet gorush in the finals, but I thnk that's way too much to ask for.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
JWD
Profile Blog Joined October 2007
United States12607 Posts
Last Edited: 2009-05-06 17:56:12
May 06 2009 15:25 GMT
#42
On May 07 2009 00:15 GHOSTCLAW wrote:
Show nested quote +


There's one last note I'd like to make about this map: what the hell is up with the gas placement at the 7:00 main? Its proximity to the ramp means that disrupting gas collection with early pressure will be significantly easier than at any of the other positions. I pity the Terran who spawns at 7:00 vs. 2-gate goon.


The gas needs to be at the top or at the bottom, and the minerals need to be that distance away from the natural (so that the mins can be cliffed more easily if the nat is broken. I agree that it makes defending the main that much harder, but I'm not sure what exactly should be changed to make it better, seeing as with this structure the map is symmetrical, and it matches with the rest of the positions...


That's all well and good, but why can't the 7:00 gas be below the mineral line? That would make it symmetrical with the top right position, and keep it a fair distance from the ramp. Basically, the location of the gas in no way matches with the rest of the positions.

The only potentially valid explanation for this gas placement thus far has been from LID8:

about the gas, i think it has to do with gas mining efficiency. i think geyser placement left and top have faster gathering rates than right and below.

Edit: see posts from Tuke and Chef below.
✌
b(town)
Profile Joined February 2009
United States20 Posts
May 06 2009 15:36 GMT
#43
On May 06 2009 22:28 konadora wrote:
Show nested quote +
On May 06 2009 20:52 SixSongs wrote:
Shuttle is crying..what a pussy. When I lose I don't cry, the worst case scenario I break my keyboard/mouse but NEVER CRY. Pussyyyyy

Did you even read the thread? Thread

Die please for calling someone like Shuttle a pussy.


I second the request to please die. There's nothing weak about a strong love for the game. Now go break your keyboard-
No_eL
Profile Joined July 2007
Chile1438 Posts
May 06 2009 15:42 GMT
#44
nice reading. I love OSL!! =)
Beat after beat i will become stronger.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
May 06 2009 15:57 GMT
#45
return of the bacchusbanners omfg yes i have waited for this moment
posting on liquid sites in current year
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
May 06 2009 16:16 GMT
#46
On May 07 2009 00:57 SpiritoftheTunA wrote:
return of the bacchusbanners omfg yes i have waited for this moment

LOL
Graphics
Jayme
Profile Blog Joined February 2009
United States5866 Posts
May 06 2009 16:24 GMT
#47
On May 06 2009 23:05 BookTwo wrote:
Show nested quote +
On May 06 2009 20:53 SixSongs wrote:
On May 06 2009 19:59 BookTwo wrote:
fantasy third time lucky gogogo


Did u see what Hogil did to Fantasy? Fantasy won't win this. It will be Lee Jae Dong!!!


NEVAH! He has to brake the curse on the third time like stork.

cmoooon fantasy!!!


BREAK.

That and at least Fantasy made a good showing... Stork got horribly steamrolled on his tries.
Python is garbage, number 1 advocate of getting rid of it.
Dgtl
Profile Blog Joined December 2008
Canada889 Posts
May 06 2009 16:33 GMT
#48
Holy crap that banner is fucking amazing!
^______________^
west91
Profile Joined March 2009
Sweden9 Posts
May 06 2009 16:46 GMT
#49
cmon fantasy!
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
May 06 2009 17:04 GMT
#50
OMG Infested

Sorry, had to :D
dekuschrub
Profile Joined May 2008
United States2069 Posts
May 06 2009 17:05 GMT
#51
flash has got thissss
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
May 06 2009 17:06 GMT
#52
On May 06 2009 23:05 BookTwo wrote:
Show nested quote +
On May 06 2009 20:53 SixSongs wrote:
On May 06 2009 19:59 BookTwo wrote:
fantasy third time lucky gogogo


Did u see what Hogil did to Fantasy? Fantasy won't win this. It will be Lee Jae Dong!!!


NEVAH! He has to brake the curse on the third time like stork.

cmoooon fantasy!!!

But that just means he'll get knocked out early this OSL and win the next.
Jaedong
RainmanMP
Profile Joined October 2007
United States1698 Posts
May 06 2009 17:13 GMT
#53
You rock JWD! And Flash always wins OSL's after Jaedong does so I'm confident.
이영호 FIGHTING! Die Hard KT Rolster and Flash fan.
Tuke
Profile Joined January 2009
Finland1666 Posts
May 06 2009 17:17 GMT
#54
On May 07 2009 00:25 JWD wrote:
Show nested quote +
On May 07 2009 00:15 GHOSTCLAW wrote:


There's one last note I'd like to make about this map: what the hell is up with the gas placement at the 7:00 main? Its proximity to the ramp means that disrupting gas collection with early pressure will be significantly easier than at any of the other positions. I pity the Terran who spawns at 7:00 vs. 2-gate goon.


The gas needs to be at the top or at the bottom, and the minerals need to be that distance away from the natural (so that the mins can be cliffed more easily if the nat is broken. I agree that it makes defending the main that much harder, but I'm not sure what exactly should be changed to make it better, seeing as with this structure the map is symmetrical, and it matches with the rest of the positions...


That's all well and good, but why can't the 7:00 gas be below the mineral line? That would make it symmetrical with the top right position, and keep it a fair distance from the ramp. Basically, the location of the gas in no way matches with the rest of the positions.

The only potentially valid explanation for this gas placement thus far has been from LID8:

Show nested quote +
about the gas, i think it has to do with gas mining efficiency. i think geyser placement left and top have faster gathering rates than right and below.

If someone could confirm/deny this statement I'd much appreciate it.

Here is some research done on gas placement http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=10 and http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=2 hopefully this helps
TeamLiquid CJ Entusman #42
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-05-06 17:36:47
May 06 2009 17:19 GMT
#55

If someone could confirm/deny this statement I'd much appreciate it.

Confirmed... Like 5 years ago. 3 miners for top and to the left, 4 for bottom and to the right. Each position has 2 gas that are in optimal position, and 1 in non-optimal position. All of them have proper placement in the main (which is insanely important for ZvZ).

Here's one article explaining it breifly: http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=2

Here's another with an update on diagonal positions: http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=10

And this one is really, really complicated and includes data about minerals: http://www.yellowchrome.org/1com/sclegacy/final_review.pdf



Haven't you noticed that every geyser in all promaps for the last few years has been at the top or to the left in main bases? That's not just so Flash can build his supply depot below his CC. The only map that has gases to the right and to the bottom in mains is Katrina, which I hope you noticed was deliberately placed extra far away (in order that even to the top and to the left gas positions would need four workers). Unfortunately this also means builds that involve using a minimal number of SCVs on gas don't work properly, especially in zvz when you need extra lings, or a quicker hatchery, or whatever. You will get behind.


EDIT: Oh damn you tuke for beating me
LEGEND!! LEGEND!!
JWD
Profile Blog Joined October 2007
United States12607 Posts
Last Edited: 2009-05-06 17:51:33
May 06 2009 17:44 GMT
#56
Thank you Tuke and Chef, obviously gas mining by efficiency is something I should have known about earlier (I figured if LID8 was unsure about it, there might be some confusion ). This obviously explains why the 7:00 gas is above the mineral line, but I still think the mapmakers could have comfortably arranged the main so that the gas was a bit farther from the ramp/cliff.

Ah, and thanks Rainman ^^ peace dude
✌
IntoTheWow
Profile Blog Joined May 2004
is awesome32281 Posts
May 06 2009 17:55 GMT
#57
Great write up!
Moderator<:3-/-<
ulszz
Profile Blog Joined June 2007
Jamaica1787 Posts
May 06 2009 18:20 GMT
#58
sweet!

btw that pic is sik
everliving, everfaithful, eversure
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-05-06 18:27:58
May 06 2009 18:23 GMT
#59
I think Purple (11 o clock) has it the worst actually. It would be very easy to wall off that path with a supply depot and then hit on the gas and minerals from the left. Hopefully that won't be a big issue as the stage of the game the strategy becomes possible though. Defending it will be much like Medusa.

This isn't to say I think the map is bad or anything... If you look closely, all promaps have positional imbalances in them. I've never seen them decide the winner of the game in any direct fashion, though they do limit the strategies available to the player. If we wanted a completely symmetrical game where every player had exactly the same options, however, we would not have 3 races and every map would only have two start locations. The winner of the game is still the better player in most scenarios on these maps (and in fact, scouting the wrong direction will have a bigger impact on your game than these imbalances).
LEGEND!! LEGEND!!
Tuke
Profile Joined January 2009
Finland1666 Posts
May 06 2009 18:36 GMT
#60
We'll see how this map works out, but that tankdrop with scv to make supply can be pretty bad. Pro-players will probably show how it works and how it's countered.
TeamLiquid CJ Entusman #42
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