• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:26
CEST 14:26
KST 21:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting9[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition32
StarCraft 2
General
Revisiting the game after10 years and wow it's bad The New Patch Killed Mech! Stellar Fest: StarCraft II returns to Canada herO Talks: Poor Performance at EWC and more... TL.net Map Contest #21: Voting
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC2's Safe House 2 - October 18 & 19 $1,200 WardiTV October (Oct 21st-31st) WardiTV Mondays RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET BW General Discussion Question regarding recent ASL Bisu vs Larva game [Interview] Grrrr... 2024
Tourneys
[ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues [ASL20] Semifinal A
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1480 users

[SC2B] Under the Microscope - Page 3

Forum Index > News
265 CommentsPost a Reply
Prev 1 2 3 4 5 12 13 14 Next All
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
July 11 2010 04:07 GMT
#41
BTW I think you should give Zileas credit for Reaver Dropping micro as he won the BW beta tourney with it. And the original game changing Micro in SC was Blacklizard raping everyone in the original SC beta with scouts and shield batteries way back in 1997. If your point is that micro has always existed in SC I don't think you should use examples of progamers using micro tricks almost 4 years after the game was out; otherwise we could reasonably conclude we won't be seeing any decent micro in SC2 until 2014 =p
True learning is not the memorization of knowledge; it is the internalization of patterns.
DarkMatter_
Profile Joined January 2010
Canada1774 Posts
July 11 2010 04:07 GMT
#42
Excellent post, I agree completely. To those who are disagreeing by pointing out that BW had 10 years to develop, I think you're missing the fundamental differences between BW and SC2 that were addressed in the article. Sure, it would be premature to completely write off Starcraft 2's potential as a spectator sport, but it's also really naive to assume that, given enough time, SC2 will somehow produce the same excitement and awe as Brood War. The flaws with SC2 mentioned in this article have little to do with the development of the game's strategies. The negative effects of SC2's simplified mechanics and its resulting effect on game balance will always persist, regardless of how many years SC2 is given to develop.
Freezard
Profile Blog Joined April 2007
Sweden1012 Posts
July 11 2010 04:11 GMT
#43
The question is: Was it that wise of Blizzard to release the beta so early? I mean, I bet many people won't buy SC2 now that they have played it for a good while, the game is disappointing for many BW players.

I just played a crazy 2v2 in BW where I ended up sniping high templars with 3/3 cloaked wraiths, one shotting overlords and scanning for observers to finally attack with a group of battlecruisers vs a bunch of goons and cannons that were protecting the last remaining expansion. I don't know but I've never got a feeling like that in SC2, just controlling wraiths TvZ is more fun than doing any micro in SC2.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
Last Edited: 2010-07-11 04:18:16
July 11 2010 04:14 GMT
#44
While thats an interesting read and I agree on a few points, I dont understand how you can make such a factual statement about a game that had 10 years to get where it is versus a game that hasnt even cleared beta. I know that has been beaten to death, but despite the posts above, I think its naive to say that SC2 doesnt have the potential to be a fantastic spectator sport.

There are still tons of timing pushes in SC2, there are still imbalances, the imbalances come from unit comp (as you mentioned) rather than spells. I fail to see how this is less dynamic. Different, absolutely, but I dont see how unit imbalances make for less interesting play then spell imbalances, frankly I would much rather see a good army comp and decent micro crush an enemy army rather than watching 3 Hi templar storm 30 hydras into submission, or watching a tank line killed by 10 zerglings and dark swarm (maybe others feel differently?).

I am just hesitant to make a claim like that when you nor I have any idea where SC2 strategy and play is going to take us. While I agree to some extent that there is less gameplay potential I for one am excited that games will be more based on tactics and unit play rather than who has more APM and can manage his control groups better. Dont get me wrong, I am and always will be a huge fan of BroodWar, The game has changed, thats for certain but I think its a little premature to count out Sc2.
"losers always whine about their best, Winners go home and fuck the prom queen"
Freezard
Profile Blog Joined April 2007
Sweden1012 Posts
July 11 2010 04:17 GMT
#45
Sadly, things aren't the same anymore as they were when BW came out... nowadays if a game doesn't get a lot of attention, it usually dies quiet fast. There's just too much competition. If people don't like SC2, people will go back to BW or try other RTS games, SC2 is not alone on the market anymore. It's a tough business...
teamfuckquit
Profile Joined July 2010
1 Post
July 11 2010 04:19 GMT
#46
--- Nuked ---
soliddew
Profile Joined April 2010
United States28 Posts
July 11 2010 04:19 GMT
#47
The whole "new engine with sleeker graphics means the game MUST be better thing" is really starting to get old. I agree with a lot of the points, but that is really just bland. It just feels like hatred to anything that is new.
jackofclubs81
Profile Joined January 2010
United States196 Posts
July 11 2010 04:28 GMT
#48
On July 11 2010 11:22 Sheth wrote:
Good read. Very intereseting points about why SC1 was great, I hope we can find enough little tricks in SC2 that will make it interesting. Also if not theres always the expansion to hope for. Thanks for taking the time to write this!

I doubt they will nerf the game engine in the expansion though...
But it never hurts to hope!
ElectricGrandpa
Profile Joined April 2010
Canada8 Posts
Last Edited: 2010-07-11 04:38:30
July 11 2010 04:37 GMT
#49
If you REALLY want all the old SC stuff, I'm sure someone will eventually make a mod using the map editor where everything gets set back to SC1 macro and SC1 units with SC1 stats. The little quirks will be different, so it won't be the exact same, but it'll probably be reasonably close. I think it'll also be kinda boring.

Everyone is comparing the *BETA* of StarCraft 2 to the *EXPANSION* of the original StarCraft, which had bajillions of patches until it got to the state it's in now. That seems just a little bit premature, doesn't it? Chillllll.
I made a sweet iPhone game called Trainyard, it's goooooood.
SolidusSnake
Profile Joined May 2010
United States11 Posts
July 11 2010 04:38 GMT
#50
On July 11 2010 13:03 Lord_of_Chaos wrote:
I would say that, for example, force fields are extremely interesting. It's just on the current maps they play out wrong. There are big differences between current sc2 maps and the professional bw maps. I think that on a map with a wider center, allowing for more army movement and flanking, force fields will be a very interesting spell that will increase the dynamics and interactions.

Overall I fear that sc2 is currently being balanced on inferiour maps....


Very true. I was thinking maybe we gotta wait for bigger maps like in proleague maps for BW n see how it plays out. Ive been watchin alot of korean proleague, n the maps are alot alot bigger. We just gotta wait for them to recreate the maps for sc2
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
July 11 2010 04:41 GMT
#51
I agree to an extent. Scarabs and their volatility, spider mines, psi storms, defilers dark swarm, all of that was very interesting to watch.

But a possible side effect (or even intended effect) of the missing "over-powered" spells of BW in SC2 means that it's a lot less possible for one misclick to lose a game. Maybe that destroys some tension as a spectator sport, who knows.
myopia
Profile Blog Joined June 2009
United States2928 Posts
July 11 2010 04:46 GMT
#52
banelings are cool and all but they're just not spider mines
it's my first day
N(o)sarcasm
Profile Joined July 2010
11 Posts
July 11 2010 05:03 GMT
#53
I'd have to agree that the attentiveness required to be comparatively decent to the next fellow in Brood War was a lot larger than in the current beta phase of Starcraft 2. However, as has been mentioned, ranted, raved, and beaten to death is the small, minute, minuscule thing that is the following.

--- Starcraft and its predecessor are 12 years old.
--- Starcraft 2 and its three expansions are 0 days old. It is still in its beta phase.

To expect a legacy like Starcraft to be followed without flaw or fault is simply being naive. Starcraft took years to captivate the lives of millions upon millions of players and viewers. Starcraft 2 seems to have to do this before it ever hits the shelf. I understand the sentiments of needing to macro a marine around to make the most of its usage on the field. The desire to dodge that lurker shot, split the armies to avoid the mass tank damage that could potentially end the game if you so much as a half a second off. Give the baby of this Legacy time to grow into what we all hope it will be. To expect a child to have the same aspects as its parent before its even been given time to grow is, I'll use the word selfish. People are being selfish with the seemingly unwavering desire for starcraft 2 to simply be a polished up starcraft 1 in every aspect, good or bad. It seems that perhaps while what made starcraft one great, also poses a sense of.. arrogance to the newer generation of children that haven't had more than a decade to perfect what seems to easy when we watch. Let Starcraft 2 have a chance to apply that 'awe' factor that the original had. I'm sure there will always be "I wish this was like that" moments in games, but to isolate those who want to take part in the creation of a game that is, in my opinion, a legacy by which most rts compare themselves to, seems very selfish.

In closing, I understand most, if not all of what I am typing has probably been posted or said a hundred million times over on various threads, forums, and conversations with friends. Though I would hope that some will gain a little insight if I have covered something that hasn't been said before.
Ideas
Profile Blog Joined April 2008
United States8136 Posts
Last Edited: 2010-07-11 05:26:06
July 11 2010 05:23 GMT
#54
man i hate all this thought about "yea but SC2 isnt 12 years old!!!!"

it doesnt matter how old the game is. there is a competition between BW and SC2 right now, a competition to take up our free time. right now BW is out and costs 20$. SC2 is out and will cost 60$ in 3 weeks. basically you are all saying "yea BW is better but in a few years SC2 might be as good! just give it time!" is it unfair to compare the 2? absolutely not. Sure it has a lesser developed metagame but that doesnt mean i have to play this inferior game for 2 years until MAYBE it gets better.

basically BW is superior to SC2 right now in every gameplay regard except accessibility, which is where the masses of new SC2 users probably find most appealing (there is also probably the lot of people who like playing a game where most strategies are widely undiscovered, although that doesnt really apply to this comparison).

will SC2 improve and have greater dynamics over time? maybe. the expansions will add new units for sure, but even if they rival BW in terms of completely awesome game-changing units that are possibly the most exciting in the game, i have doubts that it will ever match the perfection of BW. a fun distraction for a time? sure, but it will just be like any other game i play for a week or 2 and then go back to my real game, BW.
Free Palestine
D1sturbance
Profile Joined July 2010
United States30 Posts
July 11 2010 05:33 GMT
#55
I think the issue is, people are afraid to innovate the type of play that we have come to expect. A lot of people worked VERY hard to develop the level of play we come to expect in BW, Day[9] has done some very good games recently where I see the start of this "innovation" of play.

There were a few games where it was non-stop action, back dooring, and just general aggression that were wonderful to watch and obliviously took skill.

This is all not to say that the skill ceiling isn't lower in SC2, you don't have to fight the game to play it, your not fighting each unit to go up a ramp, so that lowers the skill ceiling.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
July 11 2010 05:45 GMT
#56
well done as always <3
BioSC
Profile Blog Joined July 2010
United States636 Posts
July 11 2010 05:46 GMT
#57
Lets let the Korean Pros get a hold of this game for a while before we simply pass judgment on a game compared to one with 10+ years of aging. I firmly believe there will be tricks found, similar to how different a game SC vanilla was to BW is now.
Bio - Breaking it down
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
Last Edited: 2010-07-11 05:52:11
July 11 2010 05:50 GMT
#58
On July 11 2010 11:59 ApacheChief wrote:
I don't think this is true at all.

StarCraft 2 probably has MORE interactions between the races, with early game spells like forcefield, EMP and fungal growth.

I don't understand...


Have you played/watched BW a decent amount? I'm guessing you haven't.

Spells were a lot more devastating in BW. They were ESSENTIAL to some tactics. Getting storm out for the mass hydra bust, getting dark swarm to save yourself from the M&M/tank push, getting irradiate out to stop the powerful muta sniping, getting spider mines to deal with the mass speedlots, and many more. These were all absolutely critical and powerful to stopping the opponent's powerful push/strategy. But the beauty about it is that even though it's a great and powerful spell to repel the opponent's strategy, the opponent can still make use of his units with superior micro. Storm dodging, moving all units out of dark swarm quickly, scourging science vessels (which even the Terran can counter with even better micro), zealot bombing, etc.

SC2 introduces too many elements that weaken the effect of these awesome spells because of how easy smart casting is. This is an extremely poor decision in terms of game dynamics because now everyone can storm with similar efficiency. On the other hand, a greater player in BW can make less templars AND storm far more effectively and faster than a player who is slower and not as micro-prepped. This is key, a BW player with a couple of templars against zerg is scary. But it's not scary at all in SC2 until they have a ton of templars. You EARN your "terrible terrible damage" in BW, the game doesn't just give it to you.

Things in SC2 like FF, fungal growth, marauders' concussive shells, etc, don't allow the opponent to overcome these "counters" with greater micro. It's just not possible. If I get FF'd, the only thing I can do is just.. let my trapped units attack. There's really nothing else you can do. Fungal growth? Well, you're just trapped until it wears off. And I'm sure everyone has experienced trying to run away from marauders with the trailing units have zero hope of living. They don't give the option of "hey, great micro can get me out of this pinch!" And that's what makes BW the great spectator sport it is today.

I think SC2 is fun to watch, but just for how long? Who knows. I still get goosebumps watching BW games. I hope SC2 can still do the same, but that might be asking for too much.
Jaedong <3 HOOK'EM HORNS!
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 11 2010 05:51 GMT
#59
Great read. I completely agree that all the exciting action has been depleted. In addition, I think it's boring to watch as well. After watching scbw for 3+ years, I'm still watching it. After a few games of sc2, I just can't get through the first 5 mins of the most exciting matches.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
July 11 2010 05:53 GMT
#60
Yeah likewise, SC2 has had 7 years of design time plus 12 years of BW evolution, to create a game that should be 100x better than BW from the get-go.

SC2 should have taken what was so captivating in BW and made it even better. IMO SC2 just seems to be riding on the success of BW, and hoping that any change will still lead to a good game.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Prev 1 2 3 4 5 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #110
herO vs SKillousLIVE!
ByuN vs Solar
IndyStarCraft 234
CranKy Ducklings233
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 483
IndyStarCraft 234
Railgan 49
MindelVK 9
StarCraft: Brood War
Horang2 2721
Barracks 1102
Hyuk 1011
Hyun 664
firebathero 473
Soma 468
Larva 428
Pusan 293
sSak 286
PianO 269
[ Show more ]
Last 254
Stork 232
Mini 211
ZerO 172
Light 155
Mong 135
ggaemo 130
Backho 113
sorry 59
Sea.KH 46
Sacsri 41
sas.Sziky 31
ToSsGirL 27
JulyZerg 26
Noble 21
Sharp 18
scan(afreeca) 15
Rush 12
zelot 11
IntoTheRainbow 9
Icarus 5
Dota 2
Gorgc4996
qojqva567
Pyrionflax237
League of Legends
JimRising 266
Counter-Strike
x6flipin501
oskar97
Heroes of the Storm
Khaldor219
Other Games
singsing2251
B2W.Neo853
DeMusliM329
Sick155
Fuzer 147
Happy45
ToD28
Trikslyr22
ZerO(Twitch)12
Organizations
StarCraft: Brood War
CasterMuse 27
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1835
League of Legends
• Jankos2223
Upcoming Events
Safe House 2
4h 34m
IPSL
6h 34m
Sziky vs Havi
Artosis vs Klauso
Monday Night Weeklies
1d 3h
WardiTV Invitational
1d 22h
WardiTV Invitational
2 days
Tenacious Turtle Tussle
3 days
The PondCast
3 days
WardiTV Invitational
4 days
Online Event
5 days
RSL Revival
5 days
[ Show More ]
RSL Revival
5 days
WardiTV Invitational
5 days
Afreeca Starleague
6 days
Snow vs Soma
Sparkling Tuna Cup
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.