• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:09
CET 05:09
KST 13:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1660 users

[SC2B] Drone and the Art of Defence - Page 2

Forum Index > News
121 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
Latham
Profile Blog Joined May 2007
9566 Posts
Last Edited: 2010-03-29 14:21:09
March 29 2010 14:19 GMT
#21
On March 29 2010 22:54 TurboT wrote:
please enlighten me...what about that "Hello, Artosis!" reference?


It's an inside joke here at TL. Artosis used to play Terran in SC1 and hated DTs. He rages so much when he loses to them.

I agree about static defence and high ground. I don't know why Blizzard is clinging so much to their version of high ground advantage. It's getting criticized left and right. The miss chance was good, because you had to evaluate the risk/reward of attacking uphill. Now it's: early game "lol can't fight back cliffing units because there is no vision." and later on "lol highground, we have equal footing because now I have air units to spot cliffs". No good.

Static defence is so weak now, because so many units deal bonus damage to armoured units. They either need to buff attack speed and damage, or make buildings not be "armoured" and have more hit points, or a combination of them.

About ZvZ I dunno much about, but I'll take your word for it, that it is broken without being able to scout, but everyone has trouble scouting Z now.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 29 2010 14:23 GMT
#22
Have any of you guys tried the awesome ZvZ strat which is mass ling->bane ling-> ling/muta. Bane lings are to come by the time the opponent can mass up 12 lings and are even more effective than they were before the last patch. You are to make a couple every once in a while during the game along with other lings. You gradually transition into mutalisks. I learned this just from watching 1 vod of it and it destroys roaches because they group together in balls a LOT. I think I saw the vod somewhere on either HD starcraft's youtube channel or Husky's.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Ziel
Profile Blog Joined May 2007
Malaysia241 Posts
March 29 2010 14:34 GMT
#23
Awesome read! Static D really needs to be toughened up, especially for Z in particular. Cannons and turrets are already beastly, and bunkers can be salvaged 100% although they die a bit too quickly sometimes. Give the ability to change Spines to Spores and vice-versa!

Zerg really needs some dedicated anti-armor though to counter Roaches. Wonder if making Banelings do +damage to Armored instead of to Light would change things (too imba maybe lol).
TheLittleOne Fan Club! Best game to date -> TLI RO4 TLO v Naz http://www.youtube.com/watch?v=91XjX59O-VQ
Freezard
Profile Blog Joined April 2007
Sweden1012 Posts
March 29 2010 14:37 GMT
#24
All defensive Terran buildings have +1 defense and you can upgrade them to +3. That's why depots have lower HP than in BW. Makes sense to me, especially since you now can burrow them.

Also I don't think anyone needs to be concerned that everyone will know everything about the game when it's released. New strategies will always emerge. The game will constantly change, even though we know much more about RTS today.

Great article, Drone is in a league of his own when it's about writing.
St3MoR
Profile Joined November 2002
Spain3256 Posts
March 29 2010 14:38 GMT
#25
excellent read drone!! FE worthy imho
Prophet in TL of the Makoto0124 ways
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 29 2010 14:41 GMT
#26
I've felt the exact same thing regarding ZvZ in SC2.. scouting drone count is near impossible, meaning you cannot punish somebody for just deciding to randomly build 5 drones because they're bad.
Teugeus
Profile Joined March 2010
United Kingdom21 Posts
March 29 2010 14:48 GMT
#27
The more people think out of the box, the bigger the box will get so I'm not too concerned. The whole concept of what is "viable" and what isn't I think is really stopping people from thinking out of the box.
xDaunt
Profile Joined March 2010
United States17988 Posts
March 29 2010 15:04 GMT
#28
The scouting issue in PvZ isn't nearly as critical in the current state of SC2 as it is in BW. Protoss's early game is relatively much stronger in SC2 against Zerg than in it is SC1. In other words, zealots/stalkers/sentries do much better against lings/roaches/banelings than zealots/dragoons do against ling/hydra. As a protoss player, I usually am not too concerned if I'm playing blind against the zerg during the early game, because I know that zealots/sentries/stalkers (mostly zealots/sentries) can deal with most any opening that I might see from the zerg, whether it be speedlings, roaches, a fast expand, or quick tech to hydras/mutas. This also makes it much easier to deny the zerg map control in SC2 than in SC1.
Stropheum
Profile Joined January 2010
United States1124 Posts
March 29 2010 15:13 GMT
#29
I agree with it all. High ground advantage should have the vision aspect of SC2B and the miss chance of BW. If they changed this, i'd be happy as a clam even with static defenses being kinda weak, cause cannons up a ramp would own pretty hard, especially with one sentry and an observer to limit ramp access+vision. Also bunkers+ghosts, crawler+spore+infestor, all these unit/building compositions would make for much more effective high ground defenses that people simply can't implement now because they have to constantly attack and defend with one giant blob army, maybe two if you're flanking.
Innovation
Profile Joined February 2010
United States284 Posts
Last Edited: 2010-03-29 15:18:58
March 29 2010 15:16 GMT
#30
About the ZvZ: i suppose the scout problem can be solved in two ways:
1)remove queen air attack
2)slowing down zergling without leg upgrade (it would make possible to scout with worker witout being alwas killed)


That would also make zerg completely unviable against either Protoss or Terran.

The answer is going to be somewhere in the middle. A combination of a subtle softening of hard counters, and/or buffing of static defense, and players learning to deal against all in timing attacks.

Note: next section is only referencing z v p because that seems to be cheesiest matchup right now. I am Platinum Devision 3 Zerg I'll repost this is strat section as well.

As a zerg player against protoss pretty much every game is about dealing against an all in semi-cheese build. Either you pick the right one or you loose. However, I have a theory that there is a static two base build that could work against most anything v toss (on a 4 player map). It goes something like this. Yet to perfect this so please try variations and let me know what you think.

14 pool to Fe on 17 (no queen) (allows you to be able to afford immediate lings/sunken yes i still call them that) at natural if getting 10 gate zealot rushed)
pump lings drones get speedlings off 2 gas to star (add on gas as drone count allows) 3 queens Very important to counter Void ray or pheonix rush and to be able to expand creep withought sacrificing energy also can heal each other while fighting off void ray or pheonix.

Most toss still roach counter with a nasty immortal/stalker/sentry or immortal/zealot/sentry timing attack. Speedlings do acceptionally well against this combo with either a few roach or banelings mixed in. Most of the time you can have some muta's popped by this point too. Always use pincher/suround attacks forcing toss between ur static defense and units. while not as effective you can still use sim city to your advantage.

In most cases if you survive the attack its gg if you re and pump/rally to toss base. If not then continue to up grades while taking map controll expanding creep...avoid direct confrontation with sentry heavy army. engage/snipe and run until macro mode/grades are just too much and overrun him.

Give it a try, let me know how it works for you.

Note: I know every moment of the build is not spelled out, most of it assumes you know what you are doing. Please don't just flame response but have something usefull to say and say it nicely. Just because i didn't cover something directly doesn't mean it hasn't been thought of in the build. I assume you'll be scouting at least enough to have a general idea how to adapt etc...the build should allow for a relatively safe FE, with more options/resources to counter toss as necessary.

Edit: almost forgot! Nice article! was very well thought out and enjoyable read.
About ChoyafOu "if he wants games decided by random chance he could just play the way he always does" Idra
member1987
Profile Joined February 2010
141 Posts
March 29 2010 15:17 GMT
#31
great article, I agree with most of it.
I certainly think scouting and static defenses need to be better.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
March 29 2010 15:21 GMT
#32
spine crawlers really suck, but i think bunker is really strong already with its fast building time, and canons turrets, spores seem strong enough too
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
xDaunt
Profile Joined March 2010
United States17988 Posts
March 29 2010 15:30 GMT
#33
On March 30 2010 00:16 Innovation wrote:
Most toss still roach counter with a nasty immortal/stalker/sentry or immortal/zealot/sentry timing attack. Speedlings do acceptionally well against this combo with either a few roach or banelings mixed in. Most of the time you can have some muta's popped by this point too. Always use pincher/suround attacks forcing toss between ur static defense and units. while not as effective you can still use sim city to your advantage.

In most cases if you survive the attack its gg if you re and pump/rally to toss base. If not then continue to up grades while taking map controll expanding creep...avoid direct confrontation with sentry heavy army. engage/snipe and run until macro mode/grades are just too much and overrun him.



Maybe I'm off-base, but I've found that zerg have a very difficult time defending the immortal/zealot/sentry timing attack, particularly when they early expand. I time the attack to when I have +1 weapons done and 2 immortals out. My force is very zealot heavy with 5-6 sentries in support. Roaches and lings get dropped very quickly, particularly if I place my forcefields well. Zerg that go mutas will usually have their first 4-6 popping out right as I attack, which never have been enough to prevent either severe economic damage or outright defeat. Hydras seem to fair better, but I don't have enough experience against FE => hydra builds to really comment.
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
Last Edited: 2010-03-29 15:31:54
March 29 2010 15:31 GMT
#34
Nicely written article by one of the greatest RTS minds ever!
<3 Eri

Edit: (Liquid`)Drone and the Art of Defence... intrigueing in the one or other way isn't it?
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 29 2010 15:37 GMT
#35
On March 30 2010 00:31 iNfeRnaL wrote:
Nicely written article by one of the greatest RTS minds ever!
<3 Eri

Edit: (Liquid`)Drone and the Art of Defence... intrigueing in the one or other way isn't it?

totally agree with this.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
brocoli
Profile Joined February 2010
Brazil264 Posts
March 29 2010 15:37 GMT
#36
Nice read, well constructed argument and deductions.... except I don't agree with most arguments at all in the first place.
I am relatively new in BW, and Static defense there seems just as weak as static defense in SC2. Good SimCity and timings is what made them strong in BW, and I see this starting to happen in SC2 already (Spine Crawlers vs Hellions, Bunkers everywhere since they're salvageable, well placed cannons (see Nazgul's FE build on Blistering Sands vs Z), Spine Crawlers to deny early harass (sometimes double queen > she's so slow it is almost static defense) and then later repositionned to stop "cliff spotters" later on, and of course turrets and PFs).

Scouting is harder, yes. But this is the only thing that is making "fast air" builds any worth. Now, defense is weaker? Not quite. Only in the lack of "thou shall not pass" units like Lurkers, Mines and Reavers, and even that is arguable.
Of course defense will get better in time, this, and timings are what gets better as time passes in any game.
mcneebs
Profile Blog Joined January 2009
Canada391 Posts
March 29 2010 15:40 GMT
#37
I really liked the read. I wish I was around for BW longer, and could relate to some of the changes you talked about.
You do it to yourself. Just you. You and no one else.
ColorsOfRainbow
Profile Joined February 2010
Germany354 Posts
Last Edited: 2010-03-29 15:47:02
March 29 2010 15:44 GMT
#38
very nice article but i disagree in over 80%

sry man !

its good not to have just static defense everywhere so u cant just make exp 5 cans SAVE u must ALWAYS look ur exp for harrass (see hasuobs vs insomnia)

also cans are not as weak as u seems to find them they are pretty nice vs mutas in small numbers (come on in bw 50 muta also destroy cans in 2sek) and also are super good for early expand pvp pvz so i must disagree here (also sunkens are rly rly nice when queens heals them ! damn i lost so many vs that shitt when i attack)

so sry but i cant agree with u ^^

also alot t lost because they are to greedy and mule without scan anytime and lost to carrier etc ^^
Gnaix
Profile Joined February 2009
United States438 Posts
March 29 2010 15:45 GMT
#39
On March 29 2010 22:57 LuDwig- wrote:
About the ZvZ: i suppose the scout problem can be solved in two ways:
1)remove queen air attack
2)slowing down zergling without leg upgrade (it would make possible to scout with worker witout being alwas killed)

queen air attack is the only defense against void ray rush. Maybe have it research as an early upgrade might be better than having it taken completely out.
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
March 29 2010 15:47 GMT
#40
Great article. I totally agree that scouting a Zerg needs to be easier; I would happily lose my Queen AA attack. Zerglings without speed need to be slower than workers off creep too.

I don't agree that defensive advantage needs to be changed, I think larger and better constructed maps would solve that problem by itself.
Imagine all BW being played on LT, that's the sort of map level we are currently at.
Don't hate the player - Hate the game
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Elite Rising Star #17
ReBellioN vs HiGhDrA
Shameless vs Demi
LetaleX vs Mute
Percival vs TBD
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group B
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 171
ProTech129
Ketroc 48
StarCraft: Brood War
Snow 171
Noble 56
sorry 48
NaDa 18
Icarus 6
Dota 2
monkeys_forever373
NeuroSwarm91
Super Smash Bros
hungrybox1280
Mew2King36
Other Games
summit1g13901
fl0m534
JimRising 498
WinterStarcraft331
ViBE147
Models1
Organizations
Other Games
gamesdonequick915
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 88
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21695
League of Legends
• Rush961
Other Games
• Shiphtur493
Upcoming Events
OSC
4h 51m
Wardi Open
7h 51m
Wardi Open
11h 51m
Replay Cast
18h 51m
WardiTV Korean Royale
1d 7h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.