• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:18
CEST 14:18
KST 21:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview3TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
What kind of tool would you be interested in? TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026): RO4 and Finals Preview Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
25 Years Since Brood War Patch 1.08 FlaShFTW vs A.Alm Grudge Match Event BW animated web series: seeking contributors The Korean Terminology Thread 14k games analyzed: Cross Spawn Nexus first good?
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Warcraft III: The Frozen Throne ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5022 users

[SC2B] Drone and the Art of Defence - Page 2

Forum Index > News
121 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
Latham
Profile Blog Joined May 2007
9582 Posts
Last Edited: 2010-03-29 14:21:09
March 29 2010 14:19 GMT
#21
On March 29 2010 22:54 TurboT wrote:
please enlighten me...what about that "Hello, Artosis!" reference?


It's an inside joke here at TL. Artosis used to play Terran in SC1 and hated DTs. He rages so much when he loses to them.

I agree about static defence and high ground. I don't know why Blizzard is clinging so much to their version of high ground advantage. It's getting criticized left and right. The miss chance was good, because you had to evaluate the risk/reward of attacking uphill. Now it's: early game "lol can't fight back cliffing units because there is no vision." and later on "lol highground, we have equal footing because now I have air units to spot cliffs". No good.

Static defence is so weak now, because so many units deal bonus damage to armoured units. They either need to buff attack speed and damage, or make buildings not be "armoured" and have more hit points, or a combination of them.

About ZvZ I dunno much about, but I'll take your word for it, that it is broken without being able to scout, but everyone has trouble scouting Z now.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 29 2010 14:23 GMT
#22
Have any of you guys tried the awesome ZvZ strat which is mass ling->bane ling-> ling/muta. Bane lings are to come by the time the opponent can mass up 12 lings and are even more effective than they were before the last patch. You are to make a couple every once in a while during the game along with other lings. You gradually transition into mutalisks. I learned this just from watching 1 vod of it and it destroys roaches because they group together in balls a LOT. I think I saw the vod somewhere on either HD starcraft's youtube channel or Husky's.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Ziel
Profile Blog Joined May 2007
Malaysia241 Posts
March 29 2010 14:34 GMT
#23
Awesome read! Static D really needs to be toughened up, especially for Z in particular. Cannons and turrets are already beastly, and bunkers can be salvaged 100% although they die a bit too quickly sometimes. Give the ability to change Spines to Spores and vice-versa!

Zerg really needs some dedicated anti-armor though to counter Roaches. Wonder if making Banelings do +damage to Armored instead of to Light would change things (too imba maybe lol).
TheLittleOne Fan Club! Best game to date -> TLI RO4 TLO v Naz http://www.youtube.com/watch?v=91XjX59O-VQ
Freezard
Profile Blog Joined April 2007
Sweden1025 Posts
March 29 2010 14:37 GMT
#24
All defensive Terran buildings have +1 defense and you can upgrade them to +3. That's why depots have lower HP than in BW. Makes sense to me, especially since you now can burrow them.

Also I don't think anyone needs to be concerned that everyone will know everything about the game when it's released. New strategies will always emerge. The game will constantly change, even though we know much more about RTS today.

Great article, Drone is in a league of his own when it's about writing.
St3MoR
Profile Joined November 2002
Spain3256 Posts
March 29 2010 14:38 GMT
#25
excellent read drone!! FE worthy imho
Prophet in TL of the Makoto0124 ways
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 29 2010 14:41 GMT
#26
I've felt the exact same thing regarding ZvZ in SC2.. scouting drone count is near impossible, meaning you cannot punish somebody for just deciding to randomly build 5 drones because they're bad.
Teugeus
Profile Joined March 2010
United Kingdom21 Posts
March 29 2010 14:48 GMT
#27
The more people think out of the box, the bigger the box will get so I'm not too concerned. The whole concept of what is "viable" and what isn't I think is really stopping people from thinking out of the box.
xDaunt
Profile Joined March 2010
United States17988 Posts
March 29 2010 15:04 GMT
#28
The scouting issue in PvZ isn't nearly as critical in the current state of SC2 as it is in BW. Protoss's early game is relatively much stronger in SC2 against Zerg than in it is SC1. In other words, zealots/stalkers/sentries do much better against lings/roaches/banelings than zealots/dragoons do against ling/hydra. As a protoss player, I usually am not too concerned if I'm playing blind against the zerg during the early game, because I know that zealots/sentries/stalkers (mostly zealots/sentries) can deal with most any opening that I might see from the zerg, whether it be speedlings, roaches, a fast expand, or quick tech to hydras/mutas. This also makes it much easier to deny the zerg map control in SC2 than in SC1.
Stropheum
Profile Joined January 2010
United States1124 Posts
March 29 2010 15:13 GMT
#29
I agree with it all. High ground advantage should have the vision aspect of SC2B and the miss chance of BW. If they changed this, i'd be happy as a clam even with static defenses being kinda weak, cause cannons up a ramp would own pretty hard, especially with one sentry and an observer to limit ramp access+vision. Also bunkers+ghosts, crawler+spore+infestor, all these unit/building compositions would make for much more effective high ground defenses that people simply can't implement now because they have to constantly attack and defend with one giant blob army, maybe two if you're flanking.
Innovation
Profile Joined February 2010
United States284 Posts
Last Edited: 2010-03-29 15:18:58
March 29 2010 15:16 GMT
#30
About the ZvZ: i suppose the scout problem can be solved in two ways:
1)remove queen air attack
2)slowing down zergling without leg upgrade (it would make possible to scout with worker witout being alwas killed)


That would also make zerg completely unviable against either Protoss or Terran.

The answer is going to be somewhere in the middle. A combination of a subtle softening of hard counters, and/or buffing of static defense, and players learning to deal against all in timing attacks.

Note: next section is only referencing z v p because that seems to be cheesiest matchup right now. I am Platinum Devision 3 Zerg I'll repost this is strat section as well.

As a zerg player against protoss pretty much every game is about dealing against an all in semi-cheese build. Either you pick the right one or you loose. However, I have a theory that there is a static two base build that could work against most anything v toss (on a 4 player map). It goes something like this. Yet to perfect this so please try variations and let me know what you think.

14 pool to Fe on 17 (no queen) (allows you to be able to afford immediate lings/sunken yes i still call them that) at natural if getting 10 gate zealot rushed)
pump lings drones get speedlings off 2 gas to star (add on gas as drone count allows) 3 queens Very important to counter Void ray or pheonix rush and to be able to expand creep withought sacrificing energy also can heal each other while fighting off void ray or pheonix.

Most toss still roach counter with a nasty immortal/stalker/sentry or immortal/zealot/sentry timing attack. Speedlings do acceptionally well against this combo with either a few roach or banelings mixed in. Most of the time you can have some muta's popped by this point too. Always use pincher/suround attacks forcing toss between ur static defense and units. while not as effective you can still use sim city to your advantage.

In most cases if you survive the attack its gg if you re and pump/rally to toss base. If not then continue to up grades while taking map controll expanding creep...avoid direct confrontation with sentry heavy army. engage/snipe and run until macro mode/grades are just too much and overrun him.

Give it a try, let me know how it works for you.

Note: I know every moment of the build is not spelled out, most of it assumes you know what you are doing. Please don't just flame response but have something usefull to say and say it nicely. Just because i didn't cover something directly doesn't mean it hasn't been thought of in the build. I assume you'll be scouting at least enough to have a general idea how to adapt etc...the build should allow for a relatively safe FE, with more options/resources to counter toss as necessary.

Edit: almost forgot! Nice article! was very well thought out and enjoyable read.
About ChoyafOu "if he wants games decided by random chance he could just play the way he always does" Idra
member1987
Profile Joined February 2010
141 Posts
March 29 2010 15:17 GMT
#31
great article, I agree with most of it.
I certainly think scouting and static defenses need to be better.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
March 29 2010 15:21 GMT
#32
spine crawlers really suck, but i think bunker is really strong already with its fast building time, and canons turrets, spores seem strong enough too
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
xDaunt
Profile Joined March 2010
United States17988 Posts
March 29 2010 15:30 GMT
#33
On March 30 2010 00:16 Innovation wrote:
Most toss still roach counter with a nasty immortal/stalker/sentry or immortal/zealot/sentry timing attack. Speedlings do acceptionally well against this combo with either a few roach or banelings mixed in. Most of the time you can have some muta's popped by this point too. Always use pincher/suround attacks forcing toss between ur static defense and units. while not as effective you can still use sim city to your advantage.

In most cases if you survive the attack its gg if you re and pump/rally to toss base. If not then continue to up grades while taking map controll expanding creep...avoid direct confrontation with sentry heavy army. engage/snipe and run until macro mode/grades are just too much and overrun him.



Maybe I'm off-base, but I've found that zerg have a very difficult time defending the immortal/zealot/sentry timing attack, particularly when they early expand. I time the attack to when I have +1 weapons done and 2 immortals out. My force is very zealot heavy with 5-6 sentries in support. Roaches and lings get dropped very quickly, particularly if I place my forcefields well. Zerg that go mutas will usually have their first 4-6 popping out right as I attack, which never have been enough to prevent either severe economic damage or outright defeat. Hydras seem to fair better, but I don't have enough experience against FE => hydra builds to really comment.
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
Last Edited: 2010-03-29 15:31:54
March 29 2010 15:31 GMT
#34
Nicely written article by one of the greatest RTS minds ever!
<3 Eri

Edit: (Liquid`)Drone and the Art of Defence... intrigueing in the one or other way isn't it?
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 29 2010 15:37 GMT
#35
On March 30 2010 00:31 iNfeRnaL wrote:
Nicely written article by one of the greatest RTS minds ever!
<3 Eri

Edit: (Liquid`)Drone and the Art of Defence... intrigueing in the one or other way isn't it?

totally agree with this.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
brocoli
Profile Joined February 2010
Brazil264 Posts
March 29 2010 15:37 GMT
#36
Nice read, well constructed argument and deductions.... except I don't agree with most arguments at all in the first place.
I am relatively new in BW, and Static defense there seems just as weak as static defense in SC2. Good SimCity and timings is what made them strong in BW, and I see this starting to happen in SC2 already (Spine Crawlers vs Hellions, Bunkers everywhere since they're salvageable, well placed cannons (see Nazgul's FE build on Blistering Sands vs Z), Spine Crawlers to deny early harass (sometimes double queen > she's so slow it is almost static defense) and then later repositionned to stop "cliff spotters" later on, and of course turrets and PFs).

Scouting is harder, yes. But this is the only thing that is making "fast air" builds any worth. Now, defense is weaker? Not quite. Only in the lack of "thou shall not pass" units like Lurkers, Mines and Reavers, and even that is arguable.
Of course defense will get better in time, this, and timings are what gets better as time passes in any game.
mcneebs
Profile Blog Joined January 2009
Canada391 Posts
March 29 2010 15:40 GMT
#37
I really liked the read. I wish I was around for BW longer, and could relate to some of the changes you talked about.
You do it to yourself. Just you. You and no one else.
ColorsOfRainbow
Profile Joined February 2010
Germany354 Posts
Last Edited: 2010-03-29 15:47:02
March 29 2010 15:44 GMT
#38
very nice article but i disagree in over 80%

sry man !

its good not to have just static defense everywhere so u cant just make exp 5 cans SAVE u must ALWAYS look ur exp for harrass (see hasuobs vs insomnia)

also cans are not as weak as u seems to find them they are pretty nice vs mutas in small numbers (come on in bw 50 muta also destroy cans in 2sek) and also are super good for early expand pvp pvz so i must disagree here (also sunkens are rly rly nice when queens heals them ! damn i lost so many vs that shitt when i attack)

so sry but i cant agree with u ^^

also alot t lost because they are to greedy and mule without scan anytime and lost to carrier etc ^^
Gnaix
Profile Joined February 2009
United States438 Posts
March 29 2010 15:45 GMT
#39
On March 29 2010 22:57 LuDwig- wrote:
About the ZvZ: i suppose the scout problem can be solved in two ways:
1)remove queen air attack
2)slowing down zergling without leg upgrade (it would make possible to scout with worker witout being alwas killed)

queen air attack is the only defense against void ray rush. Maybe have it research as an early upgrade might be better than having it taken completely out.
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
March 29 2010 15:47 GMT
#40
Great article. I totally agree that scouting a Zerg needs to be easier; I would happily lose my Queen AA attack. Zerglings without speed need to be slower than workers off creep too.

I don't agree that defensive advantage needs to be changed, I think larger and better constructed maps would solve that problem by itself.
Imagine all BW being played on LT, that's the sort of map level we are currently at.
Don't hate the player - Hate the game
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
GSL
08:00
2026 Season 2: Playoffs
herO vs CureLIVE!
CranKy Ducklings SOOP132
Rex46
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 98
Railgan 76
Rex 46
StarCraft: Brood War
Britney 35153
Calm 8530
EffOrt 666
Shuttle 392
BeSt 372
actioN 347
Jaedong 345
Hyuk 336
Mini 310
Light 187
[ Show more ]
Last 186
ZerO 113
Hyun 95
PianO 85
ggaemo 82
Sharp 79
hero 60
ToSsGirL 54
Sea.KH 50
[sc1f]eonzerg 42
Free 40
Aegong 37
sorry 29
Noble 28
Hm[arnc] 28
JYJ 27
Shine 23
Barracks 23
GoRush 20
JulyZerg 18
Sea 0
Dota 2
Gorgc7090
XcaliburYe159
Counter-Strike
byalli671
x6flipin480
zeus97
Heroes of the Storm
Khaldor175
Other Games
singsing1447
B2W.Neo821
DeMusliM313
RotterdaM157
KnowMe133
Mew2King54
MindelVK8
ZerO(Twitch)8
Organizations
Other Games
gamesdonequick744
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH243
• iHatsuTV 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2279
• Nemesis1771
Upcoming Events
Patches Events
42m
uThermal 2v2 Circuit
2h 42m
BSL
6h 42m
Bonyth vs Dewalt
OSC
11h 42m
Monday Night Weeklies
1d 3h
Replay Cast
1d 11h
Sparkling Tuna Cup
1d 21h
Replay Cast
2 days
Kung Fu Cup
2 days
Maestros of the Game
3 days
Classic vs Lambo
Clem vs Maru
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
Maestros of the Game
4 days
Serral vs Rogue
herO vs SHIN
Replay Cast
4 days
Maestros of the Game
5 days
Replay Cast
5 days
CranKy Ducklings
5 days
uThermal 2v2 Circuit
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.