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I've been promoting the idea that defense needs to be strengthened since the game came out. It's very odd to see defending be a weaker position than attacking in most situations, or at the very least roughly even. It should definitely take less resources to defend than to attack and that is simply not the case right now, which means there is no real reason to ever defend.
I hope this gets revisited in the coming weeks/months.
edit: The other thing I hope gets more attention is the power of all-ins right now. Granted timing pushes are especially strong when play has not yet evolved, but there is much less potential for back-and-forth right now because being on the defensive is extremely weak in SC2.
In BW, for example, you could lose a war in the middle but still hold off an attack with your newly-produced units because fighting defensively was comparatively powerful. This was awesome and is what allowed great back-and-forth macro games to happen.
In SC2, it is possible to do this, but much, much harder since fighting defensively isn't really an advantage at all. If you lose a relatively large battle, there's a very good chance your base is dead because you will not be able to hold off the remains of the enemy army, even with simbase and highground, since these things are pretty easy to ignore in SC2.
This strikes me as a very War3 trait and is not something I have enjoyed about SC2. I hope it gets looked at.
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Does anyone think that peons in general should be a bit bigger? i can't click on them very well at all.
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Also I think that static defense just might not have enough range rather than damage / hp
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My ZvZ winrate is ~90%, and it's almost never a "roach-> expand" game, as my stream viewers can attest to. People just aren't creative.
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Great Article! And in addition, I heartfully thought Protoss should be more resistant to fight than Zerg( You may have serveral groups of cockroaches which should be smaller on size in the next version for advise ) in the newest beta version 0.6, considering that most Protoss unit cost more resource than Z & T. Furthermore, Blizzard can consider raise the cost of zealot from 100 to 130, or 150, to balance the increase of its shield and armor/HP, and there may be similar adjustments for the Colossus.
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Respect to Drone. It's nice to read people with vision of the things, those are hard to find.
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Looks like Blizzard heard you on the "defense advtange needs to be reinforced" arguement. They just boosted towers / cannons / sunkens in the latest patch. 
Might be a coincidence, but either way, either they're listening to the community, or they know what they're doing. Or a lilttle of both
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On April 01 2010 20:12 Jyren wrote:Looks like Blizzard heard you on the "defense advtange needs to be reinforced" arguement. They just boosted towers / cannons / sunkens in the latest patch.  Might be a coincidence, but either way, either they're listening to the community, or they know what they're doing. Or a lilttle of both  Yes, that was very reassuring. Whether or not they deal with high ground stuff, this at least shows that they're aware of it, which is awesome.
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Is it just because of the queen that you find ZvZ scouting to be "broken"? Or do you say that because scouting isn't necessary as everyone is using roaches at present?
What about using creep tumors as a scouting tool? Zerg don't exactly have a big selection of detectors to be able to remove your tumors once placed.
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Norway28575 Posts
the queen is the main reason. in bw you could only build lings mutas and scourge, in sc2 you can only build lings roaches and hydras, so that is less of a problem. but players being blind, especially in a mirror matchup, is really bad for the matchup.
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On March 29 2010 22:13 Liquid`Drone wrote: With this said, and this is the key point I would like to make, I am not sure that Starcraft 2 can achieve the same dynamic that Brood War had in its best 4 matchups during the last couple of years. Oh my god, would people STOP IT with the past tense...
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I would just like to say, I hope Blizzard reads this and takes it into consideration. I would like to think they are already aware of the issue, but we don't know, and I do believe it is something that if taken too lightly, could be the death of longevity in SC as we know it.
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Blizzard Chat:"Each expansion will feature a new 20-30 mission campaign as well as new units and abilities for all three races in each expansion pack."
So even if you don't think it's as good as BW when Wings of Liberty is released, that doesn't mean it will be the "death" or the longevity of SC2. There will still be plenty of opportunity for the game to evolve.
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On April 02 2010 13:29 JadeFist wrote:Show nested quote +On March 29 2010 22:13 Liquid`Drone wrote: With this said, and this is the key point I would like to make, I am not sure that Starcraft 2 can achieve the same dynamic that Brood War had in its best 4 matchups during the last couple of years. Oh my god, would people STOP IT with the past tense... Yeah I feel the same way.
the assumption roaches are the only option in ZvZ is wrong. 270 minerals may break a game of infantry vs. infantry, but not a turtle build. The scouting issue can be gotten around by keeping up the aggression in the early game.
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well at first i hated ZVZ but now its not so bad. been 1v1 in in platinum and gold. a few well placed ovies and some Suicide run in lings makes it ok
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i'm really not very good at understanding the game so in-depth like that but you made it a whole lot easier to understand how sc is made and what direction it should go in.
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Very good read, thank you!
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Hit all the right spots!
As a T player in SC1 and 2, I feel very uncomfortable with the lack of defender's advantage, and am having a hard time adjusting to the "forced" offensive play style to "kill or be killed".
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