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[SC2B] Micro Revisited - Page 3

Forum Index > News
73 CommentsPost a Reply
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torm3ntin
Profile Joined October 2009
Brazil2534 Posts
March 13 2010 16:32 GMT
#41
thank god i'm back from honeymoon! luv this writing and will follow the stream
Grubby and Ret fan, but a TERRAN player :D
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 13 2010 16:42 GMT
#42
well, i dont want to sound like an asshole but i feel this article was more of a compilation of already stated (and posted) ideas/threads and as such is more of a summary with a creative introduction than an informative piece. I was hoping for some new insights, theorycrafting or actual demonstrations that showed possibilities for micro in this new game, and i don't think it's unreasonable to reach such a conclusion based off the title of this thread. so yah, kinda disappointed.
manner
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 13 2010 17:21 GMT
#43
it is for sure to early to say anything about the game. But my impression is that blizzard tried to built a structure around a game that has not been properly created
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
blipster8
Profile Joined January 2009
United States71 Posts
March 13 2010 17:24 GMT
#44
On March 13 2010 17:00 madsweepslol wrote:
Show nested quote +
On March 13 2010 16:17 jodogohoo wrote:
On March 13 2010 16:08 madsweepslol wrote:
On March 13 2010 15:21 Seku wrote:
Nice writeup, although I think at the level of play the SC community has reached there is too much "it's too early to tell". The way the game looks and feels just isn't likely to change much even as the game matures from what I can tell.

When were many of the micro tricks that define today's quality StarCraft play discovered? When did we first see rine splitting around lurkers or muta micro? Not for years after BW was released. So I say to you: it's too early to tell.

I don't usually fall for trolls but, the problem with sc2 is the game engine. When you want something done, it does it with sparkles and rainbows, in sc1, its with blood and tears

It's interesting that you would call someone pointing to historical precedent a troll. Guess you're not a big fan of facts, are you?

I'm not on either side here in terms of the point jodogohoo was trying to make (I don't have an opinion). But for the record, it is blatantly not the case that a post which contains no provably untrue statements cannot be a troll post. Concluding that "it's too early to tell" is going to annoy anyone who thinks the evidence he cited isn't sufficient. Whether he was trolling is then hard to tell, since it just comes down to whether he made the post to argue or to annoy people, which only he knows.

If I go into some thread for Bisu fans and say that he's been losing a large percentage of his games lately and I think he's on the way out as a top progamer, I'm not saying anything specifically untrue, but I'd guess most people would think I was trolling anyway.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 13 2010 17:27 GMT
#45
^ your second sentence has a quadruple negative
manner
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
March 13 2010 17:29 GMT
#46
On March 14 2010 02:27 d_so wrote:
^ your second sentence has a quadruple negative


no no no no

haha
:O
Xage
Profile Joined March 2010
Hungary4 Posts
March 13 2010 17:30 GMT
#47
Hi!

How can I follow this stream? On which link? Pls help!
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
March 13 2010 17:31 GMT
#48
On March 14 2010 02:30 Xage wrote:
Hi!

How can I follow this stream? On which link? Pls help!


http://www.teamliquid.net/forum/viewmessage.php?topic_id=114931

the link will be posted there in an hour and a half
:O
snowdrift
Profile Blog Joined February 2009
France2061 Posts
Last Edited: 2010-03-13 18:12:28
March 13 2010 17:41 GMT
#49
On March 13 2010 16:08 madsweepslol wrote:
Show nested quote +
On March 13 2010 15:21 Seku wrote:
Nice writeup, although I think at the level of play the SC community has reached there is too much "it's too early to tell". The way the game looks and feels just isn't likely to change much even as the game matures from what I can tell.

When were many of the micro tricks that define today's quality StarCraft play discovered? When did we first see rine splitting around lurkers or muta micro? Not for years after BW was released. So I say to you: it's too early to tell.


This is true, but only up to a point. It won't take years to see if SC2 delivers on the micro side of things -- players are coming into the game with a wealth of knowledge built up from years of SCBW, compounded by their experience with other RTS games. And they're actively looking for these bits and pieces of micro, as evinced by threads like "Tricks, Tips, Tactics", Queue-attacking: the new pro-level micro?", etc.

Also, like it or not, people will judge the game as is when it's released. If someone has a complaint, simply responding "come back in ten years, it'll be great" is a pretty limited argument.
NaDa. Our Lord and sAviOr shall return. Learn to nydus you scrub
madsweepslol
Profile Joined February 2010
161 Posts
Last Edited: 2010-03-13 17:56:40
March 13 2010 17:56 GMT
#50
On March 14 2010 02:24 blipster8 wrote:
Show nested quote +
On March 13 2010 17:00 madsweepslol wrote:
On March 13 2010 16:17 jodogohoo wrote:
On March 13 2010 16:08 madsweepslol wrote:
On March 13 2010 15:21 Seku wrote:
Nice writeup, although I think at the level of play the SC community has reached there is too much "it's too early to tell". The way the game looks and feels just isn't likely to change much even as the game matures from what I can tell.

When were many of the micro tricks that define today's quality StarCraft play discovered? When did we first see rine splitting around lurkers or muta micro? Not for years after BW was released. So I say to you: it's too early to tell.

I don't usually fall for trolls but, the problem with sc2 is the game engine. When you want something done, it does it with sparkles and rainbows, in sc1, its with blood and tears

It's interesting that you would call someone pointing to historical precedent a troll. Guess you're not a big fan of facts, are you?

I'm not on either side here in terms of the point jodogohoo was trying to make (I don't have an opinion). But for the record, it is blatantly not the case that a post which contains no provably untrue statements cannot be a troll post. Concluding that "it's too early to tell" is going to annoy anyone who thinks the evidence he cited isn't sufficient. Whether he was trolling is then hard to tell, since it just comes down to whether he made the post to argue or to annoy people, which only he knows.

If I go into some thread for Bisu fans and say that he's been losing a large percentage of his games lately and I think he's on the way out as a top progamer, I'm not saying anything specifically untrue, but I'd guess most people would think I was trolling anyway.

True, "it is blatantly not the case that a post which contains no provably untrue statements cannot be a troll post," but if said post is an observation on precedent made from the stand point of common sense, it's hard to see how it could be considered trolling. By your logic, jodogohoo could be trolling because the sentiment that SC2 micro doesn't lend itself to competition isn't "provably untrue" as yet, and considering I don't think a couple weeks of beta is sufficient evidence to support his assertion he could be posting to annoy people.

On March 14 2010 02:41 snowdrift86 wrote:
Show nested quote +
On March 13 2010 16:08 madsweepslol wrote:
On March 13 2010 15:21 Seku wrote:
Nice writeup, although I think at the level of play the SC community has reached there is too much "it's too early to tell". The way the game looks and feels just isn't likely to change much even as the game matures from what I can tell.

When were many of the micro tricks that define today's quality StarCraft play discovered? When did we first see rine splitting around lurkers or muta micro? Not for years after BW was released. So I say to you: it's too early to tell.


This is true, but only up to a point. It won't take years to see if SC2 delivers on the micro side of things -- players are coming into the game with a wealth of knowledge built up from years of SCBW, compounded by their experience with other RTS games. And they're actively looking for these bits and pieces of micro, as evinced by threads like "Tricks, Tips, Tactics", Queue-attacking: the new pro-level micro?", etc.

Also, like it or not, people will judge the game as is when it's released. If someone has a complaint, simply responding "come back in ten years, it'll be great," is a pretty limited argument.

It may not take as long for competitive SC2 to reach the level that competitive BW has, in fact it probably won't, but it'll certainly take longer than a couple weeks of beta.

And of course people are free to judge whatever they want whenever they want, but if it seems premature I'm going to tell them I think so, like it or not. Neither is my argument "come back in ten years," it's that BW competitive play as we know it took a decade to evolve and we're only two weeks into beta, so be patient.
RPGabe
Profile Joined January 2010
United States192 Posts
March 13 2010 18:20 GMT
#51
I'm sensing some pessimism from a few of the players who dominated the first week of beta. I don't want to assume too much, but just from hearing some of these players rage on their livestreams, I think there's some resentment that other players are starting to catch up.

I remember participating in War3 beta - the game was entirely different from early beta to release, and it changed even more in the first few months after release. Just relax - the game will come together with time.



Doc Daneeka
Profile Joined March 2010
United States577 Posts
March 13 2010 20:31 GMT
#52
ive seen so many encounters where if the losing player had behaved more strategically, not sent all their units in at once, move key units into key positions and targeted higher priority units manually, they would've won despite a macro disadvantage, and i found myself yelling at my monitor - "you idiot!" etc etc etc... in situations like this i have to think that micro isn't dead, people just aren't using it. hotkeys still exist, guys. you don't HAVE to send your entire army in as one ball. it just isn't worth it to stretch yourself that far yet because the macro still isn't ironed out and you can still win with much simpler strategies and battles.

seriously, if the community can take a broken as hell game like sc1 at release and turn it into what it is today, you don't think they'll find a way to evolve this? blizzard doesn't fuck around. if you've got mad APM, use it to do something the other player can't. micro tactics aren't going to invent themselves.
payed off security
Seku
Profile Joined December 2006
United States313 Posts
March 13 2010 22:39 GMT
#53
On March 14 2010 05:31 Doc Daneeka wrote:
seriously, if the community can take a broken as hell game like sc1 at release and turn it into what it is today, you don't think they'll find a way to evolve this? blizzard doesn't fuck around. if you've got mad APM, use it to do something the other player can't. micro tactics aren't going to invent themselves.

Nobody is saying micro doesn't exist at all in SC2 or that we know how to control all of the units to be their most effective- only that the lowered necessity, difficulty, and effectiveness of micro compared to SC1 makes it so much less fun to execute and watch that "micro" as we knew it is dead.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
March 13 2010 23:09 GMT
#54
excellent writeup, thanks
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
hyst.eric.al
Profile Blog Joined June 2009
United States2332 Posts
March 14 2010 00:24 GMT
#55
really great article

wish i could experience this beta D:
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
March 14 2010 04:06 GMT
#56
I feel like they can EASILY fix the whole excitement aspect if they release new units during the next two expansions that are game changers such as the LURKER did for BW.
TurboT
Profile Joined January 2010
Germany33 Posts
Last Edited: 2010-03-14 10:15:23
March 14 2010 04:36 GMT
#57
I don't see how Starcraft Broodwar was more watchable for non-playing audience than Starcraft 2 is. Without history in Rts you simply will not get it. And even if you played your Age of Empires, C&C etc. on Saturdays it's still impossible to get the depth of Starcraft. To really be able to enjoy watching a replay or tournamentstream you must have played the game before.

You aren't really suggesting that hydras should die to one storm again, so uninformed observers can understand whats happening in the game, are you? Uninformed in this case is equal to uninterested. If you haven't played Starcraft, there is no point in watching starcraft. (except you are korean...but they will play it anyways!). Making the game "visually understandable" by strengthening interactions such as psystorm on hydras may help the observers but you will not change the motivation of non-players to look at a 20min game they don't understand. The adjustments may even damage the playexperience. Gameplay has to be king after all.

Don't get me wrong, I'd love a bigger Esport community, Starcraft 2 Channels in television and a spread variety of huge tournaments throughout europe and america. But this discussion is a step in the wrong direction imo. If you feel unchallenged by Starcraft 2 and hate the way your units cluster up, start spreading them with the apm you doubtedly don't need right now. Instead of questioning the "observability" and micromanagement potential of a brand new game, we should start taking our own playstyle to the limits and define the "observability" ourselves!
On April 12 2010 15:09 Manifesto7 wrote: To not GG is to not respect the art.
Merlin
Profile Joined August 2008
United States82 Posts
March 14 2010 18:11 GMT
#58
nice article.
SMile
Jayde
Profile Joined July 2009
Marshall Islands104 Posts
March 14 2010 21:34 GMT
#59
I believe that riptide may have misspelled chobopeon's name as chobopoen.
Starcraft: Brood War <3
cerebralz
Profile Joined August 2009
United States443 Posts
March 14 2010 21:57 GMT
#60
I have faith in general about the watchability of the game for a couple of reasons, but most notably because starcraft has such a wealth of highly skilled and entertaining shoutcasters who understand the game and are passionate about sharing it with others. Case in point, everyone should watch this game from husky. In my mind, one of the most entertaining games of this beta to watch so far. Not because play was entirely the best/crisp/good mechanics/sound strategy. It's because there is a LOT of things going on and there is a definite ebb and flow to the game. Things that would not be nearly as well experienced if it weren't for the skill of the caster.

WhiteRa vs. Jinro PvT
WhiteRa vs Jinro pt2
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