|
On May 08 2009 16:12 Camlito wrote:LOL WTF I WAS FULLY RIGHT ON MY CLUES THIS TOWN SUCKS, LISTEN TO MALONGO MORE. j/k malongo, you tried  . /end Bragging rant well played mafia... actually nah you didn't even do anything special. to be honest i was quite well in my voting for last day -> ver, L. Even after the council ver + 3clipse gave us 2 mafia.
|
On May 08 2009 20:11 Showtime! wrote: - With that said, read between the lines! I gave you guys SOG on Day 1. Likewise, I gave our DTs a chance to make Caller and myself the core. I didn't lie when I pointed the Town to SOG, Caller and myself. I said only one of us is Mafia. As for the rest? Caller and I would make a strong core and we missed it. If the DTs did their checks we wouldn't have been in this mess and the medics would have known who to protect. Yeah sure. Protecting ver, trading info with Qatol and hitting Ace. Strong core ftw!.
|
My afterthoughts about the game balance: 1- While I think hidden numbers is playable (about roles), I think that its a handicap for the town more than mafia. I mean theres no way to counter-check a player for trustability. Lack of info hurts the town incredibly in this case. 2- Two mafias is a good idea. Letting them play together not. After mafia A "found" mafia B there was nothing the town could do. It was a 6 KP machine against a 1 KP unorganized town. Even with full town operation and 0 inactives 9 players can cause enough confusion to buy time. If something the winning conditions should have been separated win, to force at least a couple of crossed hits. 3- Office sucks. I ve posted this at least 3 times in mafia discussion. Last game (chuiu) a DT gets the office, some smart rolechecks and from there it was GG. I mean, even if we dont want it there will be always players roleclaiming to the head of the town. Semioldguy made it clear about not roleclaiming him, yet a DT that rolechecked a DT contacted him. This game Qatol got a DT and a MD to roleclaim. So i still think No More Office. 4- DTs are now way underpowered. They can no longer trust anyone, they cant rolecheck day 1 they cant do checklists. More important: they need time to help the town. The only thing we got from the DT alive were 2 cluechecks. With the mafia aiming them and the capped power they have i think its time to raise them a little.
|
On May 09 2009 23:13 0cz3c wrote:Show nested quote +On May 09 2009 22:10 Ace wrote: yea like they said, even getting 2 protections right is pretty damn good. At least your instincts seemed to be in the right direction.
And as a general idea, we dont need a town circle to win. You just need to know how to roleclaim. This doesn't mean you see some guy you think is legit and give up your role - that's generally a bad idea. You have discussions or whatever, hopefully public, and when you are certain there is no way the person can be mafia then maybe you roleclaim.
As for balance, this game was balanced. The 2 Mafia would have eventually had to kill each other at some point but the game just ended because of how lopsided it was looking. If the town had managed to kill even 2 more mafia no one would be complaining about balance. From the Mafia point of view they somewhat have to work together if the town is on their shit or else they will both be wiped out. Ace is absolutely right. This game was perfectly balanced. Two things killed the town: its general inactivity and its nonsensical stupidity. You guys ignored very legitimate analysis and convictions until the very end (when it was far too late). I think if Ace had explained why Qatol was mafia, Qatol might have died earlier, but the fact that he lived as long as he did really speaks loudly about the town. This is so wrong people. The moment both mafias "found" eachother there was no more balance with these winning conditions. I mean to be "perfectly balanced" the game ended day 5, theres no way you can call this perfect balance even with the town inactive and not playing well.
|
I think its clear that Malongo and Mynock share opinions in this case. For those that call this "perfect balance" lets make a small summary of the lynchs (the power of the town):
Day 1: Qatol Mayor, Inerpinept lynched. Day 2: Multiple discussion, 3 people to lych nobody mafia, versatile lynched. Day 3: Qatol get away saving his ass, Quickstriker lunched. Day 4: Qatol annihilated. Day 5: Town gets 2 mafia, inactivity kills town, mafia sway the votes GG.
I mean wheres the balance? Even with full town activity day 5 mafia could have easily sway the lynch, and in that point numbers were like 25 or so townies to 9 mafia. Assuming the game is "perfectly balanced" means town has to lynch forcefully day 2 or 3, and even then i doubt the result could have change. Lets suppose Qatol lynched day 3, then day 4 what? monoxide? quickstriker? we would have come to day 5 in exaclty the same position AT BEST with an extra mafia lynched. I really think calling the game balanced is nonsense, mafia won i have no trouble about that, they played well and the town bad. However this game was not balanced. Period.
|
Ok im out of the this discussion. Really nobody really addresed the main point in my post, L and 0czec feel that im attacking mafia. Read the post. EVEN IF THE TOWN LYNCHED ANOTHER MAFIA THE RESULT WOULD HAVE BEEN THE SAME. Please learn to read thi is disgusting. Im not evaluating who played better or what the town made wrong. The fact is what i posted in caps. If you cant discuss that ima stop now. So for town to get a chance has to kill AT LEAST 2 mafia by day 5. Stop acting like a inmature im discussing the balance not how did you play.
|
On May 10 2009 05:02 Qatol wrote:Show nested quote +On May 10 2009 01:50 Malongo wrote: This is so wrong people. The moment both mafias "found" eachother there was no more balance with these winning conditions. I mean to be "perfectly balanced" the game ended day 5, theres no way you can call this perfect balance even with the town inactive and not playing well. Then why was chuiu's game seen as balanced possibly favoring the mafia? Same mafia count. Same KP. There was 1 less vigi but 2 veterans. There were 2 CKs but no millers. And there was no sheriff. Oh yeah, and the mafia could kill each other night 1.... Seems to me like the mafia took a pretty big hit when comparing this game to last game. Please stop taking this personal. I said that game that it was imba mafia too. Ok just forget this.
|
On May 10 2009 05:08 Qatol wrote:Show nested quote +On May 10 2009 03:20 Malongo wrote: I think its clear that Malongo and Mynock share opinions in this case. For those that call this "perfect balance" lets make a small summary of the lynchs (the power of the town):
Day 1: Qatol Mayor, Inerpinept lynched. Day 2: Multiple discussion, 3 people to lych nobody mafia, versatile lynched. Day 3: Qatol get away saving his ass, Quickstriker lunched. Day 4: Qatol annihilated. Day 5: Town gets 2 mafia, inactivity kills town, mafia sway the votes GG.
I mean wheres the balance? Even with full town activity day 5 mafia could have easily sway the lynch, and in that point numbers were like 25 or so townies to 9 mafia. Assuming the game is "perfectly balanced" means town has to lynch forcefully day 2 or 3, and even then i doubt the result could have change. Lets suppose Qatol lynched day 3, then day 4 what? monoxide? quickstriker? we would have come to day 5 in exaclty the same position AT BEST with an extra mafia lynched. I really think calling the game balanced is nonsense, mafia won i have no trouble about that, they played well and the town bad. However this game was not balanced. Period.
Assuming perfect balance, the town figures out a way to decrease KP before day 5..... With any previous setup, the town still would have lost if they only managed to find 1 mafia on their own before day 5. Are you trying to say the town should be allowed to miss on the first 3 lynches + a vigi hit + lose another vigi without him using his hit and still have a reasonable chance to win? HOLY SHIT YES. You think the game has to be defined in 5 days and 4 town lynches? First of all you are still adressing points that are not part of the balance. Mafia hitting vigi and vigi doing stupid moves arent part of the balance. a) The town didnt miss the first 3 lynches (the mayor Mafia misslynched 1then 2 mislynches 1 mafia) SO the counter point is everytime the mafia takes the office the town has to lynch 2/3? this is nonsense and what i have been telling all aroun EVEN THINKING IN 2/3 WE WERE SCREWE D
b) Afaik your KP OF 6 didnt decrease after losing a mafia (one family). So even lynching 2/3 at best we would have decreased 1 KP. and then DAY 5 town would have been the same. Ok im out.
|
On May 10 2009 05:20 Qatol wrote:Show nested quote +On May 10 2009 05:03 Malongo wrote: Ok im out of the this discussion. Really nobody really addresed the main point in my post, L and 0czec feel that im attacking mafia. Read the post. EVEN IF THE TOWN LYNCHED ANOTHER MAFIA THE RESULT WOULD HAVE BEEN THE SAME. Please learn to read thi is disgusting. Im not evaluating who played better or what the town made wrong. The fact is what i posted in caps. If you cant discuss that ima stop now. So for town to get a chance has to kill AT LEAST 2 mafia by day 5. Stop acting like a inmature im discussing the balance not how did you play. Ok, so with 2 vigi hits, 5 lynches, and you probably should have been using 2 double lynches by day 5 (9 kills) you can't kill 2 mafia? I'm not saying anything about how I played. That is irrelevant right now. I'm just trying to ask you what you think would be balanced? How many mafia do you think the town should have to figure out by day 4? day 5? Personally, I think it should be at LEAST 3-4 by day 5. I just went back and checked BC's first game (which was pretty close). 4 mafia dead day 4, 5 on day 5. Do you think the town needs to work faster than that? Slower than that? You sure checked about checklists didnt you? AH and no millers and rolechecks first day. Honestly im replying to a wall. LETS WORK THIS WAY QATOL: 1 First day lynch is random based. The town has almost 0 chance to get a mafia even with a townie in the office. TRUE OR FALSE you reply please. 2 Days 2, 3, 4 and five the town got a mafia lynch TRUE OR FALSE 3 EVEN supposing that town got 2 mafia lynchs day 2 3 4 DID THE TOWN STAND A CHANCE DAY 5? TRUE or FALSE.
|
@Ver All im saying is: after mafia A found mafia B there was no chance for the town. Just look at the numbers. The town should have played almost a perfect game to get a chance.
|
Come on, im waiting for a reply that answer my true-false questions. Lets see how balanced the game was.
|
On May 10 2009 05:44 Ver wrote:Show nested quote +On May 10 2009 05:31 Malongo wrote: @Ver All im saying is: after mafia A found mafia B there was no chance for the town. Just look at the numbers. The town should have played almost a perfect game to get a chance. You are completely wrong, sorry. If town played perfectly with qatol as mayor. mayor lynch- miss day 1- hit (vote double) day 2- vigi 2x hit, lynch 2x hit (vote double) day 3- lynch 2x hit (vote double) day 4- lynch 2x hit 9 mafia dead by day 4. Assuming perfect game with qatol as mayor. Considering bockit died by mafia hands that would've been game by day 4 (which is around when mafia had pretty much victory guaranteed). Obviously you don't need a perfect game to win or anything close. With 9 potential KP, even 2 hits would've worked out ok and you could've went into late game on reasonable footing. Mafia with 4 KP is very different than mafia with 6 KP. Double lynches, misused vigi hits. You guys had plenty of KP, just didn't use it since you had all the wrong targets and so much uncertainty. Blues didn't hide themselves well, etc. Arguing this is kinda ridiculous. BC even gave you guys more blues than he should've (extra dt and medic). Yeah ver whatever. So the town has to use the double lynchs asap and everyday to get the perfect game. You are indeed right arguing with you is ridiculous your points are absurd.
|
On May 10 2009 05:43 Qatol wrote:Show nested quote +On May 10 2009 05:27 Malongo wrote:On May 10 2009 05:20 Qatol wrote:On May 10 2009 05:03 Malongo wrote: Ok im out of the this discussion. Really nobody really addresed the main point in my post, L and 0czec feel that im attacking mafia. Read the post. EVEN IF THE TOWN LYNCHED ANOTHER MAFIA THE RESULT WOULD HAVE BEEN THE SAME. Please learn to read thi is disgusting. Im not evaluating who played better or what the town made wrong. The fact is what i posted in caps. If you cant discuss that ima stop now. So for town to get a chance has to kill AT LEAST 2 mafia by day 5. Stop acting like a inmature im discussing the balance not how did you play. Ok, so with 2 vigi hits, 5 lynches, and you probably should have been using 2 double lynches by day 5 (9 kills) you can't kill 2 mafia? I'm not saying anything about how I played. That is irrelevant right now. I'm just trying to ask you what you think would be balanced? How many mafia do you think the town should have to figure out by day 4? day 5? Personally, I think it should be at LEAST 3-4 by day 5. I just went back and checked BC's first game (which was pretty close). 4 mafia dead day 4, 5 on day 5. Do you think the town needs to work faster than that? Slower than that? You sure checked about checklists didnt you? AH and no millers and rolechecks first day. Honestly im replying to a wall. LETS WORK THIS WAY QATOL: 1 First day lynch is random based. The town has almost 0 chance to get a mafia even with a townie in the office. TRUE OR FALSE you reply please. 2 Days 2, 3, 4 and five the town got a mafia lynch TRUE OR FALSE 3 EVEN supposing that town got 2 mafia lynchs day 2 3 4 DID THE TOWN STAND A CHANCE DAY 5? TRUE or FALSE. I agree day 1 lynch is totally random. Town has approximately a 1 in 5 chance of getting a mafia. However I think it isn't unreasonable for the town to have killed at least 1 mafia with the day 2 lynch and/or the night 2 vigi hits. KP formula this game was funky, but the town HAS to decrease it decently early or they stand no chance. And that is how I think it should be. I argue that you are forgetting about vigi hits. Also you don't think it would have mattered if you had taken away a KP from us earlier? If you had killed say Ver day 2 and me day 3 (or vice versa)? Do you even know what that would have done to our bluesniping? Not to mention my family had about even odds of just putting in a hitlist on the other family. I realize that game had votechecks. Vigilantes also had 2 hits instead of 1. Notice I decreased the number of mafia I expected to catch by day 5 (the town had 5 and could have barely won if they had stayed active; I said I expect town to have caught 3-4 on our their meaning 4-5 dead mafia thanks to 2 families). Again, how many dead mafia do you think is reasonable by day 4 or day 5? Honestly you didnt answer all my questions. Calling that the vigi hits balance the game is nonsense, one vigi failed other was killed before hit, thats part of the game not completly related to balance. If something vigis DONT want to send theyr hits early so calling balance there is not really fair for the disscusion. Please lets AGAIN think suppose ver was killed day 3 for a vigi well played, DID THE TOWN STAND A CHANCE DAY 5? And most importantly Day 5 we HAD 2 mafia but we didnt stand a chance to get the votes even with full activity. This is my last post. I dont want to keep this going just look and read oczec, L and ver responses, the only thing you are arguing is how well mafia sniped blues or how bad the town played, i really dont care.
|
On May 10 2009 04:40 L wrote: Malongo,
if the town had another 3 active people with their heads out of their asses, the votes on day 2, 3 and 4 would have been different and we wouldn't have been able to pull a 2 mafia lynch and plop it onto 2 townies AND cut the double lynch. If the town didn't have multiple members trying to incriminate themselves by posting like retards and refusing to explain their wild accusations, voting would have been different too. Both versatile and ace played very poorly during day 2 which gave us a huge opening which we capitalized on.
The reason why it seems like things were so lopsided is because the vast majority of blues stuck their necks out and got raped. There were ZERO vigi hits on mafia, ZERO CK hits on mafia, a late start to double lynching and incredibly poor accuracy from town. Mafia teams were 5 people each: if you double lynched us correctly on that day 5 post, we would have dropped to 4kp, and been largely fucked if you followed that up with another successful double lynch. Needed more time to smoke out mafia? Doesn't seem like it due to all of these "lol i knew 3 mafia on day 2" posts we're getting.
Additionally, Qatol and I talked about having to kill the other family the moment he told me he called out Ver. When I was arguing that mafia would work together despite having to kill each other at the end, I wasn't talking out of my ass. I was actually giving you the exact reason why it would happen regardless of the end rules. Mafia having to kill each other at the end is irrelevant if they recognize what mafia have in prior games: More days means more clues. More clues means you can't hide forever. You NEED the other mafia's killing power to chop the town down to size.
I mean, go ahead and look at what happened each day as you listed it. Each were good plays by us and terrible plays by the town. Should we lose for playing near perfectly? Should we lose because the vast majority of your players decided to play footsie in PMs and got raped for it? According to you, the town should have had an equal chance to win despite a grand total of 4 members of the entire town actually putting in meaningful work. Sorry but that's not balance. Get your fucking ego out if you want to discuss balance, should we lose? wtf?
|
On May 10 2009 13:03 L wrote:Show nested quote +Get your fucking ego out if you want to discuss balance, should we lose? wtf? Rofl. If this game was balanced, the team that performed better should win. Correct? Town played horribly. Mafia played near perfectly. Mafia should win under those circumstances, and they did. I think you need to take a step back, drink a cold one and relax before making another post here. Thats exactly the point. You are still arguing who played better look at your arguments. Im arguing about balance.
|
That we played better or not is not a matter of argument. Town played like complete shit, we did not.
Maybe you should learn how an argument is formed before telling me what my argument is. Feel free to separate a premise from a conclusion and read my posts again.
SO you want to validate this : "The game is balanced." Lets look at this argument: -If this game was balanced, the team that performed better should win. Correct? sure thats right -Town played horribly. Mafia played near perfectly. Mafia should win under those circumstances, and they did. (That we played better or not is not a matter of argument.) seems like its part of this argument... :D. Hey sherlock! so the game is balanced because the side that played best won? oops you have a logic problem right there. If a team played better than the other and won doesnt imply that the game is balanced. Learn some logic its not Balanced<=>Better team win. Its obvious that the better team can win and the game still be imba. Just to make you think a bit.
|
On May 10 2009 18:09 BloodyC0bbler wrote: Malongo, do me a favour, never host.
This game is tweaked so that both sides have issues, but overall favours the town with added blue roles, and mafia kp being divided till mafia finds eachother.
So yes it was slightly imbalanced towards town, and you lost, stop bitching already. Sure. I wasnt bitching learn to read.
|
|
|
|