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TL Mafia 5 [Game Over] - Page 2

Forum Index > TL Mafia
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semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 20:17 GMT
#260
... and throwing a wrench into that plan (since I didn't want to just edit that into my previous post)
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 20:28 GMT
#263
On March 18 2009 05:23 Qatol wrote:
Show nested quote +
On March 18 2009 05:16 semioldguy wrote:
On March 18 2009 05:11 Qatol wrote:
On March 18 2009 05:08 Caller wrote:
Here's an idea:

It involves sacrificing a vigilante, but the vigilante will be able to use their kills.

A Vigilante pms a trusted townsperson that he is a vigilante and will make a hit on X. After night, if the hit on X goes through and it's not a mafia, the vigilante roleclaims and uses the proof of the hit. Then, Sheriff incarcerates him and everybody pms him stuff. Then he can help to organize town and get it together, at which point the day after, when he is no longer protected, he can find a successor for the town circle (preferably a townie) and use his last hit that night.


Umm the mafia can do this just as easily as a vigi can. The only way this works is if the vigi hits red.

Not even that works... couldn't the Mafia just hit one of their own?

The only way this would work is if the Mafia uses their full kill power and the Vigilante hit goes somewhere other than one of the Mafia hits. Mafia could just use one less hit though if we try to do this and it wouldn't necessary lower their effective kill power since the Vigilante is killing someone possibly at random. The Mafia then get the benefit of one less Vigilante being able to affect them later in the game.


Nope it doesn't even help if the mafia use all their hits. Who is to say that that vigi is the only one acting that night? I don't think we can really do anything to confirm a vigi at this point. This is why I think BC's medic/DT/experienced player plan is better.

The other Vigis would just not use their hits on the same night obviously (they are on the side of the town after all, they would have no reason to screw up the plan).

Though it still would be risky for other reasons already stated. Which is why I also like BC's plan better than this one.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 20:32 GMT
#264
I still think Vigilantes should just call out their hits right before they send them in.

They only get one hit, so if they get killed we didn't lose a special role. It makes sure the medics don't protect the person the vigilante is hitting so the medics don't accidentally reveal themselves to someone who may be Mafia. If a Mafia tries to fake as a vigilante the numbers will eventually not add up since all Vigilantes should be calling themselves out at some point.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 20:36 GMT
#267
We both agree it isn't a good plan that has too many loopholes for the mafia to know what we are doing and act in a way that tricks us :p

Off topic: You're only 11 days older than me.... hardly beyond semiold at all
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 20:39 GMT
#269
On March 18 2009 05:36 ahswtini wrote:
Can mafia target their own this game?

Mafia - Your goal is to eliminate everyone else in the town. Your ability, as a group, is killing off whomever you decide on at night and knowing the role of each other player in the mafia. You may not kill other mafia. Mafia killing power is decided after signups are closed and will be shown next to the mafia count in the player count lists.

Apparently they cannot kill each other off.

Still not a very solid plan imo, not until we can confirm that someone is Mafia anyway..
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 20:41 GMT
#270
On March 18 2009 05:39 Qatol wrote:
Show nested quote +
On March 18 2009 05:32 semioldguy wrote:
I still think Vigilantes should just call out their hits right before they send them in.

They only get one hit, so if they get killed we didn't lose a special role. It makes sure the medics don't protect the person the vigilante is hitting so the medics don't accidentally reveal themselves to someone who may be Mafia. If a Mafia tries to fake as a vigilante the numbers will eventually not add up since all Vigilantes should be calling themselves out at some point.


I disagree. If the vigis do that, it just gets them killed. The mafia can just hit the same target and mess with the clues (which are important this game). And if the mafia hit the vigi first, the town loses the hit. Vigis should hitclaim in private. Possibly with an elected role, better still with a confirmed townie.

Can't you just PM your role ability during the day? It wouldn't take affect until night time, but it would essentially be the first thing done. As long as you send that PM before you make the role claim your hit should go off first, before any Mafia can order a kill on you. If the mafia decide to hit the same person then they are wasting one of their kill power.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 20:45 GMT
#272
Found the part:
A special note on roles: All roles must be used at night and only the Detective clue check ability and Medic ability may be used on Day 1. Roles may be declared before night but they will not happen until night. Sheriff and Mayor will hide the roles of the elected players so that a Detective role check will show them as Sheriff/Mayor and nothing else.

So the Vigilante would be able to declare his role action during the day, then after declaring he can publicly announce and there would be no way for Mafia to get their hit on the Vigilante first.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 20:50 GMT
#275
On March 18 2009 05:45 Qatol wrote:
Show nested quote +
On March 18 2009 05:41 semioldguy wrote:
On March 18 2009 05:39 Qatol wrote:
On March 18 2009 05:32 semioldguy wrote:
I still think Vigilantes should just call out their hits right before they send them in.

They only get one hit, so if they get killed we didn't lose a special role. It makes sure the medics don't protect the person the vigilante is hitting so the medics don't accidentally reveal themselves to someone who may be Mafia. If a Mafia tries to fake as a vigilante the numbers will eventually not add up since all Vigilantes should be calling themselves out at some point.


I disagree. If the vigis do that, it just gets them killed. The mafia can just hit the same target and mess with the clues (which are important this game). And if the mafia hit the vigi first, the town loses the hit. Vigis should hitclaim in private. Possibly with an elected role, better still with a confirmed townie.

Can't you just PM your role ability during the day? It wouldn't take affect until night time, but it would essentially be the first thing done. As long as you send that PM before you make the role claim your hit should go off first, before any Mafia can order a kill on you. If the mafia decide to hit the same person then they are wasting one of their kill power.


Yeah you're right. The only reason I can think of other than that is maybe to allow the mafia to hit your targets for you. There is a chance that you both will want to hit the same player, in which case declaring publicly will let them avoid that hit.

Regardless, I think we agree this is a weak plan at best. Shall we get back to punching holes in BC's plan and/or creating a different one?

I'm saying that this should be added to his plan... not trying to confirm through Vigilantes, but what do they have to lose by naming their hit?

Pros:
- Medics don't block them
- Mafia can't easily roleclaim Vigilante if all Vigilantes hold to this rule
- Keeps all of the clues we look for to be on Mafia members only

Cons:
- Mafia may have wanted to hit that person (but this is unlikely as the Vigilante should only try to hit prime suspects and the mafia wouldn't want to kill someone with a lot of suspicion if that person was innocent anyway)
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 20:51 GMT
#276
On March 18 2009 05:48 mikeymoo wrote:
Show nested quote +
On March 17 2009 23:28 fusionsdf wrote:
# I vote for Pyrrhuloxia

He has the soundest clue analysis by far. This is a much better way to choose than what someone did last game/what they say they will do this game.

Its much harder for a mafia to fake a good clue analysis (but still possible) than it is to just fake the town out by saying things like "I was a good townie last time!" ""I'm dedicated!"

I'm not going to tell everyone how to vote, but I would suggest it be done on clue analysis.

I'm going to agree with this.
#I vote for Pyrrhuloxia

On another note, I've quickly skimmed through some of these plans, and it seems that detectives checking someone out may be foiled by the Miller role? Correct me if I'm wrong, it's one of those "wake up to 5 new pages and can't be bothered yet" things that comes with the game.

We have a plan to know when role checking the Miller.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 21:51 GMT
#289
On March 18 2009 06:40 CompX wrote:
Show nested quote +
On March 17 2009 12:21 Chuiu wrote:
Two of them exited. They approached Chuiu slowly and he backed up to a safer distance keeping the gun aimed at them. When they stopped he lowered the gun slightly and told them to put their hands behind their backs and get on the ground, then he yelled at the third person to get out of the car.



I think the third person is deaf as u guys said and the possible suspect is semioldguy.
Just saying my thoughts.

At least say how this makes me a possible suspect
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 22:01 GMT
#293
On March 18 2009 06:54 mikeymoo wrote:
Show nested quote +
On March 18 2009 06:51 semioldguy wrote:
On March 18 2009 06:40 CompX wrote:
On March 17 2009 12:21 Chuiu wrote:
Two of them exited. They approached Chuiu slowly and he backed up to a safer distance keeping the gun aimed at them. When they stopped he lowered the gun slightly and told them to put their hands behind their backs and get on the ground, then he yelled at the third person to get out of the car.



I think the third person is deaf as u guys said and the possible suspect is semioldguy.
Just saying my thoughts.

At least say how this makes me a possible suspect

Old people --> hearing problems.

Hmm... didn't see that one, but I understand that reasoning.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 22:40 GMT
#308
On March 18 2009 07:39 iNfuNdiBuLuM wrote:
Show nested quote +
On March 18 2009 07:31 Pyrrhuloxia wrote:
On March 18 2009 07:21 iNfuNdiBuLuM wrote:
Current vote tally:

BC
Qatol
Jyvblamo
Ver
Fishball

Pyrrhuloxia
Fusionsdf
Mikeymoo
Teejing


Semioldguy
0cz3c
Mista
Pika Chu
Pyrrhuloxia

i dont think i missed any.

I thought I voted for BC not semioldguy


yeah you did. my mistake.

also what i did was run a ctrl+f for "vote for" but now that i am going back it looks like there are some votes that weren't posted in the correct format. Updated list comin in a minute.

I was going to say... I've been keeping track and that isn't very accurate at all
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 22:48 GMT
#311
That one looks accurate.

Of the three of us running I would be content with any of the two of us holding elected positions.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 23:01 GMT
#315
I disagree, I don't think it is very difficult to fake clue analysis at all. And there won't really be any way to check somoene's clue analysis as just being innocently incorrect or intentionally subversive.

If anything for Day One I would say Mafia have the upper hand in clue analysis. Not only do they all know who each other are, but that means if they find anything that could relate to someone they aren't they can try to push it as a possible clue. When people find out it was wrong it's not like we would know for sure that they are mafia just because they failed at a single clue analysis on the first day.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 23:06 GMT
#318
Clue analysis should be saved until Day Two. Day One a "clue" could just be a red herring. But when the second day comes along if we find a clue implicating a single person in one of the two days, then we can scour the other day for a potential clue for that same person. This would be a much stronger case to build against someone as multiple clues across different days are going to be less likely found if a person is innocent.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 23:34 GMT
#327
On March 18 2009 08:07 Pyrrhuloxia wrote:
I think vigis should call out their hits beforehand since they only have one hit (making sure to send in their hit really early so it goes through). If the mafia use all of their kill power that night we will have a verified blue - if they lay off with killing power to try to make the person look suspicious, that would be stupid of them because we will have successfully deterred them and if they don't kill the vet we can medic protect him into a figurehead. If the vet dies that night (most likely) at least their hit went through and the vet getting killed is essentially a green at that point and much better than losing a DT / Medic / BG etc.

There are several reasons why I don't like this plan. We essentially gain nothing unless we also save the Vigilante from being killed. If we don't do that then the Vigilante may have killed an innocent civilian and with the Vigilante dies we did NOT reduce the Mafia's kill power for the night, we increased it. Not only that but we don't have the person with a verified role because now he is dead.

Anyone who publicly claims vigilante is likely going to die. They should still do this though as it prevents other roles and their own from being wasted as well as hinders the Mafia's ability to fake roleclaims.

Another reason why I don't like this:
If the confirmation of Vigilante is secret (which it may have to be in order to get far enough to have some sort of confirmation) then it's too easy to infiltrate. If I was mafia this is how I would try to infiltrate this plan by claiming myself as a Vigilante. Mafia could then use all their kill power killing people and also killing the person the "Vigilante" is supposed to kill. Then a Mafia members comes forward during the next day cycle and says that a Medic contacted him and he was saved. We check him and he turns out to be Mafia, that doesn't really help though, he could have been a Miller.

At this point as a town we either need to just lynch one of the two who has come out, in which case our plan has been delayed a very long time or inspect the "Medic." If the medic is the Godfather in hiding then we just "confirmed" a Medic and a Miller and the Mafia is now in the inner circle receiving all of our roleclaims. By this point it will likely be Day 5 or 6 and we will have essentially gotten nowhere in creating a group of confirmed townies.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 23:40 GMT
#331
On March 18 2009 08:33 fusionsdf wrote:
In other words BC.

Assume The Sheriff is Mafia. Tell me how you plan to prevent the medic from being killed.

The sheriff doesn't know who the Medic is. The only one who is known is the person who was saved in the night, who publicly announces it (because the mafia know it anyway). He alone knows who his medic is until he tells someone, and it most certainly should not be told to the Sheriff or Mayor.

Assume the 'vet' is Mafia. Tell me how you plan to prevent the medic from being killed.

If the "vet" is Mafia then he will never be the target of a hit while a medic is on him because Mafia can't target their own. Therefore a medic is never going to reveal themselves to a mafia this way.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 23:45 GMT
#332
On March 18 2009 08:37 fusionsdf wrote:
Show nested quote +
On March 18 2009 08:34 semioldguy wrote:
On March 18 2009 08:07 Pyrrhuloxia wrote:
I think vigis should call out their hits beforehand since they only have one hit (making sure to send in their hit really early so it goes through). If the mafia use all of their kill power that night we will have a verified blue - if they lay off with killing power to try to make the person look suspicious, that would be stupid of them because we will have successfully deterred them and if they don't kill the vet we can medic protect him into a figurehead. If the vet dies that night (most likely) at least their hit went through and the vet getting killed is essentially a green at that point and much better than losing a DT / Medic / BG etc.


There are several reasons why I don't like this plan.



Show nested quote +
On March 18 2009 04:38 semioldguy wrote:
Mafia have no way to protect amongst themselves. Additionally a Vigilante could just publicly call out his hit the day before he plans on carrying it out. Since they only get one hit and after they use it they would have no special ability any longer. This would also keep the Medics from potentially protecting the Vigilante's hit.

A Mafia could fake it by saying he is a Vigilante and is going to hit ___ person in order to keep a Medic off them, but this is unlikely as a Vigilante shouldn't be targeting someone unless he is a prime suspect. At which point eventually we will realize there are more Vigilante role claims then there are of that role in the game and all Vigilante-claimed individuals would be put into suspicion.

If the Mafia kills the Vigilantes after they hit their targets, then it makes it riskier/more difficult to role-claim that themselves.



I don't get it.

What do you guys disagree about?


He has a different reason for a Vigilante calling out his attack to confirm a role. I am saying there are too many holes to do it that way. However, Vigilantes should always call out their kills as the do them because it makes sure a medic doesn't accidentally protect that person (who may be mafia) and therefore we never have a situation where a Medic can successfully protect a mafia member.

there is almost no downside to a Vigilante calling out his kill, the town gains much more advantage from it than the mafia do (they don't have any way to protect themselves if one of them is targeted and most vigilante targets should not be on the lists for Mafia to kill anyway.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 23:47 GMT
#334
Also if every vigilante calls himself out as he kills then Mafia can't easily fake role claim as Vigilantes because before very long the numbers will not add up and we will have a small list with suspects, which is good for us.

Also if Mafia don't try to fake roleclaim then we know to disregard clues that show up for the people who are claiming to be vigilantes, which is also good for us.

....seriously fusionsdf, this has all been mentioned already.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 23:52 GMT
#336
On March 18 2009 08:49 Pyrrhuloxia wrote:
I forgot to say in my last post that if the Vigi gets lucky and picks a mafia it forces the mafia to not use a KP or we get a confirmed blue - of course the vigi probably gets killed but who knows the mafia might eff up and get disorganized and we might as well give them the chance.

Even if the mafia do hold back on kill power, if the Vigilante hits a red they are 100% confirmed Vigilante because the Mafia cannot kill each other off.
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