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TL Mafia 4 - Page 11

Forum Index > TL Mafia
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Icysoul
Profile Joined December 2007
Canada254 Posts
February 28 2009 13:46 GMT
#201
WOOOOOO my first mafia game after watching ALL the previous ones...
gl hf guys
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
February 28 2009 13:47 GMT
#202
We don't know who to protect so Sanctuary's pretty useless. Won't overtime be in effect on Night 1? We vote during the day, so surely the following night is Night 1? Maybe Chuiu can clarify this
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Monoxide
Profile Blog Joined January 2007
Canada1190 Posts
February 28 2009 13:51 GMT
#203
On February 28 2009 22:47 ahswtini wrote:
We don't know who to protect so Sanctuary's pretty useless. Won't overtime be in effect on Night 1? We vote during the day, so surely the following night is Night 1? Maybe Chuiu can clarify this


i think sanctuary can be used leading up to 'tonight', but since noone really has a clue about how the special roles are dispersed, the chance of mafia targeting a group of blues or targeting a blue would just be by chance(to my understanding, correct me if i'm wrong)
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 13:55 GMT
#204
I just realized there are no suicide bombers.

If you want, we can easily centralize the town behind a Veteran.

We need a Vet to publically come out and declare that he is a Veteran and say "I am going to use my extra vote on x", whomever that may be. No other veterans should use this ability once someone makes this declaration This ability will show up in Chuiu's vote list (and probably even the prevote) so we can confirm the Veteran as legit on Day 1.

From there, everyone needs to PM the veteran their roles. The Veteran can then coordinate the PEs and Detectives, and coordinate the Medics to keep himself alive. The mafia can't bomb him! He needs to be careful regarding coordinating the medics since they can't use their powers consecutively.

He can then publically disclose how many of each role was claimed, and who did not claim a role. Together with vote checks, this will become a vise that the mafia can't do much about.

Discuss.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
Last Edited: 2009-02-28 13:58:03
February 28 2009 13:57 GMT
#205
This also has the side effect of making Sanctuary: Veteran a free pass for the leader for a night!

Edit: Typo.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
February 28 2009 14:06 GMT
#206
Wouldn't backlash completely destroy the Veteran by isolating him and making all of the Blue abilities useless?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
BWdero
Profile Joined February 2008
Netherlands476 Posts
February 28 2009 14:07 GMT
#207
The problem with that is a veteran has 1 extra live. Meaning it would take 4 medics to keep him safe from mafia stacking all 5 kills on him. Since the medics can't use their abilities consecutively this means that at full mafia kill power it would take a minimum of 8 medics to keep this veteran alive. I doubt there are that much medics. And I don't see any reason why mafia wouldn't stack all their kills on a figure that poses such a threat.

It's a good plan to enact when mafia kill power has been reduced but it won't work this early in the game.
Stars fighting! Member #43 of Violet fan cafe. Fuck Kespa.
Scaramanga
Profile Blog Joined March 2008
Australia8091 Posts
Last Edited: 2009-02-28 14:13:46
February 28 2009 14:12 GMT
#208
Also dont forget that mafia does have overkill at night three and we dont know how many mafia there are,
Imo the plan would work if we had every single vet role claim, first night we use sanctuary on the vets, second night use overtime so vets get double life, then after that medics protect a different vet each night, so @BWdero yeah they can take one vet, but they cant take three

edit: spelling
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 14:25 GMT
#209
On February 28 2009 23:12 Scaramanga wrote:
Also dont forget that mafia does have overkill at night three and we dont know how many mafia there are,
Imo the plan would work if we had every single vet role claim, first night we use sanctuary on the vets, second night use overtime so vets get double life, then after that medics protect a different vet each night, so @BWdero yeah they can take one vet, but they cant take three

edit: spelling


I just wrote a long writeup in response to the others, but this is a better idea. Each Vet makes the claim and we send our roles to all of them.

There is something though, we can't use abilities 2 consecutive days. So if we sanctuary Day 1, we can't overtime day 2, and it wouldn't even take effect until day 3. (Chuiu, can we vote for abilities on 2 consecutive days if the abilities would not take effect on consecutive days?)
BWdero
Profile Joined February 2008
Netherlands476 Posts
February 28 2009 14:25 GMT
#210
On February 28 2009 23:12 Scaramanga wrote:
Also dont forget that mafia does have overkill at night three and we dont know how many mafia there are,
Imo the plan would work if we had every single vet role claim, first night we use sanctuary on the vets, second night use overtime so vets get double life, then after that medics protect a different vet each night, so @BWdero yeah they can take one vet, but they cant take three

edit: spelling


That doesn't work because overtime doesn't take effect until the day/night cycle after we use it. So mafia have a night before it takes affect in which they can backlash and kill all the vets no prob.

Though it is interesting that the only way mafia seem to able to counter this plan is by using their don power. Meaning they can't use it for anything else or the vet plan works. Is town informed of when mafia use their don power?
Stars fighting! Member #43 of Violet fan cafe. Fuck Kespa.
Scaramanga
Profile Blog Joined March 2008
Australia8091 Posts
February 28 2009 14:48 GMT
#211
On February 28 2009 23:25 BWdero wrote:
Show nested quote +
On February 28 2009 23:12 Scaramanga wrote:
Also dont forget that mafia does have overkill at night three and we dont know how many mafia there are,
Imo the plan would work if we had every single vet role claim, first night we use sanctuary on the vets, second night use overtime so vets get double life, then after that medics protect a different vet each night, so @BWdero yeah they can take one vet, but they cant take three

edit: spelling


That doesn't work because overtime doesn't take effect until the day/night cycle after we use it. So mafia have a night before it takes affect in which they can backlash and kill all the vets no prob.

Though it is interesting that the only way mafia seem to able to counter this plan is by using their don power. Meaning they can't use it for anything else or the vet plan works. Is town informed of when mafia use their don power?

Then use overtime and sanc on night 1, we can plan it out to have full protection from our roles for a while
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
Last Edited: 2009-02-28 14:54:42
February 28 2009 14:49 GMT
#212
How about this:

1.) One vet roleclaims and uses their ability.
2.) Once confirmed via Chuiu's vote count, everyone PMs him their roles.
3.) Other Vets can confirm to him that they are vets by using their voting power. We now have all veterans confirmed but only 1 public.
4.) They coordinate medic protection.
5.) If the original vet dies, the other vets can use a mouthpiece. One vet should use a person who PMed the role of townie to speak in the thread. Do not reveal anything to that townie. If the Vet dies, the other vets immediately know that the townie was mafia.

Edit: Clarity
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 14:50 GMT
#213
On February 28 2009 23:48 Scaramanga wrote:
Show nested quote +
On February 28 2009 23:25 BWdero wrote:
On February 28 2009 23:12 Scaramanga wrote:
Also dont forget that mafia does have overkill at night three and we dont know how many mafia there are,
Imo the plan would work if we had every single vet role claim, first night we use sanctuary on the vets, second night use overtime so vets get double life, then after that medics protect a different vet each night, so @BWdero yeah they can take one vet, but they cant take three

edit: spelling


That doesn't work because overtime doesn't take effect until the day/night cycle after we use it. So mafia have a night before it takes affect in which they can backlash and kill all the vets no prob.

Though it is interesting that the only way mafia seem to able to counter this plan is by using their don power. Meaning they can't use it for anything else or the vet plan works. Is town informed of when mafia use their don power?

Then use overtime and sanc on night 1, we can plan it out to have full protection from our roles for a while


We can't use abilities on consecutive days.
BWdero
Profile Joined February 2008
Netherlands476 Posts
February 28 2009 15:06 GMT
#214
On February 28 2009 23:49 LTT wrote:
How about this:

1.) One vet roleclaims and uses their ability.
2.) Once confirmed via Chuiu's vote count, everyone PMs him their roles.
3.) Other Vets can confirm to him that they are vets by using their voting power. We now have all veterans confirmed but only 1 public.
4.) They coordinate medic protection.
5.) If the original vet dies, the other vets can use a mouthpiece. One vet should use a person who PMed the role of townie to speak in the thread. Do not reveal anything to that townie. If the Vet dies, the other vets immediately know that the townie was mafia.

Edit: Clarity


Nice plan but how can the unknown vets prove themselves to the mouthpiece once the public vet dies? A mafia could easily fake being a vet to an innocent townie and use him as a mouthpiece to spread false information.

A better idea would be that after the public vet dies have one of the unknown vets step forward and prove themselves via voting power.
Stars fighting! Member #43 of Violet fan cafe. Fuck Kespa.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
Last Edited: 2009-02-28 15:13:40
February 28 2009 15:11 GMT
#215
On March 01 2009 00:06 BWdero wrote:
Show nested quote +
On February 28 2009 23:49 LTT wrote:
How about this:

1.) One vet roleclaims and uses their ability.
2.) Once confirmed via Chuiu's vote count, everyone PMs him their roles.
3.) Other Vets can confirm to him that they are vets by using their voting power. We now have all veterans confirmed but only 1 public.
4.) They coordinate medic protection.
5.) If the original vet dies, the other vets can use a mouthpiece. One vet should use a person who PMed the role of townie to speak in the thread. Do not reveal anything to that townie. If the Vet dies, the other vets immediately know that the townie was mafia.

Edit: Clarity


Nice plan but how can the unknown vets prove themselves to the mouthpiece once the public vet dies? A mafia could easily fake being a vet to an innocent townie and use him as a mouthpiece to spread false information.

A better idea would be that after the public vet dies have one of the unknown vets step forward and prove themselves via voting power.


If multiple mouthpieces pop up, we can just have each confirm to the mouthpiece via pm. Whichever one can't is outed by the duped townie and we have a free mafia.

Edit: It would actually be better to do it publically. Just have each Vet use their power to vote for their mouthpiece. The nonconfirmed vet is then outed by the duped mouthpiece.

If we do it in private, it doesn't solve the case of Mafia Vet with Mafia Mouthpiece.
BWdero
Profile Joined February 2008
Netherlands476 Posts
February 28 2009 15:23 GMT
#216
On March 01 2009 00:11 LTT wrote:
Show nested quote +
On March 01 2009 00:06 BWdero wrote:
On February 28 2009 23:49 LTT wrote:
How about this:

1.) One vet roleclaims and uses their ability.
2.) Once confirmed via Chuiu's vote count, everyone PMs him their roles.
3.) Other Vets can confirm to him that they are vets by using their voting power. We now have all veterans confirmed but only 1 public.
4.) They coordinate medic protection.
5.) If the original vet dies, the other vets can use a mouthpiece. One vet should use a person who PMed the role of townie to speak in the thread. Do not reveal anything to that townie. If the Vet dies, the other vets immediately know that the townie was mafia.

Edit: Clarity


Nice plan but how can the unknown vets prove themselves to the mouthpiece once the public vet dies? A mafia could easily fake being a vet to an innocent townie and use him as a mouthpiece to spread false information.

A better idea would be that after the public vet dies have one of the unknown vets step forward and prove themselves via voting power.


If multiple mouthpieces pop up, we can just have each confirm to the mouthpiece via pm. Whichever one can't is outed by the duped townie and we have a free mafia.

Edit: It would actually be better to do it publically. Just have each Vet use their power to vote for their mouthpiece. The nonconfirmed vet is then outed by the duped mouthpiece.

If we do it in private, it doesn't solve the case of Mafia Vet with Mafia Mouthpiece.


Ah right, vets prove themselves to the mouthpiece by using their voting power. Someone claiming to be a vet but can't prove it by predicting which towny will suddenly get a veteran vote is obviously faking.


Seems like a pretty good idea. Now all we have to decide is what the appropriate time is to implement this plan. (Unless someone else can find a flaw that we missed of course)
Stars fighting! Member #43 of Violet fan cafe. Fuck Kespa.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 15:24 GMT
#217
We need to implement it Day 1 while we are safe from Backlash. See if you can poke any more holes, otherwise, we need a Vet to step up. Preferably before Chuiu does his first Vote count tonight.
Dyno.
Profile Joined August 2008
United States286 Posts
Last Edited: 2009-02-28 15:32:34
February 28 2009 15:29 GMT
#218
On February 28 2009 22:55 LTT wrote:From there, everyone needs to PM the veteran their roles.

I was with you until this. Is it really legal for town members to claim in private to eachother? You'll probably think I'm maf for saying this, but that's incredibly lame and allows for a scenario such as the one you described where it's very difficult for the mafia to win.

This is my first mafia game with TL, so I'm more than willing to play by whatever style you guys are accustomed to, but in every other mafia game I've played, the only townies allowed to communicate in private amongst eachother are masons, and that's a specialized gametype.
BWdero
Profile Joined February 2008
Netherlands476 Posts
February 28 2009 15:32 GMT
#219
On March 01 2009 00:29 Dyno. wrote:
Show nested quote +
On February 28 2009 22:55 LTT wrote:From there, everyone needs to PM the veteran their roles.

I was with you until this. Is it really legal for town members to claim in private to eachother? You'll probably think I'm maf for saying this, but that's incredibly lame and allows for a scenario such as the one you described where it's very difficult for the mafia to win.


It is very much legal. It's how town won in game 2. And since I was mafia in game 2 i can tell you that is indeed very hard to win against and thus very beneficial to town if we can pull it off.
Stars fighting! Member #43 of Violet fan cafe. Fuck Kespa.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
February 28 2009 15:33 GMT
#220
Yeah but the risk there is, you claim to a mafia member, or a mafia member fakeclaims.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
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