On September 28 2016 17:01 disformation wrote:
I thought we were more like in an open relationship sort of deal?
I thought we were more like in an open relationship sort of deal?
He's called at times, scumformation for a reason
![](/mirror/smilies/wink.gif)
Forum Index > TL Mafia |
Half the Sky
Germany9029 Posts
On September 28 2016 17:01 disformation wrote: Show nested quote + On September 28 2016 07:04 Damdred wrote: How nquickly you turn on me disformation! I thought we were more like in an open relationship sort of deal? He's called at times, scumformation for a reason ![]() | ||
Half the Sky
Germany9029 Posts
Still remember both of you from my first game. That feels so long ago now....man I feel old. | ||
Superbia
Netherlands8889 Posts
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Damdred
15669 Posts
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justanothertownie
16316 Posts
On September 28 2016 21:31 beentheredonethat wrote: Show nested quote + On September 28 2016 21:12 Koshi wrote: On September 28 2016 19:00 beentheredonethat wrote: On September 28 2016 11:21 scott31337 wrote: On September 14 2016 05:56 beentheredonethat wrote: Setup Rolls Role distribution will be randomized as in all of my games. Round 1: First roll: Determine first player to receive town PR. Second roll: Determine first power role. Round 2: First roll: Determine second player to receive town PR. Second roll: Determine second power role. Round 3-5: Roll roles for Scum players. All role combinations are possible. So does this mean there could be two of the same town power roles? No. Good catch, thank you. Once a power role has been rolled, it will not be rolled again. I have added the information to the OP. + Show Spoiler + On September 28 2016 16:46 Koshi wrote: Show nested quote + On September 28 2016 11:21 scott31337 wrote: On September 14 2016 05:56 beentheredonethat wrote: Setup Rolls Role distribution will be randomized as in all of my games. Round 1: First roll: Determine first player to receive town PR. Second roll: Determine first power role. Round 2: First roll: Determine second player to receive town PR. Second roll: Determine second power role. Round 3-5: Roll roles for Scum players. All role combinations are possible. Voting Use the voting thread! Votes in game thread will not be counted. Remember to ##unvote as votes without ##unvote will not be counted. There will be no notification if the vote is invalid. Activity Remember, a minimum of 5 (five) posts is required per day phase. So does this mean there could be two of the same town power roles? 10 vs 3 9 vs 3 ml 8 vs 3 nk 7 vs 3 ml 6 vs 3 nk 5 vs 3 ml 4 vs 3 nk into lylo I think that if a 3 men mafia team needs to win after a 5th ml when town didn't play their roles superb is not balanced. I am not sure if both vet getting shot and doc saving 1 person is superb play. Not bad play though. But 5 ml is insane!!! Such a long game as well. Town leaders being alive for a long time. Blueclaims... Not balanced imo. 2 veterans I could live with if rb cancels the vest. It was so last game you hosted so that is fine. 2 docs is imbalanced. 2 vigis I can live with. But pretty insane. 2 cops are maybe even more imbalanced than 2 docs. Random all roles is fun and stuff. But you want to keep your game balanced. Like cop + vigi puts so much pressure on the mafia team to look extremely good. Town gets a lynch, a copcheck and a vigi shot before Day 2. And on Day 2 could potentially claim 2 blue roles (they are unlynchable). That is information on 6 players by the start of D2 in a 13 player game, at least 2 of those are dead. And mafia wins on 3rd ml on 3rd day but still... Maybe introduce a miller? So mafia has an out when they get redchecked. Or a framer instead of gf. Or both. If you really 100% random and have potential double roles on all I think I will out. 2 any roles are always good enough for town with a chance to become batshit crazy. As said above, no double roles will be included. Any combination of roles is possible but no duplicate roles. I am pretty sure you don't want to random the mafia roles but you will want to adjust them to counter the town roles. medic/cop medic/vet medic/vigi cop/vet cop/vigi vet/vigi Only medic/vet is a pretty crappy set-up. Especially if mafia rolls gf/framer/goon. Also no love for unaware miller ![]() /confirm. I was aware of this when I gave my setup to foolishness and specifically asked for how to deal with that. The risk of having setups like vet/doc vs. gf and framer is there but I take this risk as I think that having this possibility in will increase speculations. After all, it's a guessing game. ![]() A guessing game, yeah. But the "guessing" here does not stand for "set up guessing". Randomizing things is generally a good idea but not if it results in a broken game balance. | ||
NeverUnlucky
Canada1622 Posts
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Holyflare
United Kingdom30774 Posts
Also think you should eliminate some of those op setups. | ||
batsnacks
United States4466 Posts
/confirm | ||
Grackaroni
United States9835 Posts
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Stutters695
2610 Posts
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Alakaslam
United States17323 Posts
Net has been repaired. Also, pregame remark that if Marvellosity lynches me, and I am town, he is scum. This ensures that he will play according to his alignment, if people respect it. Hoping (with some multiplicity) that this remark is unnecessary! On September 24 2016 07:54 Stutters695 wrote: /in I actually have a computer and time so it won't all be shitty mobile posts. Who you callin shitty, ey? I always mobile post sson | ||
beentheredonethat
2934 Posts
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Superbia
Netherlands8889 Posts
I can feel it in my bones. | ||
Shapelog
United States5184 Posts
glhf to the players. | ||
Alakaslam
United States17323 Posts
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beentheredonethat
2934 Posts
I hope everyone's okay with the changes. Feedback is kind-of appreciated - it is okay to post objective concerns, however please do not post subjective opinions such as "I don't like that setup although it's technically balanced". Please note that we added Parity Cop to the roles. Here are the potential setups: 1. Jailkeeper / Cop 2. Medic / Parity Cop 3. Veteran / Cop 4. Vigilante (1-shot) / Cop In all setups, mafia will have a roleblocker and a goon. We will roll between Framer/Godfather. The Setup post has been updated accordingly. In other news, we're missing only one /confirmation. A reminder PM has been sent. Also, I realize that this comes up due to my limited hosting experience. Another lesson learned, thanks for your patience ![]() | ||
justanothertownie
16316 Posts
/confirm | ||
justanothertownie
16316 Posts
4 is very swingy. Not sure if it isn't pretty townfavored too. | ||
Alakaslam
United States17323 Posts
On October 01 2016 04:23 justanothertownie wrote: KP is factional, right? If that is the case then setup 1-3 seem ok to me. 4 is very swingy. someone like me or Chezinu gets the gun (No disrespect to Chezinu) | ||
marvellosity
United Kingdom36156 Posts
On October 01 2016 04:23 justanothertownie wrote: KP is factional, right? If that is the case then setup 1-3 seem ok to me. 4 is very swingy. Not sure if it isn't pretty townfavored too. Swingy is fine. Town loses a ml if they hit town and don't gain one if they hit mafia Could make the cop parity in setup 4 though | ||
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