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[M][N] Murder on the Cruise Trip Mafia - Page 4
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beentheredonethat
2934 Posts
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Grackaroni
United States9835 Posts
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disformation
Germany8352 Posts
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beentheredonethat
2934 Posts
![]() Game is set to start on Monday, Oct 03 9:00pm GMT (GMT+00:00). I will sentout /confirmation PMs tomorrow to dodge weekend absence ![]() Role fluff will be added tomorrow. Hopefully. | ||
Onegu
United States9695 Posts
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Damdred
15669 Posts
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Holyflare
United Kingdom30774 Posts
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scott31337
United States2979 Posts
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scott31337
United States2979 Posts
On September 14 2016 05:56 beentheredonethat wrote: Setup Rolls Role distribution will be randomized as in all of my games. Round 1: First roll: Determine first player to receive town PR. Second roll: Determine first power role. Round 2: First roll: Determine second player to receive town PR. Second roll: Determine second power role. Round 3-5: Roll roles for Scum players. All role combinations are possible. Voting Use the voting thread! Votes in game thread will not be counted. Remember to ##unvote as votes without ##unvote will not be counted. There will be no notification if the vote is invalid. Activity Remember, a minimum of 5 (five) posts is required per day phase. So does this mean there could be two of the same town power roles? | ||
Koshi
Belgium38797 Posts
On September 28 2016 11:21 scott31337 wrote: So does this mean there could be two of the same town power roles? 10 vs 3 9 vs 3 ml 8 vs 3 nk 7 vs 3 ml 6 vs 3 nk 5 vs 3 ml 4 vs 3 nk into lylo I think that if a 3 men mafia team needs to win after a 5th ml when town didn't play their roles superb is not balanced. I am not sure if both vet getting shot and doc saving 1 person is superb play. Not bad play though. But 5 ml is insane!!! Such a long game as well. Town leaders being alive for a long time. Blueclaims... Not balanced imo. 2 veterans I could live with if rb cancels the vest. It was so last game you hosted so that is fine. 2 docs is imbalanced. 2 vigis I can live with. But pretty insane. 2 cops are maybe even more imbalanced than 2 docs. Random all roles is fun and stuff. But you want to keep your game balanced. Like cop + vigi puts so much pressure on the mafia team to look extremely good. Town gets a lynch, a copcheck and a vigi shot before Day 2. And on Day 2 could potentially claim 2 blue roles (they are unlynchable). That is information on 6 players by the start of D2 in a 13 player game, at least 2 of those are dead. And mafia wins on 3rd ml on 3rd day but still... Maybe introduce a miller? So mafia has an out when they get redchecked. Or a framer instead of gf. Or both. If you really 100% random and have potential double roles on all I think I will out. 2 any roles are always good enough for town with a chance to become batshit crazy. | ||
disformation
Germany8352 Posts
On September 28 2016 07:04 Damdred wrote: How nquickly you turn on me disformation! I thought we were more like in an open relationship sort of deal? | ||
justanothertownie
16316 Posts
On September 28 2016 16:46 Koshi wrote: 10 vs 3 9 vs 3 ml 8 vs 3 nk 7 vs 3 ml 6 vs 3 nk 5 vs 3 ml 4 vs 3 nk into lylo I think that if a 3 men mafia team needs to win after a 5th ml when town didn't play their roles superb is not balanced. I am not sure if both vet getting shot and doc saving 1 person is superb play. Not bad play though. But 5 ml is insane!!! Such a long game as well. Town leaders being alive for a long time. Blueclaims... Not balanced imo. 2 veterans I could live with if rb cancels the vest. It was so last game you hosted so that is fine. 2 docs is imbalanced. 2 vigis I can live with. But pretty insane. 2 cops are maybe even more imbalanced than 2 docs. Random all roles is fun and stuff. But you want to keep your game balanced. Like cop + vigi puts so much pressure on the mafia team to look extremely good. Town gets a lynch, a copcheck and a vigi shot before Day 2. And on Day 2 could potentially claim 2 blue roles (they are unlynchable). That is information on 6 players by the start of D2 in a 13 player game, at least 2 of those are dead. And mafia wins on 3rd ml on 3rd day but still... Maybe introduce a miller? So mafia has an out when they get redchecked. Or a framer instead of gf. Or both. If you really 100% random and have potential double roles on all I think I will out. 2 any roles are always good enough for town with a chance to become batshit crazy. I agree with this guy. He is a balance expert after all. | ||
Rels
France13467 Posts
/shadow disformation | ||
Rels
France13467 Posts
On September 28 2016 02:12 beentheredonethat wrote: One more player. Due to me being ill and me spending the upcoming weekend with my (new ![]() Gratz =D | ||
beentheredonethat
2934 Posts
On September 28 2016 11:21 scott31337 wrote: So does this mean there could be two of the same town power roles? No. Good catch, thank you. Once a power role has been rolled, it will not be rolled again. I have added the information to the OP. + Show Spoiler + On September 28 2016 16:46 Koshi wrote: 10 vs 3 9 vs 3 ml 8 vs 3 nk 7 vs 3 ml 6 vs 3 nk 5 vs 3 ml 4 vs 3 nk into lylo I think that if a 3 men mafia team needs to win after a 5th ml when town didn't play their roles superb is not balanced. I am not sure if both vet getting shot and doc saving 1 person is superb play. Not bad play though. But 5 ml is insane!!! Such a long game as well. Town leaders being alive for a long time. Blueclaims... Not balanced imo. 2 veterans I could live with if rb cancels the vest. It was so last game you hosted so that is fine. 2 docs is imbalanced. 2 vigis I can live with. But pretty insane. 2 cops are maybe even more imbalanced than 2 docs. Random all roles is fun and stuff. But you want to keep your game balanced. Like cop + vigi puts so much pressure on the mafia team to look extremely good. Town gets a lynch, a copcheck and a vigi shot before Day 2. And on Day 2 could potentially claim 2 blue roles (they are unlynchable). That is information on 6 players by the start of D2 in a 13 player game, at least 2 of those are dead. And mafia wins on 3rd ml on 3rd day but still... Maybe introduce a miller? So mafia has an out when they get redchecked. Or a framer instead of gf. Or both. If you really 100% random and have potential double roles on all I think I will out. 2 any roles are always good enough for town with a chance to become batshit crazy. As said above, no double roles will be included. Any combination of roles is possible but no duplicate roles. | ||
beentheredonethat
2934 Posts
On September 28 2016 18:32 Rels wrote: /cohost /shadow disformation I sent you the host QT. Also, confirmation PMs have been sent out. Please /confirm your participation via PM or preferrably in thread until Sunday, Oct 02 9:00pm GMT (GMT+00:00). The game is set to start on Monday, Oct 03 9:00pm GMT (GMT+00:00). | ||
Koshi
Belgium38797 Posts
On September 28 2016 19:00 beentheredonethat wrote: No. Good catch, thank you. Once a power role has been rolled, it will not be rolled again. I have added the information to the OP. + Show Spoiler + On September 28 2016 16:46 Koshi wrote: 10 vs 3 9 vs 3 ml 8 vs 3 nk 7 vs 3 ml 6 vs 3 nk 5 vs 3 ml 4 vs 3 nk into lylo I think that if a 3 men mafia team needs to win after a 5th ml when town didn't play their roles superb is not balanced. I am not sure if both vet getting shot and doc saving 1 person is superb play. Not bad play though. But 5 ml is insane!!! Such a long game as well. Town leaders being alive for a long time. Blueclaims... Not balanced imo. 2 veterans I could live with if rb cancels the vest. It was so last game you hosted so that is fine. 2 docs is imbalanced. 2 vigis I can live with. But pretty insane. 2 cops are maybe even more imbalanced than 2 docs. Random all roles is fun and stuff. But you want to keep your game balanced. Like cop + vigi puts so much pressure on the mafia team to look extremely good. Town gets a lynch, a copcheck and a vigi shot before Day 2. And on Day 2 could potentially claim 2 blue roles (they are unlynchable). That is information on 6 players by the start of D2 in a 13 player game, at least 2 of those are dead. And mafia wins on 3rd ml on 3rd day but still... Maybe introduce a miller? So mafia has an out when they get redchecked. Or a framer instead of gf. Or both. If you really 100% random and have potential double roles on all I think I will out. 2 any roles are always good enough for town with a chance to become batshit crazy. As said above, no double roles will be included. Any combination of roles is possible but no duplicate roles. I am pretty sure you don't want to random the mafia roles but you will want to adjust them to counter the town roles. medic/cop medic/vet medic/vigi cop/vet cop/vigi vet/vigi Only medic/vet is a pretty crappy set-up. Especially if mafia rolls gf/framer/goon. Also no love for unaware miller ![]() /confirm. | ||
Koshi
Belgium38797 Posts
On September 28 2016 17:52 justanothertownie wrote: I agree with this guy. He is a balance expert after all. the pocketing starts so soon. | ||
beentheredonethat
2934 Posts
On September 28 2016 21:12 Koshi wrote: I am pretty sure you don't want to random the mafia roles but you will want to adjust them to counter the town roles. Only medic/vet is a pretty crappy set-up. Especially if mafia rolls gf/framer/goon. Also no love for unaware miller ![]() /confirm. I was aware of this when I gave my setup to foolishness and specifically asked for how to deal with that. The risk of having setups like vet/doc vs. gf and framer is there but I take this risk as I think that having this possibility in will increase speculations. After all, it's a guessing game. ![]() | ||
Half the Sky
Germany9029 Posts
On September 28 2016 16:46 Koshi wrote: 10 vs 3 9 vs 3 ml 8 vs 3 nk 7 vs 3 ml 6 vs 3 nk 5 vs 3 ml 4 vs 3 nk into lylo I think that if a 3 men mafia team needs to win after a 5th ml when town didn't play their roles superb is not balanced. I am not sure if both vet getting shot and doc saving 1 person is superb play. Not bad play though. But 5 ml is insane!!! Such a long game as well. Town leaders being alive for a long time. Blueclaims... Not balanced imo. 2 veterans I could live with if rb cancels the vest. It was so last game you hosted so that is fine. 2 docs is imbalanced. 2 vigis I can live with. But pretty insane. 2 cops are maybe even more imbalanced than 2 docs. Random all roles is fun and stuff. But you want to keep your game balanced. Like cop + vigi puts so much pressure on the mafia team to look extremely good. Town gets a lynch, a copcheck and a vigi shot before Day 2. And on Day 2 could potentially claim 2 blue roles (they are unlynchable). That is information on 6 players by the start of D2 in a 13 player game, at least 2 of those are dead. And mafia wins on 3rd ml on 3rd day but still... Maybe introduce a miller? So mafia has an out when they get redchecked. Or a framer instead of gf. Or both. If you really 100% random and have potential double roles on all I think I will out. 2 any roles are always good enough for town with a chance to become batshit crazy. FWIW (adding to Koshi's post but aimed at BTDT) One/two-shotting two invs isn't terrible (especially with a parity since you don't get a check n1). True alignment and vig, yeah, I agree with Koshi that's a bit much. A parity and a tracker though, esp limited shot isn't bad. For future hosting, JKs/banishers are also good utility roles because they are both inv and prot. Gives you more options to balance properly imo and perfectly acceptable for mini normals. Two prots in any combination - and it doesn't matter how you roll the PRs - is considered imbalanced, or too town favoured. In theory you can induce extra mafia kp, but that's entirely too swingy. Just saying. | ||
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