• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:49
CET 03:49
KST 11:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win92025 RSL Offline Finals Dates + Ticket Sales!10
StarCraft 2
General
Giải Mã Thế Giới Kèo Bóng Đá RotterdaM "Serral is the GOAT, and it's not close" Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4 WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1572 users

[M][N] Murder on the Cruise Trip Mafia - Page 4

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 6 180 181 182 Next
beentheredonethat
Profile Joined May 2016
2934 Posts
September 27 2016 17:12 GMT
#61
One more player. Due to me being ill and me spending the upcoming weekend with my (new ) girlfriend, game won't start before monday.
"Micro tricks like marine splitting, blink stalker micro, and ling/baneling wars were the apex of the game’s achievements; nothing in the world takes your breath away like watching a pro player split marines like a god."
Grackaroni
Profile Joined July 2011
United States9846 Posts
September 27 2016 17:25 GMT
#62
/in if it's not starting until Monday. Replace me with someone else if you change your mind and start it this week.
disformation
Profile Joined July 2009
Germany8352 Posts
September 27 2016 17:49 GMT
#63
would you nice peoples and hosts have any problem with me /shadowing holyflare?
beentheredonethat
Profile Joined May 2016
2934 Posts
Last Edited: 2016-10-03 18:15:42
September 27 2016 17:56 GMT
#64
I for one am okay with shadowing and I will provide a QT to you. However it is up to each player if he agrees with a shadow. Please PM Holyflare if he's okay with you shadowing .

Game is set to start on Monday, Oct 03 9:00pm GMT (GMT+00:00). I will sentout /confirmation PMs tomorrow to dodge weekend absence .

Role fluff will be added tomorrow. Hopefully.
"Micro tricks like marine splitting, blink stalker micro, and ling/baneling wars were the apex of the game’s achievements; nothing in the world takes your breath away like watching a pro player split marines like a god."
Onegu
Profile Blog Joined May 2010
United States9699 Posts
September 27 2016 20:42 GMT
#65
/replace
Try TL Mafia!!!
Damdred
Profile Joined July 2014
15669 Posts
September 27 2016 22:04 GMT
#66
How nquickly you turn on me disformation!
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
September 27 2016 22:51 GMT
#67
Yeh disfo shadowing is cool.
scott31337
Profile Joined January 2013
United States2979 Posts
September 28 2016 02:08 GMT
#68
HF shadows give bad vibes make him roll mafia tho
THIS WAGON IS HITTING MAFIA FOR SURE BOYS!
scott31337
Profile Joined January 2013
United States2979 Posts
September 28 2016 02:21 GMT
#69
On September 14 2016 05:56 beentheredonethat wrote:
Setup Rolls

Role distribution will be randomized as in all of my games.

Round 1:
First roll: Determine first player to receive town PR. Second roll: Determine first power role.
Round 2:
First roll: Determine second player to receive town PR. Second roll: Determine second power role.

Round 3-5:
Roll roles for Scum players.

All role combinations are possible.

Voting

Use the voting thread!
Votes in game thread will not be counted. Remember to
##unvote as votes without ##unvote will not be counted. There will be no notification if the vote is invalid.


Activity

Remember, a minimum of 5 (five) posts is required per day phase.


So does this mean there could be two of the same town power roles?
THIS WAGON IS HITTING MAFIA FOR SURE BOYS!
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
September 28 2016 07:46 GMT
#70
On September 28 2016 11:21 scott31337 wrote:
Show nested quote +
On September 14 2016 05:56 beentheredonethat wrote:
Setup Rolls

Role distribution will be randomized as in all of my games.

Round 1:
First roll: Determine first player to receive town PR. Second roll: Determine first power role.
Round 2:
First roll: Determine second player to receive town PR. Second roll: Determine second power role.

Round 3-5:
Roll roles for Scum players.

All role combinations are possible.

Voting

Use the voting thread!
Votes in game thread will not be counted. Remember to
##unvote as votes without ##unvote will not be counted. There will be no notification if the vote is invalid.


Activity

Remember, a minimum of 5 (five) posts is required per day phase.


So does this mean there could be two of the same town power roles?

10 vs 3
9 vs 3 ml
8 vs 3 nk
7 vs 3 ml
6 vs 3 nk
5 vs 3 ml
4 vs 3 nk into lylo

I think that if a 3 men mafia team needs to win after a 5th ml when town didn't play their roles superb is not balanced. I am not sure if both vet getting shot and doc saving 1 person is superb play. Not bad play though. But 5 ml is insane!!! Such a long game as well. Town leaders being alive for a long time. Blueclaims... Not balanced imo.

2 veterans I could live with if rb cancels the vest. It was so last game you hosted so that is fine.
2 docs is imbalanced.
2 vigis I can live with. But pretty insane.
2 cops are maybe even more imbalanced than 2 docs.

Random all roles is fun and stuff. But you want to keep your game balanced. Like cop + vigi puts so much pressure on the mafia team to look extremely good. Town gets a lynch, a copcheck and a vigi shot before Day 2. And on Day 2 could potentially claim 2 blue roles (they are unlynchable). That is information on 6 players by the start of D2 in a 13 player game, at least 2 of those are dead. And mafia wins on 3rd ml on 3rd day but still...

Maybe introduce a miller? So mafia has an out when they get redchecked. Or a framer instead of gf. Or both.


If you really 100% random and have potential double roles on all I think I will out. 2 any roles are always good enough for town with a chance to become batshit crazy.
I had a good night of sleep.
disformation
Profile Joined July 2009
Germany8352 Posts
September 28 2016 08:01 GMT
#71
On September 28 2016 07:04 Damdred wrote:
How nquickly you turn on me disformation!

I thought we were more like in an open relationship sort of deal?
justanothertownie
Profile Joined July 2013
16320 Posts
September 28 2016 08:52 GMT
#72
On September 28 2016 16:46 Koshi wrote:
Show nested quote +
On September 28 2016 11:21 scott31337 wrote:
On September 14 2016 05:56 beentheredonethat wrote:
Setup Rolls

Role distribution will be randomized as in all of my games.

Round 1:
First roll: Determine first player to receive town PR. Second roll: Determine first power role.
Round 2:
First roll: Determine second player to receive town PR. Second roll: Determine second power role.

Round 3-5:
Roll roles for Scum players.

All role combinations are possible.

Voting

Use the voting thread!
Votes in game thread will not be counted. Remember to
##unvote as votes without ##unvote will not be counted. There will be no notification if the vote is invalid.


Activity

Remember, a minimum of 5 (five) posts is required per day phase.


So does this mean there could be two of the same town power roles?

10 vs 3
9 vs 3 ml
8 vs 3 nk
7 vs 3 ml
6 vs 3 nk
5 vs 3 ml
4 vs 3 nk into lylo

I think that if a 3 men mafia team needs to win after a 5th ml when town didn't play their roles superb is not balanced. I am not sure if both vet getting shot and doc saving 1 person is superb play. Not bad play though. But 5 ml is insane!!! Such a long game as well. Town leaders being alive for a long time. Blueclaims... Not balanced imo.

2 veterans I could live with if rb cancels the vest. It was so last game you hosted so that is fine.
2 docs is imbalanced.
2 vigis I can live with. But pretty insane.
2 cops are maybe even more imbalanced than 2 docs.

Random all roles is fun and stuff. But you want to keep your game balanced. Like cop + vigi puts so much pressure on the mafia team to look extremely good. Town gets a lynch, a copcheck and a vigi shot before Day 2. And on Day 2 could potentially claim 2 blue roles (they are unlynchable). That is information on 6 players by the start of D2 in a 13 player game, at least 2 of those are dead. And mafia wins on 3rd ml on 3rd day but still...

Maybe introduce a miller? So mafia has an out when they get redchecked. Or a framer instead of gf. Or both.


If you really 100% random and have potential double roles on all I think I will out. 2 any roles are always good enough for town with a chance to become batshit crazy.

I agree with this guy. He is a balance expert after all.
Rels
Profile Joined August 2008
France13467 Posts
September 28 2016 09:32 GMT
#73
/cohost
/shadow disformation
Rels
Profile Joined August 2008
France13467 Posts
September 28 2016 09:32 GMT
#74
On September 28 2016 02:12 beentheredonethat wrote:
One more player. Due to me being ill and me spending the upcoming weekend with my (new ) girlfriend, game won't start before monday.

Gratz =D
beentheredonethat
Profile Joined May 2016
2934 Posts
Last Edited: 2016-09-28 10:05:55
September 28 2016 10:00 GMT
#75
On September 28 2016 11:21 scott31337 wrote:
Show nested quote +
On September 14 2016 05:56 beentheredonethat wrote:
Setup Rolls

Role distribution will be randomized as in all of my games.

Round 1:
First roll: Determine first player to receive town PR. Second roll: Determine first power role.
Round 2:
First roll: Determine second player to receive town PR. Second roll: Determine second power role.

Round 3-5:
Roll roles for Scum players.

All role combinations are possible.


So does this mean there could be two of the same town power roles?

No. Good catch, thank you. Once a power role has been rolled, it will not be rolled again. I have added the information to the OP.

+ Show Spoiler +
On September 28 2016 16:46 Koshi wrote:
Show nested quote +
On September 28 2016 11:21 scott31337 wrote:
On September 14 2016 05:56 beentheredonethat wrote:
Setup Rolls

Role distribution will be randomized as in all of my games.

Round 1:
First roll: Determine first player to receive town PR. Second roll: Determine first power role.
Round 2:
First roll: Determine second player to receive town PR. Second roll: Determine second power role.

Round 3-5:
Roll roles for Scum players.

All role combinations are possible.

Voting

Use the voting thread!
Votes in game thread will not be counted. Remember to
##unvote as votes without ##unvote will not be counted. There will be no notification if the vote is invalid.


Activity

Remember, a minimum of 5 (five) posts is required per day phase.


So does this mean there could be two of the same town power roles?

10 vs 3
9 vs 3 ml
8 vs 3 nk
7 vs 3 ml
6 vs 3 nk
5 vs 3 ml
4 vs 3 nk into lylo

I think that if a 3 men mafia team needs to win after a 5th ml when town didn't play their roles superb is not balanced. I am not sure if both vet getting shot and doc saving 1 person is superb play. Not bad play though. But 5 ml is insane!!! Such a long game as well. Town leaders being alive for a long time. Blueclaims... Not balanced imo.

2 veterans I could live with if rb cancels the vest. It was so last game you hosted so that is fine.
2 docs is imbalanced.
2 vigis I can live with. But pretty insane.
2 cops are maybe even more imbalanced than 2 docs.

Random all roles is fun and stuff. But you want to keep your game balanced. Like cop + vigi puts so much pressure on the mafia team to look extremely good. Town gets a lynch, a copcheck and a vigi shot before Day 2. And on Day 2 could potentially claim 2 blue roles (they are unlynchable). That is information on 6 players by the start of D2 in a 13 player game, at least 2 of those are dead. And mafia wins on 3rd ml on 3rd day but still...

Maybe introduce a miller? So mafia has an out when they get redchecked. Or a framer instead of gf. Or both.


If you really 100% random and have potential double roles on all I think I will out. 2 any roles are always good enough for town with a chance to become batshit crazy.


As said above, no double roles will be included. Any combination of roles is possible but no duplicate roles.
"Micro tricks like marine splitting, blink stalker micro, and ling/baneling wars were the apex of the game’s achievements; nothing in the world takes your breath away like watching a pro player split marines like a god."
beentheredonethat
Profile Joined May 2016
2934 Posts
Last Edited: 2016-09-28 10:16:30
September 28 2016 10:02 GMT
#76
On September 28 2016 18:32 Rels wrote:
/cohost
/shadow disformation

I sent you the host QT.


Also, confirmation PMs have been sent out.
Please /confirm your participation via PM or preferrably in thread until Sunday, Oct 02 9:00pm GMT (GMT+00:00).

The game is set to start on Monday, Oct 03 9:00pm GMT (GMT+00:00).
"Micro tricks like marine splitting, blink stalker micro, and ling/baneling wars were the apex of the game’s achievements; nothing in the world takes your breath away like watching a pro player split marines like a god."
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2016-09-28 12:14:31
September 28 2016 12:12 GMT
#77
On September 28 2016 19:00 beentheredonethat wrote:
Show nested quote +
On September 28 2016 11:21 scott31337 wrote:
On September 14 2016 05:56 beentheredonethat wrote:
Setup Rolls

Role distribution will be randomized as in all of my games.

Round 1:
First roll: Determine first player to receive town PR. Second roll: Determine first power role.
Round 2:
First roll: Determine second player to receive town PR. Second roll: Determine second power role.

Round 3-5:
Roll roles for Scum players.

All role combinations are possible.


So does this mean there could be two of the same town power roles?

No. Good catch, thank you. Once a power role has been rolled, it will not be rolled again. I have added the information to the OP.

+ Show Spoiler +
On September 28 2016 16:46 Koshi wrote:
Show nested quote +
On September 28 2016 11:21 scott31337 wrote:
On September 14 2016 05:56 beentheredonethat wrote:
Setup Rolls

Role distribution will be randomized as in all of my games.

Round 1:
First roll: Determine first player to receive town PR. Second roll: Determine first power role.
Round 2:
First roll: Determine second player to receive town PR. Second roll: Determine second power role.

Round 3-5:
Roll roles for Scum players.

All role combinations are possible.

Voting

Use the voting thread!
Votes in game thread will not be counted. Remember to
##unvote as votes without ##unvote will not be counted. There will be no notification if the vote is invalid.


Activity

Remember, a minimum of 5 (five) posts is required per day phase.


So does this mean there could be two of the same town power roles?

10 vs 3
9 vs 3 ml
8 vs 3 nk
7 vs 3 ml
6 vs 3 nk
5 vs 3 ml
4 vs 3 nk into lylo

I think that if a 3 men mafia team needs to win after a 5th ml when town didn't play their roles superb is not balanced. I am not sure if both vet getting shot and doc saving 1 person is superb play. Not bad play though. But 5 ml is insane!!! Such a long game as well. Town leaders being alive for a long time. Blueclaims... Not balanced imo.

2 veterans I could live with if rb cancels the vest. It was so last game you hosted so that is fine.
2 docs is imbalanced.
2 vigis I can live with. But pretty insane.
2 cops are maybe even more imbalanced than 2 docs.

Random all roles is fun and stuff. But you want to keep your game balanced. Like cop + vigi puts so much pressure on the mafia team to look extremely good. Town gets a lynch, a copcheck and a vigi shot before Day 2. And on Day 2 could potentially claim 2 blue roles (they are unlynchable). That is information on 6 players by the start of D2 in a 13 player game, at least 2 of those are dead. And mafia wins on 3rd ml on 3rd day but still...

Maybe introduce a miller? So mafia has an out when they get redchecked. Or a framer instead of gf. Or both.


If you really 100% random and have potential double roles on all I think I will out. 2 any roles are always good enough for town with a chance to become batshit crazy.


As said above, no double roles will be included. Any combination of roles is possible but no duplicate roles.

I am pretty sure you don't want to random the mafia roles but you will want to adjust them to counter the town roles.
medic/cop
medic/vet
medic/vigi
cop/vet
cop/vigi
vet/vigi

Only medic/vet is a pretty crappy set-up. Especially if mafia rolls gf/framer/goon.


Also no love for unaware miller



/confirm.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
September 28 2016 12:15 GMT
#78
On September 28 2016 17:52 justanothertownie wrote:
Show nested quote +
On September 28 2016 16:46 Koshi wrote:
On September 28 2016 11:21 scott31337 wrote:
On September 14 2016 05:56 beentheredonethat wrote:
Setup Rolls

Role distribution will be randomized as in all of my games.

Round 1:
First roll: Determine first player to receive town PR. Second roll: Determine first power role.
Round 2:
First roll: Determine second player to receive town PR. Second roll: Determine second power role.

Round 3-5:
Roll roles for Scum players.

All role combinations are possible.

Voting

Use the voting thread!
Votes in game thread will not be counted. Remember to
##unvote as votes without ##unvote will not be counted. There will be no notification if the vote is invalid.


Activity

Remember, a minimum of 5 (five) posts is required per day phase.


So does this mean there could be two of the same town power roles?

10 vs 3
9 vs 3 ml
8 vs 3 nk
7 vs 3 ml
6 vs 3 nk
5 vs 3 ml
4 vs 3 nk into lylo

I think that if a 3 men mafia team needs to win after a 5th ml when town didn't play their roles superb is not balanced. I am not sure if both vet getting shot and doc saving 1 person is superb play. Not bad play though. But 5 ml is insane!!! Such a long game as well. Town leaders being alive for a long time. Blueclaims... Not balanced imo.

2 veterans I could live with if rb cancels the vest. It was so last game you hosted so that is fine.
2 docs is imbalanced.
2 vigis I can live with. But pretty insane.
2 cops are maybe even more imbalanced than 2 docs.

Random all roles is fun and stuff. But you want to keep your game balanced. Like cop + vigi puts so much pressure on the mafia team to look extremely good. Town gets a lynch, a copcheck and a vigi shot before Day 2. And on Day 2 could potentially claim 2 blue roles (they are unlynchable). That is information on 6 players by the start of D2 in a 13 player game, at least 2 of those are dead. And mafia wins on 3rd ml on 3rd day but still...

Maybe introduce a miller? So mafia has an out when they get redchecked. Or a framer instead of gf. Or both.


If you really 100% random and have potential double roles on all I think I will out. 2 any roles are always good enough for town with a chance to become batshit crazy.

I agree with this guy. He is a balance expert after all.

the pocketing starts so soon.
I had a good night of sleep.
beentheredonethat
Profile Joined May 2016
2934 Posts
September 28 2016 12:31 GMT
#79
On September 28 2016 21:12 Koshi wrote:
Show nested quote +
On September 28 2016 19:00 beentheredonethat wrote:
On September 28 2016 11:21 scott31337 wrote:
On September 14 2016 05:56 beentheredonethat wrote:
Setup Rolls

Role distribution will be randomized as in all of my games.

Round 1:
First roll: Determine first player to receive town PR. Second roll: Determine first power role.
Round 2:
First roll: Determine second player to receive town PR. Second roll: Determine second power role.

Round 3-5:
Roll roles for Scum players.

All role combinations are possible.


So does this mean there could be two of the same town power roles?

No. Good catch, thank you. Once a power role has been rolled, it will not be rolled again. I have added the information to the OP.

+ Show Spoiler +
On September 28 2016 16:46 Koshi wrote:
Show nested quote +
On September 28 2016 11:21 scott31337 wrote:
On September 14 2016 05:56 beentheredonethat wrote:
Setup Rolls

Role distribution will be randomized as in all of my games.

Round 1:
First roll: Determine first player to receive town PR. Second roll: Determine first power role.
Round 2:
First roll: Determine second player to receive town PR. Second roll: Determine second power role.

Round 3-5:
Roll roles for Scum players.

All role combinations are possible.

Voting

Use the voting thread!
Votes in game thread will not be counted. Remember to
##unvote as votes without ##unvote will not be counted. There will be no notification if the vote is invalid.


Activity

Remember, a minimum of 5 (five) posts is required per day phase.


So does this mean there could be two of the same town power roles?

10 vs 3
9 vs 3 ml
8 vs 3 nk
7 vs 3 ml
6 vs 3 nk
5 vs 3 ml
4 vs 3 nk into lylo

I think that if a 3 men mafia team needs to win after a 5th ml when town didn't play their roles superb is not balanced. I am not sure if both vet getting shot and doc saving 1 person is superb play. Not bad play though. But 5 ml is insane!!! Such a long game as well. Town leaders being alive for a long time. Blueclaims... Not balanced imo.

2 veterans I could live with if rb cancels the vest. It was so last game you hosted so that is fine.
2 docs is imbalanced.
2 vigis I can live with. But pretty insane.
2 cops are maybe even more imbalanced than 2 docs.

Random all roles is fun and stuff. But you want to keep your game balanced. Like cop + vigi puts so much pressure on the mafia team to look extremely good. Town gets a lynch, a copcheck and a vigi shot before Day 2. And on Day 2 could potentially claim 2 blue roles (they are unlynchable). That is information on 6 players by the start of D2 in a 13 player game, at least 2 of those are dead. And mafia wins on 3rd ml on 3rd day but still...

Maybe introduce a miller? So mafia has an out when they get redchecked. Or a framer instead of gf. Or both.


If you really 100% random and have potential double roles on all I think I will out. 2 any roles are always good enough for town with a chance to become batshit crazy.


As said above, no double roles will be included. Any combination of roles is possible but no duplicate roles.

I am pretty sure you don't want to random the mafia roles but you will want to adjust them to counter the town roles.
Show nested quote +
medic/cop
medic/vet
medic/vigi
cop/vet
cop/vigi
vet/vigi

Only medic/vet is a pretty crappy set-up. Especially if mafia rolls gf/framer/goon.


Also no love for unaware miller



/confirm.

I was aware of this when I gave my setup to foolishness and specifically asked for how to deal with that. The risk of having setups like vet/doc vs. gf and framer is there but I take this risk as I think that having this possibility in will increase speculations. After all, it's a guessing game.
"Micro tricks like marine splitting, blink stalker micro, and ling/baneling wars were the apex of the game’s achievements; nothing in the world takes your breath away like watching a pro player split marines like a god."
Half the Sky
Profile Joined May 2014
Germany9029 Posts
Last Edited: 2016-09-28 12:37:40
September 28 2016 12:37 GMT
#80
On September 28 2016 16:46 Koshi wrote:
Show nested quote +
On September 28 2016 11:21 scott31337 wrote:
On September 14 2016 05:56 beentheredonethat wrote:
Setup Rolls

Role distribution will be randomized as in all of my games.

Round 1:
First roll: Determine first player to receive town PR. Second roll: Determine first power role.
Round 2:
First roll: Determine second player to receive town PR. Second roll: Determine second power role.

Round 3-5:
Roll roles for Scum players.

All role combinations are possible.

Voting

Use the voting thread!
Votes in game thread will not be counted. Remember to
##unvote as votes without ##unvote will not be counted. There will be no notification if the vote is invalid.


Activity

Remember, a minimum of 5 (five) posts is required per day phase.


So does this mean there could be two of the same town power roles?

10 vs 3
9 vs 3 ml
8 vs 3 nk
7 vs 3 ml
6 vs 3 nk
5 vs 3 ml
4 vs 3 nk into lylo

I think that if a 3 men mafia team needs to win after a 5th ml when town didn't play their roles superb is not balanced. I am not sure if both vet getting shot and doc saving 1 person is superb play. Not bad play though. But 5 ml is insane!!! Such a long game as well. Town leaders being alive for a long time. Blueclaims... Not balanced imo.

2 veterans I could live with if rb cancels the vest. It was so last game you hosted so that is fine.
2 docs is imbalanced.
2 vigis I can live with. But pretty insane.
2 cops are maybe even more imbalanced than 2 docs.

Random all roles is fun and stuff. But you want to keep your game balanced. Like cop + vigi puts so much pressure on the mafia team to look extremely good. Town gets a lynch, a copcheck and a vigi shot before Day 2. And on Day 2 could potentially claim 2 blue roles (they are unlynchable). That is information on 6 players by the start of D2 in a 13 player game, at least 2 of those are dead. And mafia wins on 3rd ml on 3rd day but still...

Maybe introduce a miller? So mafia has an out when they get redchecked. Or a framer instead of gf. Or both.


If you really 100% random and have potential double roles on all I think I will out. 2 any roles are always good enough for town with a chance to become batshit crazy.


FWIW (adding to Koshi's post but aimed at BTDT)

One/two-shotting two invs isn't terrible (especially with a parity since you don't get a check n1). True alignment and vig, yeah, I agree with Koshi that's a bit much. A parity and a tracker though, esp limited shot isn't bad.

For future hosting, JKs/banishers are also good utility roles because they are both inv and prot. Gives you more options to balance properly imo and perfectly acceptable for mini normals.

Two prots in any combination - and it doesn't matter how you roll the PRs - is considered imbalanced, or too town favoured.

In theory you can induce extra mafia kp, but that's entirely too swingy.

Just saying.
The phoenix must burn to emerge. - Janet Fitch
Prev 1 2 3 4 5 6 180 181 182 Next
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Elite Rising Star #17
CranKy Ducklings130
Liquipedia
LAN Event
18:00
Merivale 8: Swiss Groups Day 2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 153
Nathanias 89
CosmosSc2 59
Vindicta 16
StarCraft: Brood War
Britney 14311
Sea 1598
Artosis 673
NaDa 62
Noble 55
Icarus 3
Dota 2
monkeys_forever323
NeuroSwarm56
LuMiX1
Super Smash Bros
hungrybox1296
AZ_Axe71
Other Games
tarik_tv6616
summit1g843
JimRising 574
shahzam520
Day[9].tv493
WinterStarcraft313
C9.Mang0121
Maynarde121
ViBE62
fpsfer 1
Organizations
Other Games
gamesdonequick870
BasetradeTV148
Counter-Strike
PGL144
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 68
• davetesta10
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki12
• HerbMon 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2361
League of Legends
• Stunt269
Other Games
• Scarra868
• Day9tv493
Upcoming Events
The PondCast
7h 11m
LAN Event
12h 11m
OSC
19h 11m
Replay Cast
20h 11m
OSC
1d 9h
LAN Event
1d 12h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
[ Show More ]
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
4 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.