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On October 01 2016 19:18 marvellosity wrote:Show nested quote +On October 01 2016 04:23 justanothertownie wrote: KP is factional, right? If that is the case then setup 1-3 seem ok to me.
4 is very swingy. Not sure if it isn't pretty townfavored too. Swingy is fine. Town loses a ml if they hit town and don't gain one if they hit mafia Could make the cop parity in setup 4 though Yeah, the lost mislynch is the only reason I wasn't sure. Because like koshi said town possibly gains a lot of information on day2 already. Even if the vig misses you have 1 or 2 (if cop claims) confirmed townies, a question mark erased and a cop check.
Not a fan of swingy minis in general but balance wise it might be fine. Especially with a parity cop instead of a regular one.
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United Kingdom30774 Posts
I hate cops boring role
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I hate playing cop.
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Cop makes your decisions so easily tough though!
Also:
They would cut Western Samoa so Samoans would be offended
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United Kingdom36156 Posts
On October 01 2016 19:58 justanothertownie wrote:Show nested quote +On October 01 2016 19:18 marvellosity wrote:On October 01 2016 04:23 justanothertownie wrote: KP is factional, right? If that is the case then setup 1-3 seem ok to me.
4 is very swingy. Not sure if it isn't pretty townfavored too. Swingy is fine. Town loses a ml if they hit town and don't gain one if they hit mafia Could make the cop parity in setup 4 though Yeah, the lost mislynch is the only reason I wasn't sure. Because like koshi said town possibly gains a lot of information on day2 already. Even if the vig misses you have 1 or 2 (if cop claims) confirmed townies, a question mark erased and a cop check. Not a fan of swingy minis in general but balance wise it might be fine. Especially with a parity cop instead of a regular one. tangentially, i've always quite liked the idea of a mafia vigi in 13 player setups when there's a town vigi
mafia having an extra shot takes away a ml for town, but then if town vigi hits mafia it's obviously good news anyway, and then if town vigi hits town you don't lose an extra mislynch.
i'd play in a 10-3 open setup with one vigi per side
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On October 02 2016 05:13 marvellosity wrote:Show nested quote +On October 01 2016 19:58 justanothertownie wrote:On October 01 2016 19:18 marvellosity wrote:On October 01 2016 04:23 justanothertownie wrote: KP is factional, right? If that is the case then setup 1-3 seem ok to me.
4 is very swingy. Not sure if it isn't pretty townfavored too. Swingy is fine. Town loses a ml if they hit town and don't gain one if they hit mafia Could make the cop parity in setup 4 though Yeah, the lost mislynch is the only reason I wasn't sure. Because like koshi said town possibly gains a lot of information on day2 already. Even if the vig misses you have 1 or 2 (if cop claims) confirmed townies, a question mark erased and a cop check. Not a fan of swingy minis in general but balance wise it might be fine. Especially with a parity cop instead of a regular one. tangentially, i've always quite liked the idea of a mafia vigi in 13 player setups when there's a town vigi mafia having an extra shot takes away a ml for town, but then if town vigi hits mafia it's obviously good news anyway, and then if town vigi hits town you don't lose an extra mislynch. i'd play in a 10-3 open setup with one vigi per side That is a quite mafia favored setup. I probably wouldn't play it but to each his own.
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I've played in one game with that and it wasn't bad. We had a JK on the town side though to help with that and shots weren't refunded so it helped balance a small bit I believe.
Overall was fun and didn't feel to horrid
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The four setups will stay as they are as everyone has confirmed and the game is set to start tomorrow. I will call a silence period of 1 hours before game start to send out role pms and stuff.
Yes, mafia KP is factional. The rolled setup will not be known to the players.
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Disclaimer:
I will have far less time on my hands than I used to spend on mafia games since I got a PhD scholarship and am working on that more than full time now. Do not expect my activity or involvement to be even similar - I have also decided to care far less about this game (we will see if that works at all) because otherwise I can't play anymore. And since the d1 deadline seems to be on a wednesday evening I will almost certainly miss that too.
Still looking forward to playing. Really nice playerlist.
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My day one activity will be hindered too due to a lack of free time. I should be able to commit as much time as I usually do day two onwards. Please no policy lyncherino.
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Role fluff has been added (just in time :> )
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Obligatory pregame excuse. I'll let you fill in the blanks: ________________________________
All the cool kids were doing it.
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pregame excuse: will not post at all in the actual game.
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Role PMs going out starting from now, please contain your overeagerness to communicate upon obtaining the information before the silent period starts. Thanks. You may still post pre-game excuses.
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Silence period imminent. Game will start in
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Day 1
Due to dumb circumstances, fluff will come later - my bad.
Have fun, everyone!
Day 1 will end in (Wednesday, Oct 05 9:00pm GMT (GMT+00:00))
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Not sure if I have a plan this game. Not hard townreading mafia somehow maybe.
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