not clear if there is room. if there is, i'm in.
VII Titanic Mini Mafia: I Have a Cunning Plan...
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Blazinghand
United States25550 Posts
not clear if there is room. if there is, i'm in. | ||
Blazinghand
United States25550 Posts
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Blazinghand
United States25550 Posts
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Blazinghand
United States25550 Posts
On February 12 2015 09:37 raynpelikoneet wrote: in the games have been in 0%. but itäs gonna be a pleasure to play with you! ^^ 0%? then I'm definitely due for it to work now | ||
Blazinghand
United States25550 Posts
On February 12 2015 10:32 rsoultin wrote: lol, you really stick to the RNG scumread, BH, or is it just a place to start at? Not only do I stick to the scumread, it's not too uncommon for me to actually successfully lynch them. I'm very talented at writing cases that convince readers even though they know the reason I'm writing is RNG. I think the times my RNG has landed on scum it's failed to push through though. | ||
Blazinghand
United States25550 Posts
On February 12 2015 10:40 rsoultin wrote: that seems a little wild, lol, but if it works for you ^^ fwiw though legit RNGing the D1 lynch has a lot of positive benefits. You'd be surprised how well games with a D1 RNG lynch turn out. | ||
Blazinghand
United States25550 Posts
On February 12 2015 11:10 rsoultin wrote: just to see how that player reacts under pressure, and how everyone else reacts? Yeah, but also a 22% chance of lynching scum is pretty good. If we've already caught scum we don't need to worry about RNG. But if we're confused, then the RNG is great because a confused town usually is pushed into mislynching by scum-- the RNG is way better. Even better, RNG isn't subject to like, biases, weird rivalries, vet bitterness, hatred of newbies, or any of that stuff. RNG is pure and perfect. In fact, it's REALLY good in this game, which has 17 players, 5 of whom are scum. that's a 30% chance to lynch scum. That's frickin amazing | ||
Blazinghand
United States25550 Posts
On February 12 2015 11:22 rsoultin wrote: lol, not to quibble, BH, but technically anyone voted, RNG or not, has a 30% chance of being scum minus outside factors xP not being subject to biases and rivalries and stuff I good, i'll admit, but it also doesn't incorporate any valid forms of analysis either, yeah? I've caught scum day 1 and I'm not that good lol. I think most players have. ಠ_ಠ ... if you're gonna use the argument that "technically any vote has a 30% chance of landing on scum" then you're gonna have to justify why not-RNG is better than RNG, since, according to you not-RNG has a 30% chance of landing on scum just like RNG. | ||
Blazinghand
United States25550 Posts
On February 12 2015 11:41 Damdred wrote: I remember in ffl rng landed on scum and we lynched scum d1.... Ah see look it works great | ||
Blazinghand
United States25550 Posts
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Blazinghand
United States25550 Posts
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Blazinghand
United States25550 Posts
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Blazinghand
United States25550 Posts
something like 00:00 GMT (+00:00) would work and allow people in asia, australia, the americas, and most of western europe to play easily. it's only really bad for people in eastern europe or central asia, but we don't have as many players from there. in any case this time we're using this game is great for me since I live on the west coast the real solution though is clearly IML | ||
Blazinghand
United States25550 Posts
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Blazinghand
United States25550 Posts
So here's what happens 1) you all will follow me since I'm the best player here 2) I will lynch the guy via RNG as determined by this post (the one you're reading right now)'s sitewide post count modulo 17. Since so many people are posting at once on TL it's impossible for us to know what's going down. Basically, in addition to a "what post in this thread" post ID, each post has a unique sitewide id # that's increasing so quickly because of TL traffic, I can use it to RNG effectively. I've done this before. It works. If you don't know what "modulo" means or how my rng lynch works after this explanation, you are not mathematically and educationally qualified to claim that this lynch is not RNG. For RNG, this post will be used for generating a random lynch. The # in the upper left corner can be right-clicked and used to access the absolute TL post # for this post. That number mod 9 is the random lynch. 1 =Oats, 2 = rayn, etc, all the way up to 8 = holyflare and 0 = sloosh. The reason we use the absolute TL post number is that posts are constantly being made, so the number is truly random. We turn it into a number 1-14 by taking that number mod 14. What is mod? effectively, it's the remainder after division. For example. 13 mod 14 = 13. 14 mod 14 = 0. 18 mod 14 = 4. 19 mod 14 = 5. and so on. Basically, this generates a random number 1 through 14. I am in favor of the random lynch (though am somewhat interested in a policy lynch today as well-- TL does not do this enough. I will start off by voting for the random lynched based on THIS POST. In this case, 1 = rayn 2 = HtS etc etc all the way up to 16 = Breshke 0 = FecalFeast (since a multiple of 17 modulo 17 is 0, not 17, we end with 0). + Show Spoiler [player list] + 1. raynpelikoneet 2. Half the Sky 3. ritoky 4. VayneAuthority 5. liancourt 6. Town Puppy 7. IAmRobik 8. rsoultin 9. LightningStrike 10. KelsierSC 11. Palmar 12. Alakaslam 13. prplhz 14. Blazinghand 15. Superbia 16. Breshke 0. Fecalfeast there is no force on earth that can persuade me that RNG lynch is sub-optimal. bow before the RNG lynch. behold its glory and its horror and all of its majesty | ||
Blazinghand
United States25550 Posts
23757725 mod 17 = 4 4th player is VayneAuthority ##vote VayneAuthority VA, your lynch has been determined by RNG. SUBMIT YOURSELF UNTO DEATH. | ||
Blazinghand
United States25550 Posts
He's clearly here but has not posted enough In case you plan to Deny RNG: Look roughly speaking there are 17 players, right? if 5 of them are scum, then that gives us a solid 30% chance of lynching scum purely based on RNG. Now, this isn't a very good ratio, I understand. Often, town can sometimes, occasionally it for D1 lynches. But unless you put together a better case, the fact of the matter is, I'm offering a straight-up 30% chance to lynch someone. And I think that's better than anything anyone else has offered On top of that, once I've RNGed someone, I tunnel them until they are lynched. This is pretty much historically accurate. That being said, I am willing to change vote if you guys can offer something better, but things like "someone was yelling in all caps" or whatever other baloney is going on doesn't even come close to matching up with RNG in terms of usefulness as a heuristic. You won't, though. VA is scum. RNG says so. We lynch him. We win. | ||
Blazinghand
United States25550 Posts
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Blazinghand
United States25550 Posts
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Blazinghand
United States25550 Posts
On February 14 2015 15:47 Half the Sky wrote: So Blazinghand, D1 meta for Vayne is that he does jack all. We're less than 2h into the game. Further, you're objectively scumreading him for doing jack all, when it's his known meta? I had previously scumread him because compared to what he normally posts all of D1, which is jack all, I think in comparison, he was posting too much within the first few bits of the game here, though he's (reasonably) countering that it's because of the weird start time. Well, objectively I'm choosing to scumread him because he got RNGed. Do you deny that he got RNGed? It was truly random and gives us a 30% chance to lynch scum, which is way better than any other case so far. The real question here is why aren't you voting VA yet | ||
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