• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:23
CET 19:23
KST 03:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw on 'Experimental' Nonstandard Maps in ASL Finding world war 2 allied hope / final players? BW General Discussion [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
AI is so fuckin funny
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1795 users

Horn of Africa Mini Mafia - Page 12

Forum Index > TL Mafia
Post a Reply
Prev 1 10 11 12 All
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 06 2015 15:31 GMT
#2913
On February 07 2015 00:28 batsnacks wrote:
Koshi do you think rs mistaking you for someone else is the scummiest thing about her?

No but it doesn't help.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 06 2015 19:54 GMT
#3007
afk till deadline.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 14:15 GMT
#5634
wp all.Town was pretty strong. Incredible to read the posts from marv/eden/hf especially. Others always had at least 1 scum on their list.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 14:15 GMT
#5635
Now I need to type something up about the balance.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 14:27 GMT
#5641
Mandatory balance talk:
Balance was greatly in favor of town. It should have been a 1 shot vig and an unaware miller to make it more balanced without changing the game set-up too much. A rb on scum would also have worked, but it would still be in favor of town because it isn't standard that the vigi claims D1.

The reason why a 2-shot vigi is so strong is because town gets 2 extra lynches/information during the night. This means this town got a copcheck and a vigi shot for the first 2 nights. This is way too much.

It could also be balanced with a 1shot vigi on both teams. The miller then could have been made aware. An aware miller counts for a town role. Or practically 0.75 town role, but in theory you should just count it as a full town role. Making it 3 vs 2 in the power role count.

Hosts also need to balance their games around the amount of ml needed. In this normal town there is a scenario that town loses after 5 ml and need only 3 correct lynches... This doesn't make sense. Especially with all the information roles they have. There are 10 townies and 3 have roles, that leaves 7 people and town can ml 4 out of those without losing? That's a big no.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 15:06 GMT
#5649
On February 11 2015 23:18 Half the Sky wrote:
Show nested quote +
On February 11 2015 23:15 Koshi wrote:
Now I need to type something up about the balance.


You were vehement in obs and scum QT, but whatever you say, please take this into account when you comment:

Show nested quote +
On February 11 2015 10:32 Artanis[Xp] wrote:
The 2-shot vigilante was fine, but perhaps mafia should've had a roleblocker. The problem with having a 1-shot vigilante (presuming no medic) is that town can never gain a day by the vig, but if the vig misses they lose a day. By having the vig be a 2-shot, an expert vig could gain a day, a vig that hits once would not gain or lose a day, and a vig that sucks would lose a day. The other blue role from town, the cop, was heavily countered by both a miller and a framer.

The blue roles slightly favoured town, which is fair as the player count (10v3) slightly favours mafia, as the conventional mini size (9) is 7v2. 10v3 is 4 mislynches vs 3 lynches, whereas 7v2 is 3 mislynches vs 2 lynches. The former is easier for mafia as the difference in mislynch to lynch percentage is smaller.

Mafia got very unlucky with both Damdred and sicklucker getting modkilled, as those were potential vigilante shots. This, coupled with Breshke making a game-winning shot on JAT led to the town victory, which marv finalized by a fantastic final day.

Artanis is horrible in balancing games, most people on the balance committee are. This is a cold fact. You can't even argue this fact with me because I would just laugh your arguments away. Almost everything Artanis wrote there is dismissable by other mechanics in this game.

For starters. He uses 7 vs 2 as a standard for small games but that is standard for minis, why he starts balancing a normal small game starting from a mini is beyond me but ok... He also forgets that the this mini standard only works with a doc. The reason why it is a doc is that a docsafe doesn't change the amount of ml needed, it only gives information, so it is just a mechanic that scum needs to work around. This game wasn't a mini, it was a small game.

the standard for small games is 9 vs 3. This means 3 ml and loss for town, but most of the times a doc/veteran/jailer/rb is added into the mix to change it to a 4 ml set-up. With the rb/jailer also being able to stop the scum nk. So a 9 vs 3 set-up with one of the above roles is balanced. Maybe slightly in favor of scum. Let's say 55%

Now every game should start with a 9 vs 3 set-up and 1 protection role. Veteran/rb being the weak protection roles, doc/jailer standard. You also have to understand that each extra role added is good for town. Because being able to claim a role is very strong. Especially if it is a role scum can't leave alive. Every town role = a smaller lynchpool.


Now if we look how this game deviated from that:

cop vs framer (town favored because extra roles, this is slightly town favored)
+1 townie vs 2 shot vig (wtfbbq town favored) *
aware miller (town favored)


* why +1 townie vs 1 shot vig is already townfavored:
Some host add a vigi because they run a 10 vs 3 set-up instead of a 9 vs 3 set-up. The +1 townie is slightly scumfavored because how bigger the game gets the easier it is for scum to hide, but the 1 shot vigi negates this effect completely because town now gets the power to shoot a townie at will. So the +1 townie added in the set-up just means that the worst townie will get shot during the night, while the +1 townie might be a total boss.


Artanis also believes that a town shooting 2 towns is equally balanced as a doc saving one person. But this is already not true. A town vigi shooting 2 towns is way better for town than a doc saving 1 town. A doc saving 1 town means that town sentiment is correct, the saved townie is important.
a town vigi shooting 2 towns is so much better for town because they know they are wrong and their lynchpool gets way smaller. It is insane information. So many games are lost because towns cannot adept their view on the game and mafia can shoot the smart townies away, with a 2 shot vig the mafia nk gets way less valuable. What I want to say is that a 9 vs 3 game with a 2 shot vig isn't terrible. It just makes for a faster game if town is totally wrong. Making it 10 vs 3 and a 2 shot vig so that town can always have 3 ml just proves to me that Artanis is pretty terrible at balancing the game because he doesn't understand how roles and extra information works.



I think that is everything I need to write about the balance of this game. Summary of my 2 posts:

1) Town players played very strong, even with a balanced set-up scum might have lost (75%). I would have been shot anyway because a 1 shot vig is balanced. I was impressed by this town. Kuddos.
2) Hosts need to learn how to balance their games. It just makes me feel better if something very simple is done right, instead of horribly wrong. This game was NOT balanced.
3) I am a fan of anything Artanis does except his balancing.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 15:10 GMT
#5651
Because the C9++ setup adds in roles and therefore makes it 13.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 15:21 GMT
#5652
Or maybe because there is a chance on a vigi and a chance on not a doc.

I say 9 vs 3 + protection is standard. But I could as easily say 10 vs 3 is standard without protection and then with protection you need to remove a townie. But that sounds weird.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 15:30 GMT
#5655
On February 12 2015 00:21 Half the Sky wrote:
Show nested quote +
On February 12 2015 00:06 Koshi wrote:
Artanis is horrible in balancing games, most people on the balance committee are. This is a cold fact.

[...]

2) Hosts need to learn how to balance their games. It just makes me feel better if something very simple is done right, instead of horribly wrong. This game was NOT balanced.

What are your thoughts on the alternative setup that I would have used? Any better or no?
Town: 1-shot vig, with a nerfed medic (no protection 2 nights in a row) v scum RB.

If you play 10 vs 3 this is pretty ok.

1 shot vig negates the +1 townie and gives the power to town on who to shoot.
1 medic save would then again give town a 4ml before loss game.
Scum RB negates the ability for a town lynchbait to simply claim the role and get away with it. So the vigi/doc can't save themselves from the lynch and still be able to shoot/save.

I call this setup slightly in favor of scum because scum can rb medic. You add notifications of RB to balance this, because getting rb on N1 mostly indicates this person is town. But not always obviously.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 15:34 GMT
#5656
On February 12 2015 00:27 kitaman27 wrote:
Kinda off topic, but C9++ has town winning 15% more often than mafia based on the mafia scum statistics so it probably shouldn't be considered as some type of standard.

42.5 vs 57.5 isn't bad if you rng everything. Roles are insane hard to balance. And C9++ can have a lot.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 15:43 GMT
#5658
Yeah, the person who thought that a self aware miller is just as annoying for town as an unaware miller makes me smile. Because he clearly thought so looking at this set-up.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 11 2015 17:15 GMT
#5666
On February 12 2015 00:46 Half the Sky wrote:
Show nested quote +
On February 12 2015 00:30 Koshi wrote:
I call this setup slightly in favor of scum because scum can rb medic. You add notifications of RB to balance this, because getting rb on N1 mostly indicates this person is town. But not always obviously.


Last question on balance for you Koshi - notification balances, do hosts tend to split up save or RB notifications to help with balance? I mean if you tell a scummer or a town that they were saved or even tracked (if a tracker obv applied) or something, that could spoil things, I dunno...

More information = better for town.

Notifications can be really strong, so don't take them lightly. For example letting both doc/saved person know they are saved is pretty insane. But if scum knows this, they need to play around it. Which might be a serious pain in the ass.

Being tracked or watched is never notified.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2015-03-10 22:43:57
March 10 2015 22:39 GMT
#5671
not for this thread
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2015-03-10 22:43:43
March 10 2015 22:39 GMT
#5672
I don't even know what I am saying anymore.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
March 10 2015 22:44 GMT
#5674
Don't tell anybody what you saw here.
I had a good night of sleep.
Prev 1 10 11 12 All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Merivale 8: Swiss Groups Day 1
SteadfastSC83
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 492
mouzHeroMarine 236
White-Ra 163
SteadfastSC 83
IndyStarCraft 10
StarCraft: Brood War
Shuttle 754
firebathero 240
NaDa 5
Dota 2
qojqva3490
Dendi1225
League of Legends
Trikslyr53
Counter-Strike
pashabiceps901
Other Games
FrodaN1534
Beastyqt1031
Lowko272
Fuzer 219
ArmadaUGS117
mouzStarbuck61
QueenE54
C9.Mang050
Organizations
Counter-Strike
PGL303
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 16
• Reevou 1
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV531
• Ler70
• Noizen42
League of Legends
• TFBlade775
Other Games
• imaqtpie747
Upcoming Events
PiGosaur Monday
6h 38m
Replay Cast
14h 38m
WardiTV Korean Royale
17h 38m
LAN Event
20h 38m
OSC
1d 4h
The PondCast
1d 15h
LAN Event
1d 20h
Replay Cast
2 days
LAN Event
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.