TL Mafia Community Thread - Page 122
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nnn_thekushmountains
1501 Posts
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rsoultin
Netherlands15308 Posts
lex and i have just been saying hey, hey, hey back and forth to each other we already solved world hunger today :/ | ||
James2
9 Posts
+ Show Spoiler + Rolelist: + Show Spoiler + Town Investigative Town Protective Town Killing Town Support Pool Random Town Random Town Random Town Vanilla Town Vanilla Town Vanilla Town Vanilla Town Miller Godfather Mafioso Consort Framer Survivor Serial Killer Stalker Town Investigative: + Show Spoiler + Cop Parity Cop Lookout Town Protective: + Show Spoiler + Doctor Bodyguard Town Killing: + Show Spoiler + Jailor Vigilante Town Support: + Show Spoiler + Escort Medium The role list is rolled from top to bottom. For each town alignment, RNG will determine which role will be used. For Random Town, each role will be given equal weight in RNG, but once either a Vanilla Town or a Miller is rolled, both will be excluded from further Random Town slots. Once a Jailor is rolled, Jailor will be removed from all further slots. Pool allows some variety between the role lists in each district. In districts 1A, 2A, and 3A, Pool is Town Investigative. In districts 1B and 2B, Pool is Town Protective. In districts 1C and 3B, Pool is Town Killing. In districts 2C and 3C, Pool is Town Support. RNG will decide which forum is 1, which is 2, and which is 3, as well as which district on each forum is A, B, C. Which forum and which district is which will not be told to the players until after the game is over. Cop: + Show Spoiler + Each night you may investigate one person and learn whether they are town, mafia, or serial killer. Be warned, the survivor, stalker, and godfather appear to be town, while the miller appears to be mafia. Framed targets also appear as mafia. Parity Cop: + Show Spoiler + Each night you may investigate one person, and learn whether they are the same alignment or different from your last target. Note that if you are role blocked or fail to act for a night, you’ll have to start over. The alignments seen by the Parity Cop are the same as those seen by a regular Cop. Lookout: + Show Spoiler + Each night you may visit one person, and see who else visits them. You will not see yourself visit, though you will see any other lookouts who visit them. Doctor: + Show Spoiler + Each night you may heal one person, protecting them from all attacks. If your target is attacked, you and they will both be informed, however neither of you can know whether there was only one attack or multiple, or whether other doctors may have also healed them. Bodyguard: + Show Spoiler + Each night you may guard someone. If the person is attacked, you and the attacker will both die in their place, and they will be informed. However, if they are attacked by multiple killers, you will only fight off one. You may not be healed by a doctor or protected by another bodyguard after protecting someone. Jailor: + Show Spoiler + Each night you may jail one person, protecting them from all attacks and role blocking them. Your prisoner may send you a 1000 character message while jailed. You may choose to execute your prisoner, this execution bypasses all immunity and all protectives, and may only be stopped if you are role blocked. Aside from your execution, your prisoner is safe from all attacks, including otherwise immunity piercing attacks. Jailed targets may neither be stalked nor die from stalking, though if a person has already been stalked, jailing will only delay death, not prevent it. You may not execute on the first night. Jailing role blocks even otherwise role block immune roles. Jailed mafia members will not be allowed to post in the mafia chat, though the other mafia will be aware that they are jailed. You may only execute three prisoners for the whole game. If you execute a town member, you may not execute again. If you are merged into a game with one or more other jailors, RNG will choose one jailor to remain a jailor, while the others become vigilantes. The jailor who remains a jailor will not be informed of the others, and the jailors who become vigilantes will have as many shots left as they have executions. Vigilante: + Show Spoiler + You have three bullets with which you may shoot players you believe to be scum. You may not shoot night one, and if you shoot a town member then you will put away your gun forever. Escort: + Show Spoiler + Each night, you may role block someone, preventing them from acting or visiting anyone. You yourself may not be role blocked. Medium: + Show Spoiler + Each night you may send four 200 character messages to dead players. You may send them to the same players or different players. Each dead player may make a reply of equivalent length, but it must be strictly tailored to the question asked, in the judgement of the moderator. Dead players are not obliged to reply or to tell the truth. Godfather: + Show Spoiler + You are the leader of the mafia. Each night you may either carry out the factional kill or order another mafia member to carry out the kill. Each morning you receive the night results of each mafia member. You are immune to all attacks, unless they are immunity piercing. Mafioso: + Show Spoiler + Each night you may either carry out the factional kill, if allowed or ordered to by your godfather. Otherwise, you may shadow one of the other living mafia roles and carry out their action on a member of your choice. You may only shadow twice in the game, and you may only shadow one role once. You may not shadow a role that is carrying out the kill. You may assume the role of any dead mafia member at any time, unless their role has already been assumed by another Mafioso. Consort: + Show Spoiler + Each night you may role block one person. You yourself may not be role blocked. If you are carrying out the kill, you are not immune to role blocks. Framer: + Show Spoiler + Each night you may frame one person, making them appear as a member of the mafia. Survivor: + Show Spoiler + Your goal is to survive until the end of the game. You have a vest you may put on three times during the game. This vest renders you immune to all attacks, except immunity piercing attacks. Serial Killer: + Show Spoiler + Each night you may attack one person, killing them. If however you are role blocked by a jailor, escort, or consort, you will kill them instead of your original target, unless you are executed by the jailor. You are immune to all attacks, unless they are immunity piercing. Stalker: + Show Spoiler + Each night you may stalk someone. The anxiety caused by your stalking will cause them to commit suicide the following night. You bypass the doctor, bodyguard, as well as night immunity. Victims of your stalking will not be informed that they have been stalked until they commit suicide. The only way to stop a death by stalking is to kill the stalker first. If you are jailed or role blocked, you will stalk the jailor or role blocker instead of your original target. You are immune to all attacks, including stalking. Encyclopedia of controversial occurrences: + Show Spoiler + Do jailors appear to the lookout to visit their target: Yes, unless they are role blocked. If a serial killer or stalker is role blocked or jailed, will they appear to visit their jailor or role blocker: Yes. If a serial killer or stalker is role blocked by multiple people, will they attack all of them: Yes. Will a jailor, escort, or consort know that they visited the serial killer: Yes, but the town will not be publicly informed whether they died from visiting or whether they were targeted. Will a jailor, escort, or consort know that they died from previously role blocking the stalker: No. Does the execution of a serial killer protect escorts and consorts who role block him the same night: Yes. Does the execution of a stalker prevent previously stalked people from dying the same night: No. If an immune person is attacked and healed, what happens: The doctor and the attacked person receive the attacked and healed messages, the attacker is not informed of their target’s immunity. If an immune person is guarded, what happens: The bodyguard and the attacker will kill each other, no immune message is given. If an attacked person is healed and guarded, which takes priority: The guard. If a guard fights off one of multiple attackers, will that attacker be mentioned in the victim’s death message: No. Can a person who is attacked by a bodyguard be healed or guarded: They can be healed, but not guarded. If a person is fought off by a bodyguard, will their death note transfer to the bodyguard: Yes, but the death message will note that the bodyguard died guarding someone. Can a bodyguard have a death note: Yes. Which takes priority for a bodyguard to fight off: Vigilante>Mafia>Serial Killer, if multiple of the same type attack, RNG will determine which gets fought off. If multiple bodyguards protect someone who is attacked, what happens: RNG decides which bodyguards take priority. If a person is role blocked multiple times, will they receive multiple role blocked messages: Yes. What happens if different godfathers give conflicting kill orders: RNG decides who’s order goes through. The same applies if there is no godfather and multiple other mafia try to kill. Is a Mafioso role block immune when shadowing a consort: No. Mafia and neutrals may self-visit, town may not. The mafia may not attack one of their own members unless every living mafia member consents and it can logically be explained as not gamethrowing. List of night results: + Show Spoiler + You slept peacefully. Your target is not suspicious Your target is a member of the mafia Your target is a serial killer Your target is the same alignment as your last one Your target is a different alignment from your last one X visited your target Your target was attacked last night You were attacked but someone healed you You were attacked but someone fought off your attacker You were killed by a bodyguard You died protecting your target You were executed by the jailor Someone tried to attack you but you were in jail Someone tried to role block you but you were in jail You attacked the jailor You were attacked by the serial killer you jailed You were shot by a vigilante You were role blocked You were attacked by the serial killer you role blocked Someone tried to role block you so you attacked them You were attacked by a member of the mafia Your target was immune to your attack Someone tried to attack you but you are immune You committed suicide Game Rules and Mechanics: + Show Spoiler + Any member of the mafia may make the factional kill, by doing so they surrender their own night action. Mafiosos may (when not making the kill) shadow a consort once, and a may shadow a framer once. When shadowing, the Mafioso can carry out the same action on another player. A Mafioso may not shadow a player who is making the factional kill. Town wins by eliminating all mafia, serial killers, and stalkers. Mafia wins by eliminating all town, serial killers, and stalkers. Serial killers win by eliminating all town, mafia, and stalkers. Stalkers win by eliminating all town, mafia, and serial killers. Survivors win by surviving until the game is won by one of the other factions. Survivors are unlike the others in that they are not a team, only living survivors at the end win, whereas dead town, mafia, and serial killers can win with their living teammates. If the game comes down to one serial killer versus one godfather, the serial killer wins by default. If the game comes to one escort or one executionless jailor versus one mafia member, the mafia wins by default. The game will start with the above role list in three districts each for three forums. Whenever the total number of players alive on a forum gets below thirty, the three districts on that forum will combine into a single game. When the total number of players alive on all the forums gets below forty five, they’ll combine into one megagame. In the unlikely event that one faction actually wins in one district or on one forum, they will continue normal gameplay until it’s time to merge, unless the same faction wins in every district of every forum. While the game is playing, only the final combined game will be public. After a merge, players will still be able to view the gamethread from their old district and/or forum, however they may not quote from it verbatim. They may of course paraphrase things. After the game is over, all the game threads will be publicized. While the game is playing, players are forbidden from discussing the game outside the game thread whether publicly or privately, and whether with other players or with third parties. As an exception, dead players from the same district may privately discuss the game among themselves, but not with living players or third parties. When districts merge dead players may then discuss the game privately with dead players from the other districts, and when all the games are combined, with dead players from the other forums. Obviously, people moderating or spectating any part of this game may not play in any part of it, people may not participate in it on multiple forums or under alternate accounts. Due to the nature of this game, public spectation is not allowed. Do not gamethrow or pretend to gamethrow. Gamethrowing (including pretended gamethrowing) and cheating will result in consequences for players on their “home” forums, even if it occurs in the combined game. Publicly evident gamethrowing (or pretended gamethrowing) may result in a modkill at the moderator’s discretion. More subtle gamethrowing (jesting, role actions, things that may or may not be gamethrowing depending on a player’s role, etc.) will be punished after the game, under whatever system is in use on the player’s “home” forum. Each day will last 120 hours, and each night will last 48 hours, though in order to ensure that the moderators are able to keep the game synchronized, all night actions must be sent in at least 6 hours before the night ends. A lynch will occur at the end of the day if a majority has been reached on a player. The reaching of a majority during the day does not result in the day ending early, nor does it result in the lynch being locked in. Each forum may apply its own rules regarding mandatory voting, though a NoLynch vote is always acceptable. Rules regarding activity, spamming, vote format, etc will be set by each forum. | ||
Blazinghand
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United States25550 Posts
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James2
9 Posts
Here, you'd need (as would each forum) four different private subforums for the three district games and the combined TL game to be in. I figure you could just use your mafia chats for that (and use quicktopics to allow the mafia to talk with each other). In theory one TL mod could do run all of that, though practically having three would be best. I haven't thought out completely how the combined game will be moderated. What are your thoughts on that? | ||
nnn_thekushmountains
1501 Posts
On March 08 2016 07:46 James2 wrote: Are you referring to the final combined game? Or to what would be needed on TL to run the game? Here, you'd need (as would each forum) four different private subforums for the three district games and the combined TL game to be in. I figure you could just use your mafia chats for that (and use quicktopics to allow the mafia to talk with each other). In theory one TL mod could do run all of that, though practically having three would be best. I haven't thought out completely how the combined game will be moderated. What are your thoughts on that? doesn't every sub game happen on its own site? | ||
James2
9 Posts
On March 09 2016 04:43 nnn_thekushmountains wrote: doesn't every sub game happen on its own site? Yes, each subgame (both the beginning district level games and the forum-wide games) happen on the individual site. But at some point they'll need to combine into one game between all the forums. Having thought about it, I could just make a WordPress blog specifically for this, and just use it for the combined game. I think that would be the most "fair" solution to that question. | ||
nnn_thekushmountains
1501 Posts
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James2
9 Posts
But in every game the team that does well early game will have an advantage later in the game. | ||
nnn_thekushmountains
1501 Posts
On March 10 2016 02:54 James2 wrote: If one side is doing well in the subgames, they'll have an advantage in the combined game, yes. But in every game the team that does well early game will have an advantage later in the game. Town teams go into the game already having won, though. In which case you'd have a large group of people who are all town. So what could happen is they can make a list of all the people are are possibly scum, lynch down that list, and never lose majority town even the last people on their list are scum. | ||
raynpelikoneet
Finland43268 Posts
+ what kush said, a year long game where basically town has already won. no thanks for me. | ||
Half the Sky
Germany9029 Posts
Saving me from awful teammates is always appreciated. <3 (edit: or us east with awesome people like sicklucker <3) | ||
raynpelikoneet
Finland43268 Posts
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sicklucker
Canada16987 Posts
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raynpelikoneet
Finland43268 Posts
![]() we are way more awesome than saltlicker though. ^^ | ||
sicklucker
Canada16987 Posts
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raynpelikoneet
Finland43268 Posts
BLFG#2598 | ||
NocturneMage
United Kingdom1965 Posts
protip: talk to disformation, for some reason he has decent sway with HTS' taste in games. I can't explain it. | ||
Half the Sky
Germany9029 Posts
On March 11 2016 05:12 NocturneMage wrote: LOL at all of you. I can't even get her to play League with me. She's too addicted to dota. It's absurd, and dota is a shit game. protip: talk to disformation, for some reason he has decent sway with HTS' taste in games. I can't explain it. ![]() You will never learn <3 | ||
Alakaslam
United States17334 Posts
Why no one else is interested in games you can play to elevator music? However I use IJN ships and listen to this (I really should get the Lo Yang) And American ships, I just play whatever is in my iTunes. Russian ships, (IDK why, maybe all the tennis people down the street) And German ships, Polish ship, (<3 Blyskawicka) Do you folks even care about what I am saying? | ||
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