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Boardwalk Empire Mafia: Pick Your Power - Page 2

Forum Index > TL Mafia
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yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 12:17 GMT
#210
The problem with that is trusting the source. If someone we don't trust claims they tried to pick Russia and failed, how reliable is that? Not very much, but you can guarantee it eats up part of town's day analyzing the claim. I don't want to encourage this, as even well-intentioned claims could have unintended consequences that are anti-town.

If we do have town reads we trust, and they are picking late in the order, it might be a good idea to use them to check for these roles.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 12:21 GMT
#216
On April 04 2013 21:17 raynpelikoneet wrote:
How do you determine what is "dangerous" role and what is not? There is a large amount of roles that are dangerous in a way or another. I agree that there are many roles that are dangerous by themselves, but it's not like early picks who are town should just deny "dangerous" mafia roles by picking prince of darkness/janitor/admiral ackbar and then never use it. Because they are then essentially vanilla and that's far worse than them having a role that actually helps town.

And whoever suggested that America is a dangerous role, that's just stupid. Like all the other KP roles are far more dangerous in mafia's hands.

I've specifically argued against this notion, so if you want to claim that this is the case, you're going to have to try harder than that. Why is denying mafia a role like janitor or admiral ackbar (which significantly impedes town) worse than getting a role that might only help the one player, or might be situational enough to not matter at all?
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 12:24 GMT
#218
Caller, you're going to have to argue in specific against my plan if you want to gain any traction here. How is a FEW players from town stealing the WORST mafia roles at all bad for town? We just have to be good town hunters. That shouldn't be too difficult, no?
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 14:50 GMT
#297
On April 04 2013 22:35 Caller wrote:
oim tellin ya gits just do wot i say. any mo discussin' of deez bad scummy planz iz gonna be a big' ol scum flag fo me. so if you don' wanna incur da wrath of khaller i sugest ya gitz find somethin' else to dizcus. in meantime, just folo mah straterjee, oite?


This is retarded and an anti-town sentiment. While it isn't alignment indicative, it is worth me saying; ignore the fuck out of Caller. This discussion has real meaning, or you can be sure that the no-bullshit player in yamato wouldn't be having it. You are not mafia for having this discussion, and real reads can be gotten here.

On April 04 2013 22:42 Artanis[Xp] wrote:
Show nested quote +
On April 04 2013 18:57 Artanis[Xp] wrote:
I have a better plan for the Yamato plan, if you do decide to go through with it. If we have people that look suffeciently town, are early in the list and are willing to follow the plan, they could RNG between blocking a role and taking a 'real' role themselves without revealing which one they'd want to pick. It would create a risk too great for scum to pick that role unless they're going to WIFOM about if the town player would actually do it or not, and it'd give a 50% shot for the town player to actually still get a useful role. It's less certain than the Yamato plan but I think it puts town in a better position. It could have the same net effect yet have a higher chance for town to get more blues.

No one's actually addressed this yet, especially Yamato which I find strange as it's an improvement upon his plan. I'd propose we use it for 2 roles at the most though. Past that, it just becomes too unreliable.

I don't like the VT claiming idea. Players that ended up with a VT role are still important to town in one way: Taking hits that would otherwise land on blues. I don't think the info gained on roles is worth this downside. There might be exceptions in certain situations (such as a player high up in the list claiming VT when he tried to pick a scummy role), but as the norm I'd be against it.


On April 04 2013 23:14 austinmcc wrote:
WEEOOOWEEOOOWEEOOOWEEOOOWEEOOOWEEOOOWEEOOOWEEOOOWEEOOOWEEOOOWEEOOOWEEOOOWEEOOOWEEOOOWEEOOOWEEOOOWEEOOOWEEOOOWEEOOOWEEOOOWEE

Late start.

If you want to argue about the setup, please read the last PYP game like this before doing so. Same discussions. I think there is reasonable discussion there that we don't need to have again. If you're arguing about how we choose roles/numbers/whatever this game without reading that or referencing it, you're doing yourself a disservice, and you're spamming up the thread in a way that isn't helpful.

This game is different in two major ways that I see. (1) Different role list. (2) Some players getting bonuses for picking a specific type of role. I like the ideas from the older PYP of denying certain strong mafia roles (Janitor is VERY powerful, think of how much damage a 12-hour delayed SINGLE flip caused in Personality 2. Now imagine a N1 janitor usage in a game full of PYP-ed KP roles, and 4-5 flips FOREVER hidden. No bueno). Multi-KP roles, Janitor, other roles are things that we NEED to deny as town. In this game "pick the best role for town" often equals "deny mafia their best role" because they will often be able to use a role super-optimally where town can't (town doc doesn't always save, mafia KP role always hits townies, stuff like that). Once we have a picking order, we SHOULD be assigning some roles, and I also like RNGing some roles so that scum can't 100% know what's left and what's not. Any scum receiving VT is FANTASTIC for us.

Artanis, we can both block roles AND RNG. They did last game and it made some sense. Check the bit on how (1), (2), and (3) in that game were supposed to pick.


seriously though, if you're going back and forth with someone(s) about whether we should do x or y, at the very least go read the last game. Especially Qatol's posts, which tended to be super sensible and concise. We want to plan for the best draft we can get. Reading their planning stages, and how it played out for them, should be part of our planning.





On April 04 2013 23:33 austinmcc wrote:
Show nested quote +
On April 04 2013 23:22 Artanis[Xp] wrote:
On April 04 2013 23:18 Caller wrote:
On April 04 2013 23:14 Artanis[Xp] wrote:
Is there an ingame reason for it?

do i need a reason? i just wanna kill him.

Depends on if you want us to vote for him too or not.
@Austin I don't have the time to read through that thread entirely, but from what I got out of it is that 3 people picked Janitor/CPR to ensure they had three people that could be held accountable for those actions? That sounds a bit excessive and I think we can get the same effect with less losses on blues from town's side.

They had people set to pick Janitor/CPR, and marv to RNG between the two at the third spot. If the top players were town, those roles were denied. If they were scum and were planning on SAYING they picked those roles, but taking other powerful roles and having a scumbuddy at the bottom of the list pick up janitor/CPR on the sly, marv RNGing made that a less-desirable option. In order to really scheme and get powerful roles to people low on the list, scum would kind of need marv + one of the top two players to be scum, and that's something that would be hard to keep secret if low-list players use the powers or (1) or (2) die and dont' flip how they should.

Basically, mafia has the benefit of planning their picking strategy way better than town does. They can say they're picking x, pick y, and let x fall to a scumbuddy way downt he list. Whereas town members way down the list probably don't pick "powerful" roles for fear they're already gone. Some denial + some RNG keeps scum from being able to plan as much as they want.


I like the sentiments espoused about RNG of role picks in the early phase by these two players. It is an addition to the spirit of my idea that gives EVEN MORE information to town, and effectively denies scum even more roles. It also becomes harder for scum to counterplay against it, and gives less general information to mafia. It's all kinds of pro-town, and I endorse it. Good stuff.

On April 04 2013 23:00 Oatsmaster wrote:
I also think all the plans are hilariously scum favoured, there is a reason why dudes dont claim unless they have to or are VE.


As an update on Oats, I don't understand why he is still playing contrary to this stuff. I feel like his posts lack a logical direction in these conversations. I will be filtering him shortly and seeing if my feelings are confirmed or not.

As of reading the thread since I posted last, these are the things I have noticed. If people feel I have unjustly ignored them, please bring your concerns to me and I will answer.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 14:56 GMT
#301
On April 04 2013 23:44 deconduo wrote:
Morning all, things seem to have gotten heated pretty quickly. I've just skimmed the thread so far but I'm going to jump in with my opinion on the draft.

Setting predefined picks for the draft order tends to work out well for town. In fact it is a large reason for mafia getting caught out in the last two PYP games I played. However it is massively un-fun, and I feel goes against the spirit of the game. Its also the reason I got rid of the whole drafting phase in the PTP games I hosted.

If the majority want to go along with a pre-defined pick order, I'll co-operate. But given that there are almost three times more roles than players, why not have a free for all and play the game like its supposed to be played?

I've specifically addressed this point before, but I will reiterate.

You removed the draft order because of how you feel the game should be played. BC, then, made an obvious decision to NOT do that. Don't you think he has a reason for doing that? Should we just ignore possible advantages gained from setup just because we feel like it goes "against the spirit of the game"? If BC felt that way, why did he include the draft order? If he doesn't feel that way, why are you not trying your hardest to win? If it isn't against the rules, isn't it presumed by the host that it might happen?
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 14:58 GMT
#302
I also agree with a lot of the stuff Sharrant says, specifically his idea of town wanting conflicting numbers. We do have a numbers advantage, don't waste it.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 15:08 GMT
#308
On April 05 2013 00:02 Oatsmaster wrote:
Show nested quote +
On April 04 2013 23:56 yamato77 wrote:
On April 04 2013 23:44 deconduo wrote:
Morning all, things seem to have gotten heated pretty quickly. I've just skimmed the thread so far but I'm going to jump in with my opinion on the draft.

Setting predefined picks for the draft order tends to work out well for town. In fact it is a large reason for mafia getting caught out in the last two PYP games I played. However it is massively un-fun, and I feel goes against the spirit of the game. Its also the reason I got rid of the whole drafting phase in the PTP games I hosted.

If the majority want to go along with a pre-defined pick order, I'll co-operate. But given that there are almost three times more roles than players, why not have a free for all and play the game like its supposed to be played?

I've specifically addressed this point before, but I will reiterate.

You removed the draft order because of how you feel the game should be played. BC, then, made an obvious decision to NOT do that. Don't you think he has a reason for doing that? Should we just ignore possible advantages gained from setup just because we feel like it goes "against the spirit of the game"? If BC felt that way, why did he include the draft order? If he doesn't feel that way, why are you not trying your hardest to win? If it isn't against the rules, isn't it presumed by the host that it might happen?

oh god dont mention the host as a way of making your point.
Please dont.

Austin, arent the mafia favoured roles instantly killed when they are outed anyway, because they chose that role = they are mafia? Like we dont need to say 'OH YOU CONTRADICTED YOURSELF AT THE START. SCUM'

Also arent there only like 4-5 roles that everyone knows that are best for scum?

I just dont see how this discussion is a useful way to spend our time

Yes, I will mention the most, because it's a valid fucking point when deconduo is talking about what HE DID AS A HOST.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 15:09 GMT
#311
I feel like if we could lynch right now, I'd want to lynch between oats/caller.

Anyone else feel different?
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 15:14 GMT
#314
On April 05 2013 00:09 deconduo wrote:
Show nested quote +
On April 04 2013 23:47 Oatsmaster wrote:
oh deconduo too.

So you arent in favor of directing picks even though it wins the game right?


Pretty much. This is not a new opinion, I've said the same in every PYP game I've played.

Show nested quote +
On April 04 2013 23:47 Oatsmaster wrote:
What is good out of the PYP games that you played previously and want to implement/do in this game since it is also a PYP game?


Good question actually. If you take the drafting part out of the equation, the game plays out pretty much the same as any insane type setup. Apart from that, you can start deducing roles from vanilla claims, flips and actions taken. Some roles will be pretty obvious once they are used, such as janitor, PoD etc. Once you know that a role is in the game you can start working out who has it, and if they've used it in a pro or anti-town manner.


Show nested quote +
On April 04 2013 23:56 yamato77 wrote:
You removed the draft order because of how you feel the game should be played. BC, then, made an obvious decision to NOT do that. Don't you think he has a reason for doing that? Should we just ignore possible advantages gained from setup just because we feel like it goes "against the spirit of the game"? If BC felt that way, why did he include the draft order? If he doesn't feel that way, why are you not trying your hardest to win? If it isn't against the rules, isn't it presumed by the host that it might happen?


You can try your hardest to win without taking advantage of what you consider to be faults in the system. As I said, if people prefer to play to win no matter what, I'll go along with them. I'm just stating my objection in the hopes that other people will feel the same was as I do.

If cheesing every game gave you the best chance to win, would you still do it?

You define it as cheesing. BC did not. There's no reason to needlessly eliminate strategies that are beneficial to your wincon if they are perfectly within the rules, and should have been considered in the balancing of the game.

That's why the Koreans were so good at "cheese" early on in SC2, because while the westerners were being idealistic in their play, the Koreans played to win, and did. If mafia can't figure out how to combat this strategy within this setup, then they deserve to lose, because I have specifically talked about counterplay.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 15:15 GMT
#315
On April 05 2013 00:13 Oatsmaster wrote:
Contradiction CITY. (for me)

Why caller Yamato?

Why is him being hilarious, scummy?

He's being disruptive to this discussion, just like you. You're just both doing it in different ways.

For you, at least, I expect a certain amount of repeating bad questions. Caller, I know little about, but that's the point of asking.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 15:19 GMT
#318
On April 05 2013 00:17 Oatsmaster wrote:
Show nested quote +
On April 05 2013 00:15 yamato77 wrote:
On April 05 2013 00:13 Oatsmaster wrote:
Contradiction CITY. (for me)

Why caller Yamato?

Why is him being hilarious, scummy?

He's being disruptive to this discussion, just like you. You're just both doing it in different ways.

For you, at least, I expect a certain amount of repeating bad questions. Caller, I know little about, but that's the point of asking.


Why dont you just lynch yourself every game then? You disrupt the game too sometimes.

Thats a really really really bad argument for me/Caller for being scum.

You're missing the point, but thanks for giving your input.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 15:20 GMT
#319
On April 05 2013 00:18 deconduo wrote:
Show nested quote +
On April 05 2013 00:14 yamato77 wrote:
On April 05 2013 00:09 deconduo wrote:
On April 04 2013 23:47 Oatsmaster wrote:
oh deconduo too.

So you arent in favor of directing picks even though it wins the game right?


Pretty much. This is not a new opinion, I've said the same in every PYP game I've played.

On April 04 2013 23:47 Oatsmaster wrote:
What is good out of the PYP games that you played previously and want to implement/do in this game since it is also a PYP game?


Good question actually. If you take the drafting part out of the equation, the game plays out pretty much the same as any insane type setup. Apart from that, you can start deducing roles from vanilla claims, flips and actions taken. Some roles will be pretty obvious once they are used, such as janitor, PoD etc. Once you know that a role is in the game you can start working out who has it, and if they've used it in a pro or anti-town manner.


On April 04 2013 23:56 yamato77 wrote:
You removed the draft order because of how you feel the game should be played. BC, then, made an obvious decision to NOT do that. Don't you think he has a reason for doing that? Should we just ignore possible advantages gained from setup just because we feel like it goes "against the spirit of the game"? If BC felt that way, why did he include the draft order? If he doesn't feel that way, why are you not trying your hardest to win? If it isn't against the rules, isn't it presumed by the host that it might happen?


You can try your hardest to win without taking advantage of what you consider to be faults in the system. As I said, if people prefer to play to win no matter what, I'll go along with them. I'm just stating my objection in the hopes that other people will feel the same was as I do.

If cheesing every game gave you the best chance to win, would you still do it?

You define it as cheesing. BC did not. There's no reason to needlessly eliminate strategies that are beneficial to your wincon if they are perfectly within the rules, and should have been considered in the balancing of the game.

That's why the Koreans were so good at "cheese" early on in SC2, because while the westerners were being idealistic in their play, the Koreans played to win, and did. If mafia can't figure out how to combat this strategy within this setup, then they deserve to lose, because I have specifically talked about counterplay.


I think you've misunderstood me. I'm objecting to it because its not fun, not because its unfair to the mafia. That's completely aside from the point I'm making. If I felt it was anti-town I would still be against it.

Cheesing is good to throw in every once in a while to mix things up, but if you did it every game it would be boring as fuck. I feel the same way about the picking strats. Why not let everyone pick what they want for once, instead of forcing everyone to pick based on the position they get in the draft.

Do you want mafia getting all of the ridiculous OP roles and auto-winning the game?

I don't. So I plan against that happening.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 15:25 GMT
#322
On April 05 2013 00:22 deconduo wrote:
Show nested quote +
On April 05 2013 00:20 yamato77 wrote:
On April 05 2013 00:18 deconduo wrote:
On April 05 2013 00:14 yamato77 wrote:
On April 05 2013 00:09 deconduo wrote:
On April 04 2013 23:47 Oatsmaster wrote:
oh deconduo too.

So you arent in favor of directing picks even though it wins the game right?


Pretty much. This is not a new opinion, I've said the same in every PYP game I've played.

On April 04 2013 23:47 Oatsmaster wrote:
What is good out of the PYP games that you played previously and want to implement/do in this game since it is also a PYP game?


Good question actually. If you take the drafting part out of the equation, the game plays out pretty much the same as any insane type setup. Apart from that, you can start deducing roles from vanilla claims, flips and actions taken. Some roles will be pretty obvious once they are used, such as janitor, PoD etc. Once you know that a role is in the game you can start working out who has it, and if they've used it in a pro or anti-town manner.


On April 04 2013 23:56 yamato77 wrote:
You removed the draft order because of how you feel the game should be played. BC, then, made an obvious decision to NOT do that. Don't you think he has a reason for doing that? Should we just ignore possible advantages gained from setup just because we feel like it goes "against the spirit of the game"? If BC felt that way, why did he include the draft order? If he doesn't feel that way, why are you not trying your hardest to win? If it isn't against the rules, isn't it presumed by the host that it might happen?


You can try your hardest to win without taking advantage of what you consider to be faults in the system. As I said, if people prefer to play to win no matter what, I'll go along with them. I'm just stating my objection in the hopes that other people will feel the same was as I do.

If cheesing every game gave you the best chance to win, would you still do it?

You define it as cheesing. BC did not. There's no reason to needlessly eliminate strategies that are beneficial to your wincon if they are perfectly within the rules, and should have been considered in the balancing of the game.

That's why the Koreans were so good at "cheese" early on in SC2, because while the westerners were being idealistic in their play, the Koreans played to win, and did. If mafia can't figure out how to combat this strategy within this setup, then they deserve to lose, because I have specifically talked about counterplay.


I think you've misunderstood me. I'm objecting to it because its not fun, not because its unfair to the mafia. That's completely aside from the point I'm making. If I felt it was anti-town I would still be against it.

Cheesing is good to throw in every once in a while to mix things up, but if you did it every game it would be boring as fuck. I feel the same way about the picking strats. Why not let everyone pick what they want for once, instead of forcing everyone to pick based on the position they get in the draft.

Do you want mafia getting all of the ridiculous OP roles and auto-winning the game?

I don't. So I plan against that happening.


That can only happen if all the mafia get the top positions in the draft. And even then, it wouldn't even be close to giving them an auto win.

I'd still rather it not happen. If we, as town, don't attempt to coordinate something like this, we are essentially conceding mafia's coordination advantage immediately, which is a bad thing to do. I know there are people who play games to have fun, and I understand that, but please do play along, because I derive my fun in mafia from winning.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 15:27 GMT
#323
ANYWAY, let's talk about Oats/Caller.

Pick one and call him mafia for a good reason. Gogo.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 15:43 GMT
#332
On April 05 2013 00:36 Caller wrote:
but yamato i thought you said
Show nested quote +
(your post) is retarded and an anti-town sentiment. While it isn't alignment indicative, it is worth me saying; ignore the fuck out of Caller. This discussion has real meaning, or you can be sure that the no-bullshit player in yamato wouldn't be having it. You are not mafia for having this discussion, and real reads can be gotten here.


so wait first im retarded and anti-town but not alignment indicative (if im anti-town but that doesn't point anything about my alignment, what the fuck could that mean? hmm?), then you tell people to ignore me, then you suddenly think im mafia. but only after oats is trying to scumdefend me.

You've spent the entire early part of the game essentially trying to instigate debate and win credibility points through them. You claim that you're a no-bullshit person, then you start bullshitting. You claim I'm anti-town, but that doesn't mean I'm mafia. Then you about-face and claim that I am mafia. Then you start bullshitting and requesting bullshit that I am mafia. Given this, after receiving a few half-hearted answers, you'll claim that you just think I'm a stupid townie and that you were just scumhunting.

ACTUAL FOS on yamato77.


Thanks for ruining the point.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 15:46 GMT
#334
Thought process here:

I don't think the things you guys are doing are alignment indicative, as you've actually noticed.

But if I ask for opinions, and watch what people do in response, it is easy to catch lazy mafia. They didn't reads the thread and jump at the chance to call one of you mafia for a bad reason,seemingly agreeing with me.

But yeah, whatever doubts I did have about your alignment, you erased. Good stuff.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 17:28 GMT
#352
On April 05 2013 01:56 Meapak_Ziphh wrote:
Hai

rolepicking is stupid and doesn't work, thanks for spamming the thread.

So let's move on to why people are calling Caller scum when it's pretty clear he's not.

Anyone wanna take credit for that... Bueller? Bueller?

Let's talk about this terrible post.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 17:32 GMT
#356
M_Z, I want to talk to you about that post. Do you think I'm mafia? You were so occupied with shitting on town you forgot to actually make a real contribution about anything.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 17:34 GMT
#359
On April 05 2013 01:32 Caller wrote:
all i know is that i'm going to a pick a role that will let me kill a certain two scum day 1

Don't get too carried away. I think you have a decent reason to think I'm mafia, but there are plenty of reasons to not fall into the trap of confirmation bias.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 21:51 GMT
#484
MZ, reply to me.

You can not hide.
Writer@WriterYamato
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