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Go home clock you are drunk
Forum Index > TL Mafia |
iGrok
United States5142 Posts
![]() Go home clock you are drunk | ||
Nova_Terra
Switzerland1190 Posts
Stutters, you said that i felt townie to you, and then you posted a post from me where i replied to CH and said something anti- xfire. Could you explain to me what that had to do with what you said? I could be missing something, but it seemed to be irrelevant to what i had posted there | ||
Nova_Terra
Switzerland1190 Posts
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Nova_Terra
Switzerland1190 Posts
Poster CH If Crossfire indeed flips scum, we need to take a look at these interactions: + Show Spoiler + On January 29 2013 14:20 Crossfire99 wrote: Show nested quote + On January 29 2013 08:53 (DontFear)ThePoster wrote: Also, if someone even dares to play a 0/X creature with no abilities, then I'll seriously have to consider "policy lynching" you Why 0/X creatures suck: If you are scum, then it means that you have 1 blockable and basically indestructible monster. Thus, town have to spend more effort/time to kill you, thus you survive longer If you are town, then it means that maybe a random scum won't attack you directly that easy....maybe? If you are town, try to establish your innocence (preferably following the commandments above). If you do, then no townie should attack you AT ALL the whole game. If scum want to attack you, they have to FoS you first. If they do it badly the rest of town will fuck him up, so don't worry, don't be afraid and put a 0/X beast just to "defend" yourself. If you do however, we also can't know if you are mafia or not, since 0/X creatures are good for mafia as well. So you basically confuse the hell out of town, and maybe even convince town to kill you If you have a 0/X beast to play, please tell us first, and most importantly tell us why you are playing it, so we don't try to "policy kill" you. I'll heavily consider killing anybody that doesn't follow this. I also don't see many downsides to stating to the thread what you are playing before you do (if it's something unblockable, etc), so consider doing that. For instance: I'm playing BlooodStained Mire, a land card right now Has no effect at all for now (I'm not activating it until I consult with Prom) I don't like this post by Gonzaw (?) because he's saying people shouldn't defend themselves. This is like a townie who is getting lynched and not fighting it. You have to fight the lynch to save yourself and help town in the process. In this game, a lynch is like everyone attacking someone, so I think people should play their decks to the best of their ability and when we find scum, we all attack him because I doubt scum can withstand 7v1. I mean if scum can withstand that, how is this game balanced lol? On January 29 2013 14:27 Crossfire99 wrote: Show nested quote + On January 29 2013 14:23 (DontFear)ThePoster wrote: On January 29 2013 14:20 Crossfire99 wrote: On January 29 2013 08:53 (DontFear)ThePoster wrote: Also, if someone even dares to play a 0/X creature with no abilities, then I'll seriously have to consider "policy lynching" you Why 0/X creatures suck: If you are scum, then it means that you have 1 blockable and basically indestructible monster. Thus, town have to spend more effort/time to kill you, thus you survive longer If you are town, then it means that maybe a random scum won't attack you directly that easy....maybe? If you are town, try to establish your innocence (preferably following the commandments above). If you do, then no townie should attack you AT ALL the whole game. If scum want to attack you, they have to FoS you first. If they do it badly the rest of town will fuck him up, so don't worry, don't be afraid and put a 0/X beast just to "defend" yourself. If you do however, we also can't know if you are mafia or not, since 0/X creatures are good for mafia as well. So you basically confuse the hell out of town, and maybe even convince town to kill you If you have a 0/X beast to play, please tell us first, and most importantly tell us why you are playing it, so we don't try to "policy kill" you. I'll heavily consider killing anybody that doesn't follow this. I also don't see many downsides to stating to the thread what you are playing before you do (if it's something unblockable, etc), so consider doing that. For instance: I'm playing BlooodStained Mire, a land card right now Has no effect at all for now (I'm not activating it until I consult with Prom) I don't like this post by Gonzaw (?) because he's saying people shouldn't defend themselves. This is like a townie who is getting lynched and not fighting it. You have to fight the lynch to save yourself and help town in the process. In this game, a lynch is like everyone attacking someone, so I think people should play their decks to the best of their ability and when we find scum, we all attack him because I doubt scum can withstand 7v1. I mean if scum can withstand that, how is this game balanced lol? Wut U serious mate? Uh, yeah unless I'm not understanding the magic part correctly. Basically, what you seem to be advocating (feel free to correct me if I misunderstood you) is that people shouldn't play cards which can keep them alive longer. This would be the equivalent of someone fighting to survive a mislynch in a regular game. You don't just want to roll over and die. That only helps scum. On January 29 2013 14:38 Crossfire99 wrote: Show nested quote + On January 29 2013 14:30 (DontFear)ThePoster wrote: If you have the chance to put out a 2/0 creature, or a 0/6 creature (with no abilities either of them), then you put out the 2/0 one out to attack scumreads, use it to town's advantage, "take a stance" on someone, etc. Oh I understand what you mean now. Yeah people should definitely take a stance and attack a scum read if given the chance. I probably won't be as harsh as you in saying that no one should play defensive creatures, but if someone only defends himself and never attacks, that will definitely play an important part in how I view them. On January 31 2013 08:03 Crossfire99 wrote: Show nested quote + On January 31 2013 08:01 (DontFear)ThePoster wrote: Wow Crossfire. I didn't think it'd be possible for there to be a "ninja-vote" in this kind of game, but you rock my mind dude. You haven't even used mana for Join Forces. Yeah, I'm fine killing you; convince me otherwise /G YOu know what gonzaw: I just got home. I'm sorry that I don't have all the freaking time in the world to play this game. I need to catch up now. Stupid accusations like that...ah...seriously. Idk what to see. I already made my position clear on Join forces earlier On January 31 2013 08:19 Crossfire99 wrote: Show nested quote + On January 31 2013 08:01 (DontFear)ThePoster wrote: Wow Crossfire. I didn't think it'd be possible for there to be a "ninja-vote" in this kind of game, but you rock my mind dude. You haven't even used mana for Join Forces. Yeah, I'm fine killing you; convince me otherwise /G Seriously, you want me to use mana for Join Forces, when I think Clockwork is the most scummy as of right now. Oh hey what's this post by you to suck: Show nested quote + On January 30 2013 16:41 (DontFear)ThePoster wrote: Final question (sorry for spamming people ![]() @Suck: Why did you give 2 mana to Join Forces, if you know CH will use his Zombie thingy and use discarded cards to put zombies? You basically gave CH, your "top scumread", 1 zombie for free Why is this? /G This makes no sense seriously. I'm just...lask;dfjkl;sdjlakj.f...aaaaaarrrrrrgggggggggggggg...why are you attacking me for playing according to my reads...ajdsfljdfiopjdoajfp On January 31 2013 08:25 Crossfire99 wrote: Show nested quote + On January 31 2013 08:21 (DontFear)ThePoster wrote: I don't really give much of a crap you giving mana to Join Forces, but you could have done so "for the greater good", like apparently S&B did What I do give a crap is you not doing anything for like 24 hours and showing up right before the deadline to cast some anti-town cards (like that Shaman one), and get 3 damage when nobody has any monsters themselves and some not even a way to defend themselves. /G I have a freaking life and it is pretty busy right now. I played at night when the started 2 days when i had time. I played at night last night when i had time. Now i am playing just when i got home. I really really really really really lrajljafl;dsfjal; klaldsfj want to attack you right now just cause of the crap you just said, but I know that is just me not thinking clearly because of what you said, so I'm not going to decide rihgt now. ughguigho On January 31 2013 08:33 Crossfire99 wrote: Show nested quote + On January 31 2013 08:23 (DontFear)ThePoster wrote: On January 31 2013 08:19 Crossfire99 wrote: This makes no sense seriously. I'm just...lask;dfjkl;sdjlakj.f...aaaaaarrrrrrgggggggggggggg...why are you attacking me for playing according to my reads...ajdsfljdfiopjdoajfp That's the thing...you don't have any reads. You just posted some non-alignment-indicative shit about Clockwork in the closing paragraph of a behemot of a post where you just defended yourself, and that's as much as you had for "reads". I would have thought you didn't have enough time to actually figure out if CH was scum or not. Do you still think you have well formed "reads"? /G I'm according to my reads at this time, which happen to be the smae as the big last post because I haven't had time to play since then. Seriously. And thinking about it some more right now. Clockwork's whole be careful about powering invidual people up and then asking everyone to do it to him reminds way too much of strong from WLIIA, except here clockwork had the balls to tell everyone to be careful of just what he was doing this game. Strong in WLIIA at least didn't try to say bewware of the very thing he was doing. On January 31 2013 08:39 Crossfire99 wrote: Show nested quote + On January 31 2013 08:32 (DontFear)ThePoster wrote: CH, you better not use all those zombies willy-nilly. Most people can't even block, so don't go doing anything stupid this attack cycle Crossfire, that's all nice and dandy. I don't get why you are so angry at me though? I think you are scum, yet you go posting stuff like "iapdoujhoksjdfhnakjsdnaskdjn kjsdn" and shit I don't get it. Also why did you choose to cast that Shaman card? I hope to god you never use an instant nor sorcery this game. /G Your right Gonzaw. Sorry, for getting so angry. There's a lot of crap going on irl causing me to be stressed and i'm getting way too pissed off at people saying where's crossfire. crossfire isn't here. crossfire needs to post more becaues I know i am literally using every free moment to play this game. I hope we can have a clean start from here and i will try not to let me emotions get the best of me. Feel free to call me out again if I get too angry again. I don't want to play like that. On January 31 2013 08:44 Crossfire99 wrote: Show nested quote + On January 31 2013 08:32 (DontFear)ThePoster wrote: CH, you better not use all those zombies willy-nilly. Most people can't even block, so don't go doing anything stupid this attack cycle Crossfire, that's all nice and dandy. I don't get why you are so angry at me though? I think you are scum, yet you go posting stuff like "iapdoujhoksjdfhnakjsdnaskdjn kjsdn" and shit I don't get it. Also why did you choose to cast that Shaman card? I hope to god you never use an instant nor sorcery this game. /G I chose to cast the monsters I did because they were the only ones I could cast this turn (and I didn't want to give my mana towards minds aglow). You'll have to ask Risen why he put Shaman in the deck, but Shaman can do more than just do 2 damage to everyone. On January 31 2013 08:48 Crossfire99 wrote: Show nested quote + On January 31 2013 08:42 (DontFear)ThePoster wrote: Sorry for the condescending tone in that post...didn't see that post from yours above :/ /G Don't worry about it, I understand ![]() And then they're buddies again. I also don't know what to think as very recently this comes up: + Show Spoiler + On February 03 2013 04:06 (DontFear)ThePoster wrote: Anyways, I'm lazy so I'll post the "interesting" stuff I found about Xfire: 1)Yesterday he didn't attack with his 3 damage, nor defend himself against Clock's zombies. You might say he didn't defend so he'd have his shaman to do shit, but he could have defended with the goblin, specially since it relates to my next point. Also, since he did ninja-cast last day, I assume he was active in the Attack Phase at some point. I don't know if to believe his IRL busy shit or believe he was lurking every now and then. Even so he could have attacked with his 3 KP when he was active (if as scum he knew he wouldn't be active). It's weird how he didn't attack Clock, his "scumread" he was so pushing when he freaked out at me, which would be 3 free damage to a townie by scum. Unless he thought Clock would block with zombie tokens and destroy his Shaman? Dunno 2)As soon as this T2 started, Xfire claimed scum with the Soul Syphon and stuff. This was WAY too sudden if Soul Syphon was the card he drew this T2, you don't plan to out yourself as scum in 10 seconds like that after receiving that card. My point: Xfire and scum planned Xfire outing himself ever since the T1 Attack Phase, already having drawn Soul Syphon and maybe Soul Warden with Minds Aglow This bit may be interesting to see how the other scum would react in T1 AP. If they already planned on outing Xfire as scum, I'd think his scumbuddy would have no problem at all in instantly bussing him with all his might, considering they knew every townie would know he was scum just 1 cycle later. Or maybe not? Dunno, it's what I want to discuss with Prome, and might as well let you guys know to see what you think /G On February 03 2013 04:10 (DontFear)ThePoster wrote: I had this funny conspiracy theory about Clock being Xfire's scumbuddy setting himself up to a late-win. Xfire wouldn't attack him T1 since he's his scumbuddy. Xfire would WIFOM about him being scum today to confuse us and then say "lol I was telling the truth you dumb townies!" in post-game. Also maybe Clock didn't actually want to attack Xfire on T1, but when they figured out they could out Xfire as scum he posted the "Oh actually I'm not suspicious of Suck (who I said I wanted to attack this turn), in fact Xfire is like confirmed scum!" case late-T1. Also like half of the people were suspicious of Clock for some reason at some point (some reason I could never figure out), so hey maybe they were all right, right? And maybe I'm a dumb townie who just can't catch scum. It even seems to "fit" too much lol. It's funny if it's true though (if it is then I should be Town MVP for being the first one to figure it out ![]() /G At any rate, this has in fact made me more suspicious of Poster. Something about the exchange certainly seems weird. The other interaction was the XFire-CH case. + Show Spoiler + On January 30 2013 14:43 Crossfire99 wrote: -snip- Now onto some scum hunting. Let's take a look at Clockwork shall we. Look at the contradiction at how he responds to virtually the same question: + Show Spoiler + On January 30 2013 00:30 Clockwork Hydra wrote: -snipped- But the worst part is the last bit: Show nested quote + Oh, also can anyone that played in the first MTG Mafia summarize any hugely important things from it? Basically, I'm trying to think what is better, everyone attacking 1 person or everyone slowly whittling down everyone else, so they'll be easier to kill later. Typing that out makes me think that attacking 1 person is best because it will be as close to a normal lynch as possible, but I'm not sure with all this magic stuff, so I'm asking. 1. Can some over-eager townie please do all the hard work for me, by giving me a cliffnotes version of a long and complicated game? PS. All the time you spend summarizing that game for my lazy ass, you're not scumhunting, so doublescore one for me! 2. More MTG discussion, but this time with extra wishy wash! For the record: we focus down people. Why make it easier for the mafia creature to kill people? That is one of the mistakes made in the first game, which you would know if you had read it... like everybody has been telling you to. The entire post is completely useless. It contributes nothing, yet tries to sound as if he is actually contributing, with a "novel" point on the use of Minds Aglow and a pointless question about policy. If this post didn't put you on instant red alert, your scumdar needs fixing. On January 29 2013 08:59 Clockwork Hydra wrote: -snipped- Show nested quote + What do you think were the "mistakes" town did in the previous game and the "reason" scum won that game? Well, you mentioned quite a bit of it. They/you spent a LOT of time bickering about useless stuff (not just setup, but completely pointless stuff about setup) and town didn't play as a team (mainly due to everybody mistrusting each other for stupid shit). This game is fundamentally different from normal mafia games not just in that we kill with magic, but because we don't actually have a town-controlled KP. It is thus twice as important to be an active townie, because we are a town TEAM. We need to work together, because our strength is in numbers. This turn people may be able to play one creature, which is a bit of a wimp. But if next turn we can all attack one player with wimps, that will be a healthy chunk of damage. If everybody goes off attacking their own favourite target without reasoning it out properly (like happened in the first 3 turns or so of the previous game), then we have lots of players at 16 life and one dead townie due to mafia creature. That is pointless, and last game was in fact harmful, because the mafia creature could one-shot people sooner than should have been possible (although mafia derped too when they missed an attack). Yes, they're more elaborate forms of our own policies, with some stuff we forgot about. /Acro Also, look at this post where they advise caution when powering up a single person + Show Spoiler + On January 29 2013 09:07 Clockwork Hydra wrote: Show nested quote + On January 29 2013 08:42 (DontFear)ThePoster wrote: On January 29 2013 08:25 Clockwork Hydra wrote: I know we're all excited to get this started, but can we please get over the trolling phase? And, honestly, yes, signing IS important. Firstly there are umpteen hydras here and I don't even know which hydra belongs to whom. Secondly, your train of thought should be clear. It's unfair not just to me, but ot others in this game who may not be as familiar with most of you. Also, assuming the first game did things right is a gross misrepresentation of that game. I read it at the time, and it was a concatenation of mistakes. Partially because people got setup speculation wrong in the beginning, and partially due to just plain bad play. Scum won that game... and they won for a reason. Lets not repeat it. What trolling phase? Who is trolling right now? What do you think were the "mistakes" town did in the previous game and the "reason" scum won that game? Do you agree with my commandments or not? (short answer please) /GW Show nested quote + On January 29 2013 08:45 (DontFear)ThePoster wrote: Aperture, will you troll the whole game like this? If I want I could start fucking you up right now, I even have a card that can do it. BinOnFire, you there? Wanna post about something? rhetorical questions, already? huh. As for your points, they're fairly straightforward. The thing about #4 (also kinda applies to #5): Sure it's a townies job to establish his townieness - but if everybody did that properly, we wouldn't need any policies in the first place, now. I shall be reluctant to participate in plans when they result in a favorable position of somebody whose alignment I have no clue about. And I advise everybody to use the same caution in regards to this. On the other hand, I won't have any problems cooperating with people whose townieness I am sure of. (or at least if acro is, that's fine too) ~dandel On January 29 2013 11:00 Clockwork Hydra wrote: Okay so here's the thing: We are running Zombie Infestation. (this badboy right here:+ Show Spoiler + For that reason, we would have prefered Minds aglow next turn (and given all 3 mana, too!), but it seems like like it would be more beneficial to town in general this turn, than delaying until next turn ![]() So if it's going to be today, we would REALLY like to cast zombie infestation this turn (instead of contributing mana). And of course still ask everyone else to use as much mana as humanly possible! Not just the lurkers/scum! Everyone! Think of it as a group project! I promise we're not crazy (or scum) ~dandel (with acro's consent) Lastly, I already showed before how their attack on me was bad and all of this definitely has me thinking Clockwork is the first scum. On February 02 2013 00:17 Crossfire99 wrote: So here's where we stand, we need to find 2 mafia. It is turn 2. We acomplished nothing on turn 1. From all the reading of thread I came to the conclusion taht clockwork is the most obvious scum. He might have a strong position in the game, but if we really work together and focus him down, we have a chance of turning this game around. On February 02 2013 03:17 Crossfire99 wrote: Show nested quote + On February 02 2013 02:48 Clockwork Hydra wrote: Gonzethelax, you can't be last, as aperture needs to copy your spell. So you need to cast them before. Don't wait too long, don't want any "herpderp we were afk and didn't have time" BS. No need to rush either, though. Yes that is pretty much what we are waiting for. Read through nova's gy, it's pretty apparant what kind of deck he is running. ~dandel Not going to even defend yourself against my accusation, scum? I see how it is. On February 02 2013 05:03 Crossfire99 wrote: Show nested quote + On February 02 2013 05:01 Clockwork Hydra wrote: On February 02 2013 04:59 (DontFear)ThePoster wrote: Woot forgot he can sack his goblin+shaman to destroy other creatures... ....so, do we destroy both of them? Aperture, you can sack your Braid of Fire to destroy his Shaman, and Rock can sack a Walker to destroy his Goblin. He can't do anything else if we do that right? /G yeah. Artanis changed to non-land after all. Rock (and whoever else) do it now, before he comes back :O no taking chances. ~dandel Sorry, but I can't let scum kill me with his zombies after all. On February 02 2013 05:14 Crossfire99 wrote: Show nested quote + On February 02 2013 05:12 Clockwork Hydra wrote: Are we allowed to discard to create a Zombie in response? Didn't read the op, scum? On February 02 2013 05:22 Crossfire99 wrote: Show nested quote + On February 02 2013 05:17 Clockwork Hydra wrote: If you are allowed to SAC lands, then the change to the card is fucking stupid, because the first thing we thought of doing upon seeing that card was to sacrifice our lands. Also, STOP BEING A STUPID IDIOT AND GIVING XFIRE IDEAS. Thanks for that. Totally didn't realize that lol. Everything that crossfire does here seems fake... The thing is that i would have a hard time believing that he is THAT BAD of an actor. | ||
zebezt
185 Posts
I don't have much time now, but I have a question, can the onslaught fetchlands be used to fetch a dual land? /zebezt | ||
RockHydra
Pitcairn222 Posts
On February 03 2013 19:39 zebezt wrote: Good morning all. I don't have much time now, but I have a question, can the onslaught fetchlands be used to fetch a dual land? /zebezt nevermind. Googled it myself. I suppose it's possible xfire does run without basic lands then. Although I don't understand why he'd keep badlands instead of searching for a dual. But he obviously isnt very mtg savvy. Not sure how much posting I will do today. Will see. /zebezt | ||
Clockwork Hydra
Uzbekistan442 Posts
Why you running mana barbs even though you claimed artanis didn't allow it? Together with your fearmongering on Storm decks, that's some real contradictions. If I made a google spreadsheet, I'd give +12 scumeter to the storm thing and +9 scumeter to the mana barbs thing. Throw in some random +1 and +2 at a bunch of your posts, and you're already up to high grade B super-suspicion. Just to put it into terms you understand. ~dandel | ||
RockHydra
Pitcairn222 Posts
Pretty damning. If you combine that with his decklist he seems too dangerous to not lynch next. Still wanna read over his filter again though, but I suppose we have time for that. /zebezt | ||
RockHydra
Pitcairn222 Posts
something to think over. /zebezt | ||
Clockwork Hydra
Uzbekistan442 Posts
On February 03 2013 22:04 RockHydra wrote: oh snap. Aperture caught in a lie. Pretty damning. If you combine that with his decklist he seems too dangerous to not lynch next. Still wanna read over his filter again though, but I suppose we have time for that. /zebezt The decklist he gave doesn't actually sound that dangerous imo. At the very least, not until he has 9+ mana up. Which might mean he has something else "dangerous" in his deck he didn't tell about, or he just wants to cast this Scrambleverse stuff and go full RNG. Which I wouldn't have a problem with, since everything will be 6x more likely to hit town. So statistically, it'd be a REALLY bad move for scum, and really good for town. Tho a really dangerous thing (potentially) was Acidic Ground, but bin only got a new frontiers off, so he can't just oneshot everything with it either. I feel like, if Aperture is scum, he'd probably be more happy to go through the deck with MA, let everyone get a million basics next turn, and then just instagib half of town. Cross and himself both not running (many) basics themself, and Cross running this global dmg scum deck of his, it would basically (no pun intended) be an awesome "we win nao" move. And AT LEAST get people into one-shot range of the mafia beast. Add in one of those copy spells... Now now, it's possible he just didn't think about it and stuff, so I'mma not get too deep into those explanations. Just some food for thought. I'll have to ask Acro on what else that deck's supposed to do, though. Mb I missed something big. (Once he's lucid again, that is) It sounds way2complicated for me. ~dandel | ||
RockHydra
Pitcairn222 Posts
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BinOnFire
Laos123 Posts
And I have no idea how I can contribute. /Oats | ||
Clockwork Hydra
Uzbekistan442 Posts
I also don't understand why half the cards that are in there are included as they don't seem to be needed for the combo, or useful in setting it up. Also, what's the point of Braids, when all the expensive spells are enchantments or sorceries (and I guess a Hamletback Goliath, but I don't know why that's there either). /Acro | ||
Clockwork Hydra
Uzbekistan442 Posts
On February 04 2013 01:11 BinOnFire wrote: Hey guys, I AM EXTREMELY SORRY for being fucking useless. And I have no idea how I can contribute. /Oats Who's the 2nd scum? | ||
BinOnFire
Laos123 Posts
ALTHOUGH iGrok is pretty suspicious cause On February 03 2013 03:44 Aperture Science wrote: When it comes to iGrok you either you can either have the emotional, trolling version or the scumhunting, logical version. Can't have both. I prefer the scumhunting one myself but if you are displeased with us analyzing stutters you can certainly say so. Like yeah, so far the scumhunting logical one hasent shown up. 'analyzing' the filter of a player is really easy to do as Scum/Town so therefore, Aperture has not clearly shown that he is town yet. | ||
RockHydra
Pitcairn222 Posts
He must have something in mind for all those lands in his hand though, or he would not have discarded Epic Experiment and Minds Desire. So I think his mana might be ramping up fast. (fastbond?) | ||
iGrok
United States5142 Posts
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iGrok
United States5142 Posts
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BinOnFire
Laos123 Posts
On February 03 2013 23:27 Clockwork Hydra wrote: Show nested quote + On February 03 2013 22:04 RockHydra wrote: oh snap. Aperture caught in a lie. Pretty damning. If you combine that with his decklist he seems too dangerous to not lynch next. Still wanna read over his filter again though, but I suppose we have time for that. /zebezt The decklist he gave doesn't actually sound that dangerous imo. At the very least, not until he has 9+ mana up. Which might mean he has something else "dangerous" in his deck he didn't tell about, or he just wants to cast this Scrambleverse stuff and go full RNG. Which I wouldn't have a problem with, since everything will be 6x more likely to hit town. So statistically, it'd be a REALLY bad move for scum, and really good for town. Tho a really dangerous thing (potentially) was Acidic Ground, but bin only got a new frontiers off, so he can't just oneshot everything with it either. I feel like, if Aperture is scum, he'd probably be more happy to go through the deck with MA, let everyone get a million basics next turn, and then just instagib half of town. Cross and himself both not running (many) basics themself, and Cross running this global dmg scum deck of his, it would basically (no pun intended) be an awesome "we win nao" move. And AT LEAST get people into one-shot range of the mafia beast. Add in one of those copy spells... Now now, it's possible he just didn't think about it and stuff, so I'mma not get too deep into those explanations. Just some food for thought. I'll have to ask Acro on what else that deck's supposed to do, though. Mb I missed something big. (Once he's lucid again, that is) It sounds way2complicated for me. ~dandel Um, guys, that's not the deck he's playing in this MTG Mafia II game. That's his real-life EDH deck (I'm not sure why he brought up the subject in the first place, and I apologize for asking him about it, but I didn't expect him to post his decklist :3). Let's not get distracted by that, of all things :D MG | ||
iGrok
United States5142 Posts
At least 1 person can follow a conversation. I brought it up cause I pulled some sweet stuff for it yesterday! Going back to SCG Open today to see if I can find a Jhoira | ||
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