• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:55
CEST 16:55
KST 23:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)78ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
The future of the SC game model Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Data needed Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9330 users

[T] MTG Mini Mafia II - Page 35

Forum Index > TL Mafia
Post a Reply
Prev 1 33 34 35 36 37 121 Next
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 30 2013 15:59 GMT
#681
On January 31 2013 00:55 BinOnFire wrote:
Just playing the devil's advocate in that whole series of posts.

Why the hell were you playing devil's advocate against something that was YOUR play to begin with.

Here is the plan, as described by your hydra head:
On January 29 2013 09:41 BinOnFire wrote:
So let me rephrase my two lines of play:

1) Cast Minds Aglow T1, hope to hit Collective Voyage (very high odds if we do all draw ~10 cards), Collective Voyage T2, everyone has ~20 lands in play for T3.

2) Mulligan, hope to draw Collective Voyage (30%, I checked the math), everyone has ~10 lands in play for T2.

I like the first one - it's much safer, and leaves us all in a much stronger position on T3. Thoughts, everyone?

Picking option 1... and then:
On January 29 2013 09:45 BinOnFire wrote:
To further expand on plan 1)

Cast Minds Aglow T1, hope to hit Collective Voyage (77% if we do all draw ~10 cards), Collective Voyage T2, everyone has ~20 lands in play for T3.


Now are you saying you were not on board with this plan? Or were you and you were just engaging in a pointless discussion with someone else (me) who was on board with the plan.

I wrote it up to noobishness, but it turns out it was intentional play. Sorry, iGrok, you may be onto something.
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 30 2013 16:09 GMT
#682
My play, but there are downsides too, which like no one addressed.
After it was suggested, there was no opposition so its not like I had to push it or anything.


Look, how does that make me scummy?
/Oats
Obvious Smurf. :D
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 16:10 GMT
#683
On January 31 2013 00:59 Clockwork Hydra wrote:
Show nested quote +
On January 31 2013 00:55 BinOnFire wrote:
Just playing the devil's advocate in that whole series of posts.

Why the hell were you playing devil's advocate against something that was YOUR play to begin with.

Here is the plan, as described by your hydra head:
Show nested quote +
On January 29 2013 09:41 BinOnFire wrote:
So let me rephrase my two lines of play:

1) Cast Minds Aglow T1, hope to hit Collective Voyage (very high odds if we do all draw ~10 cards), Collective Voyage T2, everyone has ~20 lands in play for T3.

2) Mulligan, hope to draw Collective Voyage (30%, I checked the math), everyone has ~10 lands in play for T2.

I like the first one - it's much safer, and leaves us all in a much stronger position on T3. Thoughts, everyone?

Picking option 1... and then:
Show nested quote +
On January 29 2013 09:45 BinOnFire wrote:
To further expand on plan 1)

Cast Minds Aglow T1, hope to hit Collective Voyage (77% if we do all draw ~10 cards), Collective Voyage T2, everyone has ~20 lands in play for T3.


Now are you saying you were not on board with this plan? Or were you and you were just engaging in a pointless discussion with someone else (me) who was on board with the plan.

I wrote it up to noobishness, but it turns out it was intentional play. Sorry, iGrok, you may be onto something.

that's not the post i would have used to illustrate that, but yes.
We do what we must, because we can.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 30 2013 16:16 GMT
#684
On January 31 2013 01:09 BinOnFire wrote:
My play, but there are downsides too, which like no one addressed.
After it was suggested, there was no opposition so its not like I had to push it or anything.


Look, how does that make me scummy?
/Oats

Here:

1. You propose a plan.
2. People discuss the plan a bit and decide that it's generally okay.
3. You decide that instead of dropping the discussion and starting to scumhunt (which you still haven't started, btw), you should discuss it more, but now you say it's a bad plan.
4. People (me) bite and it derails the thread for another few pages or so.

All this accomplishes 2 things:
1. You look busy and innocent.
2. It buries potential useful information and ensures town keeps talking about nonsense.

Is there a town explanation too? Yes. It boils down to you being an idiot. So we have to answer the question whether you are an idiot, or scum?

/Acro
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 30 2013 16:20 GMT
#685
What is your definition of scumhunting?


People (me) bite


So are you scummy for derailing the thread? Double Standerds here.

This game is really weird for me to scumhunt cause so far, 1/2 of it has been setup discussion.
However, Aperture's post was a good thing, in that it created discussion between the 3 of us. Hopefully, MORE PEOPLE WILL RESPOND TO IT.

Obvious Smurf. :D
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
January 30 2013 16:23 GMT
#686
On January 31 2013 01:09 BinOnFire wrote:
My play, but there are downsides too, which like no one addressed.
After it was suggested, there was no opposition so its not like I had to push it or anything.


Look, how does that make me scummy?
/Oats


So are the downsides that the mafia get stronger and can kill townies easier?

On January 29 2013 13:59 BinOnFire wrote:
Dude, did you even read my post? I don't mention zombies at all. In fact, I talk in general terms. Stronger everybody = good for town.
Of course you dont want to say that you are a selfish bastard.
I agree that the more cards you get, and the more mana you can play, the better it is for you. Also better for scum.

Town getting stronger is better because scum already start with a big fat 8/8 monster.

HOWEVER what I am saying is that its not objectively good for town.
There are pro's and con's for playing that card and all you seem to be doing is saying how good it is for town.


How does that line up with the analysis here that town get relatively stronger because mafia already start with a powerful creature?
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 16:25 GMT
#687
His play is one big list of contradictions. At least I can stick to my word about attacking him with all my creatures.
We do what we must, because we can.
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 30 2013 16:28 GMT
#688
So are the downsides that the mafia get stronger and can kill townies easier?
Yes, yes in fact.

How does that line up with the analysis here that town get relatively stronger because mafia already start with a powerful creature?

I dont see the contradiction.

Aperture, can you explain to me exactly what the contradictions are other than me opposing(which im not) my own play?
/Oats
Obvious Smurf. :D
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
January 30 2013 16:29 GMT
#689
On January 31 2013 01:28 BinOnFire wrote:
So are the downsides that the mafia get stronger and can kill townies easier?
Yes, yes in fact.

How does that line up with the analysis here that town get relatively stronger because mafia already start with a powerful creature?

I dont see the contradiction.

Aperture, can you explain to me exactly what the contradictions are other than me opposing(which im not) my own play?
/Oats


The point is that both mafia and town get stronger. In addition, as... Acro? pointed out, it should be easy enough to determine whether someone is blatantly just trying to kill off a potential townie.

My point was that if both town and mafia get stronger, but town get relatively stronger because mafia already have an 8/8 creature, how is this a downside for town?
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 30 2013 16:32 GMT
#690
On January 31 2013 01:20 BinOnFire wrote:
What is your definition of scumhunting?

Show nested quote +

People (me) bite


So are you scummy for derailing the thread? Double Standerds here.

This game is really weird for me to scumhunt cause so far, 1/2 of it has been setup discussion.
However, Aperture's post was a good thing, in that it created discussion between the 3 of us. Hopefully, MORE PEOPLE WILL RESPOND TO IT.


I had one viewpoint:
For me: more cards = more zombies. more zombies = good thing.
For bin: more cards = more chance of getting collective voyage = more lands for everybody (except me) = good thing.
For everybody else: more cards = improved hand = good thing.

I might have gotten carried away in defending that viewpoint, but I wasn't purposefully dragging out the discussion. I honestly thought people were not understanding why more cards was a good thing.

I was NOT purposefully dragging out the discussion by inventing new opinions with the sole purpose of playing devil's advocate for my own plan. See the difference there?

/Acro
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 30 2013 16:37 GMT
#691
@Marv,
Its not a downside late game, but for example, scum could possibly set it up such that the game ends by day 3 or something with the right cards, and Minds Aglow helps them achieve that.
@Ok Acro/IGrok,
Im feel like im really bad at Mafia and MTG(LOL DISCREDITING MYSELF), but I thought that it was a good idea at the time and I still do.
I dont feel like I was purposefully dragging out the discussion either, if you felt that way, you sure didnt do anything about it.
Obvious Smurf. :D
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
January 30 2013 16:39 GMT
#692
On January 31 2013 01:37 BinOnFire wrote:
@Marv,
Its not a downside late game, but for example, scum could possibly set it up such that the game ends by day 3 or something with the right cards, and Minds Aglow helps them achieve that.
@Ok Acro/IGrok,
Im feel like im really bad at Mafia and MTG(LOL DISCREDITING MYSELF), but I thought that it was a good idea at the time and I still do.
I dont feel like I was purposefully dragging out the discussion either, if you felt that way, you sure didnt do anything about it.


Do you think this is likely or possible? If it is, surely it would be blatantly anti-town and no-one would have agreed to it.

Someone who's not Bin tell me if I have the wrong end of the stick about this.

-still marvelbabe
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 16:40 GMT
#693
On January 29 2013 11:56 BinOnFire wrote:
Dont fear, it was his first post and he is leading into something, you seem AWFULLY quick to attack everybody.
Yes I think that disscussion for Minds Aglow has run its course, but it wasnt all useless.
/Oats

Then you continued to bring it up. Note the time difference between that post and this one.
We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 16:41 GMT
#694
On January 31 2013 01:39 SuckMyTopdeck wrote:
Show nested quote +
On January 31 2013 01:37 BinOnFire wrote:
@Marv,
Its not a downside late game, but for example, scum could possibly set it up such that the game ends by day 3 or something with the right cards, and Minds Aglow helps them achieve that.
@Ok Acro/IGrok,
Im feel like im really bad at Mafia and MTG(LOL DISCREDITING MYSELF), but I thought that it was a good idea at the time and I still do.
I dont feel like I was purposefully dragging out the discussion either, if you felt that way, you sure didnt do anything about it.


Do you think this is likely or possible? If it is, surely it would be blatantly anti-town and no-one would have agreed to it.

Someone who's not Bin tell me if I have the wrong end of the stick about this.

-still marvelbabe

There's no way Artanis would allow a 3-turn clock deck.

I asked.
We do what we must, because we can.
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 30 2013 17:18 GMT
#695
Can someone point a small summary on why everybody is attacking Oats right now?
Is it just him apparently going against MG's plan?

Suck, do you think he's scum?

/G
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
January 30 2013 17:21 GMT
#696
On January 31 2013 02:18 (DontFear)ThePoster wrote:
Can someone point a small summary on why everybody is attacking Oats right now?
Is it just him apparently going against MG's plan?

Suck, do you think he's scum?

/G


Uh, I would actually guess not. The premise would be: Bin (MG + Oats) are scum. MG provides a plan to do with this card, which either a) has the aim of looking "pro-town" b) furthers mafia agenda (mafia have some reason for this card or something).

On this basis I don't understand Oats' motivation at all for then proceeding to cast doubt on the plan. If it's good for mafia for whatever reason, they have the motivation for keeping the plan of playing this card looking as townie as possible, which is the opposite of what's been achieved.
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 30 2013 17:29 GMT
#697
On January 30 2013 22:12 SuckMyTopdeck wrote:
Show nested quote +
On January 30 2013 15:54 (DontFear)ThePoster wrote:
I find these 2 consecutive "fluffy" posts of Suck and Cross where both come out of seemingly nowhere to then go AFK, both attack CH for (IMO) weak reasons, yet neither of them even mention the other.....weird, and that's an understatement.

/G


Hi. I said I found Cross suspicious, and told you something I noted about it. I'm not gonna rehash what has already been said by multiple other posters. Although if it would make you happy I can have a go at rephrasing the same things again (hint: I won't do this).


I was responding to S&B's post, not yours. S&B never posted anything about Crossfire if I remember correctly, yet completely ignored him and went for CH (which even you think for weak reasons).

You also haven't mentioned Crossfire in a while...do you still think he's scummy? What about his last post, what do you think about it?

As far as I'm aware, I'm also one of the first (if not the first) to give the opinion of Stutters that his posts seemed interested and his empty promises mean nothing for alignment.


Damn marv, why would you post something like this? :/
"Hi guys! I was the first to post something about Stutters! That makes me townie right? RIGHT?"

This whole post of yours is just a big apology and has "I'm doing stuff! Here this is stuff I did in this game! This convinces you I am town right? RIGHT!!!?" all over it
That's not the town marv I know of...

On January 30 2013 23:16 SuckMyTopdeck wrote:
Show nested quote +
On January 30 2013 23:14 Clockwork Hydra wrote:
On January 30 2013 23:06 SuckMyTopdeck wrote:
On January 30 2013 23:05 Clockwork Hydra wrote:
It's a point.

I wouldn't call it proven.

I expect it to be falsified when marv flips scum.

Carry on.


Which is precisely why you and your judgement shouldn't be trusted...

So get off your ass, stop taking cheap shots and show us why you're town.


I've said what I want to say right now. You're the one acting like a fucking dickhead, not me, dear.


Answer this question marv please:
Do you realize why people are suspicious of you and S&B?

If you do, then some of your aggression is unwarranted and just derails the thread
If you don't.....then either I expected too much from you, you are lazy as fuck, or you are scum.

/G
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
January 30 2013 17:29 GMT
#698
Like, here's my theoretical scumQT conversation:

MG: Hi! I'm gonna propose we play this card, so that we can do x and y.

Scumbuddy: Cool, looks good! Make sure you make it sound good, but this looks good super good to us

Oats: Right! Now we've passed that off without hitch, I'm gonna go cast doubt on it!

Scumbuddy/MG: Awesome plan bro, go do it!
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 30 2013 17:33 GMT
#699
^ If Bin is somehow scum, I attribute it to Oats just fucking up accidentally I take it.
Although he'd have to monumentally fuck up, unless it was their plan all along.
Something like:
MG: Damn, I am scum and have this super pro-town deck. I NEED to use it, if not people will obviously get suspicious of me
Oats: I know, you post the plan, but I'll attack it! You go AFK so you can't defend it, but I'll attack it and convince people not to use it. That way we appear pro-town for following up on our "pro-town" plan (because you are pushing it), yet we don't actually go through with it because I convince people not to!


Although these "scumQT conversations" rarely happen when it comes down to what people post.

/G
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
January 30 2013 17:35 GMT
#700
Suck, everybody seems to assume there is at least 1 scum hydra
Do you agree with this assertion? If so who would you say is the scum hydra?

Bin? Seems you don't think that (and apparently you don't think CH and me are either)
Aperture? Or maybe....Rock?

/G
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
Prev 1 33 34 35 36 37 121 Next
Please log in or register to reply.
Live Events Refresh
BSL22 NKC (BSL vs China)
14:00
Final Day
Mihu vs TBD
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 295
elazer 218
ProTech155
MindelVK 23
SHIN 6
StarCraft: Brood War
Britney 47501
Calm 12768
Mini 1702
Jaedong 1265
EffOrt 1003
Light 745
BeSt 429
Soma 406
firebathero 291
ggaemo 193
[ Show more ]
ZZZero.O 165
Hyun 155
Mong 145
Rush 114
Last 98
Pusan 69
JYJ 52
ToSsGirL 42
Hm[arnc] 23
GoRush 23
ajuk12(nOOB) 21
Rock 20
HiyA 19
Terrorterran 18
sorry 16
zelot 11
Sacsri 9
Noble 9
Dota 2
Gorgc6642
qojqva1886
XaKoH 467
League of Legends
Reynor69
Counter-Strike
pashabiceps907
x6flipin698
Sick204
Super Smash Bros
Mew2King108
Heroes of the Storm
Khaldor527
Liquid`Hasu246
Other Games
B2W.Neo1673
byalli273
Hui .174
KnowMe129
Liquid`VortiX107
Organizations
Dota 2
PGL Dota 2 - Main Stream9492
Other Games
EGCTV1297
BasetradeTV234
StarCraft 2
TaKeTV 149
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 32
• mYiSmile118
• Response 5
• LUISG 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1235
Upcoming Events
Online Event
5m
RSL Revival
11h 5m
WardiTV Weekly
20h 5m
RSL Revival
1d 19h
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
2 days
OSC
3 days
CrankTV Team League
3 days
Bombastic Starleague
4 days
[ Show More ]
Replay Cast
4 days
The PondCast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.