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[T] MTG Mini Mafia II - Page 33

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Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 30 2013 13:22 GMT
#641
On January 30 2013 22:06 RockHydra wrote:
Show nested quote +
On January 30 2013 21:20 Clockwork Hydra wrote:
On January 30 2013 18:22 RockHydra wrote:
On January 30 2013 01:05 Clockwork Hydra wrote:
Also, you only have to fear zombies, if you're scum.



The underlined part is just not true.
Don't post lies unless you wanna appear scummy.

Not a lie. It's entirely from my point of view, but it's not a lie.

/Acro


If you tell people how to feel, it might be better to look at it from their POV.

/zebezt

Why, that's completely pointless. If you tell me that you're afraid of the dark, I'm not going to look at it from your point of view. I'm going to tell you that you shouldn't be afraid of the dark and give you a bunch of reasons for why the dark isn't scary.

You know why zombies aren't scary if you're not scum? Because they won't attack you!
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
January 30 2013 13:24 GMT
#642
On January 30 2013 22:21 Clockwork Hydra wrote:
Has snb taught you how to play magic yet?

~dandel


No, we don't even have a QT yet ^^ He was so kind to provide me with the deck we are playing, though.
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
January 30 2013 13:25 GMT
#643
On January 30 2013 22:22 Clockwork Hydra wrote:
Show nested quote +
On January 30 2013 22:06 RockHydra wrote:
On January 30 2013 21:20 Clockwork Hydra wrote:
On January 30 2013 18:22 RockHydra wrote:
On January 30 2013 01:05 Clockwork Hydra wrote:
Also, you only have to fear zombies, if you're scum.



The underlined part is just not true.
Don't post lies unless you wanna appear scummy.

Not a lie. It's entirely from my point of view, but it's not a lie.

/Acro


If you tell people how to feel, it might be better to look at it from their POV.

/zebezt

Why, that's completely pointless. If you tell me that you're afraid of the dark, I'm not going to look at it from your point of view. I'm going to tell you that you shouldn't be afraid of the dark and give you a bunch of reasons for why the dark isn't scary.

You know why zombies aren't scary if you're not scum? Because they won't attack you!


How can you guarantee this? Is there something I'm missing?
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 30 2013 13:49 GMT
#644
On January 30 2013 22:25 SuckMyTopdeck wrote:
Show nested quote +
On January 30 2013 22:22 Clockwork Hydra wrote:
On January 30 2013 22:06 RockHydra wrote:
On January 30 2013 21:20 Clockwork Hydra wrote:
On January 30 2013 18:22 RockHydra wrote:
On January 30 2013 01:05 Clockwork Hydra wrote:
Also, you only have to fear zombies, if you're scum.



The underlined part is just not true.
Don't post lies unless you wanna appear scummy.

Not a lie. It's entirely from my point of view, but it's not a lie.

/Acro


If you tell people how to feel, it might be better to look at it from their POV.

/zebezt

Why, that's completely pointless. If you tell me that you're afraid of the dark, I'm not going to look at it from your point of view. I'm going to tell you that you shouldn't be afraid of the dark and give you a bunch of reasons for why the dark isn't scary.

You know why zombies aren't scary if you're not scum? Because they won't attack you!


How can you guarantee this? Is there something I'm missing?

No guarantees. But at the moment it sure looks like they're heading your way. A big post that says "I'm harmless and useless" but does nothing much else is not convincing me otherwise.
RockHydra
Profile Joined January 2013
Pitcairn222 Posts
January 30 2013 13:49 GMT
#645
On January 30 2013 22:22 Clockwork Hydra wrote:
Why, that's completely pointless. If you tell me that you're afraid of the dark, I'm not going to look at it from your point of view. I'm going to tell you that you shouldn't be afraid of the dark and give you a bunch of reasons for why the dark isn't scary.

You know why zombies aren't scary if you're not scum? Because they won't attack you!


"You have poor social skills" (from Silver Linings Playbook)
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
January 30 2013 13:55 GMT
#646
On January 30 2013 22:22 Clockwork Hydra wrote:

You know why zombies aren't scary if you're not scum? Because they won't attack you!


On January 30 2013 22:49 Clockwork Hydra wrote:
Show nested quote +
On January 30 2013 22:25 SuckMyTopdeck wrote:
On January 30 2013 22:22 Clockwork Hydra wrote:
On January 30 2013 22:06 RockHydra wrote:
On January 30 2013 21:20 Clockwork Hydra wrote:
On January 30 2013 18:22 RockHydra wrote:
On January 30 2013 01:05 Clockwork Hydra wrote:
Also, you only have to fear zombies, if you're scum.



The underlined part is just not true.
Don't post lies unless you wanna appear scummy.

Not a lie. It's entirely from my point of view, but it's not a lie.

/Acro


If you tell people how to feel, it might be better to look at it from their POV.

/zebezt

Why, that's completely pointless. If you tell me that you're afraid of the dark, I'm not going to look at it from your point of view. I'm going to tell you that you shouldn't be afraid of the dark and give you a bunch of reasons for why the dark isn't scary.

You know why zombies aren't scary if you're not scum? Because they won't attack you!


How can you guarantee this? Is there something I'm missing?

No guarantees. But at the moment it sure looks like they're heading your way. A big post that says "I'm harmless and useless" but does nothing much else is not convincing me otherwise.


My/RH's point proven. Carry on.
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 14:01 GMT
#647
On January 30 2013 22:55 SuckMyTopdeck wrote:
Show nested quote +
On January 30 2013 22:22 Clockwork Hydra wrote:

You know why zombies aren't scary if you're not scum? Because they won't attack you!


Show nested quote +
On January 30 2013 22:49 Clockwork Hydra wrote:
On January 30 2013 22:25 SuckMyTopdeck wrote:
On January 30 2013 22:22 Clockwork Hydra wrote:
On January 30 2013 22:06 RockHydra wrote:
On January 30 2013 21:20 Clockwork Hydra wrote:
On January 30 2013 18:22 RockHydra wrote:
On January 30 2013 01:05 Clockwork Hydra wrote:
Also, you only have to fear zombies, if you're scum.



The underlined part is just not true.
Don't post lies unless you wanna appear scummy.

Not a lie. It's entirely from my point of view, but it's not a lie.

/Acro


If you tell people how to feel, it might be better to look at it from their POV.

/zebezt

Why, that's completely pointless. If you tell me that you're afraid of the dark, I'm not going to look at it from your point of view. I'm going to tell you that you shouldn't be afraid of the dark and give you a bunch of reasons for why the dark isn't scary.

You know why zombies aren't scary if you're not scum? Because they won't attack you!


How can you guarantee this? Is there something I'm missing?

No guarantees. But at the moment it sure looks like they're heading your way. A big post that says "I'm harmless and useless" but does nothing much else is not convincing me otherwise.


My/RH's point proven. Carry on.

Also my point.
We do what we must, because we can.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 30 2013 14:05 GMT
#648
It's a point.

I wouldn't call it proven.

I expect it to be falsified when marv flips scum.

Carry on.
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
January 30 2013 14:06 GMT
#649
On January 30 2013 23:05 Clockwork Hydra wrote:
It's a point.

I wouldn't call it proven.

I expect it to be falsified when marv flips scum.

Carry on.


Which is precisely why you and your judgement shouldn't be trusted...
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 30 2013 14:14 GMT
#650
On January 30 2013 23:06 SuckMyTopdeck wrote:
Show nested quote +
On January 30 2013 23:05 Clockwork Hydra wrote:
It's a point.

I wouldn't call it proven.

I expect it to be falsified when marv flips scum.

Carry on.


Which is precisely why you and your judgement shouldn't be trusted...

So get off your ass, stop taking cheap shots and show us why you're town.
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
January 30 2013 14:16 GMT
#651
On January 30 2013 23:14 Clockwork Hydra wrote:
Show nested quote +
On January 30 2013 23:06 SuckMyTopdeck wrote:
On January 30 2013 23:05 Clockwork Hydra wrote:
It's a point.

I wouldn't call it proven.

I expect it to be falsified when marv flips scum.

Carry on.


Which is precisely why you and your judgement shouldn't be trusted...

So get off your ass, stop taking cheap shots and show us why you're town.


I've said what I want to say right now. You're the one acting like a fucking dickhead, not me, dear.
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
January 30 2013 14:24 GMT
#652
On January 30 2013 21:14 Clockwork Hydra wrote:

Additionally, Marv evades questions with a reflection, while doing none of his usual town play. You know what happened last time Marv lurked through day 1? He flipped scum.



You best be providing some good evidence for this one.

Here's a fun-counter one, which I can actually prove: you know the last time marv was suspected as mafia on Day 1? Never.

-marvelbabe
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 14:34 GMT
#653
Sigh. At least some of you get why I thought casting MA for 15 was a bad idea.

GreY sent me a message:
So my vote for a strategy (and you can quote me on this):

My idea is that our goal should be, as town, to make this game as normal as possible. Now aside from the MTG elements, what makes this game different is the way In Which we eliminate people. In this game we don't have the ability to "lynch" scum. The best way remedy this is to allow everyone the ability to utilize their decks. This will give the town more collective power than the scum, and allow us to "lunch" people. I therefore propose we try to avoid crippling blows early, and to save our power for later when it becomes important.


I agree with this, and I think most of you do. What I'm worried about is that group hug boosters could destabilize the balance, which is why I favor a small MA or Voyage rather than a two-turn setup into "everyone has 15 lands" and has a 25 card deck remaining. Please stop tapping for join forces. Adding more to it won't help.

Here's my analysis of Bin.

tl;dr:
Moderate Suspicion of Scumminess.

Factors:
1). Flip Flopping: Bin changes his mind extremely often. Even within the same post. This means his mind is already made up as to his action, and he's just saying what he can to appear most townie. Class B Tell
2). Schizophrenic: Its really weird how Oats is this extremely hostile personality who apparently knows very little about magic, while MG is cool, calm, and collected. It lets him get away with more things than usual. If I were scum, this would be the perfect cover. Class D Tell
3). Derailing: Bin starts or prolongs many arguments. This ties in with the previous two factors in that he prolongs them well after he has stated that the arguments have been discussed enough. Class C Tell
4). Deck Lies: Death Grasp isn't a win condition unless you can get 20 lands out. Its a survival condition. It also works VERY well with the mafia creature. Which means either he's scum or is lying about his deck, which means he's scum. Class B Tell


Yes, this is actually how I hunt. Yes, I do actually have a system of Tell Classes.
Class A: Slips. Incontrovertible evidence of scumminess.
Class B: Contradictions. Possibility of confused town.
Class C: Behaviors. Possible town explanation, depending on player's methods.
Class D: Win-mores. Tells which mean nothing unless other tells independently lead to a Scum conclusion.
Class E: Nulls. Tells that mean nothing because they can have town or scum agendas.

Suspicion Range:
[Minor---Lesser---Moderate---Reasonable---Greater---Certain]



P.S. I suspect marv is scum just to ruin his streak.
We do what we must, because we can.
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
January 30 2013 14:40 GMT
#654
Sorry for delay, i'm at work and im panicing because my boss is gone, like literally gone, from the company. Give me a bit to sort this out, sorry guys
Proud supporter of the Basking Rootwalla
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 30 2013 14:41 GMT
#655
Missing some quotes there.

Its really weird how Oats is this extremely hostile personality who apparently knows very little about magic, while MG is cool, calm, and collected.

Umm ok? Different personalities maybe?
Have you actually read any of our previous games.
Obvious Smurf. :D
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 14:47 GMT
#656
On January 30 2013 23:41 BinOnFire wrote:
Missing some quotes there.

Its really weird how Oats is this extremely hostile personality who apparently knows very little about magic, while MG is cool, calm, and collected.

Umm ok? Different personalities maybe?
Have you actually read any of our previous games.

I assume you're oats?
Several of MG, and i've never heard of you before this game.

Look at the other hydras. They aren't as radically different as you are. Like I said, its only a class D tell, which means nothing until other tells have given a conclusion.
We do what we must, because we can.
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 14:53 GMT
#657
Also, I can tell that you didn't even open the analysis.
We do what we must, because we can.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 30 2013 14:54 GMT
#658
Marvellosity lurking through D1:

MTG Mini Mafia I (lurked through the whole game. Toad posted. Verdict: scum.

There was another game, but I can't remember which one. You lurked through D1 and were scum. It was before CT and I didn't play in it. I tried searching through your profile, but I can only get it to show the last 10 pages of posts (might be date limited) and have no clue how to search for older posts.

Also, the defense that you are never suspected D1 as scum is a complete non-sequitur. It has absolutely nothing to do with whether you are scum this game. Are you seriously trying to say that because we suspect you of being scum, you can't be scum. Is that REALLY your defense?

/Acro
Aperture Science
Profile Joined January 2013
United States151 Posts
January 30 2013 14:56 GMT
#659
On January 30 2013 23:53 Aperture Science wrote:
Also, I can tell that you didn't even open the analysis.

This bumps me up to Reasonable Suspicion.
We do what we must, because we can.
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 30 2013 14:59 GMT
#660
Right, didnt see the link.
Half of the stuff you say is fluff is actually Fluff. The rest of the things could be alignment indicative or null but they are not fluff.
And most of the 'flipping' as you say, is me quoting other players by bolding their posts. I had no idea it was confusing cause NO ONE commented on it before.
Come on Aperture Science.

/Oats
Obvious Smurf. :D
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