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As i said, a analysis on suck will be forthcoming. Also i feel like many of those are self explanatory
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Of course you know what you mean when you write those. We don't. /Oats
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Final question (sorry for spamming people , I want these answered before I wake up though ):
@Suck: Why did you give 2 mana to Join Forces, if you know CH will use his Zombie thingy and use discarded cards to put zombies? You basically gave CH, your "top scumread", 1 zombie for free Why is this?
/G
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Ok then lets go through them 1 by 1. 1.I did not find the case to have done anything to my thoughts on CH, therefore not alignment indicative. 2. Obviously it makes more sense to play to win 3. While i found igrok's outburst unnecessary and dumb, i did not find that it made him more or less scummy in any way 4. Analysis coming soon™ 5. RH said that i found CH scummy, which was false and I hadnt given any logic for him being scummy. Therefore i made sure he knew that i did not find him scummy. 6. CH asks for my stance on theposter, who is currently the most pro-town in the game. I say leaning town, because that is my stance on him.
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+ Show Spoiler +On January 30 2013 10:28 marvellosity wrote: [image blocked]
This made my morning
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Also.. with all the raging.. aperture is starting to seem a little less scummy, but not less annoying.
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Read most of the posts. Seems like there is a lot of posts, but most of it involves the raging and is fairly useless. I will try to actually do some scumhunting tonight.
going to also contribute a mana to the card drawing thingie
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All of these posts are zebezt btw
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On January 30 2013 01:05 Clockwork Hydra wrote:Show nested quote +On January 30 2013 00:43 Aperture Science wrote: What I'm advocating (before anyone says "waaah all you ever do is tell us not to play things") is not to play things that could help scum. Lets see what we already know:
Someone can have 10+ Zombies out T1 if you play Mind's Aglow, and can swing with them T2, killing someone. At least one person is running Fatties. Honestly I'd be happier with Fatties than a dozen Zombies.
@Zeb, Artanis might not have thought that someone would play mind's aglow for 10 T1. I know he's okay with being able to combo out one player by turn 2, which is what cheerio storm does - unless it draws a dozen extra cards, then it combos everyone. You are running really scared of what scum *might* do, instead of thinking of what they probably WILL do. If there is some deck that will combo out everybody on T2, then it is 3.5x more likely to be on town side. Meaning we have a 7:2 chance of town winning on T2, right off the bat. Maybe we should discuss deck strategies a bit more and who is playing what, in order to decide whether any potential combos will fuck us over, or win us the game. Thereby shifting the probabilities even further in our favour. Also, you only have to fear zombies, if you're scum. Are you scum, iGrok? Your extremely cautious play indicates to me that you are. A townie being afraid of all the potential ways he can die would try to figure out whether they can and will actually happen, rather than fear monger with it. Also, as I said above, townies have statistics on their side and thus less reason to be scared. /Acro
The underlined part is just not true. Don't post lies unless you wanna appear scummy.
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On January 30 2013 07:59 (DontFear)ThePoster wrote: Rock (zeb especially): I want to hear more from you. I know how excited you were for this and I happen to know you better than anyone in this game (since I was your town coach) give me something to work with here. p
I realize I haven't posted much. I will try to get some contributions in tonight.
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Alright, 5 mana on minds, means I'm gonna cast ZI now.
Since we're not really expecting (people to want) much more cards.
~dandel
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On January 30 2013 13:55 SuckMyTopdeck wrote: wut
also i will tap my forest to play wild growth on my savannah then i will tap that to put two mana into the other thing
also also arguing about how much gonzaw et al is/are posting is stupid. it's like you've never played a game with him before. i used to rage at him too but now i kind of just let the waves of posting wash over me. it makes deep analysis of the game pretty much impossible though, so you either have to filter specific people or else you have to just kind of play on general impressions. but with someone posting that much you can't try and read the whole game.
it's just kind of his/their thing. i really wish they would not do it but ive pretty much given up, what are you gonna do.
reads time: bin on fire is probably town because he feels town to me right now (lol) no but seriously bin on fire is probably town because of how he's being helpful and promoting discussion and shit. scumreads are tough but right now i'm pointing at whatever the acro hydra is. i really don't like how he was all "you gotta give me your power or else think i'm scum", forcing people into shitty dichotomies is not a good way to go about being townie. also how he's been running for mayor while refusing to acknowledge that he was running for mayor until we made him.
okay bedtime -snb
![[image loading]](http://img802.imageshack.us/img802/7543/hydraunconvincedmeme.jpg)
I was going to put that in spoiler tags, but it deserves to be seen.
Let me get this straight: I forced you into a shitty dichotomy? Nope. All I said was that you seem overly butthurt over HRM and if you had an actual reason for not wanting a shambling herd of zombies, you should come out and say so. Of course, my tone was taunting, because I really want you to post more, because I have been leaning scum on you all game and that has not improved over time.
PS. I haven't asked NT or iGrok to call me scum and they also have their reservations about zombies. NT and iGrok are straightforward: iGrok just doesn't want rampant power growth from anybody and NT just doesn't want a null read getting too much power. I have my reservations about both reasons and have given my counter-arguments.
You, however, shroud whatever reason you have in policy chatter. Instead of giving an actual straight reason you give vague platitudes like:
On January 30 2013 05:16 SuckMyTopdeck wrote:Show nested quote +On January 30 2013 04:10 Clockwork Hydra wrote: @Marv: you said SnB wasn't around, yet he dropped in to play a Savannah (in a slightly trolly way) before you posted your "help me, SnB deserted me" and has now posted a long policy post. Why did you excuse yourself due to SnB's absence, despite SnB clearly not being absent.
@SnB: unless you plan on wiping out everybody else in turn 2 or 3 or so, you will have to rely on your fellow townies. We play as a team. Making every part of that team stronger is good. Now if you're worried about zombies (Nova and iGrok as well), then you should probably start analysing our posts. We have made enough of them and have been rather transparent. Do you think we're scum?
/Acro I want to make *everybody* stronger. I don't want to put a disproportionate amount of strength in any one specific player. You're distorting my position. Which sounds great, but you give no actual way of MAKING everybody stronger.
Additionally, Marv evades questions with a reflection, while doing none of his usual town play. You know what happened last time Marv lurked through day 1? He flipped scum.
You... well:
1. Utter dearth of sensible scumhunting in your filter. 2. Vague policies with no practical import to the game. 3. Inconsistent play: fear of zombies into giving away free zombies.
But it's okay, you're probably both back into lurk and I won't get a response. You have until the attack phase of D2 to convince me you're not scum.
/Acro
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On January 30 2013 18:22 RockHydra wrote:Show nested quote +On January 30 2013 01:05 Clockwork Hydra wrote:On January 30 2013 00:43 Aperture Science wrote: What I'm advocating (before anyone says "waaah all you ever do is tell us not to play things") is not to play things that could help scum. Lets see what we already know:
Someone can have 10+ Zombies out T1 if you play Mind's Aglow, and can swing with them T2, killing someone. At least one person is running Fatties. Honestly I'd be happier with Fatties than a dozen Zombies.
@Zeb, Artanis might not have thought that someone would play mind's aglow for 10 T1. I know he's okay with being able to combo out one player by turn 2, which is what cheerio storm does - unless it draws a dozen extra cards, then it combos everyone. You are running really scared of what scum *might* do, instead of thinking of what they probably WILL do. If there is some deck that will combo out everybody on T2, then it is 3.5x more likely to be on town side. Meaning we have a 7:2 chance of town winning on T2, right off the bat. Maybe we should discuss deck strategies a bit more and who is playing what, in order to decide whether any potential combos will fuck us over, or win us the game. Thereby shifting the probabilities even further in our favour. Also, you only have to fear zombies, if you're scum. Are you scum, iGrok? Your extremely cautious play indicates to me that you are. A townie being afraid of all the potential ways he can die would try to figure out whether they can and will actually happen, rather than fear monger with it. Also, as I said above, townies have statistics on their side and thus less reason to be scared. /Acro The underlined part is just not true. Don't post lies unless you wanna appear scummy. Not a lie. It's entirely from my point of view, but it's not a lie.
/Acro
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On January 30 2013 15:47 Nova_Terra wrote: ##Tap: Forest for Join forces Need to do this in the board thread too
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On January 30 2013 14:43 Crossfire99 wrote:<snip>
Now onto some scum hunting. Let's take a look at Clockwork shall we. Look at the contradiction at how he responds to virtually the same question: + Show Spoiler + On January 30 2013 00:30 Clockwork Hydra wrote:-snipped- But the worst part is the last bit: Show nested quote + Oh, also can anyone that played in the first MTG Mafia summarize any hugely important things from it? Basically, I'm trying to think what is better, everyone attacking 1 person or everyone slowly whittling down everyone else, so they'll be easier to kill later. Typing that out makes me think that attacking 1 person is best because it will be as close to a normal lynch as possible, but I'm not sure with all this magic stuff, so I'm asking.
1. Can some over-eager townie please do all the hard work for me, by giving me a cliffnotes version of a long and complicated game? PS. All the time you spend summarizing that game for my lazy ass, you're not scumhunting, so doublescore one for me! 2. More MTG discussion, but this time with extra wishy wash! For the record: we focus down people. Why make it easier for the mafia creature to kill people? That is one of the mistakes made in the first game, which you would know if you had read it... like everybody has been telling you to. The entire post is completely useless. It contributes nothing, yet tries to sound as if he is actually contributing, with a "novel" point on the use of Minds Aglow and a pointless question about policy. If this post didn't put you on instant red alert, your scumdar needs fixing. and this + Show Spoiler + On January 29 2013 08:59 Clockwork Hydra wrote:-snipped- Show nested quote + What do you think were the "mistakes" town did in the previous game and the "reason" scum won that game?
Well, you mentioned quite a bit of it. They/you spent a LOT of time bickering about useless stuff (not just setup, but completely pointless stuff about setup) and town didn't play as a team (mainly due to everybody mistrusting each other for stupid shit). This game is fundamentally different from normal mafia games not just in that we kill with magic, but because we don't actually have a town-controlled KP. It is thus twice as important to be an active townie, because we are a town TEAM. We need to work together, because our strength is in numbers. This turn people may be able to play one creature, which is a bit of a wimp. But if next turn we can all attack one player with wimps, that will be a healthy chunk of damage. If everybody goes off attacking their own favourite target without reasoning it out properly (like happened in the first 3 turns or so of the previous game), then we have lots of players at 16 life and one dead townie due to mafia creature. That is pointless, and last game was in fact harmful, because the mafia creature could one-shot people sooner than should have been possible (although mafia derped too when they missed an attack). Yes, they're more elaborate forms of our own policies, with some stuff we forgot about. /Acro . Why is he so upset that I asked that question when before he thought it a completely relevant and important question to spend some time on a serious response? There is no reason for such a disparity in opinion. You totally should have read MTG Mini Mafia 1. Nobody is summarizing it for you. Asking for a summary made me think you were either lazy, or trying to get other people distracted. The former is a null tell, the latter is a scum tell. I chose to phrase it as a scum tell to gauge your response.
Also, no contradiction: you really should have read MTG Mini Mafia 1.
I'd say that the way this game is moving, if your time is limited, you're probably better off just focusing on this game now, though.
Also, look at this post where they advise caution when powering up a single person + Show Spoiler + On January 29 2013 09:07 Clockwork Hydra wrote:Show nested quote +On January 29 2013 08:42 (DontFear)ThePoster wrote:On January 29 2013 08:25 Clockwork Hydra wrote: I know we're all excited to get this started, but can we please get over the trolling phase?
And, honestly, yes, signing IS important. Firstly there are umpteen hydras here and I don't even know which hydra belongs to whom. Secondly, your train of thought should be clear. It's unfair not just to me, but ot others in this game who may not be as familiar with most of you.
Also, assuming the first game did things right is a gross misrepresentation of that game. I read it at the time, and it was a concatenation of mistakes. Partially because people got setup speculation wrong in the beginning, and partially due to just plain bad play.
Scum won that game... and they won for a reason. Lets not repeat it. What trolling phase? Who is trolling right now?What do you think were the "mistakes" town did in the previous game and the "reason" scum won that game? Do you agree with my commandments or not? (short answer please) /GW Show nested quote +On January 29 2013 08:45 (DontFear)ThePoster wrote: Aperture, will you troll the whole game like this? If I want I could start fucking you up right now, I even have a card that can do it.
BinOnFire, you there? Wanna post about something? rhetorical questions, already? huh. As for your points, they're fairly straightforward. The thing about #4 (also kinda applies to #5): Sure it's a townies job to establish his townieness - but if everybody did that properly, we wouldn't need any policies in the first place, now. I shall be reluctant to participate in plans when they result in a favorable position of somebody whose alignment I have no clue about. And I advise everybody to use the same caution in regards to this. On the other hand, I won't have any problems cooperating with people whose townieness I am sure of. (or at least if acro is, that's fine too) ~dandel . Then look at how they throw caution to the wind and say everyone trust us and do what's best for us because they would benefit disproportionately from this Minds Aglow play with tons of mana put towards it + Show Spoiler + On January 29 2013 11:00 Clockwork Hydra wrote:Okay so here's the thing: We are running Zombie Infestation. (this badboy right here: + Show Spoiler +) For that reason, we would have prefered Minds aglow next turn (and given all 3 mana, too!), but it seems like like it would be more beneficial to town in general this turn, than delaying until next turn ![](/mirror/smilies/frown.gif) So if it's going to be today, we would REALLY like to cast zombie infestation this turn (instead of contributing mana). And of course still ask everyone else to use as much mana as humanly possible! Not just the lurkers/scum! Everyone! Think of it as a group project! I promise we're not crazy (or scum) ~dandel (with acro's consent) . I mean it's not even 3 hours into day 1 yet. It would be one thing to just advocate power plays, but the fact they warn against them and say to be really careful, but then instantly say to back theirs is ridiculous. Lastly, I already showed before how their attack on me was bad and all of this definitely has me thinking Clockwork is the first scum. I don't see a contradiction. Look closely. Use that thing that is supposedly between your ears.
So. Now that we have dismantled this entire atrocity of a case, do you have any actual contributions to the game? I should probably discuss with dandel before deciding whether you're scum or not. My gut is screaming the same as gonzaw's, but dandel was rather null on you yesterday and preferred someone else as Suck's partner in crime.
I suggest you start playing. I have no past history with you. I read PU and you were confirmed town like 10 minutes into the game (or so). Dandel followed WLIIA mafia and here's what he said about you that game:
[1/29/2013 10:33:50 AM] Dandel Ion: i read/obs'd WLIIA [1/29/2013 10:34:01 AM] Dandel Ion: where he also played okay-ish [1/29/2013 10:34:26 AM] Dandel Ion: but it fits his wliia play a bit, because he was kinda confused about the theme [1/29/2013 10:34:56 AM] Dandel Ion: on the other hand, he had some ridiculous plans about the setup there [1/29/2013 10:35:10 AM] Dandel Ion: which at least means he tried to do something [1/29/2013 10:35:17 AM] Dandel Ion: not seeing that so far
+ Show Spoiler +I cut out my irrelevant interjections. Show us some of that town play.
/Acro
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b-but a-a-acro... those were our private moments.
*cry*
~dandel
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On January 30 2013 21:20 Clockwork Hydra wrote:Show nested quote +On January 30 2013 18:22 RockHydra wrote:On January 30 2013 01:05 Clockwork Hydra wrote: Also, you only have to fear zombies, if you're scum.
The underlined part is just not true. Don't post lies unless you wanna appear scummy. Not a lie. It's entirely from my point of view, but it's not a lie. /Acro
If you tell people how to feel, it might be better to look at it from their POV.
/zebezt
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On January 30 2013 15:54 (DontFear)ThePoster wrote: I find these 2 consecutive "fluffy" posts of Suck and Cross where both come out of seemingly nowhere to then go AFK, both attack CH for (IMO) weak reasons, yet neither of them even mention the other.....weird, and that's an understatement.
/G
Hi. I said I found Cross suspicious, and told you something I noted about it. I'm not gonna rehash what has already been said by multiple other posters. Although if it would make you happy I can have a go at rephrasing the same things again (hint: I won't do this).
As far as I'm aware, I'm also one of the first (if not the first) to give the opinion of Stutters that his posts seemed interested and his empty promises mean nothing for alignment.
Simply enough I was never going to post a lot this game. Last Magic game I did not a single thing, so this is me trying some ![](/mirror/smilies/puh2.gif)
As for Aperture, I did the meme because I found what he did hilarious in its hypocrisy. I don't know how to judge it so much right now, and he'll have to be judged on his long-awaited scumhunting after the 'profiling' of the players that he's apparently carrying out.
I don't really share my other half's suspicion of CH right now, although Acro is someone I'm generally extremely wary of being able to play a strong town game as mafia. I don't particularly like the condescending tone Acro has taken in several of his posts, but I don't think that has to be indicative of him being mafia.
-marvelbabe
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Has snb taught you how to play magic yet?
~dandel
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