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[T] MTG Mini Mafia II - Page 2

Forum Index > TL Mafia
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BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 01:35 GMT
#316
EBWOP: Never mind! Clockwork Hydra is right. I still don't see a reason for players to opt out, but hey, that just means that my decision is made even easier.
Obvious Smurf. :D
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 01:38 GMT
#318
On January 29 2013 10:35 (DontFear)ThePoster wrote:
Bin, please get 100% confirmation on how Mind Glow works.
I thought everybody would get a card, no matter who used mana for it or not.


You are correct, and I apologize for misreading the card :D. Everyone chooses whether or not to contribute to the X, but everyone, regardless of whether they paid or not, draws X cards. That being the case, I'm totally down with your earlier plan to make scummier players and lurkers pay for it.
Obvious Smurf. :D
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 01:45 GMT
#322
Okay, I have to go in 15 minutes, so here are my thoughts on what I've seen so far:

1) I'm going to cast Minds Aglow, tapping my Island and Forest. With no evidence for a mill deck, I would suggest that everyone voluntarily pay into it so that I can increase my odds of drawing Collective Voyage and thus setting everyone up for T3.

2) Otherwise, default to (DF)TP's plan, and I'd say that iGrok and Marv are the scummiest to me right now, because of iGrok's still-unresolved quip, and Marv's utter lack of thread presence. RockHydra and Stutters are null.

So, iGrok, please answer the question. What else would you be casting today?
Obvious Smurf. :D
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 01:51 GMT
#327
On January 29 2013 10:46 (DontFear)ThePoster wrote:
Why so quick Bin?

There's no hurry to cast shit.
What if Cross or Nova have a super duper card and they could use your mana for it?

Remember my commandment: Don't rush shit


I haven't casted anything. I'm just re-posting my conclusions here before I leave, partially so that Oats can follow my train of thought when he sees the thread, and partially because I wanted to clear up any remaining misconceptions about what Minds Aglow actually does.
Obvious Smurf. :D
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 02:56 GMT
#354
Dont fear, it was his first post and he is leading into something, you seem AWFULLY quick to attack everybody.
Yes I think that disscussion for Minds Aglow has run its course, but it wasnt all useless.
/Oats
Obvious Smurf. :D
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 03:01 GMT
#357
What pressure? IT WAS 1 post.

Actually I think minds aglow helps everybody, not just town. So why wont 'scummy' people contribute mana? Then they can start actually 1 shotting people.
Obvious Smurf. :D
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 03:15 GMT
#370
CH
They/you spent a LOT of time bickering about useless stuff (not just setup, but completely pointless stuff about setup)
Then your ENTIRE page 2 filter is whether minds aglow is good, WHICH IT IS.
Obvious Smurf. :D
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 03:48 GMT
#378
Did you not say that only scummy players contribute mana towards Minds Aglow?
Then you said that it gives them a chance to look 'townie'

Also, yes town can actually have some teeth, but this is also good for scum in the sense that a Vig is good for scum. More often than not, Vig's shoot town. Same with lynches.
I would think that scum would want to get enough 'power' to 1 shot people as fast as possible to reduce the number of townies, thats why the card is also good for them
/Oats
Obvious Smurf. :D
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 04:21 GMT
#389
Chances.
Do you know how probability works?
there are 8 targets, 6 of them are town.
so you hitting town is 75%. Which are really bad odds.
Of course its not static, I could have a town read on a scum and then it becomes 6 town 1 scum, reducing the chances even more.
Its day 1, CH.
I have confidence in my reads, I dont see how that affects my previous statment
Obvious Smurf. :D
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 04:31 GMT
#392
Not at the moment, no.
So DontFear, are you saying that we dont use the card?
Obvious Smurf. :D
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 04:37 GMT
#394
Well all I gotta do is prove that Im town, which has not been a problem so far.
I would say im leaning scum on CH, not a strong read though
Obvious Smurf. :D
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 04:45 GMT
#396
Ok for you, the reason why you want me to play Minds Aglow is to play 20 skeletons.

That is the only reason so dont be all so 'herp derp town more cards = better'
So do you disagree with my point? Or what.
Obvious Smurf. :D
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 04:59 GMT
#400
Dude, did you even read my post? I don't mention zombies at all. In fact, I talk in general terms. Stronger everybody = good for town.
Of course you dont want to say that you are a selfish bastard.
I agree that the more cards you get, and the more mana you can play, the better it is for you. Also better for scum.

Town getting stronger is better because scum already start with a big fat 8/8 monster.

HOWEVER what I am saying is that its not objectively good for town.
There are pro's and con's for playing that card and all you seem to be doing is saying how good it is for town.
Obvious Smurf. :D
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 05:01 GMT
#402
My apologies

On January 29 2013 12:27 Oatsmaster wrote:
All plays that involve people drawing cards are good for EVERYBODY.
CH, explain how scum would not want to contribute mana regardless?
Also, if you say only the scummy players contribute mana, you are giving scum a free out to 'prove' that they are town


On January 29 2013 13:13 Oatsmaster wrote:
Vig's are pro town, but in a game with no lurkers, the main target of vigi hits, Chances are that they are gonna hit town. Except now we have 7 vigis.


/Oats
Obvious Smurf. :D
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 05:34 GMT
#410
I assume DontFear is Gonzaw for now.
The mafia creature is unblockable right? So putting a 'tank' like 0/1 is useless, which means that yeah I support the decision to play attacking creatures. HOWEVER, this also helps scum because then they can use their other creatures to attack the player they want to kill.

Im not sure that Im in favour of having to convince people in order to kill my scum read, especially if I can do it myself.
I realise that yes, its like a lynch.
DontFear, can you concisely say what do you think town should do?
/Oats
Obvious Smurf. :D
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 07:13 GMT
#413
IGrok has posted absolutely nothing of use so far, only like 3 serious posts.
Really not looking good.

This post especially
On January 29 2013 08:27 Aperture Science wrote:
GreYMisT is afk for a few days... I'm lonely

Like he is roleplaying, then goes into serious mode, then goes into roleplaying.
Lynch him.
Obvious Smurf. :D
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 09:03 GMT
#418
On January 29 2013 18:02 Oatsmaster wrote:
Well, I dont think that the 'voting' system will work to well cause you cant really enforce people to 'vote'.

Ok what do you guys think about a lynch all lurker's policy, where we hit the person with the lowest post count with all that we got?


How do you guys do this?..
Obvious Smurf. :D
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 10:12 GMT
#420
Explain why its terrible.
That way we dont kill people who are lurking that are town because it really really annoys me when people just lurk the shit out of a game.

I dont necessarily disagree with your plan, I just think mine is better
Obvious Smurf. :D
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 12:14 GMT
#427
On January 29 2013 21:11 Oatsmaster wrote:
Well the point of my policy is to find the lowest poster and DISCUSS whether we hit him or not.
The lowest poster thing is not objective, town can make quality posts and scum can make quantity posts. So we go up the line and find the scummiest person, using Lowest post count as a guideline rather than our 'feel'


Well Crossfire's entrance is similar to marvs,
I think this is weird though
I only think a few mana total should be used on it because I don't think it is wise to discard so many cards because that's wasteful.
And then he never mentions that again, even though I feel that its a good point if a bit vague, which means that he shouldve discussed it. I get generally noobness feel from him, not alignment indicative though
Obvious Smurf. :D
BinOnFire
Profile Joined January 2013
Laos123 Posts
January 29 2013 12:29 GMT
#430
I think aperture science is being particularly useless.
SuckonmyTopdeck was also only inactive for a short period of time.


However I think before 24 hours, its premature to assume anything
Obvious Smurf. :D
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