What do you feel the benefits of using it. Day one are compared to day two?
P (acro: I sign all my posts, no P = Gonzaw)
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(DontFear)ThePoster
Guernsey584 Posts
What do you feel the benefits of using it. Day one are compared to day two? P (acro: I sign all my posts, no P = Gonzaw) | ||
(DontFear)ThePoster
Guernsey584 Posts
;_; Have no idea about Mind Aglow. If everybody follows with it, nobody will have anything out in play for next day, but we'll have 1-2 more cards. Ehmm...yeah have no idea if this would be good or bad. | ||
(DontFear)ThePoster
Guernsey584 Posts
I'm trying to find scum here, remember? You can multitask you know? /G | ||
(DontFear)ThePoster
Guernsey584 Posts
On January 29 2013 09:39 SuckMyTopdeck wrote: collective voyage never seen that card before but holy ass thats ridiculous indeed a much stronger turn1 play but mulliganing does hurt you for later Hi S&B (I assume), what do you think of stuff I posted previously (about Stutters, about Rock maybe, etc)? | ||
(DontFear)ThePoster
Guernsey584 Posts
If I pay 2 mana (and everybody else pays 2 mana) for Mind Glow, do I get 2 cards? | ||
(DontFear)ThePoster
Guernsey584 Posts
Ah...wow. Do we have to discard cards, or do we keep those 18 until D2-D3? /G | ||
(DontFear)ThePoster
Guernsey584 Posts
If it resolves at deadline, then it means you get the cards at deadline, thus you can't do shit and will discard most of them. That doesn't seem so useful, other than have the cards you REALLY NEED in your hand, although others not. If for instance you had the time to lay down lands it'd be great Ehmm....still if you can get Collective Voyage I'd be nice I guess. So...what about Stutters? Or even SuckDeck? He's been very little active right now, I'd expect more from him. /G | ||
(DontFear)ThePoster
Guernsey584 Posts
Have the "scummiest" players use their mana for Mind Glow, maybe after 24 hours have passed. The other "townier" players cast creatures/spells/etc. With that, people should get 3-4 cards from Mind Glow, likely enough to fill their hands again, and at worst discard 1-2 useless cards (not discard 10 :/ ) Of course determining who uses the mana and who plays cards can be changed. Maybe someone has nothing to cast today and can use his mana for it. | ||
(DontFear)ThePoster
Guernsey584 Posts
On January 29 2013 10:12 Aperture Science wrote: Show nested quote + On January 29 2013 10:10 BinOnFire wrote: On January 29 2013 10:07 Aperture Science wrote: So, Mind's Aglow looks completely useless. Awesome. Scumhunting is in Flavor. Magic Discussion is not. It's an investment for turn 3 - the details are on the last page, if you didn't catch them. What else would you be doing this turn, anyways? I'd be scumhunting. The question is not "What else would you be doing this turn?"->"I'd be scumhunting" but rather "What else should you be doing right now?"->"I am scumhunting" Post reasoning for thinking someone is scum now. Everybody do this too please I'll start Stutters: What I already said previously. His posts seemed "generic" in a way, and doesn't seem invested in discussions and stuff Apparently he's working so I won't put that much worth into that, but yeah he rubs me the wrong way with that way he's playing. SuckTheDeck: I'd thought either of S&B/marv would try harder to...I dunno...do shit right now. I dunno who of them was posting, but they just posted 3 awful one-liners and did absolutely shit all. Seems like they were trying to blend in with useless one-liners, or at least they don't really give a shit about anything right now. Aperture Science: That "I'd scumhunt" thing seems like so bad. You don't say "Yeah, I'll scumhunt in the future...maybe", you do that shit right now. His early trolling style was null (like it should be), and although he may have a slight point about this strategy (discarding most cards), the way he's pushing it, specially with the "I'd scumhunt" comment is a little suspicious. RockHydra: People acting all defensive, "closed", and stuff rubs me wrong in this kind of games. Grey flipped town and basically did the exact same thing last game, so I won't put that much weight on that, but he hasn't done any other contribution and just basically spent all his time with my 0/X suggestion, of course acting a little antagonistic about it We are still missing Cros+Nova, maybe they are both the scumteam and everything I posted is irrelevant ![]() /G | ||
(DontFear)ThePoster
Guernsey584 Posts
I thought everybody would get a card, no matter who used mana for it or not. | ||
(DontFear)ThePoster
Guernsey584 Posts
Upsides:
Now, if we follow this plan, we have ALL D1 to figure out who is scum to use this strategy on. If we choose a scummer to use this strategy on, and he doesn't follow it, we just boom his ass tomorrow So I'd advise nobody casting anything at all until late D1 so we can start finding that scum. | ||
(DontFear)ThePoster
Guernsey584 Posts
There's no hurry to cast shit. What if Cross or Nova have a super duper card and they could use your mana for it? Remember my commandment: Don't rush shit | ||
(DontFear)ThePoster
Guernsey584 Posts
In the meantime everybody is welcome to...you know...find scum. On January 29 2013 10:41 Stutters695 wrote: Show nested quote + On January 29 2013 10:25 (DontFear)ThePoster wrote: We could do this: Have the "scummiest" players use their mana for Mind Glow, maybe after 24 hours have passed. The other "townier" players cast creatures/spells/etc. With that, people should get 3-4 cards from Mind Glow, likely enough to fill their hands again, and at worst discard 1-2 useless cards (not discard 10 :/ ) Of course determining who uses the mana and who plays cards can be changed. Maybe someone has nothing to cast today and can use his mana for it. I like the idea here. I can't drop any creatures today so I could fill mana but I'd much rather try to force scum to do it (in case I manage to draw something I can drop and be open to the mafia creature. Really wish I would have thought of mulliganing before I dropped my land. Hmm, this post from Stutt's gives me a townie gut feel. Volunteering for it like that, even if he couldn't cast shit anyways, seems somewhat townie, specially agreeing with it in the first place before it got that much of a support. | ||
(DontFear)ThePoster
Guernsey584 Posts
Nevermind then. | ||
(DontFear)ThePoster
Guernsey584 Posts
![]() You won't get away with it this game buddy ![]() Also, just like I did in the previous game: Read the whole thread before deciding to cast anything with mana cost Have to be careful about scum casting stuff to avoid the plan, then saying "oops! Didn't read the thread!" Hopefully stupid townies don't do it either. | ||
(DontFear)ThePoster
Guernsey584 Posts
Seems like a good deal? I don't really like people asking for stuff (even though you could just cast that thing without anybody's permission) if they in return don't do any scumhunting, etc Reminds me of Toad last game, where he spent all D2 asking me to give him mana so he could take his beast out. | ||
(DontFear)ThePoster
Guernsey584 Posts
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(DontFear)ThePoster
Guernsey584 Posts
On January 29 2013 11:17 Clockwork Hydra wrote: That was a nice way of saying "who appointed this guy boss?" ~dandel Well, I'm the only guy apparently giving a damn trying to find scum and get people to give a crap about finding scum, so I guess that gives me at least a little tiny bit of authority. I had a gut town feeling about you, but unless you start scumhunting then it's not going to go further than that. Toad had similar activity early in the previous game as you did (he was scum). Not calling you scum, I just want you to start doing shit, as everybody else so we can get this game started | ||
(DontFear)ThePoster
Guernsey584 Posts
On January 29 2013 11:25 Clockwork Hydra wrote: Show nested quote + On January 29 2013 10:34 (DontFear)ThePoster wrote: On January 29 2013 10:12 Aperture Science wrote: On January 29 2013 10:10 BinOnFire wrote: On January 29 2013 10:07 Aperture Science wrote: So, Mind's Aglow looks completely useless. Awesome. Scumhunting is in Flavor. Magic Discussion is not. It's an investment for turn 3 - the details are on the last page, if you didn't catch them. What else would you be doing this turn, anyways? I'd be scumhunting. The question is not "What else would you be doing this turn?"->"I'd be scumhunting" but rather "What else should you be doing right now?"->"I am scumhunting" Post reasoning for thinking someone is scum now. Everybody do this too please I'll start Stutters: blabla SuckTheDeck: blablabla Aperture Science: blablablue RockHydra: blub blub blub We are still missing Cros+Nova, maybe they are both the scumteam and everything I posted is irrelevant ![]() /G To expound on my fellow's head. Your try-hard "scumhunting" is not useful, and in fact is a detraction. It made us wonder whether you are a try-hard townie or a scum derailing the discussion about minds aglow, which was far more interesting than you analyzing people's first posts in the thread. I said everything I needed to say about mind's glow. Sorry if you don't like my early D1 scumhunting techniques, but they are meant to get the ball rolling. You can't scumhunt for shit if nobody tries to do anything at all about it. Setup speculation and talking about it is VERY easy to hide behind. In a normal game you can't hide behind setup discussion, since you at most can just talk about self-millers claiming and that's it basically. Here there are endless of situations and opportunities and shit for you to discuss ad nauseaum. It makes it very easy for scum to hide, like they did last game. I don't want that, so yes, my "try-hard scumhunting" is 100x times more interesting than any discussion about "minds aglow", specially discussion that should already be over by now. On January 29 2013 11:26 RockHydra wrote: Show nested quote + On January 29 2013 10:58 (DontFear)ThePoster wrote: Also, how about a "if marv doesn't post anything at all lynch him" policy kill this game? ![]() You won't get away with it this game buddy ![]() Also, just like I did in the previous game: Read the whole thread before deciding to cast anything with mana cost Have to be careful about scum casting stuff to avoid the plan, then saying "oops! Didn't read the thread!" Hopefully stupid townies don't do it either. I read the thread. I have 0-mana creatures. What now? How about: -Being useful -Scumhunt -If you want to cast one of those creatures, then either cast them or tell us before why you'll cast them/etc -Try not to be a smartass about it I would like to play as many cards as I can so that I can have as empty a hand as possible, assuming Mind's Aglow gets played. I can play 4 cards, and I mulled down to 6. I'll need to spend 1 mana to do so, so I'll have room for 5 and I can contribute 1 mana to the draw. Do you agree with my plan? If so, then we have to wait for you to use your mana, and preferably casting those creatures. Also, if the plan is to get people 2/4 cards, then it won't matter if you play "as many cards", because if you play too many cards, and we draw a lot of cards for you to get 7, then lots of players will have to discard cards On January 29 2013 11:34 Clockwork Hydra wrote: And it's not like you can actually force people to do so. All actions will come from one's own will and I don't like how you suggest the use of "force". In fact, scum have a far higher interest in doing as you say, as their lacking board development can be made up with the mafia creature. And if it allows them to funnel town into policy attacks on scummys/lurkers, I'd imagine scum would follow you without much resistance. -dandel Instead of "force" it's basically having everybody accept it and follow it. People not following it will be handled in a case to case basis, depending on who it is, the situation, etc. I do know scum are more likely to "follow me" (like they did last game), or rather can follow me. However by following me they give me more power to catch them, and benefit town anyways. I did learn from my mistakes last game (or at least I like to think I did), I'm not "follow me and be instant-confirmed-town", it's "follow me to help town". Also I could easily find someone scummy even if they follow my plan. When I mention "scummy" people, I mention people I find likely to be scum, which, if I may be rather arrogant, means they are actually likely scum, whether lurkers or "followers of plans" ![]() /G | ||
(DontFear)ThePoster
Guernsey584 Posts
On January 29 2013 11:38 Clockwork Hydra wrote: Show nested quote + On January 29 2013 11:19 Stutters695 wrote: On January 29 2013 11:00 Clockwork Hydra wrote: Okay so here's the thing: We are running Zombie Infestation. (this badboy right here:+ Show Spoiler + For that reason, we would have prefered Minds aglow next turn (and given all 3 mana, too!), but it seems like like it would be more beneficial to town in general this turn, than delaying until next turn ![]() So if it's going to be today, we would REALLY like to cast zombie infestation this turn (instead of contributing mana). And of course still ask everyone else to use as much mana as humanly possible! Not just the lurkers/scum! Everyone! Think of it as a group project! I promise we're not crazy (or scum) ~dandel (with acro's consent) Haven't we established that using as much mana as possible isn't entirely helpful? Drawing is great but if we mill ourselves were ditching a lot of potentially powerful cards when we discard to seven since we won't have mana. Since you haven't mentioned it, what are your thoughts on forcing the scummiest players into contributing their mana for it? The more cards the better from our point of view. When Bin disclosed Minds Aglow we secretly hoped for > 10 cards. 15+ would be ideal: play land and ZI. Discard 20 cards to make 10 zombies. Next turn, kill scum. Turn 3, kill second scum. If failed on either attempt, die to scum monster in N3. Okay, you never mentioned this part of your plan before. It could make sense, but you are not confirmed town so making other townies discard so many cards, and giving you so many monsters is not that good of a plan until you are very likely town, or at least we can control your monsters somehow. For that, I think we should wait until D2 or a little bit later for this plan of yours. Also >20 cards, and having to discard so many of them may not benefit town as a whole, while having 3/4 cards has less risk, and does benefit town (or it appears so) So, in short, forcing "scummy players" to use their mana is great (and forcing all other players to do so is great as well), if we can find those scummy players in enough time and they cooperate. Yes this is a huge part of the plan, so better let's get to it shouldn't we? If they are in fact scum, why would they cooperate? If they don't cooperate, then we don't get additional cards. Big woopity woop. At worst another townie who could have withheld his mana until the end could use his mana for the additional cards, and that scum will be held under scrutiny Also this seems rather contradictory with your previous "Scum would obviously follow you" comment: In fact, scum have a far higher interest in doing as you say, as their lacking board development can be made up with the mafia creature. And if it allows them to funnel town into policy attacks on scummys/lurkers, I'd imagine scum would follow you without much resistance. So what do you think is more likely? Scum following me or not following me? Make up your mind and explain your contradiction Also I'd gladly kill marv/S&B considering their "lurky not into the game that much" behaviour right now. I think this should be considered until they start giving more of a damn. /G | ||
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