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Chrono Trigger Mafia - Page 16

Forum Index > TL Mafia
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Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
December 12 2012 15:34 GMT
#7433
On December 13 2012 00:28 Acrofales wrote:
No. OP is further out of date: Phagga is dead too.

13 alive. maximum 11 town.

If nobody else is scum, then that makes it 475 damage, plus 400 from syllo and kita. 25 damage missing cannot be explained in any way claimed.

1 extra scum: 450 + 400 from syllo and kita. 50 damage can be explained in two different ways. First is that oats sent in a night action before going on holiday and punched for 50. However, that means Hapa didn't shoot, because he claimed not being roleblocked. Only reason I can think of for Hapa not to shoot is if he's scum.

2 extra scum: 425 + 400 from syllo and kita. 75 damage is weird and can only be explained if kita did not count as a target for syllo's ability, or Hapa lied about the 3rd level of his flamethrower.

Either way, Hapa's shot is missing, unless there are 3 scum in addition to Toad, which seems outrageous. The alternative is that Kita or Syllo is lying. Out of the two, Kita lying seems more likely, but I happen to believe them both. Kita's claim of being Crono at least is true. Luminaire was cast. The rest just seems to line up too. That leaves Hapahascummy.

Whoops...Is there any chance that scum being alive will take hits for Lavos or something like that?
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
December 12 2012 19:38 GMT
#7461
On December 13 2012 04:36 Acrofales wrote:
Pistol was 1-shot according to Syllo. However, there's more weird stuff with Oats: he claimed doing 75 damage twice while Syllo claims the pistol is 1-shot.

Did he claim twice? I thought just the one shot for 75 on phagga.
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
December 12 2012 19:48 GMT
#7465
On December 07 2012 17:35 Oatsmaster wrote:
I claim the 75 on phagga


On December 08 2012 10:21 Oatsmaster wrote:
I didnt, I dont really want to explain why.

Oh those, I hit z-bo, dont know about the rest.

Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
December 12 2012 19:48 GMT
#7466
He never actually confirms he hit Z-Bo for 75, but claims the hit, so I'm left to assume.
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
December 12 2012 19:49 GMT
#7467
Oh, also:
On December 13 2012 04:26 Promethelax wrote:
Why Hapa too? Just because of total damage?

8 man scum team fucks me in the ear. I was thinking five all game. Six messed with me. Revived Toad messed with me. 8 blows my mind.



(Updated)
  • Prehistory - Azala/Black Tyranno (Unknown)
  • Antiquity - Three Guru's (Austinmcc) (They lived in Antiquity)
  • Middle Ages - WHERE IS MIDDLE AGES SCUM?!?! (unknown)
  • Present Day - Norstein Bekkler (VisceraEyes/BioSC)
  • Future - Mother Brain (risk.nuke)
  • End Of Time - Spekkio (sandroba)
  • Black Omen - Queen Zeal (Toad)
  • Not specified - Nu (strongandbig)


lol...
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
December 12 2012 19:53 GMT
#7469
On December 11 2012 09:48 Oatsmaster wrote:
Well I got hit for 400 damage, fun times.
Full Claim.
I have 3 abilities. I can only use 1 at a time
Rocket punch deals 50 damage but cant be used twice in a row.
Poximity bomb deals 100 damage to whoever visits me
Heal Beam heals/protects my target for 100 hp.
The 75 damage was from a pistol I got by being the leader of a successful party.

I don't see how he managed a second shot for 75 damage...
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
December 13 2012 00:38 GMT
#7521
GG! Thanks GreY and mementoss
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
December 13 2012 01:23 GMT
#7538
Not that it matters, but based on the PM's I got, there was no way for me to track my own damage to know I was at 1 HP for a long time. Was that intentional?
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
December 13 2012 01:37 GMT
#7549
On December 13 2012 10:27 GreYMisT wrote:
Hopeless it was originally possible for you to kill yourself with your ability

Also, Slurp Slash`s 50 damage was never reported either. And yeah, I would never have tried to get myself below zero if I was made aware that I was in fact taking damage from drinking!
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
December 13 2012 01:41 GMT
#7553
On December 13 2012 10:39 GreYMisT wrote:
Show nested quote +
On December 13 2012 10:38 GreYMisT wrote:
On December 13 2012 10:37 Hopeless1der wrote:
On December 13 2012 10:27 GreYMisT wrote:
Hopeless it was originally possible for you to kill yourself with your ability

Also, Slurp Slash`s 50 damage was never reported either. And yeah, I would never have tried to get myself below zero if I was made aware that I was in fact taking damage from drinking!


it was in your role Pm im pretty sure


Welcome To Chrono Trigger Mafia! You are Toma. You are the legendary drunk adventurer! You therefore have the ability to Take a Drink! you know that alcohol unlocks the hero inside of you. In order to unlock your hidden powers, you must drink! At night you may drink to cause X amount of damage to yourself where X is a number you choose (up to 200). The next night you will unlock your hidden potential which will be more powerful the drunker you are! You have 450 max HP. You win with the Town

This is true, but from Night 1:



Original Message From Mementoss:
You are drunk! You took 63 damage! You have gained a new ability!




Kegstand - You are untargettable! You can do 126 damage to your select target!


From Night 3:


Original Message From GreYMisT:
You took 75 Damage! You are also Drunk now. You may use Keg stand for 400 Damage


I was left to assume some of the damage had been prevented.
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
December 13 2012 01:52 GMT
#7564
On December 13 2012 10:44 GreYMisT wrote:
Ah i see what you mean, You should have inquired about that and I see how it is confusing. From my perspective it was clear (of course thats a bit easy for me to say).

I guess, but tbh I:
A) suspected heals/preventions
B) Didn't think you'd confirm those roles for me.



On December 13 2012 10:50 GreYMisT wrote:
Also I left many of the important side characters availible for mafia fakeclaims, as well as made the Guru's mafia. Also Kita gets a special mention as having the most silver coins in the game. Which makes him the double winner.


Another thing of interest was it was my original plan to factor in the pregame millineium fair fun. I was going to role-block everyone I deemed to have been "bad" at the fair, just like what happens in the game.

Seriously? Silver points were a total red herring?
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
December 13 2012 01:58 GMT
#7571
On December 13 2012 10:56 Keirathi wrote:
Show nested quote +
On December 13 2012 10:55 Hapahauli wrote:
Speaking of role design, my abilities (Lucca) seemed really underwhelming to some of the other abilities that have been revealed throughout the game... was there something I was missing about how my abilities should be used?

Yours?


Well he was Lucca, yet my role seems like it was more powerful.
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
December 13 2012 02:00 GMT
#7573
On December 13 2012 10:58 Adam4167 wrote:
Show nested quote +
On December 13 2012 10:54 GreYMisT wrote:
Oh yea Dieno your role was originally REALLY overpowered.

instead of slurp slash you could simply choose to avoid all night actions on you every night.

when you got below 150 HP you could deal 200 damage to 3 targets each night.


All he would have to do is avoid the lynch all game and hes immune to death?

What in the... haha that's crazy!


I knew as soon as the N1 post rolled around with no-one dead that I was going to be in for a rough game as far as predicting deaths was concerned.



He could still die to event damage I think..
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
December 13 2012 02:07 GMT
#7579
On December 13 2012 11:03 GreYMisT wrote:
The RB track that syllo had was very powerfull, but I originally thought that he would spend most of the game on foot, haha. I thought to myself that I would have to somehow hope that he uses his other power, lol.



So what do you guys think is the coolest role in the game? Give me one for Mafia and one for not mafia.

The Entity

Three Gurus
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
December 13 2012 04:53 GMT
#7612
On December 13 2012 13:17 GreYMisT wrote:
Show nested quote +
On December 13 2012 12:56 Djodref wrote:
On December 13 2012 11:17 Dienosore wrote:
Hey mafia, how angry were you that I wouldn't die lol

If they didn't send me on that silly mission with 1hp, I probably would have lived forever


I shouldn't have claimed taking care of you at all. I don't think I played my role at best, it was a very powerful one.

Thank to the hosts ! Really great game !

Thanks to everyone !

Really impressed by Acro performance Town MVP for sure
austin <3
Risen, I knew that you were mafia ! Nice job by getting back to the confirmed town side ^^

I think that the game would have been different in some mafia players would have been on the party D1. D1 was the easiest event ever and I think it had a big influence on the rest of the game.

What would have happened if I had chosen Magus as my master ?


You would have been masoned with him and gained his wincon

Would he have joined the Magus Party, and shared a "Magus survives" win or would both Magus and his cat have had to survive to claim victory?
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
December 13 2012 19:22 GMT
#7635
On December 14 2012 04:19 Acrofales wrote:
Risen, I was almost agreeing with you, until I started reasoning it out. The lack of information about how parties worked turned out to be a boon for town, but D1 working out differently could have completely screwed them over.

Town (and everybody) had so little information that we assumed a straightforward system, while the actual system was way more convoluted. This assumption turned out to work really well, but could equally well have screwed town over monumentously. Assume for a second that Sandro or Toad managed to form the party and took 3 townies along. That person does not get lynched the next day and is in a good position to be in the party again. This party is FORCED to take 2 unconfirmed townies along. These will probably BOTH get lynched before the whole system is exposed.

One thing scum should really have payed more attention to was the bit in the OP where it said that failing a party would be extremely bad for town. Nowhere is this mentioned in your QT that you should make a combined effort to get into a party. A push to really be included in the first party could have done SO much for you. However, not a single scummer even tried to look townie in D1:

Sandro started off well, but went afk and never came back.
Toad derped around.
SnB was away.
risk.nuke never manages to make himself look excessively townie.
Zbo started okay, but never more than that.
TC started really well, but let it slip until at the end of the day he was actually a scumspect.
BioSC was lurking.

Using the 7 members to make a strong push for 1 player being REALLY townie and getting included on the party would have set scum up for about 5 cycles worth of town chaos.

Also, you say you didn't have enough KP, but I honestly think that is false. SnB had 250 to claimers, in addition to his 20% HP destroyer. Sandro had 200 over time, VE had quite a lot of conditional, Toad had 100, risk had 150 conditional and you yourself had some random KP. Add 200 factional KP and by making directed use of your KP to kill off healers and other protective roles (or in the beginning just focusing on strong town characters like Marv, Syllo or Kita), you could have killed off far more than 7 players at night. Hell, as it is 6 townies died and that was while severely derping up the KP.

The way the game played out it looks like a landslide victory for town that scum was incapable of stopping, but with better D1 play (taking advantage of the sheer number of scummers) and more coordinated night actions, it could absolutely have been possible to hit Lavos in a very advantageous position.

In addition to if the scumteam was looking more townie, it becomes more likely that town KP gets pointed at other townies (GK, Phagga, me, etc.) letting you guys focus down clarity or lamp with your factional KP and then town has very limited heals left.
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