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Chrono Trigger Mafia - Page 10

Forum Index > TL Mafia
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Prev 1 8 9 10 11 12 14 Next All
CaveJohnson
Profile Joined October 2012
278 Posts
December 03 2012 00:25 GMT
#5798
If you have an actual advantage for going to another time zone I'd like to here it. The closest I could think of was prehistory to get the dreamstone back.
Mafia smurf
CaveJohnson
Profile Joined October 2012
278 Posts
December 03 2012 00:37 GMT
#5805
On December 03 2012 09:31 Clarity_nl wrote:
I think that's overthinking it and we should probably focus on people who are stronger in certain time periods, e.g. Keirathi in 600AD (or so he claims)


Another advantage for the end of time then - Its neutral ground since we've killed off one of its only residences. Equal playing field where we can't be surprised by interesting scum abilities.
Mafia smurf
CaveJohnson
Profile Joined October 2012
278 Posts
December 03 2012 00:47 GMT
#5813
Well we all know at some level one of the main party members are going to be missing for safe claim purposes...
Mafia smurf
CaveJohnson
Profile Joined October 2012
278 Posts
December 03 2012 00:52 GMT
#5817
On December 03 2012 09:51 Hapahauli wrote:
Show nested quote +
On December 03 2012 09:47 CaveJohnson wrote:
Well we all know at some level one of the main party members are going to be missing for safe claim purposes...


No one really knows that, unless there's something you'd like to enlighten us about your "claim?"


Its common sense
Mafia smurf
CaveJohnson
Profile Joined October 2012
278 Posts
December 03 2012 00:53 GMT
#5818
Going to bed
Mafia smurf
CaveJohnson
Profile Joined October 2012
278 Posts
December 03 2012 15:40 GMT
#6023
On December 04 2012 00:32 Promethelax wrote:
I'm being an asshole because I am tired and annoyed. Sorry.

Clarity: cool that you are defending me but I got this. How about some scum hunting? Or Contribution.

Draz: you are my least favourite ninja. Come here and tell me about the end of time.


Read the thread I've already stated my case on the end of time
Mafia smurf
CaveJohnson
Profile Joined October 2012
278 Posts
December 03 2012 15:44 GMT
#6026
On December 04 2012 00:43 Promethelax wrote:
Show nested quote +
On December 04 2012 00:40 CaveJohnson wrote:
On December 04 2012 00:32 Promethelax wrote:
I'm being an asshole because I am tired and annoyed. Sorry.

Clarity: cool that you are defending me but I got this. How about some scum hunting? Or Contribution.

Draz: you are my least favourite ninja. Come here and tell me about the end of time.


Read the thread I've already stated my case on the end of time


so nothing has changed in the many hours between that explanation and your vote? And you had nothing to add about anything else?


Not really
Mafia smurf
CaveJohnson
Profile Joined October 2012
278 Posts
December 03 2012 17:17 GMT
#6036
On December 04 2012 02:04 goodkarma wrote:
Did it occur to everyone that we already killed the Master of War (Spekkio)???

As such, I don't get what we're hoping to achieve at the End of Time.

Further: GreyMist has shown over and over again this game that just about anything can be thrown at us at his whim. Feel free to hope for one result (such as new magic abilities), but FULLY EXPECT you'll get another...

The ONLY THING related to times that we know about right now is that some characters have a bonus in certain times.



With the very very likely scum flip this cycle, I don't see anything too worrisome about matching up a time period with characters who have admitted having a bonus in that time + Show Spoiler +
(or even who just happen to be from that time period)
. I mean, unless this game is wildly different from a normal game setup there's going to only be 2 (maybe three) scum left. We've eliminated half their team. And we already know their KP isn't that amazing given how much trouble they've had killing even a single townie each cycle... So I'm not terribly worried if we pre-plan accordingly a party even if some of them become higher priority targets. I highly doubt that scum will be able to fully negate the additional ability advantage we will gain from such a play.


Looking at the spreadsheet, and the already claimed abilities, the time period that will most likely benefit us most is the Middle Ages (600AD). As such:

##Epoch: Middle Ages (600AD)



Neutral ground is better than shaky ground.

600AD is probably the scariest place to be as far as possible scum abilities go.
Mafia smurf
CaveJohnson
Profile Joined October 2012
278 Posts
December 03 2012 19:47 GMT
#6078
On December 04 2012 04:43 GreYMisT wrote:
A bit late, but celebrations are in order for breaking 300 pages!



I EQUIP MY BRONZE HELM!
Mafia smurf
CaveJohnson
Profile Joined October 2012
278 Posts
December 03 2012 20:25 GMT
#6082
Exceptions can always be made Acro
Mafia smurf
CaveJohnson
Profile Joined October 2012
278 Posts
December 03 2012 21:55 GMT
#6096
On December 04 2012 06:32 Acrofales wrote:
Show nested quote +
On December 04 2012 05:43 phagga wrote:
Ok, the main reason I am asking this is because if I was targeted in any way with the buss, I should have gotten a bussing night action, which I do not. But as I understand it, Theoratically snb could have been bussed to djo (though I agree that it makes no sense).

What makes you think bus targets are notified?

Honestly, the normal MO is for them not to be.

Theoretically also not. I admit that bus drivers are not an easy role to understand, but Djo is one of the few people who we know could not have been on the receiving end of a bus with SnB, assuming Syllo targeted SnB. He had no spells left and would thus not have been able to target himself.

@Everybody: why are we going to the end of time on the word of Drazerk? It's retarded. His reasoning so far has been:
Show nested quote +
On December 03 2012 09:19 CaveJohnson wrote:
If we go to the end of time we can learn magic. However he did flip scum so it might not happen but it is our best bet to get additional powers.

Show nested quote +
On December 03 2012 09:37 CaveJohnson wrote:
On December 03 2012 09:31 Clarity_nl wrote:
I think that's overthinking it and we should probably focus on people who are stronger in certain time periods, e.g. Keirathi in 600AD (or so he claims)


Another advantage for the end of time then - Its neutral ground since we've killed off one of its only residences. Equal playing field where we can't be surprised by interesting scum abilities.

Show nested quote +
On December 04 2012 02:17 CaveJohnson wrote:
On December 04 2012 02:04 goodkarma wrote:
Did it occur to everyone that we already killed the Master of War (Spekkio)???

As such, I don't get what we're hoping to achieve at the End of Time.

Further: GreyMist has shown over and over again this game that just about anything can be thrown at us at his whim. Feel free to hope for one result (such as new magic abilities), but FULLY EXPECT you'll get another...

The ONLY THING related to times that we know about right now is that some characters have a bonus in certain times.



With the very very likely scum flip this cycle, I don't see anything too worrisome about matching up a time period with characters who have admitted having a bonus in that time + Show Spoiler +
(or even who just happen to be from that time period)
. I mean, unless this game is wildly different from a normal game setup there's going to only be 2 (maybe three) scum left. We've eliminated half their team. And we already know their KP isn't that amazing given how much trouble they've had killing even a single townie each cycle... So I'm not terribly worried if we pre-plan accordingly a party even if some of them become higher priority targets. I highly doubt that scum will be able to fully negate the additional ability advantage we will gain from such a play.


Looking at the spreadsheet, and the already claimed abilities, the time period that will most likely benefit us most is the Middle Ages (600AD). As such:

##Epoch: Middle Ages (600AD)



Neutral ground is better than shaky ground.

600AD is probably the scariest place to be as far as possible scum abilities go.



This is making me uneasy: I want to go anywhere Drazerk does not want to go. I don't think he has town interests and I don't think anybody following his reasoning is thinking straight. I don't care where we go, but Drazerk pushing for the End of Time is giving me juju feelings.

600AD gives Keirathi powers. Sounds good to me. Hell, the future gives Adam powers. Sounds good to me too. End of Time gives nobody powers (not Sandroba either, judging by his role pm). Lets not help Drazerk with whatever nefarious schemes he has. I don't trust him and anybody trusting Drazerk at any point in a game like this is a blithering idiot. I learned my lesson in HRM.


We don't need extra powers to win this game. There is no possible events which can happen at the end of time leaving only a lynch as the possible choice. It makes perfect sense logic wise. I've already stated I'm from 1000AD it gives me nothing.

I will fight for the end of the time all cycle because that is where I think we will have the best chance of another lynch cycle and that is the greatest tool we can have as town. Ignore the fact that it is Drazerk suggesting this and think it as if I'm someone else. You know this makes sense.
Mafia smurf
CaveJohnson
Profile Joined October 2012
278 Posts
December 03 2012 23:38 GMT
#6101
That would be me Kita I jailed you which purged any buffs / debuffs from you at the same time (Cyclone/Meatpie)
Mafia smurf
CaveJohnson
Profile Joined October 2012
278 Posts
December 03 2012 23:44 GMT
#6103
Because other people might of shot the scumread wasting town KP
Mafia smurf
CaveJohnson
Profile Joined October 2012
278 Posts
December 03 2012 23:46 GMT
#6106
Oh yeah self preservation was the main reason I won't even lie about that
Mafia smurf
CaveJohnson
Profile Joined October 2012
278 Posts
December 03 2012 23:47 GMT
#6108
I still <3 you though.
Mafia smurf
CaveJohnson
Profile Joined October 2012
278 Posts
December 03 2012 23:57 GMT
#6110
There are no events at the end of time. Why risk any damage on players being greedy at the end game leading to failed events.

We need to play it safe and play sensibly at that is why EoT is obviously the best choice.
Mafia smurf
CaveJohnson
Profile Joined October 2012
278 Posts
December 04 2012 00:00 GMT
#6113
Because the EoT is some magical safe zone.

As far as the mafia game goes its neutral land - No advantages either way that is what we need to take advantage of.
Mafia smurf
CaveJohnson
Profile Joined October 2012
278 Posts
December 04 2012 00:02 GMT
#6114
On December 04 2012 08:59 iamperfection wrote:
Show nested quote +
On December 04 2012 08:57 CaveJohnson wrote:
There are no events at the end of time. Why risk any damage on players being greedy at the end game leading to failed events.

We need to play it safe and play sensibly at that is why EoT is obviously the best choice.

fuck logic i want to level up. plus how do you know for sure?

[image loading]
Every other time zone is flooded with enemies where anything can happen. I don't want to risk anything happening this late into the game.
Mafia smurf
CaveJohnson
Profile Joined October 2012
278 Posts
December 04 2012 08:11 GMT
#6139
If we aren't going to EoT we should go anywhere but 600AD that place is a deathtrap and going there will surely lose us the game.
Mafia smurf
CaveJohnson
Profile Joined October 2012
278 Posts
December 04 2012 08:15 GMT
#6143
On December 04 2012 10:08 Acrofales wrote:
@Drazerk. Your "logic" already failed. Cycle 4 was at the end of time and was an event. Fail logic is fail. Why end of time?


Picking a party for another time's event isn't really an event in EoT.
Mafia smurf
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