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TL Mafia LVIII - Page 18

Forum Index > TL Mafia
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Djodref
Profile Joined September 2012
France3332 Posts
December 30 2012 17:57 GMT
#341
Happy Birthday guys !
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
December 30 2012 19:26 GMT
#342
I think the KP sacrificing mechanic was not explained well. Mafia don't PERMANENTLY sacrifice the KP - they sacrifice it for a cycle.
So:
N1 Mafia picks 2 roles for 0.5KP - they have 2 KP left for kills.
D2 they start with fresh 3KP - they might sacrifice 1 kp for the Day Cop leaving them with 2KP at night - but they can still sacrifice more.
I hope everyone understands this, nobody asked how it exactly worked so here you go.
I work alone. // Visit TL Mafia subforum!
yamato77
Profile Blog Joined October 2010
11589 Posts
December 30 2012 19:45 GMT
#343
I understood the mechanic and it is the reason I want to roll mafia so badly this game. You get to be much more strategic with your KP and abilities this game which allows for flexibility that a normal KP/Role setup does not allow for.
Writer@WriterYamato
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
December 30 2012 20:22 GMT
#344
idk, it seems a bit weak for mafia considering that you have to pay for you PR's while town just got them like in a normal game. So I guess the strategic advantages really have to make up for the lower KP.
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
yamato77
Profile Blog Joined October 2010
11589 Posts
December 30 2012 20:41 GMT
#345
When you think about the possibilities with the flexibility of the roles, I think it rewards good mafia play more than almost any other setup with the potential for a good blue sniper to shut down a lot of town's power roles every night. Plus, if you feel your KP on a target is likely to be blocked by medics, you can instead sac the KP at night for an unblock able dayvig shot the next day. Like I said, a mafia team with good blue snipers and enough research into town reads can really do some work on town in this setup.
Writer@WriterYamato
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
December 30 2012 21:00 GMT
#346
inb4 3 kps every night
OMGUS.net, kush sex blogs every friday night
yamato77
Profile Blog Joined October 2010
11589 Posts
December 30 2012 21:06 GMT
#347
If that is the case I will be sorely disappointed.
Writer@WriterYamato
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 30 2012 21:15 GMT
#348
Huehuehuehue I almost forgot I was in this game, thanks for postponing it.

I was freestyle skiing today and landed on my head so I won't be able to say much intelligence today anyway

I will lynch anyone who doesn't send me a get well card
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
December 30 2012 21:30 GMT
#349
On December 31 2012 05:41 yamato77 wrote:
When you think about the possibilities with the flexibility of the roles, I think it rewards good mafia play more than almost any other setup with the potential for a good blue sniper to shut down a lot of town's power roles every night. Plus, if you feel your KP on a target is likely to be blocked by medics, you can instead sac the KP at night for an unblock able dayvig shot the next day. Like I said, a mafia team with good blue snipers and enough research into town reads can really do some work on town in this setup.


yeah the dayvig got downsides though. Thought about that as well but there's rolecops after all. The second you find a dayvig you've got a confirmed mafia because that can't even be a mishap due to framer / GF bullshitting around.
Mafia is going to get stomped if they don't use their abilities clever, that's my point :p
And it's going to be INCREDIBLY annoying for "scary" people if they role mafia. Picture marv, BC, WBG or myself rolling mafia. We're getting DT-checked no matter what due to paranoia, every single game, every single cycle.

I hope it rewards good mafia play. Never played such a game so only theorycrafting from my point of view.
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
yamato77
Profile Blog Joined October 2010
11589 Posts
December 30 2012 21:34 GMT
#350
It is a lot of theory crafting but I feel like the potential is really strong.
Writer@WriterYamato
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 30 2012 21:45 GMT
#351
Wait do mafia pick the power or is it randomly rolled?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
Last Edited: 2012-12-30 21:54:04
December 30 2012 21:49 GMT
#352
they pick it. Every day / night anew.

So you could pick 6 framers d1, have 6 framers n1, not have a single KP but you're safe from DT checks!
Just not so much from rolecops.
n2/d2 everything is reset to normal and you could pick 6 *whatever else* or less than 6.

Oh I guess 6 GF's makes more sense for protective purposes. They're good against rolecops as well :p
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 30 2012 22:45 GMT
#353
Intuitively it seems town favoured. Mafia KP is regular except effectively they have no roles. So the only strength is the ability to choose other actions, for the sake of KP, which in normal games they''d have anyway.
[15:15] <Palmar> and yes marv, you're a total hottie
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
Last Edited: 2012-12-30 23:54:38
December 30 2012 23:52 GMT
#354
On December 31 2012 07:45 marvellosity wrote:
Intuitively it seems town favoured. Mafia KP is regular except effectively they have no roles. So the only strength is the ability to choose other actions, for the sake of KP, which in normal games they''d have anyway.

I'm actually not sure if everyone gets to be a goon or if mafias get roles just like they would normally + they can sacrifice to get more roles on top of that.
Role Cop (If a Goon gets a role, he gets that role back as a check.)

makes it look like mafia gets normal roles as well because it indicates that other things than "goon" can get roles but then again, might just be wording from another game... or just not meant that way.
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
Last Edited: 2012-12-31 00:19:24
December 31 2012 00:19 GMT
#355
On December 31 2012 08:52 Toadesstern wrote:
Show nested quote +
On December 31 2012 07:45 marvellosity wrote:
Intuitively it seems town favoured. Mafia KP is regular except effectively they have no roles. So the only strength is the ability to choose other actions, for the sake of KP, which in normal games they''d have anyway.

I'm actually not sure if everyone gets to be a goon or if mafias get roles just like they would normally + they can sacrifice to get more roles on top of that.
Show nested quote +
Role Cop (If a Goon gets a role, he gets that role back as a check.)

makes it look like mafia gets normal roles as well because it indicates that other things than "goon" can get roles but then again, might just be wording from another game... or just not meant that way.

Mafia consists of 6 Goons. They choose a member to become a role for a cycle(say that a goon is chosen to be a Day Rolecop and then a Roleblocker - Town Rolecop will learn about the Goon being a Roleblocker - since that's what he has done that night
I work alone. // Visit TL Mafia subforum!
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
Last Edited: 2012-12-31 00:55:56
December 31 2012 00:55 GMT
#356
having played on the mafia side of such a mechanic, I have to say I consider it town favored.

It's balanced if it's coupled with low blue counts though (but the game of which I speak was retardedly town favored because it had this KP system with about 20 blues. Literally)
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
Last Edited: 2012-12-31 01:10:32
December 31 2012 01:08 GMT
#357
On December 31 2012 09:55 wherebugsgo wrote:
having played on the mafia side of such a mechanic, I have to say I consider it town favored.

It's balanced if it's coupled with low blue counts though (but the game of which I speak was retardedly town favored because it had this KP system with about 20 blues. Literally)


yeah that's why I wondered wether it was supposed to be this mechanic + mafia still get's a few, normal, static PRs like in any other game, maybe just a few less to make up for the added flexibility.

Because frankly speaking, with the amount of blueroles described in the OP it doesn't seem likely to be a game with few blue roles. Maybe weak ones but probably not just a few :p
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
December 31 2012 05:19 GMT
#358
mafia usually has 2 kps. now they have 3. That is huge. kp is the best role you could ever want.
OMGUS.net, kush sex blogs every friday night
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
December 31 2012 06:32 GMT
#359
2 kp is more common in a ~30 man setup? If that's the case then regardless of balance I think the scum setup is super duper cool you guys.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
HiroPro
Profile Joined March 2012
United States2624 Posts
December 31 2012 07:01 GMT
#360
no. 3 kp is standard for a 30 person game.
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