On January 12 2013 04:52 Djodref wrote:
Yes, very lucky, basically nobody cared of anyone's will after the kills.
Chezinu wanted lcearly thrawn to be dead. You had nailed us, as well as Palmar, who had be immediately shot for it.
Show nested quote +
On January 12 2013 04:48 BloodyC0bbler wrote:
Setup overall was actually pretty balanced given you guys had the abilities you did and near all powers town had were dt aligned in some way in slow cops, role cops, etc...
Each blue was basically a gimped version of a real blue role so we had 12 gimped blues which would equal roughly 6 real blue roles. You guys had 6 members.
Given that you guys could turn all your kp into day kills and get 3 auto kills no matter what the game was actually quite favoured for you guys regardless of our numbers. You guys also go lucky no one actually took my list of scum seriously before i died =(
On January 12 2013 04:38 Djodref wrote:
Hello everyone !
Thanks to the players and the hosts !
I think the problem town had this game was the bad town atmosphere and the heterogenious activity from the players.
I also think that people are giving too much leeway to the vets, Palmar, Foolish and Jackal should have been lynched D1 for what they did. We were very lucky with the BC bandwagon.
Also for the further games, I think you can safely policy lynch thrawn based on his activity only
But it's ok because he always gets to play town, so he is going to participate in the game rather than in the scumQT for the next one
I think you can also policy lynch me quite safely because I always get mafia >.<
I think my play D1 and D2 was poor, and I've tried to improve in the last days. But I was really lacking the time at some point.
Regarding the setup
I'm impressed by the number of blues town had in this game. I think it would have been imbalanced if we didn't figure out that we could abuse the dayvigs. I think that dayvigs should be removed by the way, but not the rounded KP part if town has so many blues.
I also think that the Lurker Policy day one is a very good policy.
Hello everyone !
Thanks to the players and the hosts !
I think the problem town had this game was the bad town atmosphere and the heterogenious activity from the players.
I also think that people are giving too much leeway to the vets, Palmar, Foolish and Jackal should have been lynched D1 for what they did. We were very lucky with the BC bandwagon.
Also for the further games, I think you can safely policy lynch thrawn based on his activity only

But it's ok because he always gets to play town, so he is going to participate in the game rather than in the scumQT for the next one

I think you can also policy lynch me quite safely because I always get mafia >.<
I think my play D1 and D2 was poor, and I've tried to improve in the last days. But I was really lacking the time at some point.
Regarding the setup
I'm impressed by the number of blues town had in this game. I think it would have been imbalanced if we didn't figure out that we could abuse the dayvigs. I think that dayvigs should be removed by the way, but not the rounded KP part if town has so many blues.
I also think that the Lurker Policy day one is a very good policy.
Setup overall was actually pretty balanced given you guys had the abilities you did and near all powers town had were dt aligned in some way in slow cops, role cops, etc...
Each blue was basically a gimped version of a real blue role so we had 12 gimped blues which would equal roughly 6 real blue roles. You guys had 6 members.
Given that you guys could turn all your kp into day kills and get 3 auto kills no matter what the game was actually quite favoured for you guys regardless of our numbers. You guys also go lucky no one actually took my list of scum seriously before i died =(
Yes, very lucky, basically nobody cared of anyone's will after the kills.
Chezinu wanted lcearly thrawn to be dead. You had nailed us, as well as Palmar, who had be immediately shot for it.
"OH GOD IT LIVES - KILL IT!"