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Age of Empires: The Age of Kings Mini Mafia - Page 43

Forum Index > TL Mafia
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s0Lstice
Profile Joined August 2009
United States1832 Posts
August 26 2012 01:28 GMT
#841
i think the modkills of sinensis and rastaban were huge. the clash between the two 4 mans should have defined this game. they should have effectively cancelled each other out.
ATOBTTR
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
August 26 2012 01:42 GMT
#842
On August 26 2012 10:19 gonzaw wrote:
Show nested quote +
On August 26 2012 10:15 wherebugsgo wrote:
On August 26 2012 10:10 gonzaw wrote:
On August 26 2012 10:08 Risen wrote:
Whoever got yanked by Atki could easily have broken alliance with him and outed him to the thread. Would have been hard to justify not lynching him. He also didn't have jack shit in the way of defenses lol


I don't think anyone is in a position to break an alliance in this game, and nobody would.

If Atki produces enough troops I don't see how his "defensive handicap" would have mattered, specially if other allies of him traded troops to him.


Also damn, up until N1 or so I thought our "Conversion Resistance" ability RBed the guy we used it on from making night actions as well as receiving them


if the Teuton guy pointed his power at himself he would've stopped the Mongol power use that night.


But in that case ET couldn't have allied me wouldn't he?


that's true, as well.
austinmcc
Profile Joined October 2010
United States6737 Posts
August 26 2012 01:48 GMT
#843
For anyone who didn't know, Bugs is pretty beastly. The amount of setup that went into this game was massive, and I would not have wanted to be in his shoes for the first couple days trying to keep track of everything that everyone was doing and had.

Fe fi fo fum.
Risen
Profile Blog Joined March 2010
United States7927 Posts
August 26 2012 01:58 GMT
#844
On August 26 2012 10:28 s0Lstice wrote:
i think the modkills of sinensis and rastaban were huge. the clash between the two 4 mans should have defined this game. they should have effectively cancelled each other out.


100% agree with this.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
MrZentor
Profile Joined December 2010
United States1648 Posts
August 26 2012 02:30 GMT
#845
Yeah, if Rastaban had posted 15 minutes earlier, he would have voted for the other person, I would have lived and our alliance would have been much stronger.
Falling’s just like flying, except there’s a more permanent destination.
EchelonTee
Profile Joined February 2011
United States5254 Posts
Last Edited: 2012-08-26 03:56:06
August 26 2012 02:38 GMT
#846
GG

sorry for AFK-ing N0. I fucked over Sir Posts a Lot, essentially. and s0lstice.

This was a very ambitious idea, but I feel like something was lacking. I didn't feel like there was anything to really argue about, or to analyze. I'm not sure about a solution; to keep the vibe of alliances, you can't really make a mafia faction. Without some sort of "common" enemy, I didn't really see how I could convince people to do one thing or another.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
s0Lstice
Profile Joined August 2009
United States1832 Posts
August 26 2012 03:43 GMT
#847
not just him!
ATOBTTR
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
August 26 2012 08:42 GMT
#848
On August 26 2012 10:42 wherebugsgo wrote:
Show nested quote +
On August 26 2012 10:19 gonzaw wrote:
On August 26 2012 10:15 wherebugsgo wrote:
On August 26 2012 10:10 gonzaw wrote:
On August 26 2012 10:08 Risen wrote:
Whoever got yanked by Atki could easily have broken alliance with him and outed him to the thread. Would have been hard to justify not lynching him. He also didn't have jack shit in the way of defenses lol


I don't think anyone is in a position to break an alliance in this game, and nobody would.

If Atki produces enough troops I don't see how his "defensive handicap" would have mattered, specially if other allies of him traded troops to him.


Also damn, up until N1 or so I thought our "Conversion Resistance" ability RBed the guy we used it on from making night actions as well as receiving them


if the Teuton guy pointed his power at himself he would've stopped the Mongol power use that night.


But in that case ET couldn't have allied me wouldn't he?


that's true, as well.


I couldn't do one without the other.
Since ET was going to ally me, I knew I couldn't use that ability on me at all so I didn't even think of using it
Other than that it seemed kind of useless..?
What purpose would it have on using it on someone other than me/one ally of mine? The only way it would have worked was if the guy I used it on traded with someone, and that wouldn't be that much effective either.
If I use it one me/allies of mine I can't trade with those either, so it's kind of a JailKeeper ability that doesn't protect from KP but just night actions.

Yeah our race kind of sucked. Maybe that Fortify ability would have been useful though, although I thought it would have given us 2 walls, not just a "castle" to protect ourselves

Whether Atki had "no defenses" (which I yet don't see how bad it is if he can still produce troops/be traded for troops) is irrelevant to his power being OP.
By using his power every 2nd night, he guarantees the guy he used it on has no other allies and less troops/no night actions (so his own alliance has more chances to win), and he allies that guy himself (so he has 1 more ally to expand his win condition).
Even if he dies eventually because of his "low defenses", he can fuck up a lot of alliances and convert lots of guys to be allies of him, so even if he dies he can easily win the game (via his initial allies who will have an easy game, or via his new allies).
Even if he has "low defenses", it's not a guarantee that he will die soon, since someone has to attack him first.
I didn't see anybody attack Zentor/marv/solstice, so if one of those had the Mongol ability their "low defenses" wouldn't have mattered at all.


Also marv/Risen ,y u fuck with us so much?
We wasted our PM to ally you and that's how you treated us?

I kind of agree with ET that there was nothing to discuss. I kind of assumed everybody was full of shit as soon as the game started and didn't want to post at all to give everybody 0% information. If everybody follows the same idea then nobody posts at all. For that to be more useful it needs to have more mechanics I think, so it resembles the Liar Game or something more (and open manipulation has more bearing in the game and stuff).

It was a good idea though, and I can see how much effort wbg put into it, which I appreciate...
....although again, Atki's ability

Damn that pissed me off


Also: who was the damn dude that voted Island instead of Acrhipielago!!!????

We could have been in a water level and that would have been so awesome
Of course ET didn't read our PMs before voting and going AFK so he didn't vote Archipielago either

We had this awesome plan to misslynch Tunkeg/Sentinel on D1/D2 (because they claimed they got Vikings and a water map was chosen) and reap the benefits of the map via solstice Japenese guys, and never get scouted so nobody would know solstice was Japanese at all, so solstice would give us ships every once and then and we'd be invincible!

Damn you Island guy

lol okay I'll stop posting.
Tunkeg
Profile Blog Joined October 2011
Norway1235 Posts
August 26 2012 08:48 GMT
#849
GG, thanks for hosting. I feel our group should have had this as I said in thread earlier, we were very unlikely to be strong. Had we played the game a hundred times more often than not we would be in pretty weak alliances.

Was great fun playing with you guys in our alliance. And had it not been for us messing up 3 times we should have taken this. First one was me talking in thread. I should have just been silent. The ones talking were the ones who got taken out this game, and no one ever gets my arguements anyways. Second and third was day 2 were none of our alliance should die and we ended up with 2 dead.

With this being said this was the most fun game I have played on TL mafia. And you guys in the alliance is the reason for that. If you ever want to Hydra up give me a shout and I am game.
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
August 26 2012 08:49 GMT
#850
On August 26 2012 17:42 gonzaw wrote:
Also marv/Risen ,y u fuck with us so much?
We wasted our PM to ally you and that's how you treated us?


Oh, heh, our 4-P alliance was set up early in the PM phase. Marv/Risen PMed me, I PMed Sent, and Atki PMed Marv/Risen. We got Sent to PM Atki, and went around the circle both ways to confirm nobody was lying. When we got the PM from ET, we decided the best thing to do was just say "yeah sorry bro doosk"

When you stare into the iCCup, the iCCup stares back.
TL+ Member
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
August 26 2012 10:02 GMT
#851
i was so ready to start massproducing right before i got culled
University of Kentucky Basketball #1
EchelonTee
Profile Joined February 2011
United States5254 Posts
August 26 2012 15:43 GMT
#852
I don't remember PMing you BH. Think that was sir posts?

Thanks for hosting WBG. #1 mafia host for sure.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
August 26 2012 17:53 GMT
#853
By "we" I meant marv/risn. Maybe it wasn't you, it was someon eelse
When you stare into the iCCup, the iCCup stares back.
TL+ Member
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
August 26 2012 18:51 GMT
#854
On August 26 2012 17:42 gonzaw wrote:
Show nested quote +
On August 26 2012 10:42 wherebugsgo wrote:
On August 26 2012 10:19 gonzaw wrote:
On August 26 2012 10:15 wherebugsgo wrote:
On August 26 2012 10:10 gonzaw wrote:
On August 26 2012 10:08 Risen wrote:
Whoever got yanked by Atki could easily have broken alliance with him and outed him to the thread. Would have been hard to justify not lynching him. He also didn't have jack shit in the way of defenses lol


I don't think anyone is in a position to break an alliance in this game, and nobody would.

If Atki produces enough troops I don't see how his "defensive handicap" would have mattered, specially if other allies of him traded troops to him.


Also damn, up until N1 or so I thought our "Conversion Resistance" ability RBed the guy we used it on from making night actions as well as receiving them


if the Teuton guy pointed his power at himself he would've stopped the Mongol power use that night.


But in that case ET couldn't have allied me wouldn't he?


that's true, as well.


I couldn't do one without the other.
Since ET was going to ally me, I knew I couldn't use that ability on me at all so I didn't even think of using it
Other than that it seemed kind of useless..?
What purpose would it have on using it on someone other than me/one ally of mine? The only way it would have worked was if the guy I used it on traded with someone, and that wouldn't be that much effective either.
If I use it one me/allies of mine I can't trade with those either, so it's kind of a JailKeeper ability that doesn't protect from KP but just night actions.

Yeah our race kind of sucked. Maybe that Fortify ability would have been useful though, although I thought it would have given us 2 walls, not just a "castle" to protect ourselves

Whether Atki had "no defenses" (which I yet don't see how bad it is if he can still produce troops/be traded for troops) is irrelevant to his power being OP.
By using his power every 2nd night, he guarantees the guy he used it on has no other allies and less troops/no night actions (so his own alliance has more chances to win), and he allies that guy himself (so he has 1 more ally to expand his win condition).
Even if he dies eventually because of his "low defenses", he can fuck up a lot of alliances and convert lots of guys to be allies of him, so even if he dies he can easily win the game (via his initial allies who will have an easy game, or via his new allies).
Even if he has "low defenses", it's not a guarantee that he will die soon, since someone has to attack him first.
I didn't see anybody attack Zentor/marv/solstice, so if one of those had the Mongol ability their "low defenses" wouldn't have mattered at all.


Also marv/Risen ,y u fuck with us so much?
We wasted our PM to ally you and that's how you treated us?

I kind of agree with ET that there was nothing to discuss. I kind of assumed everybody was full of shit as soon as the game started and didn't want to post at all to give everybody 0% information. If everybody follows the same idea then nobody posts at all. For that to be more useful it needs to have more mechanics I think, so it resembles the Liar Game or something more (and open manipulation has more bearing in the game and stuff).

It was a good idea though, and I can see how much effort wbg put into it, which I appreciate...
....although again, Atki's ability

Damn that pissed me off


Also: who was the damn dude that voted Island instead of Acrhipielago!!!????

We could have been in a water level and that would have been so awesome
Of course ET didn't read our PMs before voting and going AFK so he didn't vote Archipielago either

We had this awesome plan to misslynch Tunkeg/Sentinel on D1/D2 (because they claimed they got Vikings and a water map was chosen) and reap the benefits of the map via solstice Japenese guys, and never get scouted so nobody would know solstice was Japanese at all, so solstice would give us ships every once and then and we'd be invincible!

Damn you Island guy

lol okay I'll stop posting.


Obviously it kinda sucked that the Mongol power was used against you n1, but the fortify thing was the best defensive power in the game. It would've made you invulnerable for 3 nights straight basically (wall one night and then fortify the other 2). The only thing that could stop that was the Britons night power or coming at you with siege weapons.

Basically if anyone attacked you, their army would be smashed against your castles and they would lose literally everything. Plus on the first night the castles wouldn't show up in the scout report.

I wanted to see someone get into castle age and rip people apart but no one tried that :p too risky I guess, what with everyone knowing you got there and being able to vote you out of the game. Fulblade managed to do it but his allies were all gone lol.

gonzaw
Profile Joined December 2011
Uruguay4911 Posts
August 26 2012 21:31 GMT
#855
Night attacks had little to do in this game. I think the only guys that died at night were Atki and BM right?
Other than that everybody was either modkilled or lynched, so I guess I don't really think of "uber night defenses" as something too useful, and other night/day abilities had much more to do with the game and more "powerful" in a way.


I think there should be either less "lynches", or a way to let the real battles and AoE strategy be game-changing.
In this game I didn't see the difference between having any type of troops/resources/etc since night attacks had little to do with the game (from what I know).
The whole game basically revolved on trying to get double-lynches basically. I think the focus should be on the AoE strategy and not on the lynches themselves, if not the AoE strategy seems kind of pointless.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
August 26 2012 21:35 GMT
#856
there would've actually been more attacks but people weren't very aware of deadlines for whatever reason.

they also seemed kinda scared of attacking people. (not sure why)
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
August 26 2012 21:40 GMT
#857
Well, I take it that some of that "fear" may be from the way you play AoE itself.

Like, you don't instantly attack as soon as the game starts, you try to build a huge army, get lots of resources, advance ages, and try to attack when the time is right.
In this game the "right time" may be in N5 or something.


If people waste the early days trying to stock up and strengthen, and there are lynches every day, then the lynches will be way more important than the AoE game itself.

Is there a way to solve that?
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
August 26 2012 23:02 GMT
#858
On August 27 2012 06:40 gonzaw wrote:
Well, I take it that some of that "fear" may be from the way you play AoE itself.

Like, you don't instantly attack as soon as the game starts, you try to build a huge army, get lots of resources, advance ages, and try to attack when the time is right.
In this game the "right time" may be in N5 or something.


Actually in multiplayer you usually attack almost as soon as you can. Obviously you'd only know that if you've played before, but just for clarification :p

On August 27 2012 06:40 gonzaw wrote:
If people waste the early days trying to stock up and strengthen, and there are lynches every day, then the lynches will be way more important than the AoE game itself.

Is there a way to solve that?


Well some choices were rather strange (like Blazinghand's choice to out himself as part of a strong alliance) so I think in the absence of these things the double lynches wouldn't have been as likely.

People should've considered faking scout reports or overhyping the strength of enemies to get them lynched. I was surprised no one thought of that.
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
August 26 2012 23:26 GMT
#859
lol, I guess I don't know how to play AoE then

People should've considered faking scout reports or overhyping the strength of enemies to get them lynched. I was surprised no one thought of that.


I take it people didn't want to risk being outed as "liars" once the real guy counterclaimed his report.
In that situation it's most likely the guy who made the report lied rather than the guy he scouted. Unless he reports the guy has like 100 archers or something.

Also, why overhype the strength of enemies if you can get them lynched even if their army sucks?
(yes I can't get over my and ET's lynch yet >_> )
Tunkeg
Profile Blog Joined October 2011
Norway1235 Posts
August 26 2012 23:42 GMT
#860
Night attack would have played a big part in this game had it gone down abit differently. Our alliance would have tried to take out 2 n1 had we had all 4. We would 100% kill someone n2 if we had not lost two day 2. The AoE element of this game worked perfectly fine. The lynching not so much if you ask me, people not discussing anything allways leads "town" to lose. The players who were without an alliance this game played a pretty poor game I think, handing the win over to the winning team. By n3 the big alliances were down to 2 and 1, and the only reason for the winning team to be 2 was my alliance stacking BH at day and Atki at night. They would have just rolled over the game without us. I called 3 of 4 members day 1 in thread and still no one cared.

This game was basicly two alliances fighting and a bunch of bored players for fillers.
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