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On July 23 2012 23:16 supersoft wrote:Show nested quote +On July 23 2012 23:12 syllogism wrote: You are right, I think he messed up and forgot that RoL died first, though obviously he can't claim RoL's role as that could be tested immediately. If he gets to choose whose role he takes, there is no way he would take WBG's pardoner role as that's worthless. the thought that Palmar picks up a pardoner-power when he's town is just ridiculous 
At the time I thought BH was town, and I thought he'd get lynched. I actually meant to pardon him, which is pretty terrible.
Sorry for the shitty play.
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it's ok bro. I'm not arguing with you.
Just let me flip. Then let the guys decide.
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I really did not like this setup. The idea is great, but it needs to be implemented in a more traditional format.
All the mafia was really obvious to be honest, BlazingHand was so obvious I decided to try to defend him because he's valuable as a disrupting presence in town. Foolishness never stood a chance and suffered from the same problem as me. layabout and MZ were really easy to find out. I thought Kurumi and GGQ were scum though, and I didn't think Q-bert and sloosh were scum. Gonzaw was quite obvious too.
Everyone who's familiar with my mafia play knows I just autobus my team all the time, I did that this game except for a few reads.
It takes too long to remove competent town players in this setup. How on earth am someone like me or foolishness going to keep up a charade of being town for 3 days? and that's best case scenario, the worst case scenario is that the best townplayer in the game is virtually unkillable. The whole idea of mafia is to kill people in the order they're likely to figure out what's going on.
With fewer scum players, and more night killing power the setup might be great, but there is just no way we can expect we can bullshit for such a long time.
Anyway, sorry to my team, this was like the 5th mafia game in a row for me and I just didn't have the drive to do it properly.
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The problem is that it's simply impossible to play "good" mafia, because it's illogical to be wrong. The key is to maintain an illusion for long enough to dismantle the town in such a way they'll be unable to recover. This is how high-profile players need to play mafia.
I'm never going to be the guy who secures the win in the end for my scumteam, If it's day three and I haven't killed scum yet I need to be hanged. But the goal for people like that is to cause disruption and make the thread confusing, so that when you inevitably die you'll have taken every good town player with you through night kills, and the rest of town is left with nothing but a complete mess to analyse, giving your less talked about buddies the chance to succeed.
This is exactly how I approach mafia games, some of the best examples of this can be seen in my play in Personality, Liar and some mafia game. In all of them I've made ballsy claims or grand plans in order to force the thread to be bad.
This could've worked, if I could have taken out bugs and sandro n1, syllo and katina n2. Of course I still die on day 3, but the heads are gone and my team gets the freedom they need to operate, hell day 2 would've gone better if sandro was gone and I could in full force start arguing with syllo to maybe help foolishness a bit.
Maybe the setup is at no fault and it's expected that it can be very hard to kill intelligent townies, but I really have no clue how to do that for so long. The problem with intelligent townies is that they need to be right, and you need to be wrong. Non-top town players aren't terrible, they're just less adept at coming up with solutions, that doesn't mean they're incapable of recognizing a correct solution when it's presented to them by a top town player. Which is why killing town heads is so important.
One amazing town player, can make 10 decent townies good. Almost everyone in this game is at least decent or good, so all it takes is someone to lead them, then they WILL recognize what is correct and what is not, and steamroll the mafia.
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I didn't like sandroba's role. It feels like when the hosts pm you something, you should be able to trust it, unless there's specifically given the option there may be things like that in the game.
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