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[T] MTG Mini Mafia - Page 14

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WereBugs-Go
Profile Joined June 2012
Korea (South)172 Posts
June 25 2012 16:39 GMT
#261
Yeah I don't see a point in claiming at all. As already mentioned it's probably information that's only useful for mafia if at all.
What good is it for you guys if you know my deck (which shouldn't be hard to guess at this point of time) anyways. Someone already pointed it out: Those were constructed pregame so all we get to know is what general gameplan someone has but that's not even helping.
Let's say the green guy is not an elven guy but a "big green monster"-guy. If he were to claim that and ended up being town mafia would know that they don't have to deal with him early on at all. We can't adjust our strategy according to claims because we don't know if something "dangerous" is a huge asset for town or something really dangerous right now.

And well... claiming colors... I'm sure everyone is able to read the other thread and figure that out themselves. Everyone was given the color that is most used in his / their deck and if you have someone with two islands, two mountains, two forrests or whatever else at this point of time that miiiight be a hint.

I'd say we should start talking about stuff happening. Greymist what do you think of this post:
On June 25 2012 15:03 Nova_Terra wrote:
Also wtf how is anyone okay with this

Show nested quote +
On June 25 2012 08:59 GreYMisT wrote:
##Cast: Island
##Tap: Swamp, Island
##Cast: Winged Sliver


flying

?
I like that post for a bunch of reasons, what about you?



Also as a sidenote about marv: Yeah he never played magic before. I'm explaining stuff to him in skype (or once he's back) but I'm starting with stuff like "okay, so you have an economy, like in SC. That economy are your lands and you can use that to play monster(s) or spells.... if you want to play something you have to tap your land(s)... if something is tapped you can't use it this turn anymore". So yeah it's really basic so far and I'll screw what I said earlier. I'll post a bit more than I intended to the first couple of cycles if we keeps talking about magic "theory". He could talk about that but that'd be nothing than just blabbering what I told him in skype about it :p
Promethelax
Profile Joined February 2012
Canada7089 Posts
June 25 2012 16:57 GMT
#262
On June 26 2012 01:39 WereBugs-Go wrote:
Yeah I don't see a point in claiming at all. As already mentioned it's probably information that's only useful for mafia if at all.
What good is it for you guys if you know my deck (which shouldn't be hard to guess at this point of time) anyways. Someone already pointed it out: Those were constructed pregame so all we get to know is what general gameplan someone has but that's not even helping.
Let's say the green guy is not an elven guy but a "big green monster"-guy. If he were to claim that and ended up being town mafia would know that they don't have to deal with him early on at all. We can't adjust our strategy according to claims because we don't know if something "dangerous" is a huge asset for town or something really dangerous right now.

And well... claiming colors... I'm sure everyone is able to read the other thread and figure that out themselves. Everyone was given the color that is most used in his / their deck and if you have someone with two islands, two mountains, two forrests or whatever else at this point of time that miiiight be a hint.

I'd say we should start talking about stuff happening. Greymist what do you think of this post:
Show nested quote +
On June 25 2012 15:03 Nova_Terra wrote:
Also wtf how is anyone okay with this

On June 25 2012 08:59 GreYMisT wrote:
##Cast: Island
##Tap: Swamp, Island
##Cast: Winged Sliver


flying

?
I like that post for a bunch of reasons, what about you?



Also as a sidenote about marv: Yeah he never played magic before. I'm explaining stuff to him in skype (or once he's back) but I'm starting with stuff like "okay, so you have an economy, like in SC. That economy are your lands and you can use that to play monster(s) or spells.... if you want to play something you have to tap your land(s)... if something is tapped you can't use it this turn anymore". So yeah it's really basic so far and I'll screw what I said earlier. I'll post a bit more than I intended to the first couple of cycles if we keeps talking about magic "theory". He could talk about that but that'd be nothing than just blabbering what I told him in skype about it :p


so lets' talk mafia instead. Since there is no day one lynch we have an attack phase to work out, so far none of us have creatures with haste (although Matt might, where is he anyway?) so none of us will be doing damage with creatures. However some of us must have spells that deal damage, do we use them now or later and who do we target? Why?

Since attacking is our lynch equivalent we should be talking about it. So far we have wasted a day talking about mechanics (which, maybe, hasn't been a waste since this set up is new to all of us). We should move on to something where mafia can't just play follow the leader and has to make some statements for themselves, how should we as town do damage? Do we each attack the guy we have the scummiest read on or do we all work together to kill one guy or do we intentionally spread the damage around so that everyone gets a taste?

What does everyone think? and why?
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
June 25 2012 17:01 GMT
#263
If you need help with anything marc, just ask. I've been teaching magic to people for a long time.

I'm not sure What you mean by "I like this post" (if it was sarcastic or what not). I think he just doesn't like my slivers
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
June 25 2012 17:18 GMT
#264
I can kill the flying sliver by sacrificing my goblin. That will also kill the lavamancer and the harrier.

Should I do this?

Also holy shit that fauna shaman is OP in this format.
"It's the torso" "only more so!"
WereBugs-Go
Profile Joined June 2012
Korea (South)172 Posts
June 25 2012 17:21 GMT
#265
On June 26 2012 01:57 Promethelax wrote:
Show nested quote +
On June 26 2012 01:39 WereBugs-Go wrote:
Yeah I don't see a point in claiming at all. As already mentioned it's probably information that's only useful for mafia if at all.
What good is it for you guys if you know my deck (which shouldn't be hard to guess at this point of time) anyways. Someone already pointed it out: Those were constructed pregame so all we get to know is what general gameplan someone has but that's not even helping.
Let's say the green guy is not an elven guy but a "big green monster"-guy. If he were to claim that and ended up being town mafia would know that they don't have to deal with him early on at all. We can't adjust our strategy according to claims because we don't know if something "dangerous" is a huge asset for town or something really dangerous right now.

And well... claiming colors... I'm sure everyone is able to read the other thread and figure that out themselves. Everyone was given the color that is most used in his / their deck and if you have someone with two islands, two mountains, two forrests or whatever else at this point of time that miiiight be a hint.

I'd say we should start talking about stuff happening. Greymist what do you think of this post:
On June 25 2012 15:03 Nova_Terra wrote:
Also wtf how is anyone okay with this

On June 25 2012 08:59 GreYMisT wrote:
##Cast: Island
##Tap: Swamp, Island
##Cast: Winged Sliver


flying

?
I like that post for a bunch of reasons, what about you?



Also as a sidenote about marv: Yeah he never played magic before. I'm explaining stuff to him in skype (or once he's back) but I'm starting with stuff like "okay, so you have an economy, like in SC. That economy are your lands and you can use that to play monster(s) or spells.... if you want to play something you have to tap your land(s)... if something is tapped you can't use it this turn anymore". So yeah it's really basic so far and I'll screw what I said earlier. I'll post a bit more than I intended to the first couple of cycles if we keeps talking about magic "theory". He could talk about that but that'd be nothing than just blabbering what I told him in skype about it :p


so lets' talk mafia instead. Since there is no day one lynch we have an attack phase to work out, so far none of us have creatures with haste (although Matt might, where is he anyway?) so none of us will be doing damage with creatures. However some of us must have spells that deal damage, do we use them now or later and who do we target? Why?

Since attacking is our lynch equivalent we should be talking about it. So far we have wasted a day talking about mechanics (which, maybe, hasn't been a waste since this set up is new to all of us). We should move on to something where mafia can't just play follow the leader and has to make some statements for themselves, how should we as town do damage? Do we each attack the guy we have the scummiest read on or do we all work together to kill one guy or do we intentionally spread the damage around so that everyone gets a taste?

What does everyone think? and why?

yeah but that again is talking about the set-up. Wether or not we should use spells or whatnot. We can't waste another day on talking about how we want to to stuff. I'd rather talk about who gets to be the target for what reason and than talk about how we're doing it. That's why I quoted that one post from Terra to talk about stuff like that.
On June 26 2012 02:01 GreYMisT wrote:
If you need help with anything marc, just ask. I've been teaching magic to people for a long time.

I'm not sure What you mean by "I like this post" (if it was sarcastic or what not). I think he just doesn't like my slivers

Why are you dodging this one? As I already said I like that one post for a reason. I want to know with what mindset you're playing this game and if you're looking for the same things I am looking for. Apparently the post I quoted did not catch your interest when it should have.
He didn't say he dislikes your slivers. He asked why noone else has a problem with something that potentially makes a shitton of your monsters fliers. He's scared about that card of yours. Sure that could be a clever mafia tricking us but do you think a mafia would be scared about something like that? If he was he'd just take you out early on. This looks like a townie being scared to face someone with a shitton of fliers because he thinks he's not prepared for that in the way he'd like to. Or it's a mafia who thinks it's easy to get people on you with a cheap argument if people consider this dangerous as well.

Why are you not paying attention to stuff like that? That's why I quoted it because I think it's a post people could have opinions about while all the other "let's talk about mechanics posts" are easy to do no matter of alignment. That post however is either townish influence or mafia influenced and people should be bound to have an opinion about stuff like that.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
June 25 2012 17:26 GMT
#266
On June 26 2012 01:57 Promethelax wrote:
Show nested quote +
On June 26 2012 01:39 WereBugs-Go wrote:
Yeah I don't see a point in claiming at all. As already mentioned it's probably information that's only useful for mafia if at all.
What good is it for you guys if you know my deck (which shouldn't be hard to guess at this point of time) anyways. Someone already pointed it out: Those were constructed pregame so all we get to know is what general gameplan someone has but that's not even helping.
Let's say the green guy is not an elven guy but a "big green monster"-guy. If he were to claim that and ended up being town mafia would know that they don't have to deal with him early on at all. We can't adjust our strategy according to claims because we don't know if something "dangerous" is a huge asset for town or something really dangerous right now.

And well... claiming colors... I'm sure everyone is able to read the other thread and figure that out themselves. Everyone was given the color that is most used in his / their deck and if you have someone with two islands, two mountains, two forrests or whatever else at this point of time that miiiight be a hint.

I'd say we should start talking about stuff happening. Greymist what do you think of this post:
On June 25 2012 15:03 Nova_Terra wrote:
Also wtf how is anyone okay with this

On June 25 2012 08:59 GreYMisT wrote:
##Cast: Island
##Tap: Swamp, Island
##Cast: Winged Sliver


flying

?
I like that post for a bunch of reasons, what about you?



Also as a sidenote about marv: Yeah he never played magic before. I'm explaining stuff to him in skype (or once he's back) but I'm starting with stuff like "okay, so you have an economy, like in SC. That economy are your lands and you can use that to play monster(s) or spells.... if you want to play something you have to tap your land(s)... if something is tapped you can't use it this turn anymore". So yeah it's really basic so far and I'll screw what I said earlier. I'll post a bit more than I intended to the first couple of cycles if we keeps talking about magic "theory". He could talk about that but that'd be nothing than just blabbering what I told him in skype about it :p


so lets' talk mafia instead. Since there is no day one lynch we have an attack phase to work out, so far none of us have creatures with haste (although Matt might, where is he anyway?) so none of us will be doing damage with creatures. However some of us must have spells that deal damage, do we use them now or later and who do we target? Why?

Since attacking is our lynch equivalent we should be talking about it. So far we have wasted a day talking about mechanics (which, maybe, hasn't been a waste since this set up is new to all of us). We should move on to something where mafia can't just play follow the leader and has to make some statements for themselves, how should we as town do damage? Do we each attack the guy we have the scummiest read on or do we all work together to kill one guy or do we intentionally spread the damage around so that everyone gets a taste?

What does everyone think? and why?


Our goal is to find the hidden alliance in a magic multiplayer game. I will be treating people who fight for te aid of the whole as town, and those who hesitate as scum.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Nova_Terra
Profile Joined March 2012
Switzerland1190 Posts
June 25 2012 17:30 GMT
#267
On June 25 2012 22:47 Fulla wrote:
Rather than 'reveal' whole hands. Why don't we atleast for starters reveal deck theme then? Although some are a given already.

Gladly!
I'm green.
Proud supporter of the Basking Rootwalla
Promethelax
Profile Joined February 2012
Canada7089 Posts
June 25 2012 17:32 GMT
#268
On June 26 2012 02:21 WereBugs-Go wrote:
Show nested quote +
On June 26 2012 01:57 Promethelax wrote:
On June 26 2012 01:39 WereBugs-Go wrote:
Yeah I don't see a point in claiming at all. As already mentioned it's probably information that's only useful for mafia if at all.
What good is it for you guys if you know my deck (which shouldn't be hard to guess at this point of time) anyways. Someone already pointed it out: Those were constructed pregame so all we get to know is what general gameplan someone has but that's not even helping.
Let's say the green guy is not an elven guy but a "big green monster"-guy. If he were to claim that and ended up being town mafia would know that they don't have to deal with him early on at all. We can't adjust our strategy according to claims because we don't know if something "dangerous" is a huge asset for town or something really dangerous right now.

And well... claiming colors... I'm sure everyone is able to read the other thread and figure that out themselves. Everyone was given the color that is most used in his / their deck and if you have someone with two islands, two mountains, two forrests or whatever else at this point of time that miiiight be a hint.

I'd say we should start talking about stuff happening. Greymist what do you think of this post:
On June 25 2012 15:03 Nova_Terra wrote:
Also wtf how is anyone okay with this

On June 25 2012 08:59 GreYMisT wrote:
##Cast: Island
##Tap: Swamp, Island
##Cast: Winged Sliver


flying

?
I like that post for a bunch of reasons, what about you?



Also as a sidenote about marv: Yeah he never played magic before. I'm explaining stuff to him in skype (or once he's back) but I'm starting with stuff like "okay, so you have an economy, like in SC. That economy are your lands and you can use that to play monster(s) or spells.... if you want to play something you have to tap your land(s)... if something is tapped you can't use it this turn anymore". So yeah it's really basic so far and I'll screw what I said earlier. I'll post a bit more than I intended to the first couple of cycles if we keeps talking about magic "theory". He could talk about that but that'd be nothing than just blabbering what I told him in skype about it :p


so lets' talk mafia instead. Since there is no day one lynch we have an attack phase to work out, so far none of us have creatures with haste (although Matt might, where is he anyway?) so none of us will be doing damage with creatures. However some of us must have spells that deal damage, do we use them now or later and who do we target? Why?

Since attacking is our lynch equivalent we should be talking about it. So far we have wasted a day talking about mechanics (which, maybe, hasn't been a waste since this set up is new to all of us). We should move on to something where mafia can't just play follow the leader and has to make some statements for themselves, how should we as town do damage? Do we each attack the guy we have the scummiest read on or do we all work together to kill one guy or do we intentionally spread the damage around so that everyone gets a taste?

What does everyone think? and why?

yeah but that again is talking about the set-up. Wether or not we should use spells or whatnot. We can't waste another day on talking about how we want to to stuff. I'd rather talk about who gets to be the target for what reason and than talk about how we're doing it. That's why I quoted that one post from Terra to talk about stuff like that.
Show nested quote +
On June 26 2012 02:01 GreYMisT wrote:
If you need help with anything marc, just ask. I've been teaching magic to people for a long time.

I'm not sure What you mean by "I like this post" (if it was sarcastic or what not). I think he just doesn't like my slivers

Why are you dodging this one? As I already said I like that one post for a reason. I want to know with what mindset you're playing this game and if you're looking for the same things I am looking for. Apparently the post I quoted did not catch your interest when it should have.
He didn't say he dislikes your slivers. He asked why noone else has a problem with something that potentially makes a shitton of your monsters fliers. He's scared about that card of yours. Sure that could be a clever mafia tricking us but do you think a mafia would be scared about something like that? If he was he'd just take you out early on. This looks like a townie being scared to face someone with a shitton of fliers because he thinks he's not prepared for that in the way he'd like to. Or it's a mafia who thinks it's easy to get people on you with a cheap argument if people consider this dangerous as well.

Why are you not paying attention to stuff like that? That's why I quoted it because I think it's a post people could have opinions about while all the other "let's talk about mechanics posts" are easy to do no matter of alignment. That post however is either townish influence or mafia influenced and people should be bound to have an opinion about stuff like that.


Okay so who do we go after? We can resort to a Matt policy attack, although by the time we can attack he will be modkilled if he is still lurking.

Since it seems like only You, Me, GreY, S+B and 1/2Oberyn (Gonzaw) posting I have a hard time getting a good read in. I think Nova's post seemed like a scared towny but it did clearly direct attention at the danger posed by GreY's deck which would serve mafia well as well.

S+B: it seems to me that saving your festering goblin for later would be better, when we have better reads on people it will be more useful to take out something which gives a big bonus to a mafia player.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
June 25 2012 17:36 GMT
#269
I agree in general promethelax, the problem with slivers is they snowball fast so if he has a +1/+1 sliver suddenly my goblin can't get rid of the flying sliver anymore.

Also anyone care to comment on my plan from above, that everyone should be forced to attack with everything they have on days 2 and 3?
"It's the torso" "only more so!"
Promethelax
Profile Joined February 2012
Canada7089 Posts
June 25 2012 17:41 GMT
#270
On June 26 2012 02:36 strongandbig wrote:
I agree in general promethelax, the problem with slivers is they snowball fast so if he has a +1/+1 sliver suddenly my goblin can't get rid of the flying sliver anymore.

Also anyone care to comment on my plan from above, that everyone should be forced to attack with everything they have on days 2 and 3?


True enough...though it would still work on my harrier and Fulla's 'mancer (unless we buff them). It seems too early to do that since there is a 7/9 chance that GreY is on our side and weakening a powerful town player is a bad idea.

I like the idea of attacking with everything and not blocking with anything, it seems pro-town to me to weaken everyone. In fact I think it would be better for us if everyone had 1 life instead of 20 since that would totally mitigate the increase in mafia kp.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Promethelax
Profile Joined February 2012
Canada7089 Posts
June 25 2012 17:42 GMT
#271
EBWOP

GreY actually has a 6/8 chance of being town.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
June 25 2012 17:54 GMT
#272
On June 26 2012 02:21 WereBugs-Go wrote:
Show nested quote +
On June 26 2012 01:57 Promethelax wrote:
On June 26 2012 01:39 WereBugs-Go wrote:
Yeah I don't see a point in claiming at all. As already mentioned it's probably information that's only useful for mafia if at all.
What good is it for you guys if you know my deck (which shouldn't be hard to guess at this point of time) anyways. Someone already pointed it out: Those were constructed pregame so all we get to know is what general gameplan someone has but that's not even helping.
Let's say the green guy is not an elven guy but a "big green monster"-guy. If he were to claim that and ended up being town mafia would know that they don't have to deal with him early on at all. We can't adjust our strategy according to claims because we don't know if something "dangerous" is a huge asset for town or something really dangerous right now.

And well... claiming colors... I'm sure everyone is able to read the other thread and figure that out themselves. Everyone was given the color that is most used in his / their deck and if you have someone with two islands, two mountains, two forrests or whatever else at this point of time that miiiight be a hint.

I'd say we should start talking about stuff happening. Greymist what do you think of this post:
On June 25 2012 15:03 Nova_Terra wrote:
Also wtf how is anyone okay with this

On June 25 2012 08:59 GreYMisT wrote:
##Cast: Island
##Tap: Swamp, Island
##Cast: Winged Sliver


flying



?
I like that post for a bunch of reasons, what about you?



Also as a sidenote about marv: Yeah he never played magic before. I'm explaining stuff to him in skype (or once he's back) but I'm starting with stuff like "okay, so you have an economy, like in SC. That economy are your lands and you can use that to play monster(s) or spells.... if you want to play something you have to tap your land(s)... if something is tapped you can't use it this turn anymore". So yeah it's really basic so far and I'll screw what I said earlier. I'll post a bit more than I intended to the first couple of cycles if we keeps talking about magic "theory". He could talk about that but that'd be nothing than just blabbering what I told him in skype about it :p


so lets' talk mafia instead. Since there is no day one lynch we have an attack phase to work out, so far none of us have creatures with haste (although Matt might, where is he anyway?) so none of us will be doing damage with creatures. However some of us must have spells that deal damage, do we use them now or later and who do we target? Why?

Since attacking is our lynch equivalent we should be talking about it. So far we have wasted a day talking about mechanics (which, maybe, hasn't been a waste since this set up is new to all of us). We should move on to something where mafia can't just play follow the leader and has to make some statements for themselves, how should we as town do damage? Do we each attack the guy we have the scummiest read on or do we all work together to kill one guy or do we intentionally spread the damage around so that everyone gets a taste?

What does everyone think? and why?

yeah but that again is talking about the set-up. Wether or not we should use spells or whatnot. We can't waste another day on talking about how we want to to stuff. I'd rather talk about who gets to be the target for what reason and than talk about how we're doing it. That's why I quoted that one post from Terra to talk about stuff like that.
Show nested quote +
On June 26 2012 02:01 GreYMisT wrote:
If you need help with anything marc, just ask. I've been teaching magic to people for a long time.

I'm not sure What you mean by "I like this post" (if it was sarcastic or what not). I think he just doesn't like my slivers

Why are you dodging this one? As I already said I like that one post for a reason. I want to know with what mindset you're playing this game and if you're looking for the same things I am looking for. Apparently the post I quoted did not catch your interest when it should have.
He didn't say he dislikes your slivers. He asked why noone else has a problem with something that potentially makes a shitton of your monsters fliers. He's scared about that card of yours. Sure that could be a clever mafia tricking us but do you think a mafia would be scared about something like that? If he was he'd just take you out early on. This looks like a townie being scared to face someone with a shitton of fliers because he thinks he's not prepared for that in the way he'd like to. Or it's a mafia who thinks it's easy to get people on you with a cheap argument if people consider this dangerous as well.

Why are you not paying attention to stuff like that? That's why I quoted it because I think it's a post people could have opinions about while all the other "let's talk about mechanics posts" are easy to do no matter of alignment. That post however is either townish influence or mafia influenced and people should be bound to have an opinion about stuff like that.


Why should his post concern me? I read it as someone, mafia or town, who is afraid of a shitton of flying creatures, which is a mechanic actually not seen alot in the standard play these days. In addition, Nova is running green, which traditionally does not have a lot of flying creatures unless he has spiders with reach. The fact is there are any number of reasons that a town player or a mafia player would react that way. What is important is to watch his actions. He has expressed concern over my future power, but hasnt commited to rallying people against me. because his post could be interpreted in so many different ways, including as scared comment from a old magic player familiar with slivers, I choose not to read too much into it until I have more information.

In light of Nova's other posts he reads town to me at the moment. he is being a fairly positive communicator.

Here is how I will be approaching this game, knowing I am a fairly big focus atm just due to my deck choice.

I will play a sliver each turn if able, and I will not hold them back "for the good of the town". why? because think of it this way: by not playing slivers and just building my lands, Town does not know what powers I have in my hand, and it increases my potential of dropping 3 in one turn, surprising the town. I am against withholding information that could be useful to the town, so this is the way I will proceed. This is different than my stance on others deck claiming because deck claiming is not useful for people whose decks have not been revealed.

Slivers, unfortunately, don't have much capability to help others, however I do have one in my deck that can. If I have the ability to play Cautery Sliver, I will above any other.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
June 25 2012 17:56 GMT
#273
On June 26 2012 02:41 Promethelax wrote:
Show nested quote +
On June 26 2012 02:36 strongandbig wrote:
I agree in general promethelax, the problem with slivers is they snowball fast so if he has a +1/+1 sliver suddenly my goblin can't get rid of the flying sliver anymore.

Also anyone care to comment on my plan from above, that everyone should be forced to attack with everything they have on days 2 and 3?


True enough...though it would still work on my harrier and Fulla's 'mancer (unless we buff them). It seems too early to do that since there is a 7/9 chance that GreY is on our side and weakening a powerful town player is a bad idea.

I like the idea of attacking with everything and not blocking with anything, it seems pro-town to me to weaken everyone. In fact I think it would be better for us if everyone had 1 life instead of 20 since that would totally mitigate the increase in mafia kp.


Thats a terrible idea, its like saying we should just sell all of our stuff so the burgalers dont steal it.

Town's strength is always numbers, and in this game an additional strength is that we have life, why on earth would we want to take that away?
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
WereBugs-Go
Profile Joined June 2012
Korea (South)172 Posts
June 25 2012 18:01 GMT
#274
On June 26 2012 02:41 Promethelax wrote:
Show nested quote +
On June 26 2012 02:36 strongandbig wrote:
I agree in general promethelax, the problem with slivers is they snowball fast so if he has a +1/+1 sliver suddenly my goblin can't get rid of the flying sliver anymore.

Also anyone care to comment on my plan from above, that everyone should be forced to attack with everything they have on days 2 and 3?


True enough...though it would still work on my harrier and Fulla's 'mancer (unless we buff them). It seems too early to do that since there is a 7/9 chance that GreY is on our side and weakening a powerful town player is a bad idea.

I like the idea of attacking with everything and not blocking with anything, it seems pro-town to me to weaken everyone. In fact I think it would be better for us if everyone had 1 life instead of 20 since that would totally mitigate the increase in mafia kp.

Well that's kind of the case. We can't outright kill someone right now and neither can mafia. Yeah mafia thingie gets stronger every cycle but we get way more stronger. Picture some guys sticking together on something like day4 and attacking with what they've got. They could easily kill someone in one cycle, so towns "lynch" get's stronger faster than mafias KP, especially in the later game if you have something like 4 o 5 lands and get a 3/3 or 4/4 creature out instead of a 1/1 creature like now.
So that's why I disagree with what Kita said about focusing our attacks early on to not play the long game. I think town's getting stronger way faster.

But that's AGAIN talking set-up. I think I did a nice post about greymist. How is noone talking about that part but instead people keep talking about the 3 lines of set-up talk in there I (or someone else in another post) did to answer someone else.
So far what I pointed out about Greymist strikes me as odd. I think he would not have answered the way he did as town
+ Show Spoiler [clicky] +
On June 26 2012 02:01 GreYMisT wrote:
If you need help with anything marc, just ask. I've been teaching magic to people for a long time.

I'm not sure What you mean by "I like this post" (if it was sarcastic or what not). I think he just doesn't like my slivers

but instead just talked about it. Even if he considered it a null, there's no harm in being honest about it, yet he dodged the question completly and I think he's not even paying attention to stuff like that.
If you disagree with that it's AT LEAST something to talk about. Why do you disagree with what I said about Greymist or why do you agree with what I said about Greymist? Do you think it's a small hint, a rather big one or do you think it's completly irrelevant because you disagree with me.
That's all stuff we could talk about.
Nova_Terra said he doesn't like kita+gonzaw over here:
On June 25 2012 14:45 Nova_Terra wrote:
Also oberyns posts I do not like, coming from experienced players and seeming so unsure Etc.
Keep an eye on him/them

That's also stuff we could talk about but instead everyone keeps talking mechanics instead of stuff that gets us somewhere.
Promethelax
Profile Joined February 2012
Canada7089 Posts
June 25 2012 18:23 GMT
#275
Nova clarified that as referencing how they (he) was talking about focusing all our kp on a single target as that was like using all of your kp as town to kill one guy in a multi-life set up. Nova said that he thought that was a piss poor idea and was wondering if Kita or Gonzaw had posted it since Kita had experience in multi-life games.

Assuming that Nova is right and that is a bad idea (please tell me why it is or isn't, I've never seen a multi life set up) I get a townie vibe from that interaction.

GreY seems pretty null, I would think that playing Slivers he'll have to try to look as townie as possible though since clearly the active players in this game hate Slivers and at least Nova was willing to target him just because of the potential danger of those Cards.

I assume that werebugs-go is Toad right now? If so your posts seem to reflect your usual early game aggression and are therefore null to me, maybe someone who knows you better could say more.

S+B worries me because he has been in the thread enough to be active but has said a whole lot of nothing and is asking the town to make his choices for him. He doesn't seem like the kind of guy who would have nothing to contribute to me but he has both been here and given us nothing so I'm keeping an eye on him.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
June 25 2012 19:03 GMT
#276
How am I asking town to make choices for me? I proposed a plan and I want reactions.

Personally I think the plan is pretty good for town, but I'd you think it's a who lot of nothing please tell me why.
"It's the torso" "only more so!"
Fulla
Profile Joined January 2011
United Kingdom519 Posts
June 25 2012 19:04 GMT
#277
- Regarding Greymist/Slivers, my main problem is I don't think anyone will be able to handle him later on. Unless people are able to throw down wrath of gods etc. Watching/allowing a guy to get exponentially stronger, it can be Good it can be horrifically Bad, whilst having everyone roughly equal strength is atleast in between and more safe in my eyes.

- Regarding everyone low health, I don't see that as an advantage, ideally we want it to drag on as long as possible to watch people's actions and try to catch the scum slipping up. Not have 3 drop dead in 1 turn.

- Revealing decks, I'm still for it, anything that encourages discussion ultimately is in the town's favour IMO.
New Hearthstone Cards ----> www.youtube.com/FullasGames
Oberyn
Profile Joined December 2011
United Kingdom508 Posts
June 25 2012 19:07 GMT
#278
On June 25 2012 21:11 WereBugs-Go wrote:
Show nested quote +
On June 25 2012 14:45 Oberyn wrote:
Artanis, how does the Attack Phase resolve?
+ Show Spoiler [[...] +
]
Which players decide who to attack with and which players decide who to block with? Can you attack and block with a monster at the same time? If not, what determines if you are able to attack or you have to block? (i.e someone's "turn" in attacking came before yours)

Can different players "team up" in a "same turn" to attack you?
For instance a creature from player A has banding....and decides to band with a creature from player B to attack player C or something?

Yeah I'm not sure I really get how the Attack Phase will work.

Also can players use stuff from other players as well or something (if they agree) like that banding situation?

Ehmm....I think those will be all the questions for now



Wait...marv is playing as WB-G as well?


Okay I say we all team up to kill the marv-Toad hydra by the end of the next round, marv policy lynch. ( )

Although to be honest I don't really like WB-G's attitude so far. He seemed pretty antagonistic towards kita and acted in a condescending manner towards him (with the "SSB mafia strategy" thing he talked about).

I also don't like Toad giving himself excuses for not posting:

From WereBugs-Go
Also as already mentioned I'm taking this game as an exercise in not talking way to much again, so I'm trying to let marv do most of the talking while not spamming up everything myself. But that first was kinda weird.

---Toad


I don't remember him specifically saying he is using this game as an exercise to stop spamming, the only relevant post I've seen from him about it was:


On June 24 2012 00:19 Toadesstern wrote:
fine, I'm taking angel's grace 4x instead

Edit: Pregame so editing is still allowed right? Anyways I just realized we need a Gonzaw + Toad hydra sometime in the future. Picture LI (was it LI? everyone knows what I'm talking about) combined in ONE PERSON. We just need to get VE into hydraing as well. And if we manage that, make it 5 posts top per cycle per hydra head as a training for us 3 to learn how to not screw town no matter of alignment


And he didn't seem to make it clear at all that "this game is an exercise in not talking way too much again".
(If I somehow missed it then please show it to me)

He did seem one of the first to start discussion though so I'm not that suspicious of him, but I want others opinions on him.


Also Prob, I know you are saying "Gonzaw obvious mafia, his accusations feel forced and he's too aggressive" by now in the Obs QT so shut up >_>

/gonzaw


Yeah I was kind of referring to that post you quoted but especially to this one:
Show nested quote +
On June 19 2012 22:49 Toadesstern wrote:
We need more people to hydra. Make this like couple therapy: Everyone has to hydra with someone else for the lulz.
I am going to do the magic stuff and marv is doing the useless mafia stuff while I pwn everything no matter of alignment.

Not posting a lot might be a good "therapy" for me to be less hypno-toadish :p

I realized that this was not precise message at all and people could treat it like a joke for whatever reason, so yeah I mentioned it once again to make sure it wasn't a joke. I'm lying a lot in games when talking about games but I'm never lying when talking about outside of game stuff like this or when I'm going to be afk for a day because I'm taking the train to my parents place so I figured it's best to make a quick mention about it to not get some jubjubs later on screaming at me "heeey, why is Toad not posting and marv is the one posting all the time? LYYYYNCH HIM".
That's how I am: I am open about stuff like that no matter of alignment and just telling the truth because if I don't as town I'm starting confusion on stuff I can most likely never prove and as mafia it's not like I can do something wrong.

And well about the kita thing: This is a multi-life game therefore it's probably going to play like a multi-life game and I know that kita knows how to play those. I never intended it to be condescending. I wanted to know wether Kita posted that first post or you, that's why I was talking like that, although I don't have an idea why it's "condescending". But surely being aggressive (I think it was aggressive and not antagonistic...) is a mafiatreat I guess?

This hydra business is real weird though, I'm getting different reads from gonzaw and kita



Oh fair enough, I didn't notice that post of yours.

The whole "SSB" thing did seem weird to me...because obviously this game's strategy have little to do with SSB Mafia.
If lynching reduced 1 stock, but mafia KP could reduce 2 stock 1st night, 3 stock 2nd night, 4 stock 3rd night, etc then yeah perhaps it would.

I really don't know what strategy is best (focus all our efforts in killing 1 guy, or spreading damage all across); since both have benefits but bad consequences if the damage is done to townies.

On June 26 2012 01:30 GreYMisT wrote:
Show nested quote +
On June 25 2012 14:15 Oberyn wrote:
Does someone have a Green "Gives life" deck or something? I think we may need that eventually if we want to save some of our townies (after this round at least one player will have 12 HP, and may die soon)

Like a deck that has those "Tap X mana to give X life points to the target of your choice" cards and stuff.

Nova Terra may be the only one with it (since he has Forests)....so maybe we shouldn't do much harm to him
(even if he's mafia but has "life spells", we can force him to use them on townies with low HP).


Give life decks are usually either white or elf green

And how do you intend to force him to give life to another player? Killing him? That will be hard considering he can give himself theoretical life.


If he doesn't give life to an "obvious townie" then he'd basically claim scum.
It would be like a mafia fake-claiming Cop one game and then saying "Fuck it I'm not checking anybody tonight" to town.



By the way they react and discuss I'm getting a townie vibe out of Prometheus and Nova.
Prometheus is just very active in discussions, and posts his thoughts about every matter, and I have a gut feeling on him.
Nova is acting kind of too reckless to be scum, his post don't have that "trying to play safe" attitude scum have.

Of the people discussing these discussions about Slivers and stuff so far, I can't use that as alignment tells (I don't really know what scum would say/propose, and even if I do it wouldn't matter too much in D1 talk).
Those are basically WBG and Grey. WBG looks better than before since Toad's excuse was justified, but this whole talk, both about mechanics and the "we need to stop talking about mechanics" thing seems null.

Being eager to scumhunt is a townie trait though, and I don't think scum Toad would do that (unless he changed his play), or more accurately I haven't seen scum Toad do that before; so I get the feeling he's more likely town
Grey is completely null though, he's only been sporadically answering questions and talking about his deck.

I think I agree with Prometheus about S&B, that his posts don't really say much, and he's not active in discussions or anything. I'm not that sure though, but it's something to take note of.

Fulla seemed to come here, "try" to contribute (by mentioning the deck reveal idea and stuff) and completely disappear later without posting thoughts about anything else from the game. I'd like him to come and post more instead of briefly talking about deck reveal.
(Pre-Edit: Oh I see he did post. Hmm, I still don't get a town vibe out of him, we'll see how he behaves later)

Zealos is null, and Mattchew is inactive.



About players and their board cards:



Also fuck it kita hasn't shown up yet so I haven't been able to talk to him, but I think he told me to do this before so well I just will

##Tap: Island
##Cast: AEther Spellbomb



Does the "Mafia KP" 8/1 beast have summoning sickness this turn as well?

/gz
Oberyn was ever the viper. Deadly, dangerous, unpredictable. No man dared tread on him.
Fulla
Profile Joined January 2011
United Kingdom519 Posts
June 25 2012 19:18 GMT
#279
Well alot has been said, I can only really agree/disagree with something which doesn't contribute much. But I am reading, reading, reading and analyzing, I'm happy to be considered 'neutral' for the time being.

But remember it's very easy to put on a 'lets find the scum' attitude to build a town vibe about yourself. I don't mean to try and turn people against each other etc. just saying don't jump to conclusions to soon.
New Hearthstone Cards ----> www.youtube.com/FullasGames
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12970 Posts
June 25 2012 19:19 GMT
#280
On June 26 2012 04:07 Oberyn wrote:
Does the "Mafia KP" 8/1 beast have summoning sickness this turn as well?

No.
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