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A Discourse on the Definition of Normal Games - Page 3

Forum Index > TL Mafia
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Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
April 23 2012 19:37 GMT
#41
On April 23 2012 17:01 Incognito wrote:
In any case, if we are discussing what is a normal game, we might as well discuss what is a themed game. The key difference between normal and themed games is expectation. In normal games, you may be thrown a curve ball, but that curve ball is defined in an otherwise familiar environment. You know the interactions between the traditional roles, and you are trying to figure out how a new role integrates into that environment (even in a closed setup, you generally have an idea that the roles revolve around the traditional aspects of killing, information, protection, etc.). However, in the themed game, you expect that the game is going to be crazy. There are many new elements to consider, and you have no idea if the usual methods actually hold true. And since these games are more wild, you don't take the game as seriously. And that is the essential difference between normal and themed games. As long as we can ensure that normal games retain the traditional context, we can include a twist for variety.

I'm going to say that this is close to 100% inaccurate. DrH's recent game is full proof that the expectation of "crazy" in themed games is not true (with the exception of Caller games I would imagine). DrH's game was a themed game, yet I had multiple players (both mafia and town) express concerns over the setup being unbalanced. At the end of the day it basically came down to me saying, "well it's a themed game it's too hard to guarantee anything about balance". Which I hated having to say everytime.

It shows that people are expecting the balance even in the themed games. Your definition of "You know the interactions between the traditional roles, and you are trying to figure out how a new role integrates into that environment" for a normal game is what a themed game should be. For example, most of the games you and Ver host are well balanced but may have everyone as a vigi or a very unique blend of roles. The themed games should be like those games. Maybe you can't get the balance perfectly, but it's close enough that an exciting game with possibilities for good play will result. The normal games should let players focus on hard analysis, not figuring out how setup elements can be used to gain an advantage or win.
On April 23 2012 17:01 Incognito wrote:
Yes, there is an element of arbitrariness to what is considered an acceptable twist, but that is a price that needs to be paid in order to have variety. My suggestion is just to use the system we have now, with more transparency. Although people do post ideas in the thread, it seems as if the actual discussions occur in PMs, which means of course nothing ever gets done. As long as we get away from a jumbled up network of private communications and establish a system that allows for open discussion and flexible decision making, we can still handle the current system. This discussion was initiated because Foolishness doesn't want to deal with arguing with hosts about if a setup is "normal" or not. But really, the solution isn't to make a separate rule structure to deal with that issue. It makes more sense just to open up the discussion and stop taking the burden for running this whole place.

Let me be frank, and this is going to come out nasty. This discussion was not initiated because I don't want to deal with arguing with hosts. This dicussion was initiated because I don't want to deal arguing with YOU. And by YOU I mean almost anyone on the balance crew. I had discussions with you (Incognito), Ver, GM, and some other host where by the end I was incredibly angry at what I was hearing. Among other things, let me pull out a snipit from some of the chats:

Incognito: "tell iGrok to take it out or else he can't host"
Ver: "can't you just stop [iGrok] from ever hosting again?"

For two people who are claiming issues about transparency it is quite disturbing the amount of lip like this I have to deal with (you two are the biggest offenders). Hopefully the irony of your request is coming into fruition because I have a lot of other juicy things you two have said about other hosts here and I got no problem making it public.

The fact of the matter is, everyone who complained about iGrok's game complained about the fact that it was not "normal". This left our arguments in a very ambiguous area over what is considered normal and what isn't. When it came down to it, the reasonings I got from GM, Incognito, Ver, and one other unnamed host about why the game isn't normal is because "the role is stupid". No one provided ample evidence to me that the game was unbalanced in any way.

At the end of the day, iGrok did a much better job convincing me that his game was normal and should be allowed than any of you did at convincing me that his setup needed to be changed. The rest of you felt like whiny babies not getting what you wanted; iGrok handled my complaints in a mature fashion.

Thus I will still stand by my decision to let him host his game as it was. You must understand I was put in a difficult situation and ultimately somebody was going to end up unhappy. If you feel that I was overusing my authority by going against what everyone on the balance crew was saying then please be assured this was not the case. I made my decision by weighing both ends of the argument and considering what everyones' opinions were. As I said above, iGrok gave the better case on why his game should be allowed to run as the other arguments boiled down to "this role is stupid".

And personally I actually was considering playing in the game cause the setup meant the game was all about analysis, which has been one of the few recently.

While we're near the subject of authority, I will put some other things out here since you want them public. If you have a problem with the way I'm handling matters on the forum then you need to stop beating around the bush by calling me a bureaucrat. I think it's a hilarious joke but when issues like this come along and I have Ver making posts like the one on the second page not only is it disrespectful but it is childish.

May I remind you that it was not my choice (nor did I want to at the time) to become de facto head of the mafia forum. I was just the person making all the update posts when Qatol decided to pursue his ambition of world domination because I was the person with the most free time. Since then everything has just kinda evolved to the point where I basically tell people that I'm the head of the forum since it's easier than trying to explain how things are run here. If you have a problem with me not listening or taking your advice, or not having things go your way (which you make it seem to happen a lot) then you have only yourself to blame here for letting me be the one to get into this position. And that's especially true considering how vehement I'm against elitism compared to the rest of you. Do I need to remind you of the days when I first started playing here? I used to think all of you (Incognito, Ver, flamewheel, etc) were all a bunch of pompous pricks. Of course I don't feel that way anymore (and I was pretty immature myself at the time) but when Ver makes posts like that it just rekindles those old feelings.

Hope you're happy!
On April 23 2012 22:48 Ace wrote:
Also as an addendum I think many hosts have gotten away from Normals where there are very few power roles and a lot of Vanilla Town. With lots of Vanilla, few PRs and the chance of Mafia killing anyone they need to with 1 KP and few protective roles the skill of the players usually has to be high for the game to be enjoyable.

And I think most of us would like to go back in that direction. There have been many complaints about the level of play being abnormally low, perhaps forcing players into a situation where they need to start thinking on not relying on game setups will help bring the level of play up.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 23 2012 19:43 GMT
#42
why do you guys assume that every game i host is a themed game
foolishness you're a racist assuming that i only host themed games
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
April 23 2012 19:49 GMT
#43
On April 24 2012 04:43 Caller wrote:
why do you guys assume that every game i host is a themed game
foolishness you're a racist assuming that i only host themed games

Well if you weren't on the themed queue all the time maybe people wouldn't think that!

And I'd tell you to go put yourself down for a normal game (there's 2 spots open) but you're already on the queue for a themed game!
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 23 2012 19:54 GMT
#44
On April 24 2012 04:49 Foolishness wrote:
Show nested quote +
On April 24 2012 04:43 Caller wrote:
why do you guys assume that every game i host is a themed game
foolishness you're a racist assuming that i only host themed games

Well if you weren't on the themed queue all the time maybe people wouldn't think that!

And I'd tell you to go put yourself down for a normal game (there's 2 spots open) but you're already on the queue for a themed game!

put me down for a normal game too
i'll run two games at the same time if i have to
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 23 2012 21:08 GMT
#45
Caller:" you think I can't afk host one measly game at a time?

I'll afk host TWO, damn it!"
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
Last Edited: 2012-04-24 01:18:07
April 23 2012 23:16 GMT
#46
I think Foolishness is a pretty cool guy.

I like the idea of trying to make the requirements for normal games more rigorous. Not only will it lower the burden on Foolishness, but I also think it will make the games more focused on analysis. If it doesn't work out then we can always revert back to the "1 twist only" pseudo-rule. If people want to host funky setups, then just do it in the themed queue for now.

Also, I think people are generally both overly bitchy and overly sensitive on this sub forum. Death Factory Mafia 2 saw the host tell town to give up because they sucked and he didn't want to moderate that anymore (then don't host if you can't handle people being terrible), and Space Station saw DoctorHelvetica get (in his own words) humiliated which was really hard for me to see. I'm not going to blame anybody in particular because that whole situation arose because people were getting on each other's nerves and it just spun out of control. People need to be able to count to ten ... sometimes maybe even to one hundred. Ultimately, just about everybody agreed that his game had awesome flavor and it's common knowledge that it's hard to balance themed games and I'm absolutely sure that he did his absolute best (or games in general!). Players should generally just play as well as they can, and hosts should just host as well as they can and then nobody can really complain about anything. This is turning into a "general grievances" thread but whatever

I don't like the idea that "90% of everybody just want to piss other people off". This game will sometimes get you emotionally invested and that's perfectly fine with me (and I promise you all, I've been called dumb/stupid/useless way more than anybody who posted in this thread so far, probably more than all of you combined as I've been dumb in like 30 games so far), but generally, people actually want to play well and people actually want to improve. I just think it's better to discuss how we can make people improve as well as possible. Saying "read the thread" is often just non-constructive (it's like saying "macro better" to bronze leaguers, cf. Gheed's last blog post). People sometimes can't use that for anything because they might not understand what the game is essentially about even though they're actually reading the thread! (at least that was my problem, I'm still not sure I understand what this game is about even after 30 games, mafia is really hard for some people so have patience!).

I still love this sub forum though, I've never put this much time or effort into any other forum before.
http://i.imgur.com/M7t7egx.png
Erandorr
Profile Blog Joined October 2010
2283 Posts
Last Edited: 2012-04-24 00:27:46
April 24 2012 00:27 GMT
#47
So much Drama


prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
April 24 2012 00:44 GMT
#48
Erandorr thread MVP for sure
http://i.imgur.com/M7t7egx.png
Curu
Profile Joined March 2010
Canada2817 Posts
April 24 2012 01:15 GMT
#49
Why don't we make a poll or something?

As I said before I am 100% in support of normal games having a set list of roles that can be in the game. If I join a normal game chances are I don't want to play with the Time Travelling Cthulhu Vigilante. The game very much shifts towards analysis and there's a certain level of comfort for both Town and Mafia when they know what roles are possible in the game and know that they are not crazy.

I don't think there should be a "one or two exceptions" rule about it either; normal games should be strictly normal with no special mechanics or special roles.
wat
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
April 24 2012 01:27 GMT
#50
On April 24 2012 10:15 Curu wrote:
Why don't we make a poll or something?

As I said before I am 100% in support of normal games having a set list of roles that can be in the game. If I join a normal game chances are I don't want to play with the Time Travelling Cthulhu Vigilante. The game very much shifts towards analysis and there's a certain level of comfort for both Town and Mafia when they know what roles are possible in the game and know that they are not crazy.

I don't think there should be a "one or two exceptions" rule about it either; normal games should be strictly normal with no special mechanics or special roles.

I know im still new and my opinion doesn't hold much weight but i completely agree with this
There is always tomorrow nshs.seal.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
April 24 2012 01:32 GMT
#51
I think the key for "Normal Game" needs to be what is being said, that the game is based around performance rather than power roles. Personally I don't care about keeping things strictly normal, or allowing exactly one twist. As long as the theme of the game is roles that are fairly normal and encourage optimal, good play by all players, I'm fine with it.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Erandorr
Profile Blog Joined October 2010
2283 Posts
April 24 2012 01:39 GMT
#52
On April 24 2012 09:44 prplhz wrote:
Erandorr thread MVP for sure


Haha it's all you inspiring me with your play in the last game
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
April 24 2012 01:58 GMT
#53
On April 24 2012 10:32 GreYMisT wrote:
like the great paul mooney said,
everybody wanna be aperture, nobody wanna be aperture


fixed that for you
There is always tomorrow nshs.seal.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
April 24 2012 02:03 GMT
#54
On April 24 2012 10:58 Mattchew wrote:
Show nested quote +
On April 24 2012 10:32 GreYMisT wrote:
like the great paul mooney said,
everybody wanna be aperture, nobody wanna be aperture


fixed that for you


I'm sensing more than a few grammatical fixes.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
April 24 2012 03:15 GMT
#55
So....why don't we just add another category then?

1)Normal Games
2)Kind-of-normal-but-with-twisted-setups Games
3)Themed Games


Have this set of rules for Normal games, and it will be perfect.
If somebody wants to play a game without having to rely on weird mechanics, or just think about the setup at all they can join these Normal Games.
If somebody wants to play a game, but would like some weird mechanics here and there, or wouldn't mind having some parts of the game revolve around it, then let them play the 2nd type of games
If somebody wants to be amazed by the type and amount of roles and all the weird mechanics, and wants to read awesome flavour and get awesome roles and do awesome or weird shit, then let them join Themed Games.

Also, if a host wants to host a game, he makes the setup first, and then asks the balancing team for their thoughts.
What difference does it make if the balancing team tells him "This is a Normal game" or "This isn't a Normal Game"? The setup will be the same one and people will join it based only on the setup, not just because it has a [N] or a [T] next to it.



I'd like to say however, that there are some type of games that shouldn't be considered "Themed", and that aren't considered strictly "Normal" based on these rules.

For instance, yes iGrok's game, or JubJub, and some other ones.

Mostly because I consider a "Themed Game" to have one (or more) of the following:
  1. Lots of original roles, or at least ones that are used sparingly.
  2. A lot of relevant flavour
  3. Not "Normal" mechanics


Well, you could say that the "flavour" doesn't really change much (for instance LI had lots of flavour but was Normal I think); but most of the time the "Themed Games" have more relevant flavour than other type of games.

So anything that doesn't fit on this "Themed" category, nor on the "Normal" category belongs to a new one and then we are all happy.

So, to recap:
  • If someone wants to play a normal analysis game, they join "Normal Games"
  • If someone wants to play some wacky shit, they join "Themed Games"
  • If someone doesn't want to play any of the above, they join the other type of games


Thoughts?
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
April 24 2012 03:17 GMT
#56
Speaking of Aperture

...

*cough* blogs EEHMM Grey EHmmm blogs please *cough*
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
April 24 2012 03:24 GMT
#57
Also, that "heavy lore" thing people talk about (Like having each Vanilla Townie have a different role name and PM flavour and shit) shouldn't be allowed in a Normal game and include it in the new category.

Because scum need to be given fake-claims for that, maybe some part of the game will revolve around discussing said lore too, etc. Maybe the people that just want to have a relaxing mafia time don't want to deal with all those names and flavour and claims and shit and just want a plain ol' "Vanilla Town" or "Mafia Goon".
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
April 24 2012 03:29 GMT
#58
i fully support a "Semi-Normal" Category of games
EchelonTee
Profile Joined February 2011
United States5252 Posts
Last Edited: 2012-04-24 03:35:12
April 24 2012 03:34 GMT
#59
I agree with prplhz, gonzaw, and Foolishness' posts on this page.

1. normal games should be really normal.
2. lots of drama, people need to calm down. we're all friends, and we're all BAMFs. No need to have so much tension.
3. Should add a Semi-Normal category.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
April 24 2012 03:36 GMT
#60
On April 24 2012 12:17 gonzaw wrote:
Speaking of Aperture

...

*cough* blogs EEHMM Grey EHmmm blogs please *cough*


Yea i know, been really busy.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
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