Death Factory Mafia 2 - Page 59
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wherebugsgo
Japan10647 Posts
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Cephiro
Finland1934 Posts
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syllogism
Finland5948 Posts
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Bill Murray
United States9292 Posts
On April 05 2012 11:56 Mattchew wrote: Here are my thoughts. Cephiro is 100% town in my eyes. I do disagree with him about syllo and acro. I get scum vibes from prp and cascades for sure though. I hate trying to figure out bluelightz. In all honesty he is a permanent null read because he seems to always be scum's go to townie lynch. Bill Murray is scum IMO. Tobon is probably scum anyone have any clue as to what the conveyor belt thing looks like after todays actions so far? I'd like to see you actually try to make a case | ||
syllogism
Finland5948 Posts
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Cephiro
Finland1934 Posts
On April 05 2012 14:47 syllogism wrote: Wait cephiro was nullified, essentially confirming himself as scum and you've been pushing me? Amazing. Glad to see you've given up, took you long enough. | ||
Bill Murray
United States9292 Posts
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syllogism
Finland5948 Posts
On April 05 2012 14:50 Bill Murray wrote: explain for us po' folk If I was scum, I would have used the ability on myself rather than waste it on someone else | ||
Cephiro
Finland1934 Posts
On April 05 2012 14:49 syllogism wrote: If you look at ace's post here, only 4 people had pushed Cephiro, which makes it very unlikely that he was in the incineration zone when he got nullified http://www.teamliquid.net/forum/viewpost.php?post_id=14191830 Yeah, and if you learn to read, you'd see that the nullification is modconfirmed by everyone elses PoP's failing. I can't believe you're still trying? If you claim to be town so hard, why don't you tell us what item you got? ![]() | ||
Cephiro
Finland1934 Posts
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syllogism
Finland5948 Posts
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syllogism
Finland5948 Posts
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Cephiro
Finland1934 Posts
On April 05 2012 14:53 syllogism wrote: Uh, using nullification on scum is essentially the best thing you can do when you are in danger of being killed by town Last comment to you: Obviously I asked town myself to push me in the dangerzone just to have a scumbuddy to nullify me to gain towncred. Sir, you have just won the game. I am no match for a genius like you. /sarcasm. | ||
syllogism
Finland5948 Posts
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cascades
Singapore6122 Posts
1) Ceph didn't call Snarfs scum when Snarfs continued to add votes. He however, did call me scummy for making the same mistake. Good consistency there. Instead of refuting this point he goes on to argue semantics about free passes. Lolol. 2) I pressured Ceph earlier. Red flag in that context was referring to Ceph's posts such as his fake softclaim. If you doubt its a red flag, ask bugs if pulling that shit off in a normal mafia game wouldn't get you lynched. 4)Ceph was thinking of a plan to push townie to get items. I'm saying this plan is shit. We don't know how many pops it requires to do anything. If refresh orb can be saved and is not instant maybe, just maybe it is worth it. But why would you spend pops to take the risk of mafia to be able to use nullifcation again and whatever hidden powers they possess? 3) If using a nullification power and a reset power makes a scum confirmed town, would you do it? Critical thinking. 5)For the last fucking time morons I didn't waste a pop on palmar. Go back and read my previous post if u want clarification. This goes out to Toban too. Where did I say Ceph wasn't nullified. Find me that sentence. I am saying he had some magical way to ignore it, because he sure as hell wasn't concerned about it despite us reminding him. Stop putting words in my mouth. @Tobon, How do you know for certain 6 pushes would "absolutely" put Ceph in the fire zone. It only "likely" puts him in the fire zone. Counterexample: One toy on each safe position. For example, by deduction, syllo probably started on position 18. I noticed you tried to use maths from day 1 positions to try and save your ass later. You know, except for the part about toys being distributed randomly. Solution: *gasp* in Tobon's own words, "scum with the Darkness power has some sort of limited visibility (as in the description from DFM1, although perhaps not identical)." GG scum. | ||
Acrofales
Spain17800 Posts
That said, I dont think there's much risk in leaving him there to die. He's cleary active atm and should be scared of being pushed off the edge, so if the item helps him, he has probably used it already. Pushing him further just wastes more of our actions and it's only a 1/5th chance at the teleport (which he may have already used if he got it). DT or medic would be useless,and probably so would the etch-a-sketch, leaving a dayvig item, which we can't prevent him from using anyway. In short, rather than wasting pops on him, when he's probably dead anyway, we should focus on another target. I still like bluelightz. Now I'll read the thread since going to bed more carefully as a lot of shit happened. | ||
prplhz
Denmark8045 Posts
We don't know if he can nullify scum or if he can nullify people outside of the red zone. I think it would be weird if he could just nullify anybody anywhere whenever because then it's going to be nigh impossible to lynch scum ever, especially since it has multiple charges. It seems a lot more reasonable to think that it probably can't do any more than we've seen it do yet. I have no idea why we decided to kill syllogism by pushing Cephiro, when a more simple and straight forward way would be to push syllogism. Cephiro can use whatever ability he has some other time when lights are back on and we have more control over what is happening. Anyway, since you guys are already lynching Bluelightz and syllogism and I don't have any more PoPs I'm probably going to be less active for the rest of the day. | ||
syllogism
Finland5948 Posts
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prplhz
Denmark8045 Posts
Doesn't matter if he had another shot, he should have claimed that shot and then just acted like he didn't have another shot. Scum only has 1KP so it's not unreasonable to think that they could have some sort of additional KP, but then I would probably have claimed the hit anyway. Ultimately, I think it was a pretty poor choice for scum to shoot Sbrubbles no matter who is scum of Cephiro/syllogism/risk.nuke, even if none of them are scum they're sucking up so much discussion. No matter how I try to think about Sbrubbles dying, I end up thinking that scum had no reason shooting him, and town had no reason shooting him and then not claim. If you're the townie who shot Sbrubbles, claim next time. Nobody would expect you to have 2 (or more) bullets, especially not in this game. I don't know if it makes more sense that there is a Serial Killer or something like that. the Sbrubbles hit without the claim makes it look like that. @syllogism I don't get why Cephiro is confirmed scum because he was nullified since he asked to be pushed himself. If he was scum and he wanted the votes to go to waste, then he would just not have pushed his weird plan and instead have people push you. He could also just have had himself nullified earlier and then have himself pushed 13 times or something before claiming it (from a hypothetical start 8 position to a 20 position, before hitting item). If he is scum and he wasn't actually nullified but he just didn't want himself pushed into the red zone, that's just too crazy and too much could go awry, it would be much easier to just get you pushed. | ||
Tobon
United States372 Posts
On April 05 2012 15:22 cascades wrote: @Tobon, How do you know for certain 6 pushes would "absolutely" put Ceph in the fire zone. It only "likely" puts him in the fire zone. Counterexample: One toy on each safe position. For example, by deduction, syllo probably started on position 18. #17. He got pushed 4 times, item is on #21. I noticed you tried to use maths from day 1 positions to try and save your ass later. You know, except for the part about toys being distributed randomly. Rule 5 is: 5. At the start of each day, every Toy will begin on the middle most queue of the non-lethal queues. However since only 2 toys can be in one spot I will randomly sprinkle you around the remaining queues to start off. It isn't random, it's clustered in the middle. Interestingly, I think rule 5 is actually misstated. If you check day 1, we were centered around #12 which is the middle of the entire queue. Notice how 9 toys are above and 9 below, and 2 directly on. That's what happened in DFM1, as well, centered around the middle of the queue. If rule 5 was entirely accurate, we should've been centered around the non-lethal portion, so we ought to have had our centroid at #10 rather than #12. My assumption is that we remain centered around #12, 2 toys on, and 7 or 8 above and below. Because of the pushing past already full slots mechanism, the important point for determining number of pushes to reach fire is really how many gaps there are, rather than absolute position. Simulate it and see for yourself. | ||
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