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Death Factory Mafia 2 - Page 59

Forum Index > TL Mafia
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wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 05 2012 05:31 GMT
#1161
rofl syllo is at the item
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 05 2012 05:35 GMT
#1162
4 pushes should kill him unless he gained the etch-a-sketch thingy or the teleport orb. I would personally like for him to be pushed over the edge, as there is a chance we may be able to get him killed. I'd say we're running a ~70% chance.
syllogism
Profile Joined September 2010
Finland5948 Posts
April 05 2012 05:47 GMT
#1163
Wait cephiro was nullified, essentially confirming himself as scum and you've been pushing me? Amazing.
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 05 2012 05:47 GMT
#1164
On April 05 2012 11:56 Mattchew wrote:
Here are my thoughts.

Cephiro is 100% town in my eyes. I do disagree with him about syllo and acro. I get scum vibes from prp and cascades for sure though.

I hate trying to figure out bluelightz. In all honesty he is a permanent null read because he seems to always be scum's go to townie lynch.

Bill Murray is scum IMO.

Tobon is probably scum

anyone have any clue as to what the conveyor belt thing looks like after todays actions so far?


I'd like to see you actually try to make a case
University of Kentucky Basketball #1
syllogism
Profile Joined September 2010
Finland5948 Posts
April 05 2012 05:49 GMT
#1165
If you look at ace's post here, only 4 people had pushed Cephiro, which makes it very unlikely that he was in the incineration zone when he got nullified http://www.teamliquid.net/forum/viewpost.php?post_id=14191830
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 05 2012 05:50 GMT
#1166
On April 05 2012 14:47 syllogism wrote:
Wait cephiro was nullified, essentially confirming himself as scum and you've been pushing me? Amazing.


Glad to see you've given up, took you long enough.
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 05 2012 05:50 GMT
#1167
explain for us po' folk
University of Kentucky Basketball #1
syllogism
Profile Joined September 2010
Finland5948 Posts
April 05 2012 05:51 GMT
#1168
On April 05 2012 14:50 Bill Murray wrote:
explain for us po' folk

If I was scum, I would have used the ability on myself rather than waste it on someone else
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 05 2012 05:52 GMT
#1169
On April 05 2012 14:49 syllogism wrote:
If you look at ace's post here, only 4 people had pushed Cephiro, which makes it very unlikely that he was in the incineration zone when he got nullified http://www.teamliquid.net/forum/viewpost.php?post_id=14191830


Yeah, and if you learn to read, you'd see that the nullification is modconfirmed by everyone elses PoP's failing.
I can't believe you're still trying? If you claim to be town so hard, why don't you tell us what item you got?
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 05 2012 05:53 GMT
#1170
Okay, everyone should just ignore syllo from now on, he's just trying to cause confusion by a bunch of crap. Concentrate on finding the other scum now that we have 1 as confirmed as he can be w/o flipping.
syllogism
Profile Joined September 2010
Finland5948 Posts
April 05 2012 05:53 GMT
#1171
Uh, using nullification on scum is essentially the best thing you can do when you are in danger of being killed by town
syllogism
Profile Joined September 2010
Finland5948 Posts
April 05 2012 05:57 GMT
#1172
Which is exactly what I was saying, but I can't say I'm particularly surprised by your reading comprehension issues considering how little most of what you've said and done in this game makes sense. Some of that isn't even explained by the fact you are scum.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 05 2012 05:57 GMT
#1173
On April 05 2012 14:53 syllogism wrote:
Uh, using nullification on scum is essentially the best thing you can do when you are in danger of being killed by town


Last comment to you:

Obviously I asked town myself to push me in the dangerzone just to have a scumbuddy to nullify me to gain towncred.

Sir, you have just won the game. I am no match for a genius like you. /sarcasm.
syllogism
Profile Joined September 2010
Finland5948 Posts
April 05 2012 06:00 GMT
#1174
You were never in danger of being in the dangerzone, because it's likely the person responsible for the darkness knew your position and you used nullification before that was a possibility. You essentially got town to waste pushes on you, which could have allowed you to leave the issue of the two of us unsettled until tomorrow.
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
April 05 2012 06:22 GMT
#1175
Yeah the wording isn't clear. My bad.
1) Ceph didn't call Snarfs scum when Snarfs continued to add votes. He however, did call me scummy for making the same mistake. Good consistency there. Instead of refuting this point he goes on to argue semantics about free passes. Lolol.

2) I pressured Ceph earlier. Red flag in that context was referring to Ceph's posts such as his fake softclaim. If you doubt its a red flag, ask bugs if pulling that shit off in a normal mafia game wouldn't get you lynched.

4)Ceph was thinking of a plan to push townie to get items. I'm saying this plan is shit. We don't know how many pops it requires to do anything. If refresh orb can be saved and is not instant maybe, just maybe it is worth it. But why would you spend pops to take the risk of mafia to be able to use nullifcation again and whatever hidden powers they possess?

3) If using a nullification power and a reset power makes a scum confirmed town, would you do it? Critical thinking.

5)For the last fucking time morons I didn't waste a pop on palmar. Go back and read my previous post if u want clarification.

This goes out to Toban too. Where did I say Ceph wasn't nullified. Find me that sentence. I am saying he had some magical way to ignore it, because he sure as hell wasn't concerned about it despite us reminding him.

Stop putting words in my mouth.




@Tobon,
How do you know for certain 6 pushes would "absolutely" put Ceph in the fire zone. It only "likely" puts him in the fire zone.
Counterexample: One toy on each safe position. For example, by deduction, syllo probably started on position 18.

I noticed you tried to use maths from day 1 positions to try and save your ass later. You know, except for the part about toys being distributed randomly.

Solution: *gasp* in Tobon's own words, "scum with the Darkness power has some sort of limited visibility (as in the description from DFM1, although perhaps not identical)."

GG scum.
HS: cascades#1595 || LoL: stoppin
Acrofales
Profile Joined August 2010
Spain18130 Posts
April 05 2012 06:36 GMT
#1176
Lol at Syllo. You're more scummy than marlon brando! We know nothing about the nullifier and your speculation about it is adding pointless wifom to the thread.

That said, I dont think there's much risk in leaving him there to die. He's cleary active atm and should be scared of being pushed off the edge, so if the item helps him, he has probably used it already. Pushing him further just wastes more of our actions and it's only a 1/5th chance at the teleport (which he may have already used if he got it). DT or medic would be useless,and probably so would the etch-a-sketch, leaving a dayvig item, which we can't prevent him from using anyway.

In short, rather than wasting pops on him, when he's probably dead anyway, we should focus on another target. I still like bluelightz. Now I'll read the thread since going to bed more carefully as a lot of shit happened.
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
April 05 2012 06:59 GMT
#1177
We do know something about the nullifier, he can nullify townies in the red zone.

We don't know if he can nullify scum or if he can nullify people outside of the red zone.

I think it would be weird if he could just nullify anybody anywhere whenever because then it's going to be nigh impossible to lynch scum ever, especially since it has multiple charges. It seems a lot more reasonable to think that it probably can't do any more than we've seen it do yet.

I have no idea why we decided to kill syllogism by pushing Cephiro, when a more simple and straight forward way would be to push syllogism. Cephiro can use whatever ability he has some other time when lights are back on and we have more control over what is happening. Anyway, since you guys are already lynching Bluelightz and syllogism and I don't have any more PoPs I'm probably going to be less active for the rest of the day.
http://i.imgur.com/M7t7egx.png
syllogism
Profile Joined September 2010
Finland5948 Posts
April 05 2012 07:03 GMT
#1178
But it is also the scum role blocker, so they have to be able to use it no matter where the target is located. There are clearly ways around the power as there is an apparent vig and VE could carry nullified players.
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
April 05 2012 07:50 GMT
#1179
I don't understand why the vigilante even shot night1. Not a lot of people shoot night1 unless they're compulsive or unless they're in the danger zone. It's also weird that the vigilante didn't claim yet, the only sane explanation would be that he has another power as in another shot, but two shot vigilantes are rare and this game has a relatively high scum:townie ratio so the vigilante just becomes even more powerful.

Doesn't matter if he had another shot, he should have claimed that shot and then just acted like he didn't have another shot.

Scum only has 1KP so it's not unreasonable to think that they could have some sort of additional KP, but then I would probably have claimed the hit anyway. Ultimately, I think it was a pretty poor choice for scum to shoot Sbrubbles no matter who is scum of Cephiro/syllogism/risk.nuke, even if none of them are scum they're sucking up so much discussion.

No matter how I try to think about Sbrubbles dying, I end up thinking that scum had no reason shooting him, and town had no reason shooting him and then not claim. If you're the townie who shot Sbrubbles, claim next time. Nobody would expect you to have 2 (or more) bullets, especially not in this game.

I don't know if it makes more sense that there is a Serial Killer or something like that. the Sbrubbles hit without the claim makes it look like that.

@syllogism I don't get why Cephiro is confirmed scum because he was nullified since he asked to be pushed himself. If he was scum and he wanted the votes to go to waste, then he would just not have pushed his weird plan and instead have people push you. He could also just have had himself nullified earlier and then have himself pushed 13 times or something before claiming it (from a hypothetical start 8 position to a 20 position, before hitting item). If he is scum and he wasn't actually nullified but he just didn't want himself pushed into the red zone, that's just too crazy and too much could go awry, it would be much easier to just get you pushed.
http://i.imgur.com/M7t7egx.png
Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 07:51 GMT
#1180
On April 05 2012 15:22 cascades wrote:
@Tobon,
How do you know for certain 6 pushes would "absolutely" put Ceph in the fire zone. It only "likely" puts him in the fire zone.
Counterexample: One toy on each safe position. For example, by deduction, syllo probably started on position 18.

#17. He got pushed 4 times, item is on #21.

I noticed you tried to use maths from day 1 positions to try and save your ass later. You know, except for the part about toys being distributed randomly.

Rule 5 is:
5. At the start of each day, every Toy will begin on the middle most queue of the non-lethal queues. However since only 2 toys can be in one spot I will randomly sprinkle you around the remaining queues to start off.

It isn't random, it's clustered in the middle. Interestingly, I think rule 5 is actually misstated. If you check day 1, we were centered around #12 which is the middle of the entire queue. Notice how 9 toys are above and 9 below, and 2 directly on. That's what happened in DFM1, as well, centered around the middle of the queue. If rule 5 was entirely accurate, we should've been centered around the non-lethal portion, so we ought to have had our centroid at #10 rather than #12.

My assumption is that we remain centered around #12, 2 toys on, and 7 or 8 above and below. Because of the pushing past already full slots mechanism, the important point for determining number of pushes to reach fire is really how many gaps there are, rather than absolute position. Simulate it and see for yourself.
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