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Death Factory Mafia 2 - Page 2

Forum Index > TL Mafia
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Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 17:01 GMT
#362
On April 03 2012 01:57 VisceraEyes wrote:
Wait, what are you assuming about risk.nuke Tobon? What do you mean "risk.nuke's light"? He never ever described his power, what it would look like in-thread or what it would do...why would you "presume" that the image has anything to do with risk.nuke at all?


Because I read through Death Factory Mafia 1, because several other roles are identical, because (super meta, yes) I think that DFM1 was too random because of people not having any idea of roles so I expect Ace to have tweaked for balance but left some alone so we'll have some idea what we're doing, and because risk.nuke hinted strongly about what he was.
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 17:03 GMT
#366
On April 03 2012 02:01 Cephiro wrote:
I guess we have an Evil Toy in either syllogism or sbrubbles then. Tobon, if you had checked more carefully, you would've noticed that Ace changed the ability to work only 1 position in both directions.


Damn. Apologies. Will go back to DFM1 and confirm that...
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 17:08 GMT
#368
I will wait on Ace's update on my (wasted - ugh) push before doing it, just in case anything interesting happens, but I will then use my pull on either syllogism or sbrubbles. I'd prefer sbrubbles, but someone else will have to pull him after me in order to get him out of risk's range and learn anything. Anyone want to volunteer?
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 17:15 GMT
#374
Okay, so Acro is NOT double wide. Which means that Nemesis is double strong or something after all (or I guess I could have some sort of super light and easy to push role - but that's not me). I was already suspicious of Nemesis, but how could him not explaining his push possibly be pro-town?

I'd like to see Nemesis lynched. I can't push him myself, and I can't push Palmar out of the fire either. Both of those would be what we'd need to do if we want to go that direction.

Meanwhile, still very interested in pulling syllogism or sbrubbles down and out of risk's range. Any objections or volunteers to pull sbrubbles?
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 18:20 GMT
#396
On April 03 2012 02:46 risk.nuke wrote:
sorry, the red light is not my abillity. Interesting how some people immidiatly choose to distract the discussion from the lynch candidates.


Anyone else want to claim the red light?

If you aren't the cop toy, risk.nuke, then please contribute. You're doing an awful lot of lurking. I admit, I'm tempted to pull you, just to see if you are telling the truth or not. If you have a cop-light-like power, the light would go out if you get PoPed, and you'd have some explaining to do here. But I was over-eager with my push, so I'll wait for now.
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 18:24 GMT
#397
On April 03 2012 03:16 Cephiro wrote:
Show nested quote +
On April 03 2012 03:13 Bill Murray wrote:
If Palmar uses his ability, I'm pushing Cephiro

just sayin'


You go ahead and do that, if you want to get the town in an even worse position.

Just sayin'.


If the queue is flipped, then a push moves you further away from the fire zone. I thought that was an expression of support from BM, not a threat... BM seems somewhat confused though, so who knows. :-)
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 18:38 GMT
#404
On April 03 2012 03:32 layabout wrote:
cephiro, why are you opposed to getting things done?

Palmar is too close to the item to back out now.
Since nobody has said they are pushing him because they want him to die, pushing him over the edge would simply be you deciding to act against the towns wishes.
If Palmar were to flip town do you think that we would let you live after pushing him?

Besides the longer we leave Palmar in the incineration zone the longer we do not know whether he will decide to flip or not (if he does have that ability), and the longer we do not know where to push our lynch candidate.

I think we should be lynching Nemesis.

Why kill Wiggles?


Agree fully (except that Palmar has already admitted he does have that ability - he just hasn't answered whether it is one-shot or not). I was against giving the item to Palmar at first, because I thought it was a waste of PoPs, but the remaining cost has been steadily going down as people have been moving him closer anyway. I have a completely null read on him - randomly he has a 4 out of 5 chance of being town. So I'm VERY opposed to immediately killing him.
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 19:11 GMT
#428
I like all of Cephiro's filter, except for the threat to kill Palmar. So I'd like to either confirm him as town, or see if he's being super tricky. He seems awfully quick to want to check somebody else now....

We still ought to have plenty of PoPs to deal with syllo or sbrubbles if this confirms him town.

##pull Cephiro

Now wait!
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 19:16 GMT
#435
Assuming the light stays on, Cephiro & Syllo should both pull down Sbrubbles. If he's scum it's going to be easier to pull him off the end than it will be to push him up. Especially since we are likely to get a fire zone flip today at this rate.
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 19:17 GMT
#438
Note also that someone should push Cephiro up first. The cop needs at least 2 people within range or it's a false positive.
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 19:19 GMT
#442
Also, welcome to nearly confirmed town-hood, Cephiro! It's remotely possible that you AND one of Syllo and Sbrubbles are red, but the odds are incredibly against it.
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 19:21 GMT
#443
On April 03 2012 04:19 Cephiro wrote:
I would like to remind that if Palmar decides to flip the queue, I am 1 spot away from getting incinerated. Imo we should push Sbrubbles even though it gets him further from being killed, it requires one less PoP. Otherwise it's wiser to pull syllo twice.

Imo push sbrubbles once, then use the pulls to confirm one more player (Mattchew or bluelightz)


Can't push sbrubbles once right now, won't prove anything because of how the cop power needs more people nearby. Someone should push you up and towards safety, and THEN we can push and/or pull sbrubbles.
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 21:26 GMT
#516
The PoP list doesn't include wherebugsgo's pull. An oversite? Or has it not happened yet?

And if the answer to both those questions is no, then PoPing a nullified person doesn't use up your PoP?
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 21:50 GMT
#545
On April 03 2012 06:43 Cephiro wrote:
@ VE : Hm :/ I don't want to push and get you killed unless we have more people on that are going to follow. Even though we supposedly have more than enough PoPs available, it unfortunately doesn't mean everyone is going to use them. I will be online for some time still however, but I do not want to use my push on VE just yet, since in the worst-case scenario it could get him killed too.


Go ahead and use your push. I don't think there are enough PoPs left to be able to accomplish anything else productive today, and I can save VE if absolutely necessary. Best case, though, we get a couple more people able to push, Palmar mounts up, and plenty of people have pulls.
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 22:00 GMT
#552
On April 03 2012 06:55 Cephiro wrote:
What I am interested in however, is Tobon, your claim about being able to save VE if absolutely necessary?
Do not reveal the details, but if you could be kind enough and clarify to me that is VE the only one you are able to save (there is no way for you to save Palmar, for example?)


I can't think of a way to answer that without revealing more. I'll role claim if it makes the difference between saving them or not (like, if you insisted on not using your push without details, and others didn't step forward either), but I'd prefer not to say more right now.
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 22:04 GMT
#554
On April 03 2012 07:02 Cephiro wrote:... do me a favour and do not use your PoPs as recklessly tomorrow, if you survive till that.
Yes, absolutely, my PoPs have sucked today, and I have learned my lesson.
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 23:06 GMT
#575
Sbrubbles is the way to go at the moment, I think. His one post and one action were both good, but he's got to follow up. As it is, he's just a lurker trying to appear briefly helpful when he gets called out, which is scummy. If he gives some decent reads, though, I'm open to changing my opinion.
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 23:30 GMT
#591
On April 03 2012 08:07 VisceraEyes wrote:
Tobon what do you think about syllogism? Full thoughts please.


My overall impression is of a careful/paranoid style. He asks lots of questions, and he hasn't done any scum reads. I know that acting neutral and concentrating on talking game mechanics is a classic scum way of blending in to town, but I have to admit that I'm drawn towards that style myself, so I have a hard time finding it suspicious by itself. I was liking him early in the day.

But then: That he questioned the existence of BM's role initially made me think he was either scum or bad town for not reading through DFM1. That he commented twice about wanting to lynch BM, got absolutely no support from anyone, and then ended up wasting his push on BM anyway, hours later, reinforced that opinion. He's tunneling BM for no reason whatsoever besides supposed meta game balance, which makes no sense.

He's scummy and I wouldn't mind him lynched.
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 23:50 GMT
#602
4:10 until day ends, right?
Tobon
Profile Joined March 2011
United States372 Posts
April 03 2012 04:36 GMT
#708
Well, crap.

I assume some power? And since it seems like an awfully powerful power, maybe something that you need to not use your PoPs in order to use (like -- we assume -- risk.nuke's cop role)? So maybe we ask layabout (who claimed he just doesn't have any PoPs at all) and Mr.Zentor (who also did nothing) to justify their existence?

(A series of iffy propositions, granted, but what else could've done it?)
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